Almighty Game Designer
Chapter 85 The Story of a Text Adventure Game
Many designers of chess and card games believe that chess and card games are very simple, so there is no need for novice guidance. Anyway, players who come to play have basically played it in reality, and it is impossible to understand the rules.
But this view is actually wrong.
Chess and cards all over the world actually have subtle differences in their gameplay, such as mahjong, eat, touch, kong, and various types of cards. The rules of mahjong in different regions are different. For example, if a player only plays national standard mahjong, seeing blood mahjong will also I want to play, but if there is no novice guide, I will be very confused, and it may be very painful to explore by myself.
There are even a group of players in reality who rarely have the opportunity to play chess and cards, and they are not very good at fighting landlords. But they also want to improve their level so that they will not be held back when they occasionally play poker. These people come to play chess and card games, and they also hope to have some tips for beginners.
Like the Tencent Chess and Cards in the previous life, it is very meticulous in this regard. Basically, after a novice enters the game, as long as he understands a little bit of rules, he can play all the way smoothly, and as he continues to play cards to complete tasks, he will get a lot of rewards. reward.
Chen Mo even made a domestic mobile card game like My Name is MT. The numerical stimulation of this level is basically pediatric, and there is no difficulty.
The second aspect is the playing field.
In fact, the playing field is mainly designed for poker, and the characteristics of poker are very suitable for playing games. Some people even don't play hall tables, but only play on the playing field.
The so-called competition field is that each person pays a certain registration fee, and the system collects the registration fee, and everyone has the same bargaining chip. Players are randomly assigned to different tables, and people are constantly eliminated, and finally the first or the first few places are taken to win the prize pool.
In fact, the playing field is similar to the survival game. On the one hand, players are required to be stable, because once they are not stable, the whole game is over, and making money is the ultimate goal. On the other hand, it requires players to be good at seizing opportunities, using good cards to expand their chips as much as possible, and consume opponents' chips.
Like the lobby table, players often lose a lot of chips on impulse, and winning or losing is uncontrollable. But in the game, players will lose at most one ticket, and if they stick to the end, they can even get more than ten times the income.
So, for many players, they prefer the arena, and while the arena may lose more (buying tickets multiple times and never making the money), players experience less frustration.
In the previous life, some games such as Dou Dizhu and Mahjong were also used as the playing field, but the playing field is popular, and it should still be popular.
There is no German poker in this world, so the development of the playing field is also seriously lagging behind. Chen Mo just perfected all the rules of the playing field, which will also become a major gimmick in Thunder Chess and Cards.
There is the Thunder game platform. At present, Chen Mo has 5 games in his hands, namely , Plants vs. Zombies, My Name is MT, Lifeline, Thunder Chess and Cards (Fighting Landlords, Mahjong, Thunder Poker).
Most of the games here are mobile games, and Plants vs. Zombies and Thunder Chess are both mobile phones and computers.
The Thunder game platform on the computer is the main platform for Chen Mo games. On the game platform on the computer side, the games will be discounted and promoted on a regular basis, you can share the dynamics of each game friend, check the record of each game, and so on.
Of course, these functions do not need to be completed all at once, just add them gradually. The Thunder game platform on the computer is controlled at around 10M. Of course, if the subsequent crazy functions are added, it may increase to 100M, but it should be smaller in the early stage to save players from dissatisfaction.
The Thunder game platform on the mobile phone is even smaller. It only exists as something like an application market. The size should always be controlled at about 5M. Even if more new functions are added in the future, the size cannot exceed 15M.
...
on Monday,
Zheng Hongxi officially joined.
Chen Mo thought for a while, and temporarily let Zheng Hongxi work on the computer in the experience store. Considering that there will be more and more people in the future, Chen Mo is wondering if he will make more money in the future and consider changing to a larger experience store or studio.
Of course, it's a little too early to think about this now. Although Chen Mo is rich now, he doesn't have to make such a fuss.
In the past two days, Su Jinyu has basically completed the basic structure of Lifeline, because this itself is just a text adventure game, the rules are very simple, and the interface is nothing more than a chat window, so it is very fast to do.
Chen Mo said to Zheng Hongxi: This is a text adventure game. This kind of game mainly sells plots. You only need to follow this background setting, plan various options, and enrich the plot.
Zheng Hongxi looked at the design draft given by Chen Mo and was a little surprised.
It's that simple? The whole game is presented entirely through chat? Zheng Hongxi asked.
Chen Mo nodded: Well. So whether the player buys it or not depends on the plot.
Zheng Hongxi: ...the pressure is a bit high, is it really okay to undertake such an important task on the first day of work?
Chen Mo said: What kind of important task is this? Think about it in the future if you want to write the Azeroth universe, or even official novels.
Zheng Hongxi: Then... I'll try my best.
Chen Mo patted him on the shoulder: It's alright, don't worry. If the writing is not good, you will rewrite it.
Su Jinyu spit out: It doesn't play a role in comforting people at all, store manager!
After handing Lifeline to Su Jinyu and Zheng Hongxi, Chen Mo went back to the second floor to develop chess and card games.
...
Three days later, Zheng Hongxi showed Chen Mo the first draft of the plot plan for Lifeline.
The first draft of the plot plan is mainly to set a big framework, including how many branches and endings the whole plot has, how many options for each step, what results each option will lead to, and so on.
This first draft was drawn with a flow chart, and the plot of each step was an outline and very brief.
Chen Mo took a general look, Zheng Hongxi's first draft, planned more than 70 steps of the plot, and 4 finale.
Well...not bad. Chen Mo said, But it needs to be rewritten.
Zheng Hongxi: ...
Chen Mo explained: First of all, the plot should have a gradient. Your current planning and timeline are very confusing. In this game, the time inside and outside the game is the same. The characters in the game have to wait for the player for eight hours, which is the real eight hours. . This time is to create a sense of realism for the player.
And you obviously didn't notice this when you were planning the plot, and didn't realize the impact of time on the rhythm of the plot.
Secondly, your plot in the early, middle and late stages is about the same level of tension. In fact, it should be constantly improving, especially the plot in the final escape stage, which shouldn't be so bland. Maybe you can add a little more terrifying elements, such as... mutated Alien.
Also, the content is not rich enough. You have to double the selection steps to more than 120 steps, and the endings will also increase accordingly. There should be 90% of the endings that are unsuccessful. Players must be careful, and some key steps must be completed every time. If you take every step right, you can achieve a happy ending.
Zheng Hongxi listened carefully, and finally nodded: Well, I understand, I'll change it.
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