I raised a rich man
Chapter 254 Game Experience Innovation for Players
Chapter 254 Game Experience Innovation for Players
The scene in the conference room was calm, and everyone looked at Lin Che in unison, waiting for instructions.
Lin Che set up the table and said:
"The first point is the fee system.
"What kind of charging method do you think our game provides to the public?
Mr. Lin did not make a request, but he is sure that the more things the better, you can talk about your ideas. "
After Lin Che finished speaking, she saw a person who raised his hand, and motioned to him, saying:
"General manager, there are undoubtedly three ways of charging system, one: buyout, this way is the most trendy way at the moment, it provides a relatively complete game for players to spend a certain amount of money to buy, and experience the main content of the game.
"If you like the game, of course there will be new DLC for players to choose from. This is a small amount of money, and overall it won't cost much.
"So this is directly related to the popularity of the game. If the popularity is low and the publicity is not in place, it may end up being a loss-making game.
But I believe this will not happen to us.
Second: Point card method, this method has been very popular for a period of time, like the industry classic "Shankoushan", spend a little money every month to buy the game time, there is not much recharge option in it, more lies in the game content, players Experience, to the greatest extent enable players to play together in a fairer game.
The large-scale VR "Survival" of our company also has this kind of system, but the amount of activation of the game has been increased.
More than 300 yuan belongs to the more expensive game, but our game is good, and it is VR somatosensory. It is conceivable that our research cost is very high, the activation fee plus the monthly point card recharge.
I think it is relatively good, and the key point is the epoch-making achievements of "Survival".
The amount of money spent will be a lot, but it is worth it in terms of game experience.
"Third: The item method is the favorite of krypton gold players in the game, and the method that best reflects the sense of superiority. It is certain that the charging function will become stronger.
To analyze it, first of all, it is a free download game, that is, you can play it without money, but whether you can play it comfortably or not is another matter, what is certain is that you can play it without money.
"Secondly, there are different recharge levels, such as leopard head zero recharge, first recharge, monthly card party, petty bourgeoisie players, big bourgeoisie players, and local tyrants.
"This method of props is very profitable, and the game content is not too much. Basically, it will be unlocked in the way of player growth within a week, and the follow-up is the confrontation between players.
"So his key fun is that free games make a huge player base, and the gap between players' recharges is large, which leads to a super good game experience for players. However, players who do not recharge must also be considered. If you blindly show favor to rich players, then Ordinary players have become A, petty bourgeoisie players have become the bottom, making the game completely a money-charging game. This is to kill the game itself.
"So when it comes to comparing profits, the item method must be the most profitable no matter what. Everyone in our country knows this, but after this method comes out, it means that the balance will be affected. After the game is released, we need to pay attention to the two extremes in real time. direction."
Lin Che nodded in agreement from time to time, and after hearing what he said, she raised her hand to signal him to sit down.
Lin Che said:
"I mean the prop charging method."
At this moment, everyone in the meeting room stared wide-eyed, obviously this decision was very bold.
Lin Che further analyzed:
“The reason is this, what is the purpose of charging for props?
"It is for powerful players to enjoy it in advance. The current item charges are not like before. Players can finally obtain it through accumulation, which needs to be accumulated over time.
And earlier, it was available only by charging money, and only by charging money to buy, it was the real money-eating game at that time. Everyone should know the reason for making so much money, better than me.
That is, there were few games in China at that time, and there were basically only a few games in Internet cafes, so players could only play the relatively good ones and continue to improve, and then recharge money when they became stronger.
"It's different now, it's for powerful players to enjoy it in advance, and subsequent players can get it slowly without spending money or spending a small amount of money.
In other words, as long as the superiority of powerful players is satisfied, and the balance is not excessively affected, the flow direction of players will not have much impact.
"This is easy to handle. Any prototype of our racing mode has an initial finalized car, and modification to improve the performance of the car is equivalent to advanced. We only need to add the interior and exterior of our finalized car, that is, the interior and car film.
"Using this point as our props, the performance is not affected by charging money, only the value of the car itself and the player's technology.
"In this case, you may think that players will not spend money, thinking that this will not widen the gap, but our player operations in each mode use a 1:1 real driving position, and our operation keys include basic arrow keys Control the steering wheel, as well as the clutch scale, accelerator, brake, gear shift and handbrake!"
"I like the gameplay provided by the design department very much. In the essence, the car is canceled as an individual, but the real human-operated individual controls the car.
