After closing the chat channel, Ji Lin opened the building interface of the site.

Some people may ask, there are many types of items, there are tens of millions of processing modes for steel alone, and all processing methods add up to tens of millions, or even more.

The production technology of items is directly bound to buildings. Only special buildings can produce special items. Ordinary blacksmiths can produce ordinary armor, but for special armor obtained by players, such as spell-enhanced armor, special buildings must be used to produce them. For example, Yunnan Baiyao needs Yunnan Baiyao Pharmacy to produce it. These special buildings can produce these special products while retaining their original performance.

In the construction of the territory, the building will not be restricted by the era. If you get the [Walking Spider] production building of the special era [Steam Age] in the Dark Age, but the walking spider needs steel, and the era is so advanced that even steel furnaces can be built, the Dark Age uses the head to make steel, which will appear in the third era.

Not to mention that arms are a one-time deal, and subsequent maintenance requires resources.

Beyond too many eras, resource issues can easily drag you down.

The system will sell some basic blueprints in the market, and only players of the corresponding era can buy them. However, unless necessary, the price of blueprints will often be lower than the system default value after the leaders develop to this era.

In addition to these blueprints without special features, there are three ways for leaders to obtain building blueprints: there is a probability of getting building blueprints of the corresponding sequence by destroying wild monsters, and the system will give you blueprints according to your performance in the upgrade era, and enter the mission world to complete the battle mission to get blueprints.

There are two types of tasks. One is a two-way confrontation exercise task that the system periodically forces all players to participate in. After the colonial era, part of the sequence of confrontation exercise tasks will be replaced by expedition tasks. What is the difference between the two? You will die in confrontation exercise tasks, and you will die in expedition tasks.

He died in a certain assigned expedition mission.

The other is a single/multi-player mission world opened by the player himself.

The mission book needed to open the mission world can be obtained by killing wild monsters.

Ji Lin's goal is to develop quickly and then go to the market to find the mission book. While the market price has not stabilized, he can use the mission book to open the dungeon to obtain the building blueprint of the future era in advance.

There are so many small differences in the start of each game... and those who are randomly selected by the rare terrain.

When the player starts to expand outward, a large number of blueprints and mission books will appear on the field, and this is the time for him to go out.

The dungeon levels are divided into: X, A, B, C, D

He must take advantage of his own rebirth and go directly to the high-level mission world to get heroes while he still has the corresponding memory. In his previous life, he had read a lot of strategies on the forum. Although there were many dungeons in the previous system, the dungeons were too few compared to the base number of players.

It seems to be to prevent the territory from constantly brushing in the same dungeon, getting a full set of building technology, and then upgrading the era after obtaining the full set of technology, but the production capacity and technology of those who have obtained the full set of buildings have already surpassed the era they belong to. A player can only get a reward once in a dungeon, and you will be given a second chance regardless of the evaluation.

A player can hire other players to help him brush the dungeon, or piece together a barely usable territory building on the field. The blueprint buildings and arms that are beyond the era are very expensive, and the cheaper ones are all buildings and arms of the same era. It is not as cost-effective to directly upgrade the original by patching together.

As the number of players increases, and because each player can only obtain rewards once in a dungeon, and can participate in this dungeon again after obtaining the rewards, then strategies will emerge like mushrooms after rain, and everyone will be reluctant to give it a chance to show themselves, not to mention that it can also exchange for some reputation and resources, and finally use the remaining value of this dungeon.

The more difficult the dungeon, the later the strategy will be released. The heroes in each dungeon can only be brought out once, and they have real uniqueness. Some A-level and X-level dungeons are even only theoretically solved, and no leader has ever received the highest reward in them.

With strategies, leaders can get good benefits in low-level dungeons step by step.

In addition, the system does not seem to make a clear division of the dungeon rate of each level, and the rate of the same level is not so large that the price of excellent C and D-level task books is equal to that of X-level task books, and the price of B-level task books exceeds that of A and X-level task books.

Low-level dungeons are easier to obtain and more quickly to cash out, but if you reach the minimum standard for obtaining soldiers in high-level dungeons, you will lose money. More leaders tend to go to low-level dungeons to obtain some usable soldiers and buildings, and fight in mid-level dungeons to get soldiers that surpass an era.

Long live the power card.

As for A-level and X-level dungeons, players love them, the soldiers are cool, and they are done after they are defeated.

Ji Lin focused his eyes on the buildable panel in front of him.

