Attributes are infinitely increasing, I dominate multiple

Attributes skyrocket infinitely, I dominate the multiverse Chapter 391 Outside the map, order and ch

After several minutes of continuous fierce chopping by the Secret of the Sword, the flashing light around the resurrection point suddenly began to dim and brighten, and even flickered irregularly as a whole.

"Finally I can't stand it anymore."

Seeing this, Mu Cang once again swung his sword at the resurrection point and struck it hundreds of times.

Boom boom boom boom——

The ruthless sword energy bombarded continuously.

The resurrection point, which had been slashed violently, suddenly shook violently.

Sizzling——

At this moment, the ruins of buildings, broken machinery, rubble, and even large tracts of air around the resurrection point became horribly distorted and blurred.

Mu Cang turned around and looked around at these unusual situations, his eyes narrowed slightly:

"Is it because the resurrection point is about to be destroyed, so the game is starting to experience regional instability?"

After realizing that if he continued to attack like this, some abnormalities might occur in the game, Mu Cang immediately chose to continue the attack.

It has to be chaotic. Only in the chaos can we find the system loopholes of the game and profit from the chaos.

Otherwise, it would be too slow to upgrade to the year of the monkey and the month of the horse after such exhausting work.

"Try harder."

He suddenly pulled out his bloodthirsty sword and used the skill [Blade Penetration] to slash at the aperture of the resurrection point. He slashed hundreds of times in one go.

In the end, the resurrection point exploded with violent flashes and was completely destroyed.

boom--

The violent explosion suddenly tore up thousands of meters of surrounding land and overturned it, exposing large areas of rock formations and metal structures.

During this period, countless royal players who were hiding died as a result.

Then a series of ding-ding-ding-ding message prompts sounded in Mu Cang's ears again.

At the same time, the sky and the earth suddenly flickered, and everything around him became distant and unreal in Mu Cang's eyes.

In the area where the resurrection point was originally located, after the explosion, a void with jagged edges and a mixture of light and dark inside suddenly appeared.

call--

Suddenly, a surging illusory torrent suddenly erupted from the hole in the void.

"The mass of this material flow is actually an imaginary number?"

Mu Cang, standing in the torrent, said in surprise, "Imaginary matter, this is a flow of tachyons... No, it's not just tachyons, there are other unknown imaginary matter particles."

"Things are starting to get interesting."

With a strange light shining in his eyes, he walked to the hole and looked inside.

But he saw...a vast expanse of endless, gray, lifeless, hazy void.

"This is……"

Out of curiosity, Mu Cang slowly looked into the cave.

Buzz——

Instantly, the blood bar above his head began to drop crazily, sliding down at an extremely fast speed of tens of thousands, tens of thousands, or even hundreds of thousands or millions per second.

It's like the void inside the cave is filled with boundless malice and destructive power.

At the same moment, the missing health value reappeared, completely replenishing the health bar.

So Mu Cang's health bar suddenly started a back-and-forth battle for blood value.

The battle was so fierce that scorching red light continued to flash above his head, illuminating the ruined area in red.

But Mu Cang didn't care about this and continued to observe the strange scene inside the cave entrance.

In Mu Cang's vision, the unknown void that exists 'behind' the game world has an extremely chaotic and distorted spatial structure.

At first glance, it looks like a huge impressionistic three-dimensional oil painting that has been damaged by paint splashes.

At the same time, in this twisted space, as far as the eye can see, there are countless large and small buildings and starships that are both upside down and incomplete, flying in all directions far and near.

At the same time, floating around these gray-white broken buildings and spaceships, there were many monsters and dungeon bosses that Mu Cang had seen or never seen before.

But they are all gray and white at the moment, without any vitality... no, they are like dead wax statues, just in shape but without any vitality.

Those infinite trillions of beams of tachyons far exceeding the speed of light by countless trillions of times, shrouded and covered large areas of void.

And in these tachyon torrents, there are also many slow imaginary matter particles, which are entangled, overlaid, and spliced ​​with some extremely subtle energies or things to form a large number of complicated microstructures.

Just when Mu Cang was curious and wanted to study it, the hole seemed to be stimulated by him and began to shrink rapidly, and an invisible but strong repulsive force burst out from it, like a wall, suddenly rebounding it In the normal game space.

Buzz——

The hole in the void disappeared instantly.

The vague and chaotic abnormal situation around him no longer appeared.

Feeling the torrent of tachyons gradually thinning out, Mu Cang grinned: "Haha, what secrets are you hiding? You are so afraid of me seeing it."

Faced with all that he had just experienced, he decisively chose to activate Delirium + Chaos + Transcendence, and the three were deduced together.

Buzz——

So, just a few seconds later, Mu Cang got the answer he wanted: \u003c--\u003e\u003e

br\u003e

The dead void just now turned out to be a space area outside the bright game scene map.

According to the results of the deduction, the brilliant game is actually not a simple virtual game, but a super-dimensional game between reality and illusion.

