i really just want to play games

Chapter 417 Steady Progress

Chapter 417 Steady Progress
The time was tight, and after the pre-test, "Anthem: Infinity" seemed to have almost no problems in Chen Tiancai's opinion.

However, "The Kingdom of Tevez" that Xiguang Studio was in charge of brought some troubles to Chen Tiancai.

Trouble is coming from all directions, almost in all directions.

Whether it's art, level design, character models, action systems, or difficulty curves, Xiguang has encountered problems in the project "Kingdom of Tevez".

The performance is that the progress of Xiguang Studio is very slow. Basically, it takes three days to develop, two days to renovate, and the remaining day to reflect on mistakes. It cannot reach the speed Chen Tiancai expected.

Fortunately, this is just trouble, rather than frequent major mistakes.

The reason for this is also very simple, that is, the problem of experience.

This was also expected by Chen Tiancai.

After all, Xiguang has only been established for seven or eight months, and it is quite good to be able to make a small-scale game like "Sword and Sorcery". When it comes to a relatively large-scale project like "Kingdom of Tevez", it is not surprising that these problems occur.

In terms of the scope of the project, "Kingdom of Tevez" is more difficult than "Hunting Crisis" produced by Zhengyang and others.

The main reason is that the production of stand-alone games is not something a group of novices can handle.

Although "Hunting Crisis" also has a single-player plot, in fact, it mainly focuses on online battles. The single-player plot is also made in the form of seasons, and the plot is updated for about two hours per season on average.

For Zhengyang Studio, which was still very immature at the time, it was a gradual training process.

During this process, Chen Tiancai led the group of veteran employees to gradually find each person's position, and gradually figured out a stand-alone development model that suits him based on the experience of his predecessors.

The most important thing is that Chen Tiancai was very free at that time, and almost finished "Hunting Crisis" almost by accompanying him throughout the whole process.

But now the Anthem Network is about to face even greater exaggeration. If Chen Tiancai adopts Chen Tiancai's original small-workshop style of hands-on work, he will not be able to do it even if he is exhausted.

Game development is not just about staring at what is good and what is not good about the game itself.

As the chief designer of Zange Network, the most important thing for Chen Tiancai now is to promote the model that Zhengyang has established, and at the same time support capable people to make the most reasonable layout.

So what Chen Tiancai did immediately was not to teach Xiguang people how to make games, but to adjust the various departments of Xiguang Studio after carefully checking the various data recorded by the world editor.

There are a lot of game development teams, and these employees who just came in don't know what they are good at, but Chen Tiancai can see it on the world editor, so changing the grouping of the personnel can alleviate a large part of them. the cause of the problem.

In addition, it is to change the leadership of Xiguang's various working groups, throw some employees who are not suitable for leadership work back to Zhengyang studio, and then change the personnel accordingly.

This set of movements was easy to say, but after Chen Tiancai finished, it was already the beginning of June.

After watching Xiguang gradually get used to "Kingdom of Tevez", he gradually felt relieved.

In addition, he asked Audio-Technica, who already understood his mission, to spare time to take turns to catch up on the progress of "Kingdom of Tevez" and provide specific technical assistance.

That is to say, now that Chen Tiancai has nearly [-] experienced employees in his hands, he has just deviated from the original step-by-step training plan, and directly adopted the plan of letting Xiguang step forward and start working on medium and large single-player games.

Although Anthem Network will recruit up to [-] employees in the next two years, this is not an average plan, but a step-by-step plan.

In a few months, it will be time for school recruitment again. For the first phase of this year, Zange Network only plans to recruit about 400 people, which is not even as good as the scale of Xiguang Studio that was directly raised last year.

These 400 people will be divided into two small and medium-sized studios, dedicated to making small games smaller than "Kingdom of Tevez".

These small games are not limited to themes and genres. Even if they are stand-alone games, the target duration is no more than ten hours.

Chen Tiancai's estimated development cycle for each project is half a year to six months. In total, three to four small games can be developed after the Vivo console is released.

Since super-large projects cannot be carried out due to lack of manpower, Chen Tiancai still feels that the more these small-scale games, the better.

At least, the game lineup looks longer by then, which shows the strength of Anthem Network and that it will work harder to provide content in the future.

Mini-level games are not worthless. Apart from Chen Tiancai's need to train his employees, he feels that these small surprises are often there, and they are actually very good development plans.

And when these two medium-sized studios with 200 people have about two years of experience, they can of course be merged together to start the development of large-scale projects.

This is an improved version of Chen Tiancai’s plan, and it will become the norm for Praise Network Studios in the next few years. Small studios will be established at the beginning to carry out some small projects, and then when they gain experience, they will be directly merged into large studios. .

The scale of 400 people is almost the scale of Zange Network's original development of "Legend Chang'an", and it is completely capable of developing a large-scale game.

The ultimate version of this kind of studio is Zhengyang, and the number of people is kept at around [-].

As for why Xiguang had more than 600 people in the first place, it was because Chen Tiancai planned to experiment with Xiguang's cultivation method, which was almost a seedling cultivation method.

Finally, judging from Xiguang's recent performance, this kind of training plan is still somewhat difficult to operate, and it needs to involve a part of Chen Tiancai's energy.

Therefore, Chen Tiancai immediately and absolutely implemented another set of alternative plans, that is, the model of small size first and then merger.

However, Xiguang's model is not a failure, because Chen Tiancai still has enough energy and time to deal with their problems.

In the future, these 600 people will actually become the management reserve of the later studios because of their prior experience, allowing new studios to quickly enter the unique game development mode of Anthem Network.

In addition to dealing with Xiguang's problems recently, Chen Tiancai is still in contact with some people.

Needless to say, these people are what Director Ma called rest security.

The first person who contacted Chen Tiancai was a local bank in Shangjing. The current work is to provide the bank with various information from Zange Network and conduct a preliminary loan qualification review.

In this regard, the most busy thing is not Chen Tiancai, but the financial department.

From the bank's point of view, Ange Network's loan qualifications are actually very good, because it is a rare company that has made substantial profits within five or six years of its establishment.

(End of this chapter)

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