i really just want to play games
Chapter 156 Searching is the essence of RPG
Chapter 156 Searching is the essence of RPG
There were no decorations inside, and the place wasn't even too big. Barlow took a closer look in the dim light, only to find that it was a warehouse-like tent.
The yellow dot on the map has also turned into a white circular area with a treasure chest-style icon on it, indicating that there are only lootable items here.
The fire folder was lit up, and interactive items appeared in the tent. After flipping through them, Barlow got some copper coins and gold, in short, currency, and some scattered materials.
The most important thing about the game is the feedback mechanism. Since the players have exhausted all their energy to come here, of course they need to be given some rewards.
But the most important thing here is not the currency, but the sporadic materials.
【Fine Steel】×2
【Iron Ore】×5
【Meteorite Ore】×1
These are the materials Barlow obtained this time.
"It should be the forging system." After Barlow understood it, he was ready to push out from the tent, because there were still two yellow arrows lit up on the small map, waiting for him to explore.
Out of the tent, in the darkness, Barlow continued to keep Su Tong in a prostrate posture, and moved towards the direction indicated by the second yellow arrow.
We still encountered some patrolling Khitan warriors in the middle, but after the first teaching, although Barlow almost triggered the alarm in some places, he got through it without any danger.
When we came to the second yellow spot, the tents this time were much larger, at least twice the size of the warehouse tent last time.
After walking in, Barlow realized that this was the residence of a Khitan warrior, and there were five or six sleeping Khitan warriors inside.
However, as he walked in, the yellow dot on the map disappeared in an instant, replaced by a red area with a red short dagger inserted into a treasure chest, obviously telling the player that there are some good things here, but There is a risk of detection.
In the game screen, three beds away from Su Tong, there is a Khitan warrior sleeping soundly.
Everything was completely silent, but the snoring and dreaming of the sleeping Khitan warriors sounded in the tent, which brought a sense of tension to Barlow.
Barlow didn't move, but began to think, so Su Tong, who was controlled by him, also crouched on the side of the tent door, hiding in the darkness.
"Look around, there must be something good." Barlow actually wanted to leave directly, but because of his professionalism as a game review editor, he still thought it would be better to experience it.
Modern 3D video games give players a strong sense of immersion.
This is because the game industry is the pinnacle of human entertainment, and as technology advances further, so does fully immersive gaming.
Among them, the ones that best reflect this sense of immersion are various horror games, especially the No. 1 horror games.
From the perspective of bystanders, it is strange that a player will be affected by various emotions in the game, but as long as he is allowed to experience it for himself, he will definitely feel this kind of full-body immersion.
But fortunately, the game is a game after all, even if you fail, you can start over again, which is also the source of the unique charm of the game.
For a TV series or movie, the plot and so on are all pre-ordered. These videos of live performances only have a sense of experience, not participation.
Games, on the other hand, pay more attention to the player's sense of participation, so there are so many types of games to meet the player's need for participation from all aspects.
And with a sense of participation, there will be a sense of immersion, which is why games are ahead of other entertainment methods.
After Barlow made up his mind, he asked Su Tong to maintain a crouching posture and started wandering around the barracks tent.
After a while, he touched a roll of sheepskin, put it in his backpack and began to read the item introduction on it.
[This is a parchment scroll filled with Khitan language. The crude Khitan language is still in its early stages, and the writing tools are not very suitable. Therefore, it is necessary to find someone who is proficient in Khitan language to understand the above meaning. (As a roll of sheepskin, it still has monetary value. Take it to Chang'an City to see how many Tongbao copper coins it is worth.)]
"Deciphered documents? It seems to be another item related to the branch line." Barlow smiled, and then manipulated Su Tong to start checking for omissions and fill in vacancies to see if there were any missing items.
As a sophisticated old player, Sanguang is the essence of RPG games.
A brave man cannot say that he has covered every inch of land in the game until he smashes all the clay pots in the game.
