i really just want to play games
Chapter 326 Post Era
Chapter 326 Post Era
The long wait has paid off. Even if it is a patchwork product like the low-light development machine, only the real equipment is the scientific and technological achievement of low-light among all the components, but he is very satisfied.
In addition to the Shimmer thing, next Sunday is the official release date of "Secret Realm Yelang".
As the first official PS5 exclusive game of Zange Network, "Secret Realm Yelang" is doing well. The current pre-sale stage has sold a total of 50 copies of the electronic version and 35 copies of the physical version.
With the support of these pre-sale sales data, Suo Dafa has internally calculated that the cumulative sales of "Secret Realm Yelang" in the first week of its release will exceed 200 million copies, and the overall sales volume is expected to be around 350 million.
This is already a good result among the sales of exclusive games of Suo Dafa. If the situation is even better, it may be able to hit the sales champion of Suo Dafa's exclusive games this year.
However, because of the exclusive relationship, the sales volume of "Secret Realm: Yelang" must not be compared with "Legend: Chang'an", which has exceeded 600 million copies.
Now, after two discounts, the sales volume of "Legend Chang'an" has reached a minimum of [-]% off.
This price is almost the bottom line recently. If there is another discount, it should be until the first quarter of next year. Taking advantage of the steam platform's big promotion, it will be directly discounted to half price.
Discounted sales, to stimulate the last player who wants to pick up the cheapest, proves that the sales of "Legend Chang'an" have entered the final stage, and the remaining increments that can be tapped are only when the price is lower.
Due to the use of modern 3A game marketing strategies, the overall revenue of "Legend Chang'an" after deducting the share to the platform has really made Zange Network a lot of money.
The number on Chen Tiancai's personal account will break through the ten digits, thanks to this wave of "Legend Chang'an".
Compared with the production of "Legend Chang'an", although "Secret Realm: Yelang" is faster in terms of time, the actual difficulty is more than that of "Legend Chang'an".
The reason for this difference in difficulty between the two games of the same 3A scale lies in the difference in game types.
"Legend Chang'an" is a sandbox-type open world game. The biggest difficulty lies in the planning of the entire game map and task design. This point is not too difficult because of the detailed information.
But "Secret Realm Yelang" is different, it is the pinnacle type of modern 3A games.
Movie-like narrative, with the main line of plot promotion, the most important test of this type of game is not the fineness of map production and textures, but the polishing of specific plots, and the presentation of various powerful performance effects.
The basic point for this type of game is not only to provide players with an exciting movie-like experience, but also to have a good combat mechanism to enhance the playability of the game.
Both "Legend Chang'an" and "Secret Realm Yelang" used a lot of character motion capture and expression capture technology.
But because of the particularity of "Secret Realm: Yelang", the investment in this area is three times more than that of "Legend: Chang'an".
According to Feng Bi, these shots are enough to cut a TV series with about [-] episodes and an exciting plot.
The rest is the difficulty of modeling.
The point of an open world game map is like throwing beans on a plane, so the area planning of the entire plane is better. As for the vertical direction, there are not many requirements.
But "Secret Realm: Yelang" is different. Because of the coherence of the whole plot, it is impossible to design a huge map, or even many places. We can only design some relatively small places to increase the excitement.
Therefore, in the map design of "Secret Realm: Yelang", in order to increase the richness of all level maps, we can only work vertically.
It just so happens that the entire story of "Secret Realm Yelang" takes place and is based on the terrain of the southwest mountainous area, so under natural conditions, the longitudinal design is the best.
However, it is the first time for Anthem Network to do it well on a limited vertical map, so it will definitely take more time.
Plot-driven games cannot beat the open world type in terms of sales, but this type of game is the best choice for manufacturers to gain reputation and show off their muscles.
Because usually only if you have the top game staff, can you make this kind of work that represents the pinnacle of the industry.
Moreover, this type of game has gone through about ten years of market development, and now there are many players who pay for it.
The reason why Chen Tiancai agreed to make this exclusive game for Suo Dafa was that he wanted to earn his reputation and finish his last imprint in the old era by the way.
