The Last Dynasty of League of Legends
Chapter 484 Game 2, win!
Chapter 484 The second game, win!
Although there is no suspense in this game in the eyes of everyone, it is not over yet!
The five players of the SKT team are still holding on to their last chance of victory on the field!
Although even they themselves don't know where their last chance will appear!
Even for professional players, it is quite a test of their mentality to play a game against the wind. Since the SKT team was established for so long, except when facing the Xg team in the World Championship, this situation will appear before us. , At other times, there is really no team that can push them into the desperate situation in front of them in an official game.
You know, for a BO5 game, after being the first to win two consecutive games and entering the opponent's match point game, it is almost impossible to continue to complete the situation of letting two people chase three!
There is no precedent for this in the course of the World Championship!
It can be said to be unprecedented!
Of course, maybe in a few years there will be a team that can make the second chase the third in the knockout stage of the World Championship...
But, that's another story.
At least for now, right now!
No one can comfort the five players of the SKT team even on a psychological level!
They can only withstand the tremendous pressure and continue to forge ahead on the field in front of them!
The game time is 15 minutes.
The second dragon is refreshed, and the attribute of the dragon is water. In this version where there is no dragon soul, there is no need for any competition for the dragon of the water attribute. The SKT team gave up this water dragon very rationally in order to obtain little development time.
In terms of the entire team economy, the SKT team is already behind the LTG team by 4000 and nearly [-] yuan. It doesn’t seem like much. Even if it is concentrated on one person, it is just a big piece of money. But when these economic advantages are distributed When it comes to Rambo and Ice Shooter, things won't be that simple!
The hero Rambo's main damage method in team battles is his ultimate move, and the damage caused by Rambo's ultimate move is notoriously painful!
Not only is it painful, but the scope is also very large!
The scope here refers to two aspects.
The first is range.
Rambo's ultimate move has a range of 750 yards. This distance is almost equivalent to the distance between the two defense towers in the middle!
The second is scope.
The skill range of Rambo's ultimate move, that is, the burning path that everyone can see intuitively, has a total length of a thousand yards!
It can be said that when the side with Rambo starts a team battle, the opponent must always pay attention to the arrival of a huge AOE with a length of [-] yards that suddenly falls from outside the screen!
As long as the position of this skill can be released a little more accurately, it is difficult for the opponent