Glory Daji Maid System
Chapter 198 Stars Fall
Chapter 198 Stars Fall
Of course.
Although it is difficult for Monkey King to take away the tank directly with three sticks, four sticks are enough.
Therefore, Sun Wukong can store an enhanced basic attack in advance.
Actually.
Even if there is no team battle, it is extremely beneficial for Sun Wukong to store an extra enhanced level A.
For example, Sun Wukong encounters an ADC and a support, and it is difficult to take them away with three sticks, but it is much easier to have one more stick.
ADCs without displacement can even "flash" to save their lives, and there is no need to talk about those with displacement.
Sun Wukong used his second skill "Fighting Charge" in advance and stored an enhanced basic attack. Because within five seconds, this strengthening effect will take effect. Therefore, he played the strengthened basic attack more than four seconds after the skill was released, and then Sun Wukong used his first skill " "Body Protection Spell" played an enhanced level A, as well as the enhanced level A of the big move "Ruyi Golden Cuff".
at this time.
Sun Wukong's second skill "Fighting Charge" has been cooled down, so in a very short period of time, he can play four times to strengthen and level A!The damage is so high that even a tank can't handle it!
Sun Wukong's crit damage is obvious to all players.
That’s two to three thousand at once!
The damage of the four sticks plus the big move is directly tens of thousands.
Not to mention that Sun Wukong will definitely use the "Grandmaster's Power" equipment, which only has a CD of 2 seconds.
In other words... Among Monkey King's four enhancements to level A, there are two more that can produce a 1.8-fold increase.
It is true that the life value of the Liushen tank is tens of thousands, and it cannot withstand such a violent stick attack by Monkey King!
Li Guichen nodded in agreement: "I understand."
Sima Yi's passive ability detects the vision of heroes using skills within a 2000-yard range. If he doesn't use skills when approaching him, Sima Yi's passive ability is equivalent to a decoration.
Sima Yi's more important role is to detect the enemy jungler's movements.
For example, detect whether ancient creatures such as Shadow Master and Dark Tyrant are attacked by the enemy.
After all, when the Shadow Lord and the Dark Tyrant are being attacked, the special effects can only show that they are being attacked, not who the enemy is.
The strategic significance is extraordinary.
In fact, the enemy can also guess Sun Wukong's movements.
Sun Wukong swaggered away from the confrontation road.
Then it will definitely not appear on the development path at this moment.
Because traveling also takes time.
So where would he go?
The answer can only be - in the middle or in the wild.
And the wild area should have been cleaned up just now... because it is impossible for the jungler to only fight the buff stone statue, and it would take time to go back and forth if the small wild monsters are left. They all follow a certain route to save time to the greatest extent.
So much for the overall economy.
If you don't play wild, the assassin will have no economy, and if you can't equip it, you won't be able to effectively gank, which will naturally lead to the situation being out of control.
In the early stage, no specific impact can be seen.
In the mid-term, the clearing efficiency of a jungler is very important.
The most intuitive reaction is...the enemy jungler has four pieces of equipment, and our own jungler has three and a half pieces.
Notice.
Compared with a complete large piece of equipment, the attributes of a small piece of equipment are much different.
Not to mention the majority of assassins are in attack gear.
A set of damage sometimes differs by more than 1000, which may cause the enemy hero to escape with residual health.
In the game Honor of Kings.
The hero power almost misses the target, the damage just doesn't count.
Distance and damage are very important.
Infinite possibilities come from this.
Player Yang Yuhuan said: "Master, pay attention, Sun Wukong is likely to go to the middle of the road to catch you."
Player Sima Yi said: "I know he won't have that little time on his way. He should have just arrived at the Dragon Pit not long ago. I will go back to the defense tower right now."
then.
Sima Yi calmly returned to the range of the defense tower.
If Liu Chan were here and used "interference" to forcefully cross the tower, Sima Yi would naturally not stop.
Many summoner skills have changed their effects in the s18 season.
