Cthulhu Corrosion: Another World Rescue Plan
Chapter 66 Preparation
After testing the new skills, Mo Yu began to think about the subsequent development.
The old players in the internal test were raised to a higher level by the limited-time expansion pack Beast Tide, while the new players after the public beta are currently mainly relying on infrastructure tasks, production professional tasks and various leveling sites to level up, but the highest leveling site is the snake pit.
Thanks to the series of dungeons sent by the God of Ice and Snow and Nayako, many high-level old players in the internal test have reached level 70 or above, and Mo Yu should find something for them to do.
In addition to Edward's own sharpshooter profession and the upcoming Brain in a Vat mission, Mo Yu also plans to provide old players with some new leveling points and leveling dungeons, and the Magic Federation is the best choice.
The new main city also needs to be well connected, and now with Moyu's soul fragment, Mo Yu feels that he has the confidence to talk to Speaker Sharlolia.
It would be best if we could win over allies. If we cannot become allies, at least we should open up some permissions to adventurers.
For example, we could allow players to accept and solve the tasks that the Abnormal Affairs Investigation Bureau has been piling up for years as external investigators of the Abnormal Affairs Investigation Bureau, or we could buy some props and equipment supplied by the Abnormal Affairs Investigation Bureau to investigators at a fair price.
Or, we could bring back another tailor master, or strengthen the business cooperation.
Players' equipment and weapons have always been a headache for Mo Yu. After all, this is a real alien world, not a game world where Mo Yu can just draw a design and set the equipment attributes to complete the design and installation.
Moreover, most of the dungeons here are illusions, and it is difficult for players to get good things through dungeons. The materials collected by leveling up and killing monsters are basically all basic materials. To make equipment and weapons, players can only find NPCs except for their own efforts.
After having Rama, elves and dwarves, Amt County can normally supply high-level equipment for knights and hunters, and the magic chef has no special requirements for clothing and equipment, and can share equipment with any other profession.
Although the dwarves have strange personalities in life, they are really serious about mining and forging. The quality of the armor and metal weapons they forge is not inferior to that of famous craftsmen even if they are taken to various main cities.
The elves are good at making equipment made of trees and animal leather. Whether it is leather armor, rattan armor, staffs, wooden shields, rattan shields, wooden spears, traps, they are all easy to get. They are also good at making bows and arrows of various materials.
The metal bows and arrows made by the elves have their own advantages compared with those made by the dwarves. The metal bows and arrows of the dwarves are heavy and rough. They are not very good-looking but durable. They have strong power, long range, and stronger penetration. However, once the power increases, the hit rate and precision will naturally decrease.
The elves' bows and arrows pay more attention to the operating details of use. The accuracy and hit rate are higher, the flexibility is strong, and it is easier to damage, but it is also very exquisite. Each piece is a work of art.
Hunter players can choose to buy bows and arrows from dwarves or elves according to their preferences. Generally speaking, players who pursue appearance, low hit and physical points will choose to go to the elves, while players who pursue lethality and attack distance will buy dwarf products.
Apart from these more popular professional equipment, the strange equipment and weapon requirements proposed by other players can basically be met by Rama, even biological mechas have been successfully made.
However, only the magicians, who are the largest in number, have their robes sewn by the players themselves or made by Aunt Rosa, relying on adding various defensive arrays to the robes to improve their attributes. In general, the appearance, quality and various attributes are mediocre and unsatisfactory.
In short, it can be used, but it is much inferior to other professions.
Even Mo Yu's own clothes are made by Mo Yiwu and players, which shows the seriousness of the matter.
This trip to the main city of the Magic Federation must be made, and it is just right to send Edward back by playing hard to get.
Because Edward had prayed to Leah before, Leah successfully placed an anchor point in Edward's brain.
This anchor point is different from the anchor points of other believers or players. As the world consciousness, Leah can locate Edward's position through this anchor point, shield or change his vision, hearing and other partial perceptions, so that he turns a blind eye to certain players (or other things) and turns a deaf ear to them.
——It will consume a lot of world core energy.
It is precisely because Leah can do all this that there are red-named NPC gameplay and the "brain in a jar" task.
After all, not all players want to participate in counter-espionage tasks. Some players will think that it is too troublesome to think about this task every day and not be able to speak at ease, so they can turn on the red-named NPC defense mode and refuse to participate in the task.
This mode can also be turned on and off at any time, which is convenient for those players who are easy to change their minds to participate in the task at any time.
In this regard, Mo Yu has always advocated freedom. As long as there are people working, he doesn't mind some players following their hearts, letting themselves go, and playing other game content.
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