There are only three building blueprints at the beginning:

[Primary residence]: 20 wood (Dark Age) (provides 10 people with housing)

[Town Center]: 400 food, 200 wood, 100 stone, 100 gold (Dark Age) (controls land and builds buildings)

[Barracks]: 100 wood, 50 stone (Dark Age) (can train troops)

He has all three except the barracks, and one plot of land can only accommodate one town center. He is anxious to buy his own barracks. In his plan, this team of primitive spearmen will be enough for the next era.

In "Civilization Lasts Forever", in addition to the methods provided by the system, players can also issue special instructions to the troops by themselves, such as letting the troops go to farm, and letting the troops train in the barracks, which is more effective than in the barracks.

If it works, just make do with it.

He walked into the town center.

The interior of the town center is not big, about 150 square meters, with a long brown wooden table in the middle.

He walked through the hall and walked to the room at the back of the town center, which was a residence reserved for the leader.

He found paper in his room. The system was very conscientious and equipped the leader with basic living supplies, such as the snow-white paper and pens that should have been available in this era. Although the total number was limited, it could play a huge role in helping the leader's planning. He asked others on the player forum and the result was that most players' rooms were carved out of a template.

The remaining few were because there was no concept of houses in their ethnic civilization.

He lowered his head and began to copy the relevant copy information and development plans in his memory onto paper. The best way to avoid forgetting is to write it down with a pen.

A good memory is like a bad pen.

At this time, he missed his former math teacher. He still remembered that when he was promoted to the artillery era, a bunch of science and engineering superstars who were very good at calculating curves suddenly appeared and flattened the opponent with early artillery. It was not normal for him to fight artillery battles with math teachers.

They even opened a special artillery forum for technical exchanges.

You always think about the angle from which their shells can fall.

Take it out and open the map that comes with the system. It shows 5 green dots and a square marked as the center of the town. 5 dots are exploration groups. 5 spearmen and 5 villagers can ensure that the exploration team retreats safely.

The current exploration team has explored a small lake near the village.

He is unlucky, at least there is a water source near his birthplace.

Water is the source of life. Even a small lake can save the leader the effort of digging wells or finding new water sources.

According to the current progress, Ji Lin estimated that he could explore the entire plain area of ​​his birthplace in two days. He only needed to explore the entire birthplace area and explore all the terrain within a radius of 10 kilometers.

He used to be a cripple. After several years of command life, he trained his ability to draw maps. Quickly exploring the terrain and planning the attack is a compulsory course for every leader... The battlefield is always the best teacher.

After all, he was a single leader before, and he could let his powerful leaders do the work. If he didn't get a good hero commander and affairs officer, the public face would still be dull, and the leader must go on the field himself. Division of labor is necessary.

Hmm... It seems that the muscle memory was not brought back.

The distorted lines on the white paper in front of Ji Lin were like earthworms.

It's not bad, just make do with it.

For the current village defense, he plans to directly mobilize part of the army to build a mud wall made of wood and mud to wrap the entire village. The mud wall up to two meters high can already block all the offensives in the Dark Ages.

Although it benefits from the full automatic construction bonus given by the system, this simple fortification is not too difficult. It only takes a moment to build a circle of mud walls that wrap the entire small village.

After being promoted to the next era and getting the ordinary city wall blueprint, a square 1 square kilometer small city wall fortification will be replanned, leaving a huge redundancy at one time.

After drawing up the city wall plan, Ji Lin left a gate in the northeast, facing the floodplain. The floodplain is his next development direction. He plans to shoot the second town center directly in the floodplain, and use the resources of the floodplain together with his current plain.

Swamps refreshed in single swamps are herbaceous swamps, rich in biological resources and food, and also produce various rare plants and animals, but they are not suitable for early development. The low-lying waterlogging and large areas of muddy areas overgrown with weeds can slow down the speed of action, making exploration difficult, and road planning is directly desperate in the face of waterlogging.

The development cost is extremely high.

Swamps that merge with terrain will become woody swamps and peat moss swamps.

If extremely rare resources are refreshed in the marginal area, it is possible to consider development, and in-depth development is in his plan.

The situation of floodplains is much better. Floodplains are more suitable for farming. The disadvantage is that there will be periodic flooding, which will damage nearby facilities and bring more nutrients to the covered areas. As long as you get the dam blueprint, you can turn the harm of nature into resources for utilization. After building water conservancy facilities, a river is undoubtedly important for economic development.

Later, he even planned to dig a canal to divert the rivers in the floodplain to his own plains and other terrains, so that the rivers could open up transportation for multiple plots of land.

The experience gained from rebirth, in addition to combat, is territory planning. As long as he makes good use of it, he can be ahead.

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