"Then the human perspective is the first perspective, and the interior of the car is the biggest presentation, so players who pursue it will recharge to enjoy a different interior experience.
"And for top-up players, what they mainly provide is high game currency conversion, and they can also get a position in the trading market, buy modified parts, and buy cars at auto shows."
"These game coins will not have a limited value and can be obtained from any channel and any game mode, and there is no unique nature.
"And top-up players will not directly control the market because they have overcharged or made too much money. There are also personal stores that provide ordinary players, such as tail wings that are limited to 5 game coins per week. Ordinary players can buy them in one day at most.
And the personal stores of different players are different. At this point, we dominate the experience of ordinary players. The items in the system personal store we provide will not be bound to the player. Players can also buy items in the trading bank and let others Buy.
“All props in the game are not bound and can be circulated in the trading house as long as they are obtained.
This is a game method for ordinary players, and there are also restrictions for wealthy players. The limit is not the amount. If wealthy players fight for their financial resources, then the limit for them will not be the game, but another wealthy player.
“I think bidding is the best way!
"For example, we have scheduled a date for the release of a coupe, and there is only one car, so let a local tycoon fight for it. Because there is only one, only one player will have it. Many small local tyrants will look on just like ordinary players.
"But only in this way can real local tyrants be aroused, and the price will reach an unexpected peak. Other games allow the majority of players to spend 6 yuan to buy the same data, which is affordable and still on the same starting line.
And let a player spend millions to buy a car that is the only one in the whole game, then we have earned the money, and the player's sense of superiority cannot be experienced.
"And you must know that game currency is available to every player. From this point of view, there is no distance between ordinary players and petty bourgeois players.
Since the rich want to play, then let’s play with the rich!
"Society is divided into layers, so the same is true in games.
What do you think? "
I saw everyone taking notes one after another, conducting detailed research on Lin Che's speech to determine its importance.
(End of this chapter)
The scene in the conference room was calm, and everyone looked at Lin Che in unison, waiting for instructions.
Lin Che set up the table and said:
"The first point is the fee system.
"What kind of charging method do you think our game provides to the public?
Mr. Lin did not make a request, but he is sure that the more things the better, you can talk about your ideas. "
After Lin Che finished speaking, she saw a person who raised his hand, and motioned to him, saying:
"General manager, there are undoubtedly three ways of charging system, one: buyout, this way is the most trendy way at the moment, it provides a relatively complete game for players to spend a certain amount of money to buy, and experience the main content of the game.
"If you like the game, of course there will be new DLC for players to choose from. This is a small amount of money, and overall it won't cost much.
"So this is directly related to the popularity of the game. If the popularity is low and the publicity is not in place, it may end up being a loss-making game.
But I believe this will not happen to us.
Second: Point card method, this method has been very popular for a period of time, like the industry classic "Shankoushan", spend a little money every month to buy the game time, there is not much recharge option in it, more lies in the game content, players Experience, to the greatest extent enable players to play together in a fairer game.
The large-scale VR "Survival" of our company also has this kind of system, but the amount of activation of the game has been increased.
More than 300 yuan belongs to the more expensive game, but our game is good, and it is VR somatosensory. It is conceivable that our research cost is very high, the activation fee plus the monthly point card recharge.
I think it is relatively good, and the key point is the epoch-making achievements of "Survival".
The amount of money spent will be a lot, but it is worth it in terms of game experience.
"Third: The item method is the favorite of krypton gold players in the game, and the method that best reflects the sense of superiority. It is certain that the charging function will become stronger.
To analyze it, first of all, it is a free download game, that is, you can play it without money, but whether you can play it comfortably or not is another matter, what is certain is that you can play it without money.
"Secondly, there are different recharge levels, such as leopard head zero recharge, first recharge, monthly card party, petty bourgeoisie players, big bourgeoisie players, and local tyrants.
"This method of props is very profitable, and the game content is not too much. Basically, it will be unlocked in the way of player growth within a week, and the follow-up is the confrontation between players.
"So his key fun is that free games make a huge player base, and the gap between players' recharges is large, which leads to a super good game experience for players. However, players who do not recharge must also be considered. If you blindly show favor to rich players, then Ordinary players have become A, petty bourgeoisie players have become the bottom, making the game completely a money-charging game. This is to kill the game itself.
"So when it comes to comparing profits, the item method must be the most profitable no matter what. Everyone in our country knows this, but after this method comes out, it means that the balance will be affected. After the game is released, we need to pay attention to the two extremes in real time. direction."
