i really just want to play games
Chapter 90 All Things Are Complicated
Chapter 90 All Things Are Complicated
Now that the game development has entered the normal stage, Chen Tiancai naturally has less to worry about, so he allocated some energy to the laboratory on the roof.
Xu Le can be regarded as the big housekeeper of Zange Network. Apart from the daily administrative work, he has recently gone to the top floor a lot. As the boss, Chen Tiancai must express his support for this new business.
He didn't understand these things very well, so he went up and took a photo with Xu Le, so he understood.
However, the laboratory is like a gold-swallowing monster. The decoration and other things are all small money. The deposit for ordering equipment alone cost Chen Tiancai 2000 million. It is estimated that to meet Guan Yu's requirements, he will have to spend at least another 4000 million.
Fortunately, this is a long-term job, and "Hunting Crisis" is currently estimated to have a game life of two years, and in about a year, "Legend Chang'an" will be released, and the cash flow of Zange Network will be even greater. healthy.
In fact, since the cooperation with Tengyi was reached, many venture capitalists have contacted Chen Tiancai, who expressed interest in investing in the company, and even offered more money than Tengyi.
But the reason why Chen Tiancai cooperated with Tengyi was not money, but Tengyi's huge background and influence.
Moreover, the mobile game version of "Hunting Crisis" has also entered the middle stage of development under Cheng Yu's development, and it is estimated that it will be officially launched by the end of the year.
Compared with the main board of "Hunting Crisis", the mobile game version is naturally the leader in the industry under the control of Tengyi. By then, with Tengyi's channels, the scene of big sales is almost foreseeable.
The division of accounts has also been agreed upon by then. Although Chen Tiancai only contributed an IP and material, Tengyi generously gave [-]% of the profit share.
……
Time passed day by day, and it was mid-April in a blink of an eye.
The development of "Legend Chang'an" is still going smoothly, and the review of the main script has reached the final moment. The entire process is already remarkable under the control of Chen Tiancai. The rest is to optimize according to the game scene or make additional contributions.
As the core of the entire big map, the Daming Palace of the Tang Dynasty was the first completed part, and now it is quietly lying in the world engine.
The god-like speed is specially designed for the fact that the real place in the game has a long historical atmosphere. Although the real Daming Palace has been destroyed by the war, the local government still spent money to build a park on the original site, which brought great convenience to the development of the game. .
Moreover, the local area has developed rapidly in recent years. I heard that the company in Beijing wants to develop games based on their city. Even the cultural department sent people to connect with the pillars and provided a lot of detailed information.
When these materials arrived at Zange Network, they were all thrown to the copywriting team. Apart from leading the team members to write scripts, Feng Bi read these materials day and night, and recorded interesting things when he encountered them, and prepared them as inspiration for side missions. .
Compared with the programming group and the art group typing on the keyboard all day long, the copywriting group spends more time looking through materials and reading books these days. Their workstations are full of copies of various materials. Feng Bi rarely joked with the team members that they Now it's time to study history.
In addition to "Legend Chang'an", the 3.0 version of "Hunter Crisis" has also been finalized and is now entering the development stage. The speed is slower than Chen Tiancai expected, but it can still be exhibited at E3 in June. It is expected that version 3.0 will be officially released in August.
In addition to the new types of zombies, the 3.0 version of "Hunting Crisis" still adds the most important part of the large map of the work, which is the part of the main city in the game. The subtitle of the 3.0 version is also called "Street Fighting". A new feature has been added, the buildings will be connected by steel wires, making the 'street fighting' competition more intense.
In addition, "Hunting Crisis" has also added new combat vehicles one after another during this period, bringing players more pleasure in hunting zombies.
Except for the part of the online battle, the single-player plot of "Hunting Crisis" has not been let go. The story begins with the base construction in the second act and enters the stage of counterattack.
After the project was finalized, Chen Tiancai also discovered the shortage of manpower. Fortunately, he had recruited a lot of talents in the past two months, so he immediately took office and asked the old employees to start working on the 3.0 version of "Hunter Crisis".
