Cthulhu Corrosion: Another World Rescue Plan

Chapter 102 Desert Oasis Dungeon Strategy (Part 2)

[Whether the water in the oasis is a recurring poison cannot be verified, but it is undoubtedly problematic. The first time the OP entered the game, he drank water, and the people in the desert tribe he saw later were all men dressed as women.

But this time, after the OP's prior knowledge, no one in the pioneering group drank water, so we did not see the cross-dressing guys.

What we saw, except for the boy who led the team, who was still in human form, were all skeletons wearing dancers' skirts.

Some bones had obvious signs of being gnawed, and some bones were simply broken pieces put together.

When the OP first entered, these cross-dressing guys were NPCs at first, but in the end, after the plot was completed and they broke up and entered the battle, they became [lv35 Oasis Bandits].

However, this time, since we did not drink water and did not get the illusion buff, the skeletons we saw were passive monsters at the beginning, showing that they were lv40 [Star Crab Dependents - Bandit Skeletons]. Because their levels were higher than ours whose cultivation was restricted by the dungeon, everyone in the pioneering group had always decided not to act rashly and follow the plot first.

Oh, by the way, the host needs to explain here. Although we did not drink water, after initially exploring the illusion and failing to find NPCs or monsters in the oasis, we made a bold decision.

We did not really drink the water in the oasis, but we all performed a drinking action.

After we did this, the boy dressed as a woman appeared with a group of pink skeletons!

So drinking water, or making these people think that we drank the water in the oasis, is an important part of promoting the plot.

After entering the plot, no matter what excuse we use to try to leave, the boy will use various means to force us to go to his tribe, but from here on, the plots of male and female players are inconsistent. I will first explain the perspective of male players, and my companions will explain the perspective of female players later.

We entered the dungeon this time with 12 male and 12 female players. After the first time I entered the dungeon, I realized that this dungeon might have a gender-restricted plot, so I deliberately controlled the number of male and female players when I formed the pioneering team.

We initially guessed that female players might have an advantage in entering this dungeon, or that female players would be assigned male roles after entering the dungeon... But we were all completely wrong~!

Let's talk about the male player's perspective first. The male player will be taken to a tent. When drinking water, he will see cute boys dressed as various beauties serving various delicious food and wine; when not drinking water, he will see a bunch of white and fat bugs in dancers' costumes that are leaking air.

Then the only boy who is not a skeleton will force people to eat food. I ate it when the screen was normal for the first time, and then I was instantly stunned through the plot. Oh, the stunned state here is a forced buff that cannot control the body, but the consciousness is still there and will not go offline. I will watch myself being carried by a group of burly men like a princess (x) to a lv40 sand sea star crab.

At this time, you cannot move or fight monsters under the buff of the human body. You can only use the identification spell (and there is a high probability of failure). You will be eaten by the star crab boss under full anesthesia, and then die out of the dungeon (smile).

If you don't eat the food, you will be forced into battle. All the previous "NPCs" and passive monsters will become active monsters. The entire oasis will become a battlefield. The boy will become a lv43 [Star Crab Dependent-Bandit Priest], leading [Star Crab Dependent-Bandit Skeleton] to surround the player. If you escape from the tent and run outside at this time, the star crab will appear, but this time its level will become lv45.

We originally thought that we were tricked by the dungeon. After the forced level was suppressed, the monster's level increased, but at this time, there was a new development on the female player's side.

Now let's give the microphone to our teammates. 】

[1st floor Melissa Kubo: Then I will start from the plot divergence point. In the oasis, the bandit skeletons divided the male and female players into two groups. They took the male players into the tent and locked us in a pen next to the tent and left.

The pen outside the pen contained camels, and in the pen deep inside were several severely rotten female corpses, all of whom had died. Their clothes were tattered and their bodies were mutilated. Judging from the wounds, they seemed to have been chopped off with axes and machetes.

There were blood-stained whips, axes and machetes hanging at the door of the pen, and blood-stained plates on the table. We suspected that these women might also be travelers who entered the oasis. They seemed to have had bad things happen to them both before and after their death. These bandits should have sacrificed the foreign men to the star crabs, and kept the women for themselves.

Considering the word "d" we heard when we entered the instance, we guessed that the core obsession of this instance probably came from these dead women, perhaps one of them, or perhaps their common wish.

Their wish was to kill all the people here.

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