Cthulhu Corrosion: Another World Rescue Plan
Chapter 239 The Player Who Goes Too Far
Sometimes, it is not necessarily a good thing for players to be too capable.
Mo Yu's original intention was to let the Hidden Old Man and the Sea of Tranquility, two of the most capable assassins in the server, as the vanguards, rely on their stealth ability to enter the Golden Country and obtain as much information as possible about this unknown kingdom of God.
Invisibility is a very useful skill, especially in open role-playing games such as D, which are known for building a perfect world view, and can always play a role beyond the limits of the planner's imagination.
The strategy for the Golden Country is divided into two stages.
The first stage is from the outside to the inside, first attracting the Golden Country guards with abundant food in the Lost Traveler Market, and then conveying the truth to the people of the Golden Country, and attacking the heart first.
The second stage is to cooperate with the inside and outside, directly enter the Golden Country, and rescue while attacking.
When the first stage of the task is successfully completed, the assassins' tasks have actually been successfully completed.
But at this time, because the Hidden Old Man and the Sea of Tranquility used the golden beetle, they alarmed Piedra and the wolf riders, causing them to be chased and intercepted by the magic wolves, and they could not easily exit the square tower area.
So Mo Yu simply let the two assassins play freely.
First of all, this is a real alien world, there are no screenwriters and copywriters, and Mo Yu doesn't know if there is any heavy information in the square tower area and the temple. Blind command will easily affect the performance of the two assassins.
Secondly, the combat ability of these two assassins is indeed very strong, and they are also favored by the goddess of fate. Letting them run around can easily trigger a bunch of task clues.
Thirdly, there are no innocent people in the square tower area. Whether it is Piedra or the wolf riders, they have betrayed the Mother of Fertility and the royal family of Eklosia, and colluded with the God of Light. Killing them is not a loss.
Even if we don’t say that Piedra’s pursuit directly led to the death of Lei and Elena, there are countless lives that have become victims and died miserably because of Piedra’s selfishness over the years.
Such evil people, kill one less, there is no hesitation.
Whether it is a virtual "game" or the reality of this world, real fighting is needed.
Both the evildoers and the gods with blood on their hands need to be punished. If you want to save the world, you must have the awareness of swinging the sword and fighting.
Mo Yu has always been a very sober person. In his opinion, if you show kindness to anyone without distinguishing between good and evil, it is actually an irresponsible hypocrisy.
In the origin world, there are laws to punish evildoers, and ordinary people only need to abide by the rules honestly.
But in this chaotic and disordered alien world, if you want to protect the weak, innocent, and kind people, you have to fight evil with evil.
The creativity of players is unlimited. As long as the degree of freedom of the game play is high enough, they can create miracles with the most bizarre playing methods.
Whether it is killing all NPCs at the beginning to increase the frame rate, or not killing an enemy throughout the whole process, relying on super jumps, invisibility and mouth cannons to play the whole game, or putting enough explosive barrels to blow up the game and crash it physically, these are all things that players will do.
The reason for restricting players' 'chaotic evil' gameplay from the beginning is to prevent players from becoming the real 'fourth disaster' and causing greater harm to the world, so as not to harm innocent and weak ordinary people and wantonly destroy this devastated world.
However, blindly stifling and suppressing players' violent tendencies is not a good thing.
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