After all, in his opinion, the old era will gradually fade away after the Shimmer host interview, and the development of traditional console games by major manufacturers will gradually stop.
Missing this last window, Chen Tiancai knew that he would not be able to make a game like "Secret Realm: Yelang".
After struggling all afternoon, Chen Tiancai decided to go see how Pei Guangming was doing recently.
At the beginning of the year, Lao Ren cooperated with him to make an exclusive game for Lao Ren's new machine at the end of the year. Now this task is entrusted to Pei Guangming.
After more than half a year of development, with the help of Lao Ren beside him, Chen Tiancai would often receive reports from Pei Guangming, knowing that half of the production of this exclusive game has been completed, and it is expected to be released before the release of Lao Ren's new console. Finish.
This is a Japanese-style RPG game with a partial pixel style. The basic combat system structure is also provided by Lao Ren, so Pei Guangming does not need to spend too much time on this aspect.
Strictly speaking, Chen Tiancai felt that this should be the second-party exclusive game of the old Ren, because the most important part of the game's combat system had already been set up by the old Ren.
Chen Tiancai roughly guessed that this game was probably originally planned to be produced by the first party, but for some reason, after completing the combat system, they could only find a studio to complete it for them. .
Later, the old Mr. Muto also explained the reason to Chen Tiancai:
That is, the escort masterpiece of the new host, except for some problems, requires their first-party employees to deploy a large number of manpower to catch up with the work, so this first-party work originally planned can only appear in such an image and hand it over to Zange Network .
Because it was handed over to Pei Guangming, it is natural that this Japanese RPG game seems a little less Japanese.
After all, Pei Guangming is Chinese. In addition to his work at Praise Network, he was exposed to the main story settings based on Chinese culture.
So after the game was handed over to him, the main plot points were also biased towards the Chinese cultural style.
The background of the story is a fictitious ancient dynasty, with some unique Chinese fairy culture added, so this RPG is no longer sword and magic, but sword and immortality.
(End of this chapter)
The long wait has paid off. Even if it is a patchwork product like the low-light development machine, only the real equipment is the scientific and technological achievement of low-light among all the components, but he is very satisfied.
In addition to the Shimmer thing, next Sunday is the official release date of "Secret Realm Yelang".
As the first official PS5 exclusive game of Zange Network, "Secret Realm Yelang" is doing well. The current pre-sale stage has sold a total of 50 copies of the electronic version and 35 copies of the physical version.
With the support of these pre-sale sales data, Suo Dafa has internally calculated that the cumulative sales of "Secret Realm Yelang" in the first week of its release will exceed 200 million copies, and the overall sales volume is expected to be around 350 million.
This is already a good result among the sales of exclusive games of Suo Dafa. If the situation is even better, it may be able to hit the sales champion of Suo Dafa's exclusive games this year.
However, because of the exclusive relationship, the sales volume of "Secret Realm: Yelang" must not be compared with "Legend: Chang'an", which has exceeded 600 million copies.
Now, after two discounts, the sales volume of "Legend Chang'an" has reached a minimum of [-]% off.
This price is almost the bottom line recently. If there is another discount, it should be until the first quarter of next year. Taking advantage of the steam platform's big promotion, it will be directly discounted to half price.
Discounted sales, to stimulate the last player who wants to pick up the cheapest, proves that the sales of "Legend Chang'an" have entered the final stage, and the remaining increments that can be tapped are only when the price is lower.
Due to the use of modern 3A game marketing strategies, the overall revenue of "Legend Chang'an" after deducting the share to the platform has really made Zange Network a lot of money.
The number on Chen Tiancai's personal account will break through the ten digits, thanks to this wave of "Legend Chang'an".
Compared with the production of "Legend Chang'an", although "Secret Realm: Yelang" is faster in terms of time, the actual difficulty is more than that of "Legend Chang'an".
The reason for this difference in difficulty between the two games of the same 3A scale lies in the difference in game types.