"Rage" has been changed from increasing the huge attack speed before to increasing the damage by 10%, increasing the toughness by 25%, and 30% of the physical and spell blood-stealing for 7 seconds during use.
Its 25% toughness combined with the 35% toughness of the "Boots of Resistance" add up to a full 60% toughness.
Characters such as Yang Jian and Diao Chan fit in perfectly.
If there are enemy heroes around Yang Jian, his resistance will be increased.
Each enemy hero can increase Yang Jian's toughness by 10%, up to 30%. With "Boots of Resistance" and "Rage", the toughness can be directly reached to 90%... which means that one second of control has only 0.1 second effect on Yang Jian. .
How terrible.
It's equivalent to being completely out of control.
After all, the hand speed of ordinary players' moves is not very fast, and the time consumed in connecting them is only 0.1 seconds, which does not affect the smoothness of their operations at all.
Diao Chan didn't bring "purification" to play in a group before, and he was bound to be controlled to doubt his life.
After all, players all know that Diao Chan has a very flexible second skill, let her dance lightly, it's over, and they will try every means to control Diao Chan.
Now Diao Chan has one more option - "Rage".
"Boots of Resistance" plus "Frenzy" also have 60% toughness. The half-meat Diao Chan can completely withstand it, and the second skill "Yuan·Heart Knot" has a very short cooling time in the ultimate move "Bloom·Fenghua" and keeps flashing. Avoiding damage, plus the added blood-sucking effect of "Rage" is as high as seven seconds, which coincides with the duration of Diao Chan's ultimate move.
"Interference" could only be effective on enemy agencies before, but now it can also be effective on friendly agencies.
When used on enemy organs, it can silence the organs for 6 seconds.
Using it on one's own organs can make the own organs immune to all damage for 4 seconds, and at the same time increase the attack speed by 100%, but the superimposed effect within 60 seconds is only effective for 1 second.
In fact, there will not be so many heroes carrying "interference" in qualifying.
Unless there are five Liu Chan in the clone match.
This is to prevent infinite tower jumping and affect the game experience.
If multiple "interferences" occur at the same time, the defense towers and crystals will lose their original deterrence, and the foundation of the game will be shaken.
Repeated use in this short period of time will greatly reduce the timeliness, and the original intention is to maintain the game experience.
In the past, "disturbance" is still useful in the tailwind and balance of power. Once the wind is headed, the "disturbance" that cannot provide any control is useless. In fact, the only hero who is suitable for carrying "disturbance" is Liu Chan.
Because Liu Chan's own skills can also interfere with organs.
Of course, other heroes can also carry "interference", but after all, there are other summoner skills that are more suitable.
The current "disruption" headwind bureau can be used to protect towers or crystals.
Invincible for 4 seconds!
At the critical moment, you can turn the tide.
For example, if one's teammates are wiped out, only Liu Chan is left.
The enemy heroes swarm forward, and your teammates still have at least two or three seconds to resurrect. However, the enemy's line of soldiers has already entered the crystal range, and the enemy ADC can completely click on the tower.
Liu Chan, who had used the previous version of "interference", was completely powerless and could only watch the crystal explode and the stars fall.
But after the s18 season, Liu Chan came up as a "disruption" to his own crystal.
That rascal.
Let your raging waves roll, and I will stand still.
Your own crystal is absolutely invincible!No harm is done.
Whether it is physical damage, magic damage or real damage, all are nullified!
Moreover, the attack speed of the crystal is increased by 100%, which means that the speed of the crystal to attack enemy heroes or soldiers is greatly improved, the attack frequency is increased, and the total damage is naturally higher than before.
When the time comes, as soon as one's teammates are revived, they can directly rush forward. Isn't the situation better?
At the same time, the effect of "weakening" has also been changed.
Before, it only weakened the enemy's percentage output.
Now it has reduced the damage output of enemies around you by 35%, and increased your own damage avoidance rate by 20%, which lasts for 5 seconds.
