Almighty Video Game Designer
934 Chapter 933-step by step
With the release of Monster Hunter, most of the players 'complaints about Chen Mo's broken chapters were dispelled, and they were all immersed in hunting, not in the mood to complain.
After buying Monster Hunter, the players had a great time playing, from the great Jackal Dragon to the Harpy bird, then to the venomous demon bird, sand Dragon, mud fish Dragon, Thunder Dragon ...
Unique monsters kept appearing one after another. The players moved from the ancient forest to the wasteland of the ant mound and began to experience various terrains such as deserts and swamps.
The appearance of new monsters and the increase in difficulty didn't make the players feel uncomfortable. Instead, they were quite excited!
The reason was actually very simple. It was because the difficulty of this kind of thing was very slow, and it was a gradual type.
The great Jackal Dragon was a large lizard that basically wouldn't fight back.
The only troublesome thing about the Harpy was that it could raise a stone to block the knife, but it also had no pressure when torturing it.
The venomous demonic bird could spit venom, and players needed to bring antidotes to fight it. However, as long as the antidotes could be removed, its moves were actually very easy to Dodge.
The sand Dragon was more intimidating. It was a big guy, but it only looked intimidating. It had high HP, but its attack power was not high. As long as the equipment was good and they had enough health, they would not be too hard to deal with.
The mudfish Dragon was in the swamp the entire time, so it was very limited when players walked in the swamp. However, its attack method was simple. Other than biting, swinging its tail, or spitting mud, it was not fatal when hit.
The flying Thunder Dragon was a little more difficult to deal with. It moved very quickly, and it was difficult to predict its movements. Its desire to attack was also stronger, and it could even use its tail to release electricity.
The manjawl was large, had strong attack power, and had thick skin. When fighting it, a certain amount of equipment was needed.
……
The difficulty of these monsters would only increase a little each time, either by changing the game setting or the type of monsters to deal with (for example, the venomous bird needed to prepare for the antidote, and the mudfish Dragon needed to adapt to the swamp terrain). With proper novice guidance, the players could always find a solution after suffering once, and then they would clear it more smoothly.
Moreover, the players themselves were also constantly getting stronger.
On one hand, the materials that players obtained from killing monsters were getting more and more, and they could create stronger weapons and armor. When the players couldn't defeat the monsters, their first reaction would be to get a new weapon. After their equipment was upgraded, the difficulty would naturally be reduced.
On the other hand, the players 'own strength was also constantly increasing. Although these monsters did not pose a fatal threat to the players, they still had a lot of HP. In the process of hunting, the players were constantly familiarizing themselves with the characteristics of their weapons and combos, and their skills were slowly improving under the subtle influence.
Furthermore, as the game progressed, players discovered many ways to skip classes, which greatly reduced the difficulty of the game.
For example, there were many falling rocks and traps in the game that could cause damage to monsters. When different monsters encountered each other, they would fight each other, and hunters only needed to wait at the side to reap the benefits. When the monster was low on health, they could directly use traps to capture it; He could use flash grenades to inflict excruciating pain on flying monsters, and using flash grenades to hunt the floating Dragon would yield twice the result with half the effort ...
What's more, if they couldn't beat it, they just had to have more people. The monsters in the early stages had low attack power, and the attack power in team mode didn't increase much. If they were lucky, they could meet a stronger boss and just lay down and farm 666. The mission was completed without any difficulty.
As the monsters grew stronger, their intelligence also increased. Some of them would even leave footprints in many places to delay the hunters 'Search time, or when they were on the verge of death, they would deliberately walk into the territory of other monsters, hoping that other monsters would attack the hunters. But in general, the players only felt a little bit of trouble, and were not fooled by the monsters.
There were almost no players who failed their mission because of the three cats. Most of them ran out of time because their weapons were not good enough or their damage output was not enough. In this case, the players didn't feel defeated. At most, they would go to collect materials and get a better weapon, and the lazy ones would just send a distress signal and wait for help.
(When players are beaten by monsters, they will be pulled away by their own cats. The last three times is "three cats." The mission would fail if he used up all his time. Furthermore, the reward would decrease with every cat ride.)
Many players expressed that this game was really fun! He closed his eyes and opened them again, and a day had passed!
Since there was no need to fight small monsters in Monster Hunter, the entire hunting process was relatively relaxed.
Enter the forest to search for traces of monsters and collect resources find monsters to start hunting monster escape, player chase *n times capture or hunt successful
During this process, the players were more relaxed. Every time they focused on fighting the monsters, it would only be for a few minutes. Soon, the monsters would change locations. When the monsters were running away and the players were chasing them, the tense battle mood could be adjusted. Therefore, it was unlike Dark Souls, where players would feel tired after playing for a while and have to stop.
Therefore, a few hours passed before many players felt like they had done anything.
Many office workers could only play at night. After playing for a few days, they realized that this game was really time-consuming!
However, this was a good thing. At least, it showed that the game itself was rich in content. The 1980 RMB was worth the ticket price, and he could play for a long time.
As the story progressed, the players moved from the wasteland of the giant ant mound to the miasma Valley. They started to get different items and clothes and had fought more than ten different types of monsters. During this period, they had also completed the battle to capture the lava Mountain Dragon and obtained a lot of materials.
The lava Mountain Dragon was the mountain-like monster at the beginning of the plot, its whole body made of hard rock. Of course, the players did not directly confront the molten Mountain Dragon, but flew to its back to destroy its heat dissipation organs. In other words, this battle itself had no risk at all, as long as he dodged the lava.
In the process of fighting the molten Mountain Dragon, the annihilation Dragon would come and join in the fun. However, the players did not need to defeat it. They just had to hide in the side. There would be NPC hunters from the system participating in the plot, so no one felt that this thing was very powerful. It just looked a little cool.
At this stage, the players 'sense of frustration was still extremely limited. Most of the players would fail one or two times at most, and there were no monsters that could hold the players back for a day. The difficulty was indeed slowly increasing, but the players didn't feel it clearly.
Hence, up until now, the players were very satisfied with Monster Hunter. Regardless of whether they were elites or noobs, they were all happily hunting in the forest. When happy formed a team, he did not realize that danger was approaching them from the forest.
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