In the original conception and design of the unknown designer named Coo, the Brilliant Game was probably not what it is today.

Instead, it would be very simple, with many "burrs" and loopholes, and it became what it is now after generations of "updates".

But even so, there are still a lot of loopholes, big or small, in the game, such as the copy called Night Harbor.

At the same time, in the process of updating or optimizing the design again and again, the Brilliant Game also produced a large number of non-travel areas, or meaningless spaces.

That is, in the usual sense, the space area outside the game map scene.

The dead and silent void that Mu Cang saw after he blew up the resurrection point is this kind of space area outside the map.

According to deduction, this kind of space area is basically the redundant part generated by the Brilliant Game during the design and manufacturing process.

In these redundant areas, there are usually some things in the current game version, and there are also some remnants of old versions.

For example, those twisted and broken buildings, and a large number of monsters and boss "modeling" that have not yet been painted.

And these redundant dead areas may be linked to each other, but most of them will be isolated from each other.

In short, it is difficult to completely delete and clear them.

As for why they cannot be deleted and cleared, Mu Cang quickly realized it after in-depth deduction and analysis.

The answer is very simple.

Metaphorically speaking, the Brilliant Game is like a super-huge code "shit mountain" with a general outline and countless complex functions, which is composed of countless large and small "regulations" and "components" stacked together, crawling forward and operating.

The countless loopholes inside and outside are not isolated, but are self-consistently integrated with the entire "shit mountain" mountain, and are indispensable supporting structures at a certain level.

These loopholes all have different architectures, thousands of different repeated logics, and countless judgment branches that do not know where to extend to the "shit mountain".

They are coupled together to support each other, but they stably maintain this huge code "shit mountain" called the Brilliant Game.

Even if it is extremely difficult to clean up and modify one of the loopholes, it can get out of chaos and return to normal.

That may also cause a normal functional component that seems to be completely unrelated to the loophole here, 18,000 miles away from the ‘shit mountain’, to become abnormal, creating another loophole.

Therefore, Mu Cang guessed that the unknown dimensional artist Coo must have been racking his brains for the maintenance and update of this brilliant game.

Otherwise, with the mental cleanliness called ‘pursuit of perfection’ that high-level life generally has, it is impossible to ignore so many loopholes in the brilliant game with such an attitude of ‘it’s OK as long as it works’ and make do with it.

Therefore, once the resurrection point is blown up, the loophole in the space outside the map will be exposed, which must be related to some unknown important functions.

Once modified, that function may become another loophole.

Otherwise, it is impossible to explain why Coo did not modify such a big loophole.

In fact, in the speed pass strategy, there are some players who find ways to ‘stuck’ themselves out of the normal map and reach some redundant spaces.

However, once players reach those dead, redundant and meaningless spaces, they usually die quickly.

Because in these dead spaces, the rules are usually incomplete and the world is extremely incomplete.

For example, after Mu Cang poked his head over, his health bar dropped rapidly, which was the reason.

The basic structure of these spaces is not complete enough to support the continuous existence of players.

As for the force that violently repelled him in the end, it was the "air wall" that existed in the Brilliant Game to cover these dead spaces.

In fact, almost all large-scale games have air walls, which are space areas that players are not allowed to walk through.

In terms of performance, there is a large open area in front of the scene, but the player will be blocked by a completely transparent wall, and thus cannot cross the border to reach there.

For example, in "Xianjian 7" that Mu Cang played in his previous life, there was more than one air wall.

To be honest, this design is a bit lazy. It will make the game scene lose its sense of reality instantly and seriously affect the player's sense of involvement when playing the game.

A more sophisticated game design should be to set some boundaries in impassable areas or meaningless areas that do not exist in the game story and background.

For example, place a river, a wall, a forest, a mountain range, a pile of tall wooden boxes, an abandoned building, and so on.

However, even with this design, all kinds of quirky players will still find ways to bypass it.

For example, when Mu Cang played "Fallout: New Vegas" in his previous life, he found that the Mojave Outpost at the bottom left of the game map had a wall made of barbed wire as the game boundary.

He once used a cheat code to open the wall-penetrating mode in the game, so that he could pass through the wall to the back of the wall. After passing through, he found that the scene outside the boundary was completely bare, which was terrible.

There is also "Cyberpunk 2077". In that game, if you start as a wanderer, you will see a wall surrounded by iron fences.

If the player drives over, he will not be able to pass through at all. At this time, just install a MOD that removes the boundary restrictions to solve this problem--\u003e\u003e

.

But even if you pass it, players will find that the area outside the border is almost bare. Even if there are a few dilapidated houses, there is nothing inside.

In addition, there is a "brave forward" mission in "Cyberpunk 2077". When Mu Cang was exploring the Great Empire Mall in Taipingzhou, he used the modifier to call up infinite double jumps, and he could jump directly to a higher floor of the mall.

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