For example, Old Master himself has extremely high damage immunity, and coupled with this "weakening", he rarely encounters opponents on the road of confrontation.
Old Master's ultimate move "Power of the Saint" can reduce the output of the enemy hero bound to the lamp by 20%.
Lao Fuzi's second skill, "drawing inferences from one instance" can reduce the damage received by up to 70%... coupled with "weakening", let alone one against two, even one against three, why fear?
And Xiang Yu.
Xiang Yu's second skill "Break the Cauldron" can reduce the enemy hero's damage by up to 40%.
And its passive "Will of Entrapment" can make Xiang Yu reduce the damage he receives by 30% when his life is lower than 40%.
So did Gao Jianli.
Gao Jianli's big move "Magic Sound Piercing Ears" can make him continuously reduce the damage he receives by 15% when playing, and every time there is an enemy hero nearby, it will also reduce the damage Gao Jianli receives by 5%.
Suppose there are five enemy heroes beside Gao Jianli.
Then "Magic Sound Piercing Ears" can bring Gao Jianli a 40% injury-free effect, and it will also have a miraculous effect when combined with "weakening".
Gao Jianli is not the same as the old master and Xiang Yu.
The old master and Xiang Yu are tanks, and their role is to form a group to resist damage, not to fight damage.
Gao Jianli is a melee stab, and the damage is extremely explosive.
It belongs to the kind that flashes into the arena, and one hit five is worthwhile.
Before, it was concluded that "Huiyue" flashed into the field, but now with "weakening", the summoner skill does not have to choose "flash".
Gao Jianli's ultimate move will increase his movement speed by 70% of the continuous decay for three seconds at the beginning of the performance, so he can still enter the field quickly and does not rely heavily on "flash".
If the weapon is "weakened", Gao Jianli will be even more fearless when fighting in close combat.
all in all.
The summoner skill changes in the s18 season have a huge impact on some heroes, bringing more possibilities to the competitiveness of the Canyon of Kings.
(End of this chapter)
Of course.
Although it is difficult for Monkey King to take away the tank directly with three sticks, four sticks are enough.
Therefore, Sun Wukong can store an enhanced basic attack in advance.
Actually.
Even if there is no team battle, it is extremely beneficial for Sun Wukong to store an extra enhanced level A.
For example, Sun Wukong encounters an ADC and a support, and it is difficult to take them away with three sticks, but it is much easier to have one more stick.
ADCs without displacement can even "flash" to save their lives, and there is no need to talk about those with displacement.
Sun Wukong used his second skill "Fighting Charge" in advance and stored an enhanced basic attack. Because within five seconds, this strengthening effect will take effect. Therefore, he played the strengthened basic attack more than four seconds after the skill was released, and then Sun Wukong used his first skill " "Body Protection Spell" played an enhanced level A, as well as the enhanced level A of the big move "Ruyi Golden Cuff".
at this time.
Sun Wukong's second skill "Fighting Charge" has been cooled down, so in a very short period of time, he can play four times to strengthen and level A!The damage is so high that even a tank can't handle it!
Sun Wukong's crit damage is obvious to all players.
That’s two to three thousand at once!
The damage of the four sticks plus the big move is directly tens of thousands.
Not to mention that Sun Wukong will definitely use the "Grandmaster's Power" equipment, which only has a CD of 2 seconds.
In other words... Among Monkey King's four enhancements to level A, there are two more that can produce a 1.8-fold increase.
It is true that the life value of the Liushen tank is tens of thousands, and it cannot withstand such a violent stick attack by Monkey King!
Li Guichen nodded in agreement: "I understand."
Sima Yi's passive ability detects the vision of heroes using skills within a 2000-yard range. If he doesn't use skills when approaching him, Sima Yi's passive ability is equivalent to a decoration.
Sima Yi's more important role is to detect the enemy jungler's movements.
For example, detect whether ancient creatures such as Shadow Master and Dark Tyrant are attacked by the enemy.
