Cthulhu Corrosion: Another World Rescue Plan

Chapter 217 Various Players (Part 2)

Sometimes, being able to feel pain is actually a kind of happiness.

After leaving the mountain lake that everyone likes, Bai Ya continued to move forward with the large group. Although he was reluctant to leave the beautiful and quiet sapphire-like lake, everyone believed that there were more beautiful scenery waiting for them ahead.

The players of the [Qingsong Sanatorium] team are not keen on using mounts, because most people have injuries of one kind or another in reality: blindness, disability, poor mobility... They prefer to use their own legs to feel the world, and only when they encounter obstacles that cannot be crossed will they use flying motorcycles to travel.

They all like to feel the pain when their muscles are sore and happy, and they also like to help each other stretch their muscles and relax their bodies when they rest, and they also like the stimulation of endorphins, polyphenols and adrenaline brought by these sports.

The players gained a lot from this game, not only the scenery they had never had the opportunity to experience, but also the mutual support of people with the same suffering, as well as the relief and comfort of the soul...

Most survivors who have encountered accidents and misfortunes find it difficult to get out of the pain of losing a part of themselves, thus falling into a cycle of depression and self-pity, and forever trapping themselves in a small world - whether it is a bedroom, an apartment, or a closed world that belongs to the soul...

Sometimes, people are not completely hopeless, but they are knocked down by despair and cannot climb out of the abyss by themselves.

Even if they know that there is still warm sunshine not far away, they are afraid that they can't touch it even if they try their best. So in order to protect their scarred and few remaining soft hearts, they can only choose to close themselves and push away the remaining relatives and friends, fearing both hurting others and themselves.

Although there is no willpower in the origin world, sometimes, optimism and pessimism do bring completely different results. Life is always imperfect. Optimists will always find happiness and beauty on the bumpy road of life again and again, while pessimists can only see the depressions and stumbling stones on the ground.

So happy people keep climbing up in the cycle of happiness, while pessimists become more and more angry and decadent in the dissatisfaction and abuse again and again.

Dark emotions are like a quagmire that cannot be escaped, pulling their legs, swallowing their bodies, dragging them down little by little, blocking their mouths and noses, making them unable to call for help, and they can only collapse little by little in silence.

After entering this game, the recuperation players unexpectedly found that their pessimistic cycle was interrupted.

Every day in the past, they would wake up in physical pain and anxiety that they could not enter deep sleep, feeling the physical existence or metaphorical darkness and lightlessness in front of them, and spitting on their own uselessness.

Because of accidents or diseases, many people feel that they have become useless people.

Now, they will wake up refreshed after a perfect deep sleep all night, and face the difficulties of the new day with hope, carrying those slightly faded but still beautiful memories of the game like a dream.

At first, the separation between the two worlds made the recuperating players feel painful and uncomfortable.

In the last second, they were still an omnipotent healthy person in the game, and in the next second they returned to the painful reality, which made them want to hide in the game forever and escape everything.

But the game company is strict and almost cruel in this regard. Even for recuperating players, the time they can go online is limited. Once the game equipment detects that their physical condition is no longer suitable for the game, they will be kicked offline, and they must eat well, exercise, and rest before they can go online again.

In order to experience the world of "normal people" they pursue again, these players have to face the reality they don't like and actively improve their health.

People who are anorexic due to physical and mental illness eat those unpalatable nutritious meals one bite at a time. People who need rehabilitation but always avoid it have to follow the instructions of the physiotherapist. People who have lost their sight or voice have begun to learn to use their other senses and try to find more beauty in this unavoidable offline time.

Since there is no escape, you have to accept it; if you endure these short-term pains, you can get a "reward" that is completely worth the price.

Sufficient rest, a changed mentality, a positive attitude... and perhaps some subtle spiritual improvement. These recuperation players can feel that their physical condition has gradually improved after entering the game. Many people who are not short of money have even begun to accept more novel treatments.

Artificial prostheses, corneal transplants, new drugs... Technology is constantly moving forward, and there will always be some innovations and breakthroughs from time to time.

The recuperation players have personally experienced what it means for technology to benefit mankind. Even if it is just a game, it has really brought them an irreplaceable sense of happiness.

This is even a beneficial cycle - in order to play games, you have to cooperate with treatment to improve your body. The better your physical condition in reality, the fewer restrictions you have in the game, and the more game content you can experience.

The breeze blowing from the mountains and forests brings the smell of wild beasts, which means that there are ferocious beasts nearby.

In the past, most recuperating players could not fight and could only take a detour with regret.

But now, their abilities in reality and in the game have been enhanced, and many restrictions in the game have been lifted. At least there is no problem fighting monsters in the wild!

"It's a level 66 monster, a demonized two-headed tiger acting alone." Yikesongshu, the leader of the team, accurately found the source of the smell and cast an identification spell on the monster with one big head and one small head on its neck.

"Can we fight?" Sunflower asked eagerly.

"It should be possible, we have more people." Yikesongshu ordered in the team channel: "Everyone, form a formation!"

The players of the sanatorium quickly lined up and dispersed in specific directions.

Most of the players in the sanatorium are shaman dancers and bards - after all, these professions are most suitable for singing and dancing and playing easily, and in order to protect everyone, Yikesongshu himself practiced World Knight.

There is also a melee spearman named Changbanpo Yichuanqi in their team, who can occasionally be used as a tank when the tank is down because of his high output - although he himself has some complaints about this, he only complains a few words verbally, and he will still take the lead when it is time to hold on.

These are the reliable players who say one thing and do another. Even if their teammates make low-level mistakes like the T forgets to use shield stance and cannot attract aggro, they will still say one thing and do their best to ensure the team's survival.

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