"Does this mean that Scar has been recognized as a teammate by the panel? Just like the fixed four-person team in the game when playing Baldur's Gate 3?"

"So, can Scar be affected by my motivation points now? Use this to promote him in level?"

"It's unlikely. After all, the panel is always mine. Maybe this small panel is just a character card that can intuitively understand the comprehensive abilities of teammates?"

"Study it carefully."

Nohill continued to check the information brought by this panel. This time the information given by the panel was very complete. After looking at it carefully for a while, he finally understood what this panel meant.

First of all, this panel is just a secondary derivative panel of the main panel owned by Nohir, and the condition for the appearance of this derivative panel is any friendly creature that sincerely takes Nohir as its leader and wants to follow it for a long time.

Once creatures that meet the above conditions appear next to Nohir, they will be extended their own personal panel. The characteristics of this panel are very similar to attribute cards, and they will later be referred to as attribute cards.

Generally speaking, this attribute card has three main functions.

1. You can identify true friends for Nohir. Any individuals who follow Nohir for the purpose other than the above conditions will not be able to derive personal attribute cards for them on the main panel of Nohir.

It can also be regarded as a clear distinction between loyalty and betrayal in another sense.

2. After the personal attribute card appears, the character himself cannot realize the existence of this character card, which means that Ska cannot see it and is not aware of the existence of this attribute card, but the attribute card can be used by Ska. Offer to help.

The attribute card will list a set of incentive point system that is unique to Ska, and this system is hidden like the character attribute card. Only Nohill himself can view it on the main panel.

The issuance rules of this kind of incentive points are similar to Nohir's issuance rules. The system will also automatically distribute them after making certain extraordinary achievements.

But this incentive point is different from Nohir's universal incentive point. It has a very single use and can only improve their personal strength in a hidden form.

For example, if Scar now has a character incentive point by performing certain feats, this incentive point will only stay on the attribute card for one day.

On the next day, the incentive points will be consumed according to Scar's subconscious wishes on the expertise or professional abilities required for promotion at his current level, in order to achieve rapid acquisition of expertise or professional abilities. The purpose of professional competence.

3. This incentive point can also be used by Nohir.

"? Is that correct? Ska can't use my motivation points, but I can use Ska's?"

After seeing this overlord clause, Nohir couldn't help but make a sound of shock and confusion.

"Although his motivation points are used on me, I can only choose to speed up the acquisition of my professional abilities or professional abilities, but even so, it's unbelievable, okay?"

"Does this mean that if I have enough teammates around me, I can quickly improve my abilities through the motivation points my teammates get from completing feats!"

Although Ska currently doesn't have any motivation points, this also gives Nohill hope of becoming stronger quickly!

Because for the powerful enemies and countless challenges that Nohir will face next, he is still too weak with only the strength he has now.

Just last night, Nohill had already held a ceremony in the green forest, obtained the Eagle Totem and was completely promoted to a fourth-level professional. He fully mastered the fourth-level professional skills and was proficient in improvised melee weapons.

And took this opportunity to communicate with the totems, and obtained an additional magical effect from each totem.

They are the wild inspiration of the bear totem. When using the bear totem to be violent, you can instantly restore a certain amount of your own health. The effect is equivalent to treating minor injuries. It can only be used once per violent rage.

The group fatal aura of the Wolf Totem, when using the Wolf Totem to be violent, will expand the range of the aura and can selectively cover it to teammates. The coverage range is within a distance of 15 feet (5 meters) within the own radius.

The Eagle Totem's Sky Movement is extremely dynamic. When using the Eagle Totem to be violent, in addition to being extremely fast, it can also move a certain distance instantly. This feature can be used three times during a violent period.

"The extraordinary abilities brought by these magic totems give me the confidence to face off against level seven or above melee professionals after turning on the rage. However, compared with the dangers I will face next, this strength is not enough."

"Ska can have his own character attribute card, and the incentive points he obtains can also be used by himself. This is really an unexpected surprise for me."

"Although I feel sorry for him, I'm afraid that all the motivation points that Liska can get in the future will be used on me."

This is indeed a bit selfish, but Nohill did not make such a decision without reason.

Scar is equivalent to a high-level adventurer even without the need for enhancement points. At the same time, as a vengeful paladin, most of the spells he masters are very helpful in combat. It can be said that he does not lack combat effectiveness. Continue Using Incentive Points against Ska can only be regarded as the icing on the cake, but using Nohir is a timely help.

With a professional level of up to level 10, he can protect himself properly when facing battles, and can also exert a considerable degree of combat effectiveness very stably.

Unlike Noshiel, who is a glass cannon, the peak time he can burst out is only a few minutes a day. If he does not activate the rage, Noshiel is at best a super soldier with a long health bar.

However, Scar has formed a fairly complete combat power structure at this level. Acceleration, Human Immobilization and Phantom Step, just these three spells have greatly improved Scar's combat power.

Holy healing can provide him with a fairly long endurance, and can also allow him to protect his teammates in a melee. The two magic auras are even more powerful.

Guardian aura can provide a layer of magic defense for teammates around him. Although the defense is not strong, it is enough to block some hidden arrows and stray bullets, so that they don't have to fear the sneak attacks of some insidious villains.

Once the courage aura is turned on, it can dispel fear for teammates around him, making them brave and fearless, and thus exerting full combat power, which is really important in battle.

After all, in this real world, once you enter a battle, death and fear will follow you like a shadow.

Once faced with a battle that threatens one's life, it is difficult for people to exert their true combat power, but the aura of courage can dispel this negative effect. The affected person will abandon distractions and devote himself to the battle, so that even ordinary people can exert a certain combat power.

This ability can often reverse the situation. After all, many times the reason for the failure of the battle is the rout caused by fear, and the magic ability of the aura of courage can avoid this situation.

"It can be said that his combat power composition is already quite complete. Under this premise, even if he uses motivation points to increase his professional level by a few more, his combat power will not be greatly improved."

Unless the number of motivation points can directly allow Scar to rise to level 15 or above, then Scar will master a vow spell called [Soul of Vengeance], and only that level will bring him a considerable degree of combat power improvement, but there are simply not so many motivation points.

"But I'm different. My current combat power is not enough for me to face too intense battles, and my overall ability is not perfect."

"Only when I'm in a frenzy state can I barely be considered a fighter, but once the number of rages is used up, I can only be regarded as a flying super soldier."

"To get out of this awkward period, my professional level must be at least upgraded to level 6, and then I can communicate with the totems again and obtain the third magic ability of all totems."

"By then, the number of rages and duration that I can perform every day will increase, and the extra magic ability can make my combat power rise to a small level."

"...Originally, through slow training, I should be able to quickly obtain professional abilities, but it will take at least several weeks to upgrade a professional level."

"Now it seems that I can only speed up this process by getting free incentive points from Skar."

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