Cthulhu Corrosion: Another World Rescue Plan

Chapter 181: Requiem of the Fallen Son of God (Part 1)

As the Clock Tower Town dungeon was breached, a large amount of information in the illusion was read by Leah through the player anchor point, and the truth that had been sealed for 170 years was revealed.

While a certain planner was concentrating on studying the important information hidden in these intelligence, players were excitedly pouring in from all over the world, pouring into the Clock Tower Town like snowflakes.

Since the internal test of this game was launched, this high-difficulty puzzle dungeon has been like a persistent nail household, rooted next to the novice village, causing countless players to fail, but still lingering in their dreams.

Everyone is curious about the mystery hidden in this dungeon. Now that the truth has been revealed, they can't wait to see it.

Now, although the Clock Tower Town illusion still exists, its play mode has completely changed.

After players enter the Clock Tower Town illusion, they will immediately trigger the game cG animation - in fact, Leah plays the real plot obtained from the illusion core - after watching the plot, they will trigger another single-player dungeon task [Another Choice].

Each player can get three game opportunities to play Drake in this single-player dungeon mission according to their own choice, and they are free to do anything - whether they play according to the original plot or do all kinds of outrageous operations crazily, there will be no restrictions.

The plot will automatically develop and develop along with their actions, leading to a certain ending.

Throughout the process, the core of the illusion will stare at each player, watching them rack their brains to create possibilities in the impossible.

Every new possibility, every new choice, and every new ending will more or less touch Drake's heart, dissolve the obsession in his heart, and purify a little pollution.

The puzzle book has completely become a purification book.

When all players enter the illusion, they can see a striking, long purification tank in their field of vision. The silver-blue progress bar in the tank is growing at a slow rate.

Although the purification bar grows very slowly, when players see it, the first thought that comes to their mind is to do the task quickly before the dungeon is closed, because if they miss this opportunity, there may be no such store.

This sense of urgency gradually spread to the entire player community as the first players posted screenshots, videos, and small strategies on the forum. Unknowingly, this dungeon has become a limited-time seasonal event that can be closed at any time in the eyes of players. Players who have no urgent matters almost put it on the first line of their to-do list.

If it was the previous brain-burning puzzle-solving high-difficulty dungeon, everyone might still hesitate, but now the brain-burning part has been solved, and only the living dungeon is left. If not now, when?

Besides, giving a set plot first and then letting people play freely and go crazy, isn’t this the very popular time-travel rebirth flow that changes the miserable life in recent years?

They can’t expect to travel through time one day, but they can play games!

Countless players entered the dungeon with overflowing curiosity and quickly immersed themselves in the plot. When they came out, some people felt lost, some people were in tears, some people were amazed at the plot, and some people continued to think divergently and actively explored the remaining side quests...

More people chose to accept the single-player mission.

When watching the plot, they all subconsciously thought "If I encounter this, what will happen?", but this time, they don't have to talk about it or imagine it in their minds. They can really interpret the cursed life of the "Son of God" as Drake and with their own ideas.

——Of course, this is easier said than done.

[Another choice] This single-player mission allows players to choose from five important time nodes in Drake's life. Players can enter one or more of the nodes according to their own preferences and wishes, and stay in that node for a limited time, freely exploring more plots and possibilities.

The rules of the dungeon are also very simple. Each player has three opportunities to open the dungeon. Each time the player opens the dungeon, he has only one life, and he will automatically enter the task settlement interface if he dies. Players can see the evaluation, score and final purification degree of the system (Illusion Core) on their performance in the task settlement interface.

What's even better is that this single-player version allows players to go offline. When they go offline, the entire dungeon time and space will be temporarily frozen. When players go online again, they can seamlessly connect and continue to advance the task.

This is equivalent to an automatic real-time save point.

However, although the dungeon allows players to go offline at will, if players drag the entire dungeon purification bar to the full and have not completed the single-player dungeon, then when the dungeon is closed, the players will be automatically kicked out of the single-player dungeon, and they can only give up if they have not cleared the level.

This is still a competition without gunpowder between players.

Players who see through this quickly enter the dungeon and work hard. Soon they realize that this whole dungeon is not as easy as they imagined.

Many players have experienced what it means that plans cannot keep up with changes. Their ideas are perfect, and the logic of execution is a little loose, but it just so happens that the real-time plot calculation of the illusion core has been slightly supplemented, resulting in the plot like a wild horse that has run away from the reins, and it is a thousand miles away from the players' plans.

There are also many players who followed the trend and joined the fun in a daze. Their understanding of the entire Bell Tower Town dungeon is limited to the cG animation they watched when they entered the dungeon. They are confused and have only a vague understanding of many details and taboos. So they turned a good dungeon into a rule-based weird story where you die if you step in with your left foot. Three chances passed by in a hurry, but they didn't understand anything.

But the potential of players is infinite. As long as there are enough people participating, there will always be unlimited creativity. Not to mention that these players from all over the world have various backgrounds and specialties in reality. These "super-game" abilities will not be restricted too much by the "game" and "system" because that is the huge power that comes with the player's soul.

Knowledge is power! This sentence is true wherever you go!

Players are like the Eight Immortals crossing the sea, each showing their magical powers, and they have played a strategy route that is enough to shock the core of the illusion.

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