Almighty Video Game Designer
1145 Chapter 1144-rich game modes
The players soon found out that "who is the spy" was just a small trick in the huge system of "Oasis 1.0".
There were now eight modes in oasis, and all of them were based on dozens of classic game IPS. This was to provide a rich gaming experience for all players.
For those players who missed out on some games due to their personal preferences, they might be able to get a whole new gaming experience if they were randomly assigned to a certain mode in oasis.
Even Thunderbolt Entertainment's die-hard fans with rich gaming experience could get a lot of surprises in oasis.
The undercover mode didn't only exist in Dark Souls, but also in Blood Curse, Assassin's Creed, God of War, and other games.
The players were studying the different ways to fight adventurers and spies in this mode. Other than that, there were many more game modes waiting for the players to explore.
The solo and multiplayer adventure modes required players to clear a certain level. The game itself could be based on any action or horror game. The cloth monsters and game values in the game would be greatly adjusted, allowing players to have a new gaming experience.
The multiplayer adventure Mode also required cooperation with teammates. For example, in the world of Silent Hill, where the scenario had completely changed, how would you complete the adventure?
Should he follow a seemingly reliable God, or should he act separately to avoid being wiped out by the monsters?
In Team Adventure Mode, if one person cleared the dungeon, the whole team would get the rewards. However, everyone knew the consequences of acting alone in a horror game ...
In survival mode, all the players had to do was to try their best to find the best defensive position and survive the wave after wave of monsters.
For example, in the multiplayer survival mode of "doomsday of the United States", players had to clear a safe zone in a large map by assassination at the beginning and defend the safe zone with all their might.
Of course, he could shoot in the early stage, but he would have to bear the consequences. If he triggered a zombie tide, he could only pray that his shooting was accurate.
After finding the safe zone, the players would face waves of zombies. They could use silent weapons such as bows, bricks, and daggers to kill the zombies, or they could shoot in an emergency, but they had to be prepared to attract a large number of people who followed the sound.
Mysterious Sea area had a similar way of survival, but the enemies were not zombies but a large number of mercenaries with loaded guns.
Moreover, the players had to constantly climb the rock walls, constantly look for cover in the complex terrain, and choose the most advantageous position to fight.
The resources in survival mode were strictly calculated. The matching system was determined by the player's previous performance, which determined the game's difficulty and settlement rewards.
Other than that, there were also some very special scenarios that were included in the survival mode, and the most popular one was the seaside mansion scenario.
In the seaside mansion's survival mode, several players, Nuan Nuan, and the dog were trapped in the mansion. They had to rely on the mansion to fight against the endless enemy. There were many murlocs and large crabs that crawled out of the sea.
The players could use firearms, and there would be airdrops on the beach at regular intervals, which they had to risk their lives to pick up.
On the other hand, the monsters 'attack patterns became more and more varied. The crabs were like meat shields, which were easy to deal with in the early stages, but their shells became very hard in the middle and late stages, so they had to use large-caliber bullets or even armor-piercing bullets.
The murlocs had a variety of different types. There were those who charged with harpoons, long-range units who could throw three Spears, murloc wise men who could blow trumpets to buff all murlocs, and murloc mages who cast spells.
The firearms that the players had mastered were also very diverse. There were powerful heavy machine guns, sniper rifles that could kill with one shot, multi-purpose semi-automatic rifles, mines, and fragment grenades ...
Of course, this wasn't the reason why this mode was so popular. It was because the players would be fighting side by side with Nuan Nuan in the familiar seaside mansion. It felt like they were protecting Athena ...
Of course, Nuan Nuan and the young paparazzo were not just two NPCs who only knew how to shiver in fear. Sometimes, these two were even fiercer than players.
After all, she was the Grandmaster of combat, Nuannuan, who would often rush into a group of monsters and beat the elite murloc leader to a pulp with her Rising Dragon Fist. The role of the dog was just as important. It could come over and pull the players up when they were on the verge of death. It could also bark as a warning when it noticed the murlocs that had slipped through the line of defense. It could even cooperate with the players in battle and kill some fragile murlocs.
Many players were confused when they saw the ferocious Nuan Nuan and the young paparazzo. Were they the ones protecting her or the ones protecting them?
In addition, seaside mansions appeared in many different game modes, such as the survival scene in horror mode.
In this horror mode, the seaside mansion became a haunted house filled with at least ten ghosts and vengeful spirits.
The players had to spend a night (two hours in real life) in the seaside mansion in the midnight scenario, and survive with their own wits.
In this scene, Nuan Nuan was a malicious spirit that had died a violent death. She was wearing a beautiful dress and clothes, but her face was as pale as a dead person 's, and her lips seemed to be smeared with blood.
The vengeful Nuannuan would fall in love with a player, and if used well, she would be the key to the players clearing the game. But take note that the vengeful Nuannuan likes the dead you ...
The most interesting thing was that the baleful Nuannuan's look was sold separately in the Nuannuan's closet at a very reasonable price. However, who would dare to buy and wear it was a problem because there was a line of small words on the item description: "Wearing this will allow you to see the vengeful souls of the vengeful spirits, Nuannuan, in any game scene."
There was also the competitive battlefield mode, which could be a solo battle or a group battle.
There were many weapons for the players to choose from. Some were cold weapons, while others could use hot weapons. This felt more like the movie version of "big escape." You might get a fruit knife while your opponent got a submachine gun ...
Of course, he should not be discouraged even if he got the fruit knife. There were many materials and resources in the game that could be collected and used to make weapons or traps. As long as he stayed put, there was a chance to turn the tables.
For example, in Monster Hunter's competitive mode, learning how to properly use the habits of various monsters in the jungle would be of great benefit to your combat.
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