After all, when the Shadow Lord and the Dark Tyrant are being attacked, the special effects can only show that they are being attacked, not who the enemy is.
The strategic significance is extraordinary.
In fact, the enemy can also guess Sun Wukong's movements.
Sun Wukong swaggered away from the confrontation road.
Then it will definitely not appear on the development path at this moment.
Because traveling also takes time.
So where would he go?
The answer can only be - in the middle or in the wild.
And the wild area should have been cleaned up just now... because it is impossible for the jungler to only fight the buff stone statue, and it would take time to go back and forth if the small wild monsters are left. They all follow a certain route to save time to the greatest extent.
So much for the overall economy.
If you don't play wild, the assassin will have no economy, and if you can't equip it, you won't be able to effectively gank, which will naturally lead to the situation being out of control.
In the early stage, no specific impact can be seen.
In the mid-term, the clearing efficiency of a jungler is very important.
The most intuitive reaction is...the enemy jungler has four pieces of equipment, and our own jungler has three and a half pieces.
Notice.
Compared with a complete large piece of equipment, the attributes of a small piece of equipment are much different.
Not to mention the majority of assassins are in attack gear.
A set of damage sometimes differs by more than 1000, which may cause the enemy hero to escape with residual health.
In the game Honor of Kings.
The hero power almost misses the target, the damage just doesn't count.
Distance and damage are very important.
Infinite possibilities come from this.
Player Yang Yuhuan said: "Master, pay attention, Sun Wukong is likely to go to the middle of the road to catch you."
Player Sima Yi said: "I know he won't have that little time on his way. He should have just arrived at the Dragon Pit not long ago. I will go back to the defense tower right now."
then.
Sima Yi calmly returned to the range of the defense tower.
If Liu Chan were here and used "interference" to forcefully cross the tower, Sima Yi would naturally not stop.
Many summoner skills have changed their effects in the s18 season.
"Rage" has been changed from increasing the huge attack speed before to increasing the damage by 10%, increasing the toughness by 25%, and 30% of the physical and spell blood-stealing for 7 seconds during use.
Its 25% toughness combined with the 35% toughness of the "Boots of Resistance" add up to a full 60% toughness.
Characters such as Yang Jian and Diao Chan fit in perfectly.
If there are enemy heroes around Yang Jian, his resistance will be increased.
Each enemy hero can increase Yang Jian's toughness by 10%, up to 30%. With "Boots of Resistance" and "Rage", the toughness can be directly reached to 90%... which means that one second of control has only 0.1 second effect on Yang Jian. .
How terrible.
It's equivalent to being completely out of control.
After all, the hand speed of ordinary players' moves is not very fast, and the time consumed in connecting them is only 0.1 seconds, which does not affect the smoothness of their operations at all.
Diao Chan didn't bring "purification" to play in a group before, and he was bound to be controlled to doubt his life.
After all, players all know that Diao Chan has a very flexible second skill, let her dance lightly, it's over, and they will try every means to control Diao Chan.
Now Diao Chan has one more option - "Rage".
"Boots of Resistance" plus "Frenzy" also have 60% toughness. The half-meat Diao Chan can completely withstand it, and the second skill "Yuan·Heart Knot" has a very short cooling time in the ultimate move "Bloom·Fenghua" and keeps flashing. Avoiding damage, plus the added blood-sucking effect of "Rage" is as high as seven seconds, which coincides with the duration of Diao Chan's ultimate move.
"Interference" could only be effective on enemy agencies before, but now it can also be effective on friendly agencies.
When used on enemy organs, it can silence the organs for 6 seconds.
Using it on one's own organs can make the own organs immune to all damage for 4 seconds, and at the same time increase the attack speed by 100%, but the superimposed effect within 60 seconds is only effective for 1 second.
In fact, there will not be so many heroes carrying "interference" in qualifying.
Unless there are five Liu Chan in the clone match.
