i really just want to play games
Chapter 129 Anthem 2 Released (Thanks to Mr. Hai for the reward)
Chapter 129 Anthem 2 Released (Thanks to Mr. Hai for the reward)
After returning to Beijing, Chen Tiancai immediately joined the arduous work of Praise Network.
"Legend Chang'an" is currently at the most important stage in the development progress. When Chen Tiancai was in the company, in addition to dealing with the problems submitted by Pei Guangming and others, he had to use the world editor to check the things made by the employees all the time.
Due to the use of the physics engine and random deduction function this time, everything in "Legend Chang'an" looks beautiful, and even has many technologies that other peers in the industry do not have.
But at the same time, the performance of the modeling part of the world engine has not exceeded the times. Chen Tiancai still has to use the world editor to test continuously, and then make changes to the unreasonable parts.
Bugs in the game are like flies in a dish. If there are only one or two, there may be people who can bear the nausea and pick them out and continue to eat.
But if there are 'surprises' everywhere in this dish, there is no doubt that even if the quality of the game is up to standard, players will give up in an instant.
But compared with a dish, a large-scale 3A game cannot be eaten in one meal. Basic gameplay requires upwards of twenty hours, so it can be regarded as a long-term meal ticket.
The physical collision engine of "Legend Chang'an" is almost perfect. Even after the object is destroyed, it will be broken into pieces according to certain rules and scattered around.
However, a game is a game after all, and it is not advisable to pursue reality too much. In addition, these destroyed fragments are very likely to occupy the surrounding roads, and even cause the character to be directly stuck.
Therefore, Chen Tiancai's only solution is to use random deduction to set up about ten kinds of fragment forms to ensure that the character will not get stuck.
And this is just a small problem in the whole game opening process, there are more problems waiting to be solved.
However, most of these are problems with programming and modeling. Under the guidance of An Qinghuan and Shen Jianxing, there have been no major problems with art and music.
Moreover, he always only gave advice on those two aspects, and did not participate in the specific work.
3A-level games have all kinds of division of labor. Feng Bi's copywriting team alone is divided into script team, lines team, task text group and item text group.
There are countless groups in other aspects. Chen Tiancai did some calculations and found that "Legend Chang'an" currently has nearly sixty groups of employees, and they are still being divided into groups as the game develops.At present, with the process of recruitment, the number of developers for the entire "Legend Chang'an" is approaching 200.
Take a minimal example.
Due to the era of "Legend Chang'an", the main means of transportation are horses and carriages, or two legs.
Most of the carriages that can be used are in some cutscenes or teleportation between different areas.
And horses will be the protagonist's most important means of transportation. Although the entire Chang'an City is designed according to the scale, it is roughly estimated that the character will only need three to ten minutes in the game just to walk from the north to the south of the Suzaku Avenue.
Therefore, horses are the most important thing, because this link will be the most commonly used tool accompanying players in the game.
Therefore, Chen Tiancai assigned three programs and one art artist to be responsible for the horses. Even since the establishment of the "Legend Chang'an" project, these four people have been working on the horses day and night to achieve the best results.
As the days passed, the modeling of the entire Chang'an City became more and more perfect, but the programs responsible for the NPCs became more and more tired.
As a city with a population of one million at that time, Chang'an City was very crowded according to that scale, so the largest number of people on the same screen has exceeded 1000.
Even in West City, where NPCs are densest, the NPC group is now the most troublesome place, they have to make more than [-] NPC models.
And Chen Tiancai had already issued a request that the repetition rate of NPCs should not exceed ten per one hundred people, so Zange Network spent a lot of money just to buy all kinds of ready-made character materials.
Fortunately, Chen Tiancai was assisted by a world editor. For those character modeling materials that he bought, Chen Tiancai only needed to slightly modify some facial features, clothing and body shape to reuse them.
And if all these were handed over to the employees of the NPC group, he estimated that these employees might already want to leave.
As the middle and late stage of the entire game development, the work of "Legend Chang'an" has entered a large number of repetitions, because the open world map requires a lot of materials to fill.