Lin Che nodded in agreement from time to time, and after hearing what he said, she raised her hand to signal him to sit down.
Lin Che said:
"I mean the prop charging method."
At this moment, everyone in the meeting room stared wide-eyed, obviously this decision was very bold.
Lin Che further analyzed:
“The reason is this, what is the purpose of charging for props?
"It is for powerful players to enjoy it in advance. The current item charges are not like before. Players can finally obtain it through accumulation, which needs to be accumulated over time.
And earlier, it was available only by charging money, and only by charging money to buy, it was the real money-eating game at that time. Everyone should know the reason for making so much money, better than me.
That is, there were few games in China at that time, and there were basically only a few games in Internet cafes, so players could only play the relatively good ones and continue to improve, and then recharge money when they became stronger.
"It's different now, it's for powerful players to enjoy it in advance, and subsequent players can get it slowly without spending money or spending a small amount of money.
In other words, as long as the superiority of powerful players is satisfied, and the balance is not excessively affected, the flow direction of players will not have much impact.
"This is easy to handle. Any prototype of our racing mode has an initial finalized car, and modification to improve the performance of the car is equivalent to advanced. We only need to add the interior and exterior of our finalized car, that is, the interior and car film.
"Using this point as our props, the performance is not affected by charging money, only the value of the car itself and the player's technology.
"In this case, you may think that players will not spend money, thinking that this will not widen the gap, but our player operations in each mode use a 1:1 real driving position, and our operation keys include basic arrow keys Control the steering wheel, as well as the clutch scale, accelerator, brake, gear shift and handbrake!"
"I like the gameplay provided by the design department very much. In the essence, the car is canceled as an individual, but the real human-operated individual controls the car.
"Then the human perspective is the first perspective, and the interior of the car is the biggest presentation, so players who pursue it will recharge to enjoy a different interior experience.
"And for top-up players, what they mainly provide is high game currency conversion, and they can also get a position in the trading market, buy modified parts, and buy cars at auto shows."
"These game coins will not have a limited value and can be obtained from any channel and any game mode, and there is no unique nature.
"And top-up players will not directly control the market because they have overcharged or made too much money. There are also personal stores that provide ordinary players, such as tail wings that are limited to 5 game coins per week. Ordinary players can buy them in one day at most.
And the personal stores of different players are different. At this point, we dominate the experience of ordinary players. The items in the system personal store we provide will not be bound to the player. Players can also buy items in the trading bank and let others Buy.
“All props in the game are not bound and can be circulated in the trading house as long as they are obtained.
This is a game method for ordinary players, and there are also restrictions for wealthy players. The limit is not the amount. If wealthy players fight for their financial resources, then the limit for them will not be the game, but another wealthy player.
“I think bidding is the best way!
"For example, we have scheduled a date for the release of a coupe, and there is only one car, so let a local tycoon fight for it. Because there is only one, only one player will have it. Many small local tyrants will look on just like ordinary players.
"But only in this way can real local tyrants be aroused, and the price will reach an unexpected peak. Other games allow the majority of players to spend 6 yuan to buy the same data, which is affordable and still on the same starting line.
And let a player spend millions to buy a car that is the only one in the whole game, then we have earned the money, and the player's sense of superiority cannot be experienced.
"And you must know that game currency is available to every player. From this point of view, there is no distance between ordinary players and petty bourgeois players.
Since the rich want to play, then let’s play with the rich!
"Society is divided into layers, so the same is true in games.
What do you think? "
I saw everyone taking notes one after another, conducting detailed research on Lin Che's speech to determine its importance.
(End of this chapter)
You'll Also Like
-
Naruto: Becoming Sasuke's biological sister at the beginning
Chapter 401 10 hours ago -
The child-bearing system, she only has the task in mind
Chapter 144 10 hours ago -
I only wanted to destroy the sect, how did I become a god?
Chapter 816 11 hours ago -
Martial arts immortality, my practice has experience
Chapter 310 11 hours ago -
Longevity and Immortality: Start with Blessings
Chapter 564 11 hours ago -
Raise a magical girl and then regret it for the rest of your life? !
Chapter 148 11 hours ago -
Watch the short video of Naruto! All the characters in the ninja world are broken
Chapter 170 11 hours ago -
Siheyuan signs in for ten yuan a day
Chapter 45 11 hours ago -
Spreading branches and leaves, starting from detoxifying my sister-in-law, becoming invincible
Chapter 486 11 hours ago -
Pirates are hunting down Celestial Dragons, I am from my homeland
Chapter 56 11 hours ago