Dark Demon Warlock

Chapter 54 Change

In addition to equipment, there are various sundries.

City Portal Scrolls, Identification Scrolls, Keys, Arrows, Crossbow Bolts, Minor Healing Potions, Minor Mana Potions, Stamina Potions, Dissolving Potions, Antidote Potions, Fire Bath Potions, Burst Potions, Common Gas Potions, Fragmented Gems, etc.

By the way, there are also gold coins, a total of 1322 gold coins have been saved, and I don't know what they are useful for.

It must not be used here. It is a completely different currency from the gold shield, and he has no idea of ​​selling gold coins at the moment.

It is better to save it because the purpose is unknown than to regret it when you need it.

Arrows and crossbows are ordinary materials, useless, throw them aside and eat ashes.

Gems are a kind of magical props in Diablo. They can be used to inlay on equipment to increase various attributes. They can also be used to refine blue-gold equipment, synthesize handmade items, and be used as materials for synthesizing runes. It can be said to have many uses.

According to the type, it is divided into seven types: ruby, amethyst, topaz, sapphire, emerald, diamond and skull.

According to the grade, it is divided into 5 grades: broken, cracked, complete, flawless and perfect. 3 low-grade gems can be synthesized into 1 higher-grade gem.

He only hit 3 gems, all of which are the lowest fragmentation levels, diamond, ruby, and topaz.

The same gem, embedded in different equipment, has different effects. Take the 3 gems in his hand as an example.

The effect of the broken diamond inlaid on the weapon is +28% damage to undead creatures, inlaid on the helmet and clothes is +1 to all attributes, inlaid on the shield is all resistance +6.

Broken ruby, the effect of weapons is +1% damage to fire skills, and the fire damage is increased by 3~4, the effect of helmets and clothes is +3 physical strength, and the effect of shields is fire resistance +12%.

Fragmented topaz, the weapon effect is +1% damage to thunder and lightning skills, and the lightning damage is increased by 1~8, the helmet and clothes effect is 11%, and the chance to obtain magic equipment is increased, and the shield effect is anti-lightning +12%.

Currently, the only equipment on his body that can be inlaid with gems is clothes, and there are 2 grooves!

Has been set with 1 broken topaz by him.

The remaining groove is reserved for the next topaz.

Compared with the improvement of attributes, he is more inclined to increase the MF value (probability of dropping treasure).

Because the attributes are better than the original version, the drop rate of such items is also lower than the original version. He killed nearly 200 monsters and only got 3 broken gems.

The effects of several medicines are very easy to use, and they are always ready.

Stamina potion, increase stamina by 50% and running speed by 5% within 1 minute.

Dissolves the potion, removes the frozen state and increases the ice resistance by 10 within 1 minute, and cannot be frozen (invalid to holy freezing).

Antidote Potion, removes poison status and increases poison resistance by 10 within 1 minute.

Fire bath potion, within 1 minute, increase the heat by 10, and restore 10 life when receiving fire damage.

Explosive potion, used for throwing, creates a range of flames, causing 3~5 points of fire damage per second regardless of enemy or friend, lasting for 10 seconds.

Ordinary gas potion, used for throwing, creates an area-wide poisonous mist, causing 28 points/second of poisonous damage regardless of enemy or friend, lasting for 10 seconds.

The effect of the minor healing potion and the minor mana potion is to restore light life and mana within a certain period of time, and the recovery effect varies depending on the occupational template.

For example, minor healing potions, mages, druids, and necromancers can restore 30 points of life, assassins, Amazons, and paladins can restore 45 points, and barbarians can restore 60 points.

For minor mana potions, barbarians can only restore 20 points of mana, assassins, Amazons and paladins restore 30 points, mages, druids and necromancers restore 40 points of mana.

The belt on his body comes with 8 space grids, which can be used to place potions, city return scrolls and identification scrolls.

He put them into Light Healing Potion (2), Dissolving Potion (1), Antidote Potion (2), Bathing Fire Potion (1) and City Portal Scroll (2).

There are also amulets, except for the 2 super large amulets that are useless in attributes, all of them are equipped.

After donning a full set, his panel updates accordingly.

Name: [Art Tavel (Zhuang Zhou)]

Status: [Health]

Occupation: [Demon Warlock]

Class: [1]

Bloodline: [Abyss (0.03%), Human (93.97%), Darkness (6%)]

Attributes: strength [25 (25)], agility [22.5 (22.5)], physical strength [24.5 (24.5)], intelligence [14.5 (14.5)], spirit [42 (37+5)], life [264 (264) ], mana [425 (425)]

Skills: [Combat Skills (Superficial)], [Devil Contract (Unique)], [Moon Phase Meditation (12.1%)], [Ancient Chinese Research (Superficial)], [Moon Walker (Elementary)], [Crow Summoning ( Level 1)】

Props: Large Shock Talisman [increase 1~4 Lightning Damage], Large Flame Talisman [increase 1~2 Fire Damage], Large Bronze Talisman [+8 Attack Accuracy], Small Talisman of Strength [+1 Strength] ], the small amulet of agility [+1 agility], the small amulet of life [+10 life], the small amulet of bay red [fire resistance +5%], the city return scroll (2), the light healing potion (2), the dissolving potion (1), antidote potion (2), bath fire potion (1).

Equipment: Briar's Razor Dagger, Corpse Thirst Dagger, Raven's Ring of Grasp, Havoc's Throwing Hard Leather Armor, Gale's Grip Leather Gloves, Skull Ring Belt, Devil's Spurs Boots.

This is the state during the day.

Although the attributes did not change much, his strength improvement was very significant.

firsthand experience.

He killed nearly 200 monsters last night, and most of the equipment was dropped in the mid-term.

In the early stage, because of being more cautious, the equipment was not good, the level of the summoned monsters was low, and the efficiency of killing monsters was also low.

In the mid-term, with equipment, especially 2 weapons, the efficiency of killing monsters has been greatly improved.

In the later period, for unknown reasons, the drop of monsters was greatly reduced.

Judging by the game, it should be because of his level up.

But the panel didn't show his level, and his job rank was still 1, but the darkness in his bloodline increased by 1%.

Is this the reason?

He tried to summon monsters above level 10, but found that the ritual could not support it.

The quality of ritual utensils needs to be improved.

Even if he could trick the monster, the summoning itself required energy.

Looks like Jim Thomson is on the way again.

Props and gear only show what he has with him.

Those that could not be carried with him were packed and hidden by him separately.

Because I was worried that homeless people would come in, I dug a hole and buried it as usual.

He also knows that this is not a long-term solution, but he just plans to wait and see.

It would be best if there were no homeless people sneaking in.

If he just came in to get something to eat, he asked Laum to punish him slightly.

If you wreak havoc, don't blame him for being cruel.

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