"First of all, this expansion pack contains complete career promotion knowledge. Any professional skills belonging to barbarians can be slowly mastered with the help of the panel."

"That is to say, from now on, I can completely break through the professional level promotion on my own. I don't need to find or consult other masters who are also barbarians."

Being able to achieve a complete promotion just by yourself is different from other people in this world.

In this world, the improvement of the combat effectiveness of ordinary melee professionals is very step-by-step. To determine a person's professional level, you only need to see what level of skills he can master.

Take a barbarian as an example. As long as you master the skills of rage and unarmored defense, you can be called a level one barbarian. If you master the skills of danger perception and reckless attack, you can be called a level two barbarian. After choosing the original path and being successfully promoted, you can become a barbarian. Can be called a third-level barbarian.

The determination of level four barbarians is different from the above. During this period, you can choose to exercise in different directions to enhance your abilities.

You can improve your basic attributes by honing your body, and you can also gain additional expertise by training your skills.

As long as you feel that you have made a major breakthrough in either of these two directions (a two-point improvement in any attribute value or a complete acquisition of a certain feat), you can call yourself a fourth-level barbarian.

Special level promotions like this will only be determined in this way at levels 4, 8, 12, 16 and 19 respectively.

The reason for this is that in the process of reaching these levels, your body has been tempered by time, and whether it is attributes, skills or expertise, it is possible to achieve breakthroughs in the long-term adventure process.

Of course, there are no absolutes in the world, and some people may break the promotion order of professional levels and acquire certain expertise in advance, but this is already the most reasonable way to divide levels.

In addition to the level promotions during these special periods, every other level promotion has [specialized] and [unique] professional skills.

Only by mastering those professional skills can you continue to move forward along the road and obtain promotions. While you master these professional skills, you may not have time to develop additional expertise.

However, although additional expertise is difficult to obtain, attributes can be improved as the adventure progresses.

Life and death can best stimulate people's potential, so most level four barbarians simply improve their attributes and then continue to invest in the development of their own skills.

This feature can also be brought into other professions. After all, there is no such convenient and fast thing as experience value in this world. If there really is, it can only be your own personal combat experience.

"Secondly, the panel has a special currency whose nature is very similar to the incentive points in Baldur's Gate 3. I will call it incentive points."

“The rule for issuing this kind of thing is that when you complete certain achievements or feats, the panel will automatically issue it to you.”

Something that is a gold star just for showing it on the panel with extra notes.

"I now have three motivation points, namely [Surviving in the wilderness for five years], [I am worth a thousand gold] and [When hell comes, run fast]."

"The uses of motivation points seem to be very wide. The functions I have summarized so far are as follows."

1: Spend an incentive point to select a specialty or a professional skill of this profession from the system.

2: Spend an incentive point to improve any attribute of your own.

3: Spend an incentive point to enchant one of your own equipment or props by +1 to become a magic equipment. The enchantment effect is currently unknown.

"I have only discovered these functions so far. There may be more uses that I have not discovered, but these three are powerful enough."

"I said before that there is no such convenient thing as experience points in this world, but for me, motivation points are equivalent to experience points!"

"In order to obtain motivation points, I must try various adventures and achieve some extraordinary achievements. Only then can I become stronger as quickly as possible."

"This invasion of Avernus is an opportunity. Just escaping from it will gain you an incentive point. If you can go in again."

"Well, I'd better not be so desperate. Let's take it slow depending on the situation."

"Now let's think about how to distribute these incentive points."

Nohir thought for a moment, then continued.

"Attributes can be slowly acquired through training. After all, I am only 14 years old now and there is still a lot of room for development. Enchanting equipment feels a bit disadvantageous. After all, I don't know what the effect will be."

The best way to use it is to gain additional expertise and unique class skills.

The promotion of ordinary professionals is very long, but this is not the case for Nohill.

Although the attribute panel had never appeared before he fully awakened his memory, the basic abilities it provided allowed Nohill to complete the barbarian skill training as if by instinct.

However, after his second level, due to the delay in choosing the original path, which was the most fundamental direction of development, Nohill's progress seemed to slow down.

"Now I have a little taste of the innate ability of Red Flame Slash, which means that I am not far away from being promoted to level 3 barbarian. As long as I choose a direction, I should be able to be promoted quickly."

Nohir looked at the flame in his hand, which was a gift brought to him by his hell bloodline. Being able to do this means that he has met the requirements for promotion.

"Panel, view barbarian path options."

Ding, the game expansion pack has added new career branch options. With your current race, background and attributes, you meet the development and advancement conditions of four of the nine branch options.

[Berserker] [Wild Heart] [Ancestor Guard] [Wild Magic] The above four meet the advancement requirements.

[War Berserker] [Storm] [Beast] [Giant] [Fanatical Worshiper] The above five do not meet the advancement requirements, but you can learn the unique career skills of them by spending incentive points. Some skills cannot be learned due to bloodline restrictions.

Now, please choose your advancement direction and embark on the original path.

"There are so many routes!"

Noshil was a little shocked, but he quickly calmed down.

"Although there are many branches, there are only four to choose from, but you can use incentive points to buy some skills of other professions. Take a good look later, maybe there will be something that can be used in this situation."

Shaking his head, no longer thinking about it, Noshil first checked the Ancestral Guard path that he had never seen before. The other three optional paths have already appeared in Baldur's Gate. Noshil has some understanding of the professional abilities of these three.

Originally, Noshiel had a strong interest in this newly emerged optional original path, but after checking it out, Noshiel found that this path had very serious flaws for him.

The most essential ability of the Ancestral Guard is to summon the spirit of the ancestors to descend on themselves and establish communication with the world of the spirits, so as to obtain the blessing of the ancestral power, and from then on, the one-on-one duel becomes a two-on-one or more group fight.

But! Noshiel's race is tiefling, and it is the bloodline of Zariel, who has become a great devil in less than 100 years.

Zariel was an archangel from the Seven Hills Heaven 100 years ago. Because she was dissatisfied with her colleagues' indifference to the blood battle in the abyss, she chose to lead the soldiers of the mortal world to invade hell alone, and then was defeated and turned into a great devil by Asmodeus, the King of the Nine Hells.

In other words, any tiefling whose bloodline source is Zariel is only the first or second generation of bloodline that appeared in this short period of 100 years.

As we all know, tieflings are humans with devil blood, which means that the ancestral spirits that can be summoned by Noshier using the ancestral guard profession can only be humans.

The only reason why Noshier can choose this ability is that there may be a powerful barbarian warrior among his ancestors, but his ancestors will never admit that his descendants have become what they are now. If he really chooses it, it may become very troublesome.

"In this case, the answer is obvious. Although the berserker has strong frontal combat ability, his fighting style is too crazy, his ability is too mediocre, and he has no spellcasting ability at all."

"Although wild magic has the ability to cast spells, it is too unstable. The magic effects displayed by each violent attack are completely random. Although they are all positive effects, they may not achieve the correct purpose."

"Then there is only one choice."

"I choose the path of [Wild Heart]."

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