i really just want to play games
Chapter 190 Announcing the World Engine
Chapter 190 Announcing the World Engine
Snapped.
Pei Guangming switched to the picture of the next chapter, which is still black and white, but the content displayed on it is very simple, it is a 'BUG', and a big red × is marked on it.
"The biggest use of the AI function of the world engine is that making a game no longer requires a lot of testing. According to our current experience, it can detect and fix bugs by itself, with an accuracy rate and success rate of over 90.00%. "
"Oh! I may have said something wrong just now. Maybe one or two people will be needed to detect bugs in the future. The reason is that you have to watch the world engine at least. In case some interesting bugs are deleted, it is actually a loss. "
The press conference was getting better and better, Pei Guangming made another joke to mobilize the atmosphere of the audience, and sure enough, it made everyone laugh again.
"Next, I will demonstrate it to you personally." After speaking, Pei Guangming replaced the content on the screen with the working interface of the world engine.
To be honest, this working interface is a bit crude. Compared with other game engines that the game media have seen, the interaction on it is a bit simple.
"This is a small game I wrote when I was bored at work recently. Now let's see how the world engine will work." Pei Guangming imported the small game into the world engine, and then he slightly opened his mouth and said that A sentence that has changed the game world from now on:
"Smart assistant, start detecting and fixing bugs."
"Okay, let's start the work..."
This line of words appeared on the working interface of the world engine, causing many people present to gasp, and the following picture shocked them for a whole year.
I saw that the side-scrolling mini-game on the working interface started to run at ten times the speed, and whenever it encountered a bug, it would pause and start to fix the bug, and then return to the beginning of the game to run at an accelerated speed again.
Pei Guangming's small game is very simple and can be passed in about ten minutes, while the time for the world engine to complete the bug fix is only 6 minutes.
During these 6 minutes, almost all the people present took out their mobile phones and took pictures of this miraculous scene.
Pei Guangming waited until the flash disappeared, and then continued: "This is the AI self-repair BUG function of the world engine. With it, I believe everyone understands why a lot of development time can be saved."
It's a clichéd question, and it's E3, so of course no one is questioning it.
The so-called polishing of the game, even in the past few years, many games have begun to be directly postponed from the original release date. The verbal reason is polishing, but in reality it is to find bugs and modify other scraps.
BUG is almost the most boring and time-wasting job in the game industry, but for the final product, this time has to be spent.
Even so, after the game is released, players will still find various bugs, and developers can only continue to follow up.
"After talking about this revolutionary achievement, we still have to introduce other aspects as usual." Pei Guangming continued:
"The latest version of the world engine is 3.0. You have also seen it through "Legend Chang'an". The graphics are impeccable, so I just mention it as usual."
"However, version 3.0 of the world engine has another biggest update, which is the new technology used in "Legend Chang'an"."
"Because it is a new technology, we can only give it a name." Pei Guangming switched the big screen, and then read aloud: "We call it the random deduction function."
"It's also because of the powerful AI capabilities of the world engine, and because it can play games intelligently by itself. You have seen it just now. I guess I can't play it."
Perhaps it is innate, Pei Guangming does have the ability to say 'cross talk', and his new jokes also caused some laughter.
"Using the random deduction function, the AI of the world engine can deduce all the possibilities that will happen later with an infinite possibility. Therefore, the biggest difference in "Legend Chang'an" is that we have NPCs that look like real people."
"Please watch a demonstration below."
Perhaps it was a coincidence that the demonstration Pei Guangming chose was the NPC who bought Western Region carpets that Barlow met in West City. The people present saw this walking like a real person, and then wandered around, and even followed him. The following protagonists clashed, and everyone felt that this was a bit unbelievable.
"Let's watch another episode."
It was still the same NPC, but this time his trajectory in Chang'an City was completely different. It was through this demonstration that almost everyone present understood the purpose of this random deduction function.
However, this is still difficult for many players to understand, after all, these are technical things.
But in the eyes of these players, three simple words can explain their mood——
Good batch!
"My God, isn't this the technology used in "Anthem 2"?"
There are still knowledgeable players coming out.
Speaking of which, Pei Guangming has completed the mission of coming to E3 this time, which is to completely show off the muscles of Ange Network, and complete one of Chen Tiancai's current largest layouts for the game industry.
There is no doubt that the world engine, which can save a lot of development time, will bring earth-shaking changes to this industry, and it may not even be a second spring.
Due to the longer and longer game development time, coupled with the increasing number of developed products, making stand-alone games is actually a very risky thing.
And because the profit of only selling the main body may be too low, it will become common to pursue krypton gold in the game, which will inevitably hurt this market in the long run.
After all, judging from the big news in the past few years, many developers with more capitalism have already started to play the unboxing of mobile games in stand-alone games.
And with the world engine, it can save a lot of cost, which will also indirectly reduce the cost of trial and error.
For the industry, this is quite good news. I believe that those game developers that have gone public will see their stocks soar after the news of their cooperation with Zange Network.
"Finally, on behalf of Anthem Network, I will announce that the world engine will be commercialized, and all functions will not be deleted. I hope that interested developers can contact us."
After finishing the last sentence, Pei Guangming bowed to the players off the court, and said, "That's it for today, thank you for coming. We will hold a small press conference here after the promotional video is released tomorrow. All kinds of game media are welcome.”
clap clap clap clap clap clap -
There was prolonged applause at the scene.
