Almighty Game Designer
Chapter 16 1 Some Ideas
Chen Mo continued: I think a lot of designers have this problem, that is, their ability is obviously limited, and the quality of the game can't compete with those B-level and A-level designers, but they don't think of other ways, but stick to it. It's stupid to slap the head on the quality of the game.
Lin Mao thought for a moment: I still don't quite understand.
Chen Mo explained: We don't need to be outside the relationship, let me speak directly. If you are a player, why do you want to buy this game?
Lin Mao was stunned for a moment. In his opinion, this was a matter of course, and he didn't even think about it.
He thought about it carefully: Well...quality? Sincerity?
Chen Mo said: Sincereness is a very empty thing. If a designer is reduced to selling feelings, it can only explain two points. One is that he has been brilliant before, and the other is that he has basically reached a dead end now.
As for the quality, you are a D-level designer, and the quality is unparalleled. Can you compare to a B-level designer?
Lin Mao opened his mouth, feeling that he had nothing to say.
Chen Mo continued: When I ask players why they want to buy it, I'm actually asking, what gimmicks does this game have? What's so special about it?
I think your brain hole is not fully opened. Take this game as an example, there are so many angles for you to consider.
One is to consider the gameplay system. It takes another two months to completely double your existing combat system. There are 8 to 15 more available weapons, and more than 20 more monster types.
Lin Mao wondered: But is this too complicated for a mobile game?
Chen Mo shook his head: It's not complicated. Do mobile games have to be light and casual? I don't think so. You know, the milder it is, the harder it is to do. At this stage, it's better to use too much force than to stop clicking.
The combat system is very complicated, at least you can write slogans such as '20 kinds of weapons for you to choose', 'brain-burning challenge, can you choose the most appropriate weapon every time', etc. Wait.
Lin Mao was thoughtful.
Chen Mo continued: Or the second plan, in terms of difficulty, directly make the entire game extremely difficult, and set up some completely unexpected traps.
Lin Mao asked, Completely unexpected?
Chen Mo pointed to the game screen and said: For example, here, it looks like a hill, but when you step on it, a bunch of spikes will suddenly pop up and kill the player. Or here, it looks like a friendly NPC, but as soon as you walk over , it will stab you to death. Jump over and talk to him from behind, and you will still be stabbed to death. Only by stepping on his head will you be able to step on him to death.
Lin Mao's mouth opened slightly, with a there is such an operation expression.
Chen Mo said: If you use the second method, you can say that this is 'the most unexpected little game in history', and the name can also be changed to 'Knight's Great Adventure', and so on.
There is a third idea, considering the plot, for example, you can let the player choose different routes at each node, or react. For example, when you encounter the previous enemy, he is seriously injured, you can choose to save or not to save, so Many choices lead to different endings.
You can design 5-8 endings, some successful, some failed, some unexpected.
In this case, you can use 'eight endings, dozens of choices', 'can you pierce lies and find out the truth' and so on as propaganda.
Lin Mao touched his chin. Obviously, Chen Mo's remarks contained too much information, so he had to think about it carefully.
Chen Mo was not in a hurry, he took a bite, and waited for Lin Mao to understand the three plans he just mentioned.
What do designers in this world lack the most?
It's a brain hole.
Chen Mo's brain hole is not born, but accumulated in another world.
In the process of the birth and growth of the game industry, from PC games, web games to mobile games, there are a hundred flowers of independent games.
Countless game designers are trying to get their game noticed by players and get players to take money out of their pockets obediently.
For games, creativity always comes first. The small group of people standing at the top of the pyramid are undoubtedly a group of guys with amazing brains. A designer with little imagination cannot develop games that fascinate players. .
Of course, creativity is a very mysterious thing. Many laymen who claim to be creative and want to save the game industry, in fact, their so-called creativity is nothing but fantasy. Until an idea becomes a real game, no one can say for sure whether it will be successful or not.
In the eyes of people in this world, the three solutions mentioned by Chen Mo are very genius ideas, but in the past life, these are actually rules that most designers know well, and they have been verified by the market countless times. , There are many successful precedents of the design.
Chen Mo knew that Lin Mao was a real person and his best friend, so he gave him a little help.
However, Chen Mo won't go into specific plans. As far as the point is concerned, as for what this game can be made into in the end, it depends on Lin Mao's own perception.
Lin Mao thought about it for a long time and said, Well, I understand a little bit. I think what you said makes sense. The reason why my game is small is because it lacks a point that can attract the attention of many people.
Chen Mo nodded: Yes.
Lin Mao said: I understand, Chen Mo, your three plans have really inspired me a lot, I feel like I have some inspiration, thank you!
Chen Mo waved his hand: It's nothing, I'm just giving you a direction, it's up to you how to go. UU Reading www.uukanshu.com
Lin Mao nodded: Well, I have a direction in my heart. I originally thought that the game was 80% complete, but now it seems that it is far from enough. I will re-plan the game when I go back.
Lin Mao's furrowed brows stretched out. He always felt that his game was short of something before, so he didn't know what to do. Now he knows that his game lacks a bright spot, a bright spot that players can see at a glance!
With this shining point, his game can stand out from countless games.
Zhao Zihao said in surprise: Chen Mo, you can do it! Why didn't you feel that you had so many crazy ideas before, is this a sudden enlightenment?
Chen Mo said seriously: It's not enlightenment, it's enlightenment. The night before the design competition, the God of Games gave me a dream and directly passed me a collection of game design skills.
Zhao Zihao laughed: Fuck you!
The three of them ate and chatted until 10 o'clock in the evening, during which they added four more bottles of beer. The three of them were slightly drunk until the end, and the chat was almost done.
Chen Mo himself is not a big drinker. Often drinking is not good for the brain, it will affect the thinking and memory. It is not a good habit for designers to drink too much, so he doesn't drink too much.
Zhao Zihao called and asked a younger brother to come and drive him, while Lin Mao was already thinking about how to transform the current game.
There was someone driving on his behalf, and Chen Mo felt relieved. After a few words of warning, he watched them leave.
Chen Mo returned to the experience store and packed his things a little. After receiving the home messages from Zhao Zihao and Lin Mao, Chen Mo washed up and went to bed.
Tomorrow, I have to think about the new game. Tonight, Chen Mo still has to take a good rest, raise his spirits, and ensure the best mental state.
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