Compared with the freshness in the early stage of development, it is normal to enter the burnout period at this time. Even Chen Tiancai feels that making open world games is indeed a boring job.
However, he and his employees watched the prototype of the entire game being perfected day by day, and even many missions had begun to be connected into a line and entered the test. This sense of accomplishment still supported them to continue towards the finish line.
Moreover, Chen Tiancai's treatment has always been excellent, not only the insurance has been changed to a better one, but even the sales share is the highest in the industry.
Therefore, although there is a lot of overtime, the overall motivation of the employees of Ange Network is still very strong.
Of course, there will be some lazy and slick ones among them, which is inevitable in human nature.
At this time, the experienced Xu Le came in handy. After he warned and fired a few, the atmosphere of the "Legend Chang'an" game development team has also improved to a higher level.
The time has entered August, and "Anthem 2" is also officially on sale on major platforms.
Due to the good quality of the previous work, the sales volume of "Anthem 2" exceeded 50 copies in the first week, which injected some vitality into the anthem network, which was beginning to be tight in funds.
The final sales volume of "Anthem 1" was 190 million copies, which is already a very powerful figure.
Among them, domestic sales are 50, and the rest are foreign sales.
And according to the background data, the customs clearance data of domestic players buying "Anthem 1" is only half of that of foreign countries. It can be seen that most of the domestic players still buy with an attitude of supporting domestic games.
The gameplay of the "Anthem" series is still relatively small. After all, those famous strategy games have not sold tens of millions.
And today, Chen Tiancai also feels that the game quality of "Anthem 1" is poor in all aspects. It can almost be said that it is a kind of luck against the sky to have more than 100 million sales.
However, compared to "Anthem 1", the gameplay of "Anthem 2" is much richer.
Needless to say, the progress of the picture, the realistic map of the universe also brings an incomparable sense of reality, and the ingenious "star map system" makes players feel like playing an online game.
The story background of "Anthem 2" still follows "Anthem 1", and HTC's theme of human destiny is also the most suitable for the project of space exploration.
One week after it went on sale, the praise rate of "Anthem 2" is also rising steadily, which shows that there is no problem with Chen Tiancai's overall idea of designing the "Anthem" series.
(End of this chapter)
After returning to Beijing, Chen Tiancai immediately joined the arduous work of Praise Network.
"Legend Chang'an" is currently at the most important stage in the development progress. When Chen Tiancai was in the company, in addition to dealing with the problems submitted by Pei Guangming and others, he had to use the world editor to check the things made by the employees all the time.
Due to the use of the physics engine and random deduction function this time, everything in "Legend Chang'an" looks beautiful, and even has many technologies that other peers in the industry do not have.
But at the same time, the performance of the modeling part of the world engine has not exceeded the times. Chen Tiancai still has to use the world editor to test continuously, and then make changes to the unreasonable parts.
Bugs in the game are like flies in a dish. If there are only one or two, there may be people who can bear the nausea and pick them out and continue to eat.
But if there are 'surprises' everywhere in this dish, there is no doubt that even if the quality of the game is up to standard, players will give up in an instant.
But compared with a dish, a large-scale 3A game cannot be eaten in one meal. Basic gameplay requires upwards of twenty hours, so it can be regarded as a long-term meal ticket.
The physical collision engine of "Legend Chang'an" is almost perfect. Even after the object is destroyed, it will be broken into pieces according to certain rules and scattered around.
However, a game is a game after all, and it is not advisable to pursue reality too much. In addition, these destroyed fragments are very likely to occupy the surrounding roads, and even cause the character to be directly stuck.
Therefore, Chen Tiancai's only solution is to use random deduction to set up about ten kinds of fragment forms to ensure that the character will not get stuck.
And this is just a small problem in the whole game opening process, there are more problems waiting to be solved.
However, most of these are problems with programming and modeling. Under the guidance of An Qinghuan and Shen Jianxing, there have been no major problems with art and music.
Moreover, he always only gave advice on those two aspects, and did not participate in the specific work.
3A-level games have all kinds of division of labor. Feng Bi's copywriting team alone is divided into script team, lines team, task text group and item text group.