(End of this chapter)
Snapped.
Pei Guangming switched to the picture of the next chapter, which is still black and white, but the content displayed on it is very simple, it is a 'BUG', and a big red × is marked on it.
"The biggest use of the AI function of the world engine is that making a game no longer requires a lot of testing. According to our current experience, it can detect and fix bugs by itself, with an accuracy rate and success rate of over 90.00%. "
"Oh! I may have said something wrong just now. Maybe one or two people will be needed to detect bugs in the future. The reason is that you have to watch the world engine at least. In case some interesting bugs are deleted, it is actually a loss. "
The press conference was getting better and better, Pei Guangming made another joke to mobilize the atmosphere of the audience, and sure enough, it made everyone laugh again.
"Next, I will demonstrate it to you personally." After speaking, Pei Guangming replaced the content on the screen with the working interface of the world engine.
To be honest, this working interface is a bit crude. Compared with other game engines that the game media have seen, the interaction on it is a bit simple.
"This is a small game I wrote when I was bored at work recently. Now let's see how the world engine will work." Pei Guangming imported the small game into the world engine, and then he slightly opened his mouth and said that A sentence that has changed the game world from now on:
"Smart assistant, start detecting and fixing bugs."
"Okay, let's start the work..."
This line of words appeared on the working interface of the world engine, causing many people present to gasp, and the following picture shocked them for a whole year.
I saw that the side-scrolling mini-game on the working interface started to run at ten times the speed, and whenever it encountered a bug, it would pause and start to fix the bug, and then return to the beginning of the game to run at an accelerated speed again.
Pei Guangming's small game is very simple and can be passed in about ten minutes, while the time for the world engine to complete the bug fix is only 6 minutes.
During these 6 minutes, almost all the people present took out their mobile phones and took pictures of this miraculous scene.
Pei Guangming waited until the flash disappeared, and then continued: "This is the AI self-repair BUG function of the world engine. With it, I believe everyone understands why a lot of development time can be saved."
It's a clichéd question, and it's E3, so of course no one is questioning it.
The so-called polishing of the game, even in the past few years, many games have begun to be directly postponed from the original release date. The verbal reason is polishing, but in reality it is to find bugs and modify other scraps.
BUG is almost the most boring and time-wasting job in the game industry, but for the final product, this time has to be spent.
Even so, after the game is released, players will still find various bugs, and developers can only continue to follow up.
"After talking about this revolutionary achievement, we still have to introduce other aspects as usual." Pei Guangming continued:
"The latest version of the world engine is 3.0. You have also seen it through "Legend Chang'an". The graphics are impeccable, so I just mention it as usual."
"However, version 3.0 of the world engine has another biggest update, which is the new technology used in "Legend Chang'an"."
"Because it is a new technology, we can only give it a name." Pei Guangming switched the big screen, and then read aloud: "We call it the random deduction function."
"It's also because of the powerful AI capabilities of the world engine, and because it can play games intelligently by itself. You have seen it just now. I guess I can't play it."
Perhaps it is innate, Pei Guangming does have the ability to say 'cross talk', and his new jokes also caused some laughter.
"Using the random deduction function, the AI of the world engine can deduce all the possibilities that will happen later with an infinite possibility. Therefore, the biggest difference in "Legend Chang'an" is that we have NPCs that look like real people."
"Please watch a demonstration below."
Perhaps it was a coincidence that the demonstration Pei Guangming chose was the NPC who bought Western Region carpets that Barlow met in West City. The people present saw this walking like a real person, and then wandered around, and even followed him. The following protagonists clashed, and everyone felt that this was a bit unbelievable.
"Let's watch another episode."
It was still the same NPC, but this time his trajectory in Chang'an City was completely different. It was through this demonstration that almost everyone present understood the purpose of this random deduction function.
However, this is still difficult for many players to understand, after all, these are technical things.
But in the eyes of these players, three simple words can explain their mood——
Good batch!
"My God, isn't this the technology used in "Anthem 2"?"
There are still knowledgeable players coming out.
Speaking of which, Pei Guangming has completed the mission of coming to E3 this time, which is to completely show off the muscles of Ange Network, and complete one of Chen Tiancai's current largest layouts for the game industry.
There is no doubt that the world engine, which can save a lot of development time, will bring earth-shaking changes to this industry, and it may not even be a second spring.
Due to the longer and longer game development time, coupled with the increasing number of developed products, making stand-alone games is actually a very risky thing.
And because the profit of only selling the main body may be too low, it will become common to pursue krypton gold in the game, which will inevitably hurt this market in the long run.
After all, judging from the big news in the past few years, many developers with more capitalism have already started to play the unboxing of mobile games in stand-alone games.
And with the world engine, it can save a lot of cost, which will also indirectly reduce the cost of trial and error.
For the industry, this is quite good news. I believe that those game developers that have gone public will see their stocks soar after the news of their cooperation with Zange Network.
"Finally, on behalf of Anthem Network, I will announce that the world engine will be commercialized, and all functions will not be deleted. I hope that interested developers can contact us."
After finishing the last sentence, Pei Guangming bowed to the players off the court, and said, "That's it for today, thank you for coming. We will hold a small press conference here after the promotional video is released tomorrow. All kinds of game media are welcome.”
clap clap clap clap clap clap -
There was prolonged applause at the scene.
(End of this chapter)
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