After the recruitment expansion, Zange Network added [-] more employees, [-] of whom were assigned to the "Hunting Crisis" project team, and the rest continued to fill in the bottomless pit of "Legend Chang'an".
For games with 3A specifications, the current development team of nearly 120 people is still a little small, so the replenishment of personnel is still in the plan.
There are only so many things in the company. Apart from these, Chen Tiancai is busy with the development of "Anthem 2" in his private time.
Smaller private works are the positioning of the "Anthem" series, so it does not consume many resources. The requirements for music and art must be only half of the work of the first generation.
Shen Jianxing had already provided Chen Tiancai with an original piece of music. After listening to it, Chen Tiancai felt that it was still up to standard, so he decided on it.
An Qinghuan's original painting was a bit slow this time, but Chen Tiancai could understand it. After all, the art coordination work of "Legend Chang'an" was heavy, and An Qinghuan had to do all this, so he didn't rush the art.
There are many things in detail, and in order to draw a better-looking pie at E3, "Legend Chang'an" must have a demo of at least half an hour, so the entire project team mobilized its direction and strived to complete it within two months this work.
Fortunately, it took more than a month for the new employee to get started, and he has basically mastered the world engine. It is expected to be completed before E3.
Now that the Daming Palace has been completed in the game, the demo scene is naturally set here.
As a demo of "Legend Chang'an", this half-hour process will not have too many battles, but will only have things to show the characteristics of the game. The most important of which is to use the magnificence of the Daming Palace to shock the player's attention, and then use The exquisite graphics of the world engine leave players with unlimited expectations.
"Legend Chang'an" has rpg elements, blood bars and the like are essential, but these will not appear when not entering the battle, so it can bring players a better sense of immersion.
When fighting, we are also planning to optimize the art and try to make the status bar too obvious.
The combat system of the game is more realistic, there are only some skill points similar to martial arts, at most you can jump high, and there are no other points that are beyond reality.
The equipment system is naturally distinguished by the classic colors from gray to orange, which are the most accepted by players, and there is no need to make any changes.
"That's right! Our hero hasn't been found yet!"
Chen Tiancai slapped his forehead and realized that he almost forgot about it.
(End of this chapter)
Now that the game development has entered the normal stage, Chen Tiancai naturally has less to worry about, so he allocated some energy to the laboratory on the roof.
Xu Le can be regarded as the big housekeeper of Zange Network. Apart from the daily administrative work, he has recently gone to the top floor a lot. As the boss, Chen Tiancai must express his support for this new business.
He didn't understand these things very well, so he went up and took a photo with Xu Le, so he understood.
However, the laboratory is like a gold-swallowing monster. The decoration and other things are all small money. The deposit for ordering equipment alone cost Chen Tiancai 2000 million. It is estimated that to meet Guan Yu's requirements, he will have to spend at least another 4000 million.
Fortunately, this is a long-term job, and "Hunting Crisis" is currently estimated to have a game life of two years, and in about a year, "Legend Chang'an" will be released, and the cash flow of Zange Network will be even greater. healthy.
In fact, since the cooperation with Tengyi was reached, many venture capitalists have contacted Chen Tiancai, who expressed interest in investing in the company, and even offered more money than Tengyi.
But the reason why Chen Tiancai cooperated with Tengyi was not money, but Tengyi's huge background and influence.
Moreover, the mobile game version of "Hunting Crisis" has also entered the middle stage of development under Cheng Yu's development, and it is estimated that it will be officially launched by the end of the year.
Compared with the main board of "Hunting Crisis", the mobile game version is naturally the leader in the industry under the control of Tengyi. By then, with Tengyi's channels, the scene of big sales is almost foreseeable.
The division of accounts has also been agreed upon by then. Although Chen Tiancai only contributed an IP and material, Tengyi generously gave [-]% of the profit share.
……
Time passed day by day, and it was mid-April in a blink of an eye.
The development of "Legend Chang'an" is still going smoothly, and the review of the main script has reached the final moment. The entire process is already remarkable under the control of Chen Tiancai. The rest is to optimize according to the game scene or make additional contributions.
As the core of the entire big map, the Daming Palace of the Tang Dynasty was the first completed part, and now it is quietly lying in the world engine.