This is to prevent infinite tower jumping and affect the game experience.
If multiple "interferences" occur at the same time, the defense towers and crystals will lose their original deterrence, and the foundation of the game will be shaken.
Repeated use in this short period of time will greatly reduce the timeliness, and the original intention is to maintain the game experience.
In the past, "disturbance" is still useful in the tailwind and balance of power. Once the wind is headed, the "disturbance" that cannot provide any control is useless. In fact, the only hero who is suitable for carrying "disturbance" is Liu Chan.
Because Liu Chan's own skills can also interfere with organs.
Of course, other heroes can also carry "interference", but after all, there are other summoner skills that are more suitable.
The current "disruption" headwind bureau can be used to protect towers or crystals.
Invincible for 4 seconds!
At the critical moment, you can turn the tide.
For example, if one's teammates are wiped out, only Liu Chan is left.
The enemy heroes swarm forward, and your teammates still have at least two or three seconds to resurrect. However, the enemy's line of soldiers has already entered the crystal range, and the enemy ADC can completely click on the tower.
Liu Chan, who had used the previous version of "interference", was completely powerless and could only watch the crystal explode and the stars fall.
But after the s18 season, Liu Chan came up as a "disruption" to his own crystal.
That rascal.
Let your raging waves roll, and I will stand still.
Your own crystal is absolutely invincible!No harm is done.
Whether it is physical damage, magic damage or real damage, all are nullified!
Moreover, the attack speed of the crystal is increased by 100%, which means that the speed of the crystal to attack enemy heroes or soldiers is greatly improved, the attack frequency is increased, and the total damage is naturally higher than before.
When the time comes, as soon as one's teammates are revived, they can directly rush forward. Isn't the situation better?
At the same time, the effect of "weakening" has also been changed.
Before, it only weakened the enemy's percentage output.
Now it has reduced the damage output of enemies around you by 35%, and increased your own damage avoidance rate by 20%, which lasts for 5 seconds.
For example, Old Master himself has extremely high damage immunity, and coupled with this "weakening", he rarely encounters opponents on the road of confrontation.
Old Master's ultimate move "Power of the Saint" can reduce the output of the enemy hero bound to the lamp by 20%.
Lao Fuzi's second skill, "drawing inferences from one instance" can reduce the damage received by up to 70%... coupled with "weakening", let alone one against two, even one against three, why fear?
And Xiang Yu.
Xiang Yu's second skill "Break the Cauldron" can reduce the enemy hero's damage by up to 40%.
And its passive "Will of Entrapment" can make Xiang Yu reduce the damage he receives by 30% when his life is lower than 40%.
So did Gao Jianli.
Gao Jianli's big move "Magic Sound Piercing Ears" can make him continuously reduce the damage he receives by 15% when playing, and every time there is an enemy hero nearby, it will also reduce the damage Gao Jianli receives by 5%.
Suppose there are five enemy heroes beside Gao Jianli.
Then "Magic Sound Piercing Ears" can bring Gao Jianli a 40% injury-free effect, and it will also have a miraculous effect when combined with "weakening".
Gao Jianli is not the same as the old master and Xiang Yu.
The old master and Xiang Yu are tanks, and their role is to form a group to resist damage, not to fight damage.
Gao Jianli is a melee stab, and the damage is extremely explosive.
It belongs to the kind that flashes into the arena, and one hit five is worthwhile.
Before, it was concluded that "Huiyue" flashed into the field, but now with "weakening", the summoner skill does not have to choose "flash".
Gao Jianli's ultimate move will increase his movement speed by 70% of the continuous decay for three seconds at the beginning of the performance, so he can still enter the field quickly and does not rely heavily on "flash".
If the weapon is "weakened", Gao Jianli will be even more fearless when fighting in close combat.
all in all.
The summoner skill changes in the s18 season have a huge impact on some heroes, bringing more possibilities to the competitiveness of the Canyon of Kings.
(End of this chapter)
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