"Legend Chang'an" is a sandbox-type open world game. The biggest difficulty lies in the planning of the entire game map and task design. This point is not too difficult because of the detailed information.
But "Secret Realm Yelang" is different, it is the pinnacle type of modern 3A games.
Movie-like narrative, with the main line of plot promotion, the most important test of this type of game is not the fineness of map production and textures, but the polishing of specific plots, and the presentation of various powerful performance effects.
The basic point for this type of game is not only to provide players with an exciting movie-like experience, but also to have a good combat mechanism to enhance the playability of the game.
Both "Legend Chang'an" and "Secret Realm Yelang" used a lot of character motion capture and expression capture technology.
But because of the particularity of "Secret Realm: Yelang", the investment in this area is three times more than that of "Legend: Chang'an".
According to Feng Bi, these shots are enough to cut a TV series with about [-] episodes and an exciting plot.
The rest is the difficulty of modeling.
The point of an open world game map is like throwing beans on a plane, so the area planning of the entire plane is better. As for the vertical direction, there are not many requirements.
But "Secret Realm: Yelang" is different. Because of the coherence of the whole plot, it is impossible to design a huge map, or even many places. We can only design some relatively small places to increase the excitement.
Therefore, in the map design of "Secret Realm: Yelang", in order to increase the richness of all level maps, we can only work vertically.
It just so happens that the entire story of "Secret Realm Yelang" takes place and is based on the terrain of the southwest mountainous area, so under natural conditions, the longitudinal design is the best.
However, it is the first time for Anthem Network to do it well on a limited vertical map, so it will definitely take more time.
Plot-driven games cannot beat the open world type in terms of sales, but this type of game is the best choice for manufacturers to gain reputation and show off their muscles.
Because usually only if you have the top game staff, can you make this kind of work that represents the pinnacle of the industry.
Moreover, this type of game has gone through about ten years of market development, and now there are many players who pay for it.
The reason why Chen Tiancai agreed to make this exclusive game for Suo Dafa was that he wanted to earn his reputation and finish his last imprint in the old era by the way.
After all, in his opinion, the old era will gradually fade away after the Shimmer host interview, and the development of traditional console games by major manufacturers will gradually stop.
Missing this last window, Chen Tiancai knew that he would not be able to make a game like "Secret Realm: Yelang".
After struggling all afternoon, Chen Tiancai decided to go see how Pei Guangming was doing recently.
At the beginning of the year, Lao Ren cooperated with him to make an exclusive game for Lao Ren's new machine at the end of the year. Now this task is entrusted to Pei Guangming.
After more than half a year of development, with the help of Lao Ren beside him, Chen Tiancai would often receive reports from Pei Guangming, knowing that half of the production of this exclusive game has been completed, and it is expected to be released before the release of Lao Ren's new console. Finish.
This is a Japanese-style RPG game with a partial pixel style. The basic combat system structure is also provided by Lao Ren, so Pei Guangming does not need to spend too much time on this aspect.
Strictly speaking, Chen Tiancai felt that this should be the second-party exclusive game of the old Ren, because the most important part of the game's combat system had already been set up by the old Ren.
Chen Tiancai roughly guessed that this game was probably originally planned to be produced by the first party, but for some reason, after completing the combat system, they could only find a studio to complete it for them. .
Later, the old Mr. Muto also explained the reason to Chen Tiancai:
That is, the escort masterpiece of the new host, except for some problems, requires their first-party employees to deploy a large number of manpower to catch up with the work, so this first-party work originally planned can only appear in such an image and hand it over to Zange Network .
Because it was handed over to Pei Guangming, it is natural that this Japanese RPG game seems a little less Japanese.
After all, Pei Guangming is Chinese. In addition to his work at Praise Network, he was exposed to the main story settings based on Chinese culture.
So after the game was handed over to him, the main plot points were also biased towards the Chinese cultural style.
The background of the story is a fictitious ancient dynasty, with some unique Chinese fairy culture added, so this RPG is no longer sword and magic, but sword and immortality.
(End of this chapter)
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