There are countless groups in other aspects. Chen Tiancai did some calculations and found that "Legend Chang'an" currently has nearly sixty groups of employees, and they are still being divided into groups as the game develops.At present, with the process of recruitment, the number of developers for the entire "Legend Chang'an" is approaching 200.
Take a minimal example.
Due to the era of "Legend Chang'an", the main means of transportation are horses and carriages, or two legs.
Most of the carriages that can be used are in some cutscenes or teleportation between different areas.
And horses will be the protagonist's most important means of transportation. Although the entire Chang'an City is designed according to the scale, it is roughly estimated that the character will only need three to ten minutes in the game just to walk from the north to the south of the Suzaku Avenue.
Therefore, horses are the most important thing, because this link will be the most commonly used tool accompanying players in the game.
Therefore, Chen Tiancai assigned three programs and one art artist to be responsible for the horses. Even since the establishment of the "Legend Chang'an" project, these four people have been working on the horses day and night to achieve the best results.
As the days passed, the modeling of the entire Chang'an City became more and more perfect, but the programs responsible for the NPCs became more and more tired.
As a city with a population of one million at that time, Chang'an City was very crowded according to that scale, so the largest number of people on the same screen has exceeded 1000.
Even in West City, where NPCs are densest, the NPC group is now the most troublesome place, they have to make more than [-] NPC models.
And Chen Tiancai had already issued a request that the repetition rate of NPCs should not exceed ten per one hundred people, so Zange Network spent a lot of money just to buy all kinds of ready-made character materials.
Fortunately, Chen Tiancai was assisted by a world editor. For those character modeling materials that he bought, Chen Tiancai only needed to slightly modify some facial features, clothing and body shape to reuse them.
And if all these were handed over to the employees of the NPC group, he estimated that these employees might already want to leave.
As the middle and late stage of the entire game development, the work of "Legend Chang'an" has entered a large number of repetitions, because the open world map requires a lot of materials to fill.
Compared with the freshness in the early stage of development, it is normal to enter the burnout period at this time. Even Chen Tiancai feels that making open world games is indeed a boring job.
However, he and his employees watched the prototype of the entire game being perfected day by day, and even many missions had begun to be connected into a line and entered the test. This sense of accomplishment still supported them to continue towards the finish line.
Moreover, Chen Tiancai's treatment has always been excellent, not only the insurance has been changed to a better one, but even the sales share is the highest in the industry.
Therefore, although there is a lot of overtime, the overall motivation of the employees of Ange Network is still very strong.
Of course, there will be some lazy and slick ones among them, which is inevitable in human nature.
At this time, the experienced Xu Le came in handy. After he warned and fired a few, the atmosphere of the "Legend Chang'an" game development team has also improved to a higher level.
The time has entered August, and "Anthem 2" is also officially on sale on major platforms.
Due to the good quality of the previous work, the sales volume of "Anthem 2" exceeded 50 copies in the first week, which injected some vitality into the anthem network, which was beginning to be tight in funds.
The final sales volume of "Anthem 1" was 190 million copies, which is already a very powerful figure.
Among them, domestic sales are 50, and the rest are foreign sales.
And according to the background data, the customs clearance data of domestic players buying "Anthem 1" is only half of that of foreign countries. It can be seen that most of the domestic players still buy with an attitude of supporting domestic games.
The gameplay of the "Anthem" series is still relatively small. After all, those famous strategy games have not sold tens of millions.
And today, Chen Tiancai also feels that the game quality of "Anthem 1" is poor in all aspects. It can almost be said that it is a kind of luck against the sky to have more than 100 million sales.
However, compared to "Anthem 1", the gameplay of "Anthem 2" is much richer.
Needless to say, the progress of the picture, the realistic map of the universe also brings an incomparable sense of reality, and the ingenious "star map system" makes players feel like playing an online game.
The story background of "Anthem 2" still follows "Anthem 1", and HTC's theme of human destiny is also the most suitable for the project of space exploration.
One week after it went on sale, the praise rate of "Anthem 2" is also rising steadily, which shows that there is no problem with Chen Tiancai's overall idea of designing the "Anthem" series.
(End of this chapter)
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