Cthulhu Corrosion: Another World Rescue Plan
Chapter 158: The Nest of Ten Thousand Demons (Part 2)
Today, Youyu followed the flow of people getting off the bus and walked forward along the slender steel passage.
Although the walls, floors, and ceilings of this port passage are made of an unknown cold and hard steel, they are embedded everywhere with blue and purple guiding neon fluorescent light strips that are very modern and technological. Seeing this, Youyu almost thought that she had accidentally entered a science fiction set.
But I have to say that she still likes this aesthetic.
After seeing the medieval western fantasy style of many cities in this game, it is also a pleasant thing to change the taste occasionally.
However, although they are all medieval fantasy European styles, the styles of each main city are also very different. Amt New City is a city built completely by players brick by brick, and its style is therefore varied. From time to time, you can see a lot of innovative designs with a modern style, which is quite similar to modern Western European cities.
The main city of the elves, Adorachel, is a real log natural fairy tale style, lush greenery and fragrant flowers and plants. It pays attention to an ecological natural landscape style where buildings and plants are integrated, and even most of the houses are living plants.
The main city of the Magic Federation, Corensere, is themed on steampunk, magic machinery and magic metropolis (medieval version). Many common modern inventions can be found here with corresponding magic versions. Sometimes the style and functions are subtly different from the modern versions, which makes people smile knowingly and sigh at the production team's imagination.
The alchemy capital, Onisel, is a colorful ancient city with a typical Indian Persian style. Although this alchemy and secret city has never been invaded, it has found the beauty of integration in its own and other cultures, just like the country that has been ruled by foreign conquerors many times in the world of Today's Rain.
——Perhaps this also implies that secrets and alchemy are a kind of academic discipline that is inclusive and integrates the past and the present.
Today's Rain has not been to the main city of the Church of Light, but judging from the sightseeing posts on the forum, there is also a unique style that mixes ancient Roman and Greek marble buildings with mountain cities, sun worship and religion.
The tropical South Continent, the snow-covered North Continent wasteland and the desolate stone house ice cave, the ancient Mayan style, the golden land of gold... In short, the art design in this game is really not lazy at all.
It is full of futuristic technology, like a spaceport floating in a dreamland, and like an ant nest rooted in fantasy, full of twists and turns and holes. This futuristic sci-fi cyberpunk design is mixed with a touch of primitive wildness. At first glance, it seems to be somewhat separated from the style of the entire game, but it is logical when you think about it carefully.
This is a kingdom of God located in a dreamland, and its owner is the Duke of Hell who has seen thousands of sails and countless other worlds in the dreamland. The kingdom of God built by the Duke of Hell's knowledge and imagination combines the characteristics of other future worlds, which makes perfect sense.
The setting of being located in a dreamland can also be interpreted as a metaphor, meaning that this kingdom of God is a dream.
The harder Jinri Youyu analyzed, the more metaphors she could read. The more she interpreted, the more she admired the production team's creative ideas and the infinite intentions behind them. She never considered that these might all be her over-interpretations.
She followed the crowd into the arrival hall. This "hall" reminded Jinri Youyu of the major airports she had been to before. The wide hall was crowded with people, and the bright light from unknown sources was scattered throughout the space from the arched ceiling that was more than ten meters high. Along the wall, there were circles of spiral corridors leading to various floors. There were countless doors and passages on each floor, connecting countless docks and more unknown places.
Jinri Youyu just walked out of one of the doors and went down the corridor to the hall.
She sighed a little at the complicated modeling, guessing which parts would be reused textures and impassable air walls, and then happily walked towards the particularly conspicuous demon staff in the hall and took a map from the dream demon sister with a peach heart tail.
The moment the map is obtained, the system map automatically reads the data and updates it. However, the physical maps in the hands of the players are still retained and can be read and used normally, probably to satisfy traditional players who like to hold maps in their hands and collectors who have an insatiable desire to hoard and always like to keep all paper items.
Jinri Youyu likes the humanized considerations of the production team that meet the different needs of various players at the same time.
The paper map and the system map are completely two styles.
The paper map is a very thick parchment three-dimensional booklet. After opening the first page, a three-dimensional "ant hill" stands on the page. The "ant hill" is artificially hollowed out, revealing the area inside that is dyed in various colors - at first glance, it looks very much like the cell nucleus structure diagram in the biology book.
The page next to it carefully notes what area each color is, what it is used for, whether adventurers are allowed to enter, and other information.
Each subsequent page is a detailed map of each area, and the characteristic buildings and key functional areas are made into a three-dimensional style, which is beautiful and easy to identify.
This map is exquisite in both design and production. Youyu looked at it with great interest today and even expressed his desire to see more of the map.
The system map is the style that adventurers are used to. The system will automatically display the map of the area where the adventurers are in. They can also manually view other areas and the overall map, but the practicality far exceeds the artistic quality.
The map of the Ten Thousand Demons Nest is different from other places. It is divided into seven areas. Except for the [Ten Thousand Demons Hall] where Ludwig himself is located at the top, which is forbidden for players to enter at will - Jinri Youyu is not sure whether he can open the access to this area by accumulating goodwill through tasks in the future - the remaining six areas are open to players to a certain extent.
Each area is a 3D stereoscopic design, including the [Entry and Exit Port Area] connected to the Fantasy Dreamland where Jinri Youyu is now, the [Trading Area] where people of all races are allowed to exchange what they have, the [Residential Area] where the Grand Duke's family lives, the [Hell] where dangerous monsters and remnants are imprisoned, which requires adventurers to prove their strength and reliability before entering, the [Buffer Zone] between [Hell] and the dark side of the planet outside the Kingdom of God, and the [Underground City Area] connected to the underground cities of other demons.
According to the task suggestions given by the system, adventurers can enter the dark side of the planet through the [Buffer Zone] after replenishing supplies in the [Trading Zone].
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