Old players like Barlow certainly have this habit, because since the RPG games 20 years ago, some game makers like to bury some easter eggs in these loot items.
After 2 minutes of searching, Barlow actually knew that the danger here was not that high, but the turning over of the sleeping Khitan warriors around him was still a bit shocking, so he still kept moving cautiously.
However, apart from the strange parchment, the rest of what Barlow found were some odds and ends. There were very few coins, but they were still some Tongbao copper coins. Out of ten bows and arrows.
"Legend Chang'an" still continues some of the foundations set by its predecessors. For example, the weapons that can be used at any time are displayed on the body of the character. Dimensional pocket.
Moreover, after these weapons are worn by the protagonist, as long as they are running or walking, the weapons will shake, which can greatly enhance the player's sense of immersion.
Yes, there is basically only one trend in game development, and that is to continuously enhance immersion.
Originally, when Su Tong started sneaking, he didn't have a bow and arrow on his body, because as long as he had a bow and arrow on his body, a quiver would appear on his back or waist.
But the current chapter of the game has entered the stage of stealth, and before that, it was an open-air banquet. Except for the close-fitting Tang Zhidao, Su Tong did not bring arrow feathers.
"Is there going to be a battle scene?" Barlow naturally thought of this when he saw the replenishment of supplies.
The so-called supply before the war is almost the most profound truth in modern games.
From the start of stealth, it took Barlow just over 10 minutes to play here. Although he is quite satisfied with the stealth system of "Legend Chang'an", Barlow is still a little eager to fight.
After all, in the trial demo, Su Tong was really handsome when he was fighting with a Tang straight knife. The scene of fighting the purple-robed official was the beginning of Barlow's memory of this game.
After finishing the exploration of the second target, Barlow carefully exited the tent of the barracks, ready to move towards the last target.
Except for the tent, Barlow found that there were fewer Khitan warriors in charge of guarding here, and soon he ran to the front of the last yellow dot, and there was only a group of patrolling Khitan warriors on the road. The tent still made Barlow more vigilant.
(End of this chapter)
There were no decorations inside, and the place wasn't even too big. Barlow took a closer look in the dim light, only to find that it was a warehouse-like tent.
The yellow dot on the map has also turned into a white circular area with a treasure chest-style icon on it, indicating that there are only lootable items here.
The fire folder was lit up, and interactive items appeared in the tent. After flipping through them, Barlow got some copper coins and gold, in short, currency, and some scattered materials.
The most important thing about the game is the feedback mechanism. Since the players have exhausted all their energy to come here, of course they need to be given some rewards.
But the most important thing here is not the currency, but the sporadic materials.
【Fine Steel】×2
【Iron Ore】×5
【Meteorite Ore】×1
These are the materials Barlow obtained this time.
"It should be the forging system." After Barlow understood it, he was ready to push out from the tent, because there were still two yellow arrows lit up on the small map, waiting for him to explore.
Out of the tent, in the darkness, Barlow continued to keep Su Tong in a prostrate posture, and moved towards the direction indicated by the second yellow arrow.
We still encountered some patrolling Khitan warriors in the middle, but after the first teaching, although Barlow almost triggered the alarm in some places, he got through it without any danger.
When we came to the second yellow spot, the tents this time were much larger, at least twice the size of the warehouse tent last time.
After walking in, Barlow realized that this was the residence of a Khitan warrior, and there were five or six sleeping Khitan warriors inside.
However, as he walked in, the yellow dot on the map disappeared in an instant, replaced by a red area with a red short dagger inserted into a treasure chest, obviously telling the player that there are some good things here, but There is a risk of detection.
In the game screen, three beds away from Su Tong, there is a Khitan warrior sleeping soundly.
Everything was completely silent, but the snoring and dreaming of the sleeping Khitan warriors sounded in the tent, which brought a sense of tension to Barlow.
Barlow didn't move, but began to think, so Su Tong, who was controlled by him, also crouched on the side of the tent door, hiding in the darkness.