The god-like speed is specially designed for the fact that the real place in the game has a long historical atmosphere. Although the real Daming Palace has been destroyed by the war, the local government still spent money to build a park on the original site, which brought great convenience to the development of the game. .
Moreover, the local area has developed rapidly in recent years. I heard that the company in Beijing wants to develop games based on their city. Even the cultural department sent people to connect with the pillars and provided a lot of detailed information.
When these materials arrived at Zange Network, they were all thrown to the copywriting team. Apart from leading the team members to write scripts, Feng Bi read these materials day and night, and recorded interesting things when he encountered them, and prepared them as inspiration for side missions. .
Compared with the programming group and the art group typing on the keyboard all day long, the copywriting group spends more time looking through materials and reading books these days. Their workstations are full of copies of various materials. Feng Bi rarely joked with the team members that they Now it's time to study history.
In addition to "Legend Chang'an", the 3.0 version of "Hunter Crisis" has also been finalized and is now entering the development stage. The speed is slower than Chen Tiancai expected, but it can still be exhibited at E3 in June. It is expected that version 3.0 will be officially released in August.
In addition to the new types of zombies, the 3.0 version of "Hunting Crisis" still adds the most important part of the large map of the work, which is the part of the main city in the game. The subtitle of the 3.0 version is also called "Street Fighting". A new feature has been added, the buildings will be connected by steel wires, making the 'street fighting' competition more intense.
In addition, "Hunting Crisis" has also added new combat vehicles one after another during this period, bringing players more pleasure in hunting zombies.
Except for the part of the online battle, the single-player plot of "Hunting Crisis" has not been let go. The story begins with the base construction in the second act and enters the stage of counterattack.
After the project was finalized, Chen Tiancai also discovered the shortage of manpower. Fortunately, he had recruited a lot of talents in the past two months, so he immediately took office and asked the old employees to start working on the 3.0 version of "Hunter Crisis".
After the recruitment expansion, Zange Network added [-] more employees, [-] of whom were assigned to the "Hunting Crisis" project team, and the rest continued to fill in the bottomless pit of "Legend Chang'an".
For games with 3A specifications, the current development team of nearly 120 people is still a little small, so the replenishment of personnel is still in the plan.
There are only so many things in the company. Apart from these, Chen Tiancai is busy with the development of "Anthem 2" in his private time.
Smaller private works are the positioning of the "Anthem" series, so it does not consume many resources. The requirements for music and art must be only half of the work of the first generation.
Shen Jianxing had already provided Chen Tiancai with an original piece of music. After listening to it, Chen Tiancai felt that it was still up to standard, so he decided on it.
An Qinghuan's original painting was a bit slow this time, but Chen Tiancai could understand it. After all, the art coordination work of "Legend Chang'an" was heavy, and An Qinghuan had to do all this, so he didn't rush the art.
There are many things in detail, and in order to draw a better-looking pie at E3, "Legend Chang'an" must have a demo of at least half an hour, so the entire project team mobilized its direction and strived to complete it within two months this work.
Fortunately, it took more than a month for the new employee to get started, and he has basically mastered the world engine. It is expected to be completed before E3.
Now that the Daming Palace has been completed in the game, the demo scene is naturally set here.
As a demo of "Legend Chang'an", this half-hour process will not have too many battles, but will only have things to show the characteristics of the game. The most important of which is to use the magnificence of the Daming Palace to shock the player's attention, and then use The exquisite graphics of the world engine leave players with unlimited expectations.
"Legend Chang'an" has rpg elements, blood bars and the like are essential, but these will not appear when not entering the battle, so it can bring players a better sense of immersion.
When fighting, we are also planning to optimize the art and try to make the status bar too obvious.
The combat system of the game is more realistic, there are only some skill points similar to martial arts, at most you can jump high, and there are no other points that are beyond reality.
The equipment system is naturally distinguished by the classic colors from gray to orange, which are the most accepted by players, and there is no need to make any changes.
"That's right! Our hero hasn't been found yet!"
Chen Tiancai slapped his forehead and realized that he almost forgot about it.
(End of this chapter)
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