i really just want to play games

Chapter 373 Continue Playing Games

Chapter 373 Continue Playing Games

Before Che Chen Tiancai heard that the richer you are, the more stingy you are, he scoffed at him, but now after so much experience, he found that the interpretation of this sentence should be like this:

The so-called miserliness is graded.

Hard earned enough money for a well-off life, the performance of being stingy is knowing that the money is hard-won, so I dare not spend it recklessly.

Spending indiscriminately does not just refer to reluctance to enjoy it. The standard of living is definitely different from before. It shows that you are eager to continue to increase the value of these hard-earned money and try to invest it in the safest place.

After going up to another level, the performance of being stingy is that you don't like taking risks, and direct and cultivate places you are familiar with.

There are only a few companies in that year, and they usually don't set foot in places they are not familiar with.

Furthermore, as the capital becomes larger and larger, the expression of miserliness is that it no longer gets involved in specific industries, but turns capitalization into a force, relying on this force to continuously plunder the most potential primary assets.

But no matter what, when these capitals are carried on an individual or a group of people, they will also become a burden and become unacceptable to lose these things.

Chen Tiancai's summary of these situations is very rough, mostly based on his own experience, especially after the confrontation with the 'company', he has gradually learned about it.

A tough but leeway attitude is the best way to deal with these guys.

The only thing to be sure is whether there is enough strong support under the tough attitude.

That is to say, whether Shimmer can become a revolution in the display industry.

This point has been verified for Chen Tiancai, because compared with those traditional display panels, the low light is the result of human imagination in science fiction movies.

"Actually, if you think about it carefully, I am also the one who is afraid of losing the sword after I have it."

After summing up others, Chen Tiancai suddenly realized that the same was true for himself.

I have absolute confidence in the future of Shimmer, but I am afraid that most of my efforts will be eaten up by capital.

"Whatever, anyway, my country is so fierce, who am I afraid of!"

Chen Tiancai looked out the window of his office and knew that the land under his feet was definitely the safest place in the world.

……

The resolution of a major event made Chen Tiancai feel very relaxed, and began to focus on the development of "Hymn: Infinity" every day.

Although he is not involved in the specific work, it is essential to check the progress of the work every day and every week.

The reason is that he has truly experienced what kind of world "Ode to Infinity" should be in the spiritual world. Although he can't make it the same as in Chen Tiancai's dream in a game, he can follow his experience, Continue to make "Hymn Infinity" more perfect.

Modern 3A-scale games rely on a lot of repeated labor. Every modeling and every texture, when placed in front of players, may have already been tired of being seen by the makers.

People always wonder why their favorite games are so slow to release new works, or how a game that looks very beautiful is so slow, the reason is that players don't know how it is all made.

If "Anthem: Infinity" is placed on a traditional console platform and produced with a public version of the game engine, it will definitely be a work that cannot be completed within two years, and there may not be any news in five or six years.

The main reason is the problem of tools. Although the previous game engine can make games conveniently without using codes for each segment, it is still like moving bricks for more and more refined pictures.

Over the past few years, the beauty of Anthem Network is that it has revolutionized the game engine. Using the world engine has greatly saved the development time of the game. At the same time, it has also taken out the technology as a source of consolidating its position in the industry and creating stable income.

Now the licensing income of World Engine has almost reached 40.00% of the total income of Anthem Network, and the figure is close to 20 billion.

In terms of the entire game market, this number is actually not a lot. It can only be said that some game developers still recognize the capabilities of the world engine.

The 18.00% rake rate is a bit low to be honest, but what Chen Tiancai is betting is that after the revolution of the world engine, the overall game market size will expand with the increase in the number of games, so that he can get more money .

However, what Chen Tiancai did not expect was that there were not many major manufacturers willing to directly use the world engine. In the 3A market, the engine share of the world engine was only about 30.00%.

However, in independent games, the world engine has gradually replaced the share of E Club, reaching 70.00%.

But the price and volume of independent games are there, and the money you can receive is definitely not as good as those 3A from well-known big companies.

At present, those major manufacturers are more inclined to cooperate with Anthem Network and use the technology of World Engine to improve their own engines. The price quoted to Chen Tiancai is not a commission, but a direct buyout of some technologies.

In this case, Chen Tiancai would definitely not completely agree. Rather than making a fortune, it is more meaningful to have a steady stream of money.

But Chen Tiancai didn't say anything, for those employees in the same industry who were forced to make games, Chen Tiancai still wanted to make them relax.

Therefore, some incomplete technical versions were authorized, so that these big game manufacturers could taste the marrow and taste, and gradually had to accept the world engine.

Since the game industry is going to be subverted through the low-light console, Chen Tiancai naturally hopes that the world engine will be the vanguard and open up some paths first.

Moreover, the low-light development machine used to make low-light games uses the world engine. In order to make low-light games develop rapidly and occupy the market in the future, Chen Tiancai is very determined to popularize the world engine.

……

Anthem Network has now named two studios, namely the old studio that is producing "Anthem Infinity" and the studios of the new employees recruited last year.

Zhengyang, as the official name of the old studio, has now been determined. In the future, Zhengyang Studio will tackle the core project of Ange Network, which is the IP of Ange Network.

"Anthem Infinity" is their first battle, and it is also the beginning of Anthem Network's beginning to shape its own IP.

The new employee's studio is formally called Xiguang. In addition to receiving the maintenance and updating of Zhengyang's completed works in the future, he will also carry out some new IP attempts.

But what they are doing now is to continue to maintain "Legend Chang'an", "Secret Realm Yelang", and "Hunting Crisis" that has never been buried.

Although the two studios belong to Zange Network, judging from the current situation, Chen Tiancai still regards Xiguang as a place to cultivate talents.

(End of this chapter)

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