"Look around, there must be something good." Barlow actually wanted to leave directly, but because of his professionalism as a game review editor, he still thought it would be better to experience it.
Modern 3D video games give players a strong sense of immersion.
This is because the game industry is the pinnacle of human entertainment, and as technology advances further, so does fully immersive gaming.
Among them, the ones that best reflect this sense of immersion are various horror games, especially the No. 1 horror games.
From the perspective of bystanders, it is strange that a player will be affected by various emotions in the game, but as long as he is allowed to experience it for himself, he will definitely feel this kind of full-body immersion.
But fortunately, the game is a game after all, even if you fail, you can start over again, which is also the source of the unique charm of the game.
For a TV series or movie, the plot and so on are all pre-ordered. These videos of live performances only have a sense of experience, not participation.
Games, on the other hand, pay more attention to the player's sense of participation, so there are so many types of games to meet the player's need for participation from all aspects.
And with a sense of participation, there will be a sense of immersion, which is why games are ahead of other entertainment methods.
After Barlow made up his mind, he asked Su Tong to maintain a crouching posture and started wandering around the barracks tent.
After a while, he touched a roll of sheepskin, put it in his backpack and began to read the item introduction on it.
[This is a parchment scroll filled with Khitan language. The crude Khitan language is still in its early stages, and the writing tools are not very suitable. Therefore, it is necessary to find someone who is proficient in Khitan language to understand the above meaning. (As a roll of sheepskin, it still has monetary value. Take it to Chang'an City to see how many Tongbao copper coins it is worth.)]
"Deciphered documents? It seems to be another item related to the branch line." Barlow smiled, and then manipulated Su Tong to start checking for omissions and fill in vacancies to see if there were any missing items.
As a sophisticated old player, Sanguang is the essence of RPG games.
A brave man cannot say that he has covered every inch of land in the game until he smashes all the clay pots in the game.
Old players like Barlow certainly have this habit, because since the RPG games 20 years ago, some game makers like to bury some easter eggs in these loot items.
After 2 minutes of searching, Barlow actually knew that the danger here was not that high, but the turning over of the sleeping Khitan warriors around him was still a bit shocking, so he still kept moving cautiously.
However, apart from the strange parchment, the rest of what Barlow found were some odds and ends. There were very few coins, but they were still some Tongbao copper coins. Out of ten bows and arrows.
"Legend Chang'an" still continues some of the foundations set by its predecessors. For example, the weapons that can be used at any time are displayed on the body of the character. Dimensional pocket.
Moreover, after these weapons are worn by the protagonist, as long as they are running or walking, the weapons will shake, which can greatly enhance the player's sense of immersion.
Yes, there is basically only one trend in game development, and that is to continuously enhance immersion.
Originally, when Su Tong started sneaking, he didn't have a bow and arrow on his body, because as long as he had a bow and arrow on his body, a quiver would appear on his back or waist.
But the current chapter of the game has entered the stage of stealth, and before that, it was an open-air banquet. Except for the close-fitting Tang Zhidao, Su Tong did not bring arrow feathers.
"Is there going to be a battle scene?" Barlow naturally thought of this when he saw the replenishment of supplies.
The so-called supply before the war is almost the most profound truth in modern games.
From the start of stealth, it took Barlow just over 10 minutes to play here. Although he is quite satisfied with the stealth system of "Legend Chang'an", Barlow is still a little eager to fight.
After all, in the trial demo, Su Tong was really handsome when he was fighting with a Tang straight knife. The scene of fighting the purple-robed official was the beginning of Barlow's memory of this game.
After finishing the exploration of the second target, Barlow carefully exited the tent of the barracks, ready to move towards the last target.
Except for the tent, Barlow found that there were fewer Khitan warriors in charge of guarding here, and soon he ran to the front of the last yellow dot, and there was only a group of patrolling Khitan warriors on the road. The tent still made Barlow more vigilant.
(End of this chapter)
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