i really just want to play games

Chapter 288 Controller Changes

Chapter 288 Controller Changes
At this point, Chen Tiancai had already collected all the information he needed, and he didn't care much about what would happen to the Muta people in the future. At most, he would look at the information left in the world editor when he had time.

However, through this journey, Chen Tiancai also decided to set up a similar plot in Shimmer's 3A game.

For ordinary players, science fiction-themed games are naturally the most imaginative theme. Looking at it at a deeper level, players who like science fiction themes are destined to like to explore everything about human beings.

Although this kind of players will not be experts in this field, they may be enthusiasts. Their favorite gossip topics may be all kinds of UFO time, or all kinds of fringe and imaginative messy knowledge.

Chen Tiancai thinks he is a little bit involved, because he also likes science fiction games, whether it is "Halo" or "Mass Effect" trilogy, they are all must-play games for him.

Although the masterpieces of these two series are slightly different, they both depict a grand and imaginative sci-fi world from a certain angle.

The plot of "Halo" will be a little bit jerky, because it is a shooting game known for its sense of fun, and the whole process is full of chugs and chugs as the main tone. The details reflect his great imagination.

The Star Alliance, humans, pioneers, forerunners, and missionaries, these camps in "Halo" create a mysterious, but very grand, imaginative, and even somewhat dark cosmic background.

The "Mass Effect" trilogy is even darker, and the choice of the protagonist of the final series also shocked many players who played there.

However, no matter what specific differences and merits there are between these two leading sci-fi games, in Chen Tiancai's view, they both have similar settings.

The mysterious and extinct ancient advanced intelligent life, including the mysterious relics and technologies they left behind, are the most exciting points for players to play.

This is just similar to the wooden tower man material that Chen Tiancai saw tonight, and as a background setting and a small story, or a process in the future game, it is a point worth designing.

Twilight is essentially a new immersive display technology, although it is easy to see that this technology can be used in many fields, and even create a completely different world.

However, Chen Tiancai still believes that only in the field of games can the full potential of this technology be fully realized.

After some thinking, he decided that the first 3A game he developed for the Shimmer console was a sci-fi theme, and the story background and materials were found in "Anthem".

But after thinking about it later, Chen Tiancai found that developing this game entirely with the experience accumulated before would only bury the technology of Shimmer.

Because of the change in the way of interaction, the development of the game of Shimmer console must not be like the traditional 3A game, pasting high-definition textures, making good motion capture and expression capture of characters, and then following the game script to complete the work.

Or create an open world with boundaries but full of repetition, and fill the world with a large number of tasks.

However, Chen Tiancai couldn't think of this level of industry change in a short period of time. Although he had already vaguely thought about it, it was still far from enough to support a brand-new concept game that could perfectly utilize low-light performance. .

Fortunately, Chen Tiancai is not fighting alone now. After several years of hard work, he has gathered a lot of relevant talents. As the helmsman, as long as he grasps the direction well, he can fully present his own ideas.

"Sure enough, a venue as large as an amusement park is the most suitable for low-light technology." Chen Tiancai returned to the real world, resting his head on his arms, and began to continue thinking.

This time he spent less time in the game world, and only about half an hour had passed in reality.

However, every time he entered the game world, Chen Tiancai felt that his mind was exhausted, a bit like the feeling that the whole computer freezes after the computer chip is overloaded.

So he decided not to think about anything tonight, and went to sleep directly.

The next day, Chen Tiancai went directly to Zange Technology in the morning to check on Guan Yu's work progress.At present, the second-generation low-light prototype has completed the laboratory design and is about to enter the assembly stage. According to Guan Yu's suggestion, this assembly stage has been experimented with the factory's assembly line in order to achieve this technology at the beginning of its birth. directly into mass production.

Under the leadership of five international employees, the work of the design department is also very fast, and basically no problems have been encountered. By the way, the 'stick' type manipulator of the low-light host has been improved.

In other words, the manipulator is the gamepad of the Shimmer console, which is used to move and control the game, and can be stretched and retracted according to the types of weapons in the game to provide players with the best operating feel.

The improved part of the design department is the original movement joystick of the manipulator.

As an inspiration at the beginning, the movement of the 'stick' manipulator still uses the rocker method of the traditional handle, but Chen Tiancai knows that this is only a temporary solution.

He had raised this issue with the design department a while ago, so improvements to the operating lever were put on the agenda.

First of all, the design department directly abandoned the traditional joystick, and instead divided the overall function of the joystick into two parts.

The part that controls the direction has been transformed into an infrared sensor, using the same technology as the somatosensory monitor to judge the player's direction choice.

When it comes to use, players only need to hold the 'stick' operator and turn it at will to control the direction of the game they are facing.

Then the moving part is placed in the position of the player's thumb when holding it. From the outside, it looks like a small concave round button. It is used to determine whether the game screen moves forward or backward according to the direction of the player's force.

Although such a solution is a bit complicated, it is far less straightforward than a joystick, and even raises the learning threshold for players, but generally speaking, for a controller like a 'stick' joystick for playing low-light games, it is A very significant improvement.

Because if you want to keep the joystick, the structure of the 'stick' manipulator will be restricted, and you can't make too many changes, and the joystick is usually the most protruding part of the host controller, which is relatively smooth for the overall design As far as the 'stick' manipulator is concerned, it somewhat violates the original idea of ​​it.

After this change, the 'stick' manipulator can perform more changes, and even more bold transformations can be carried out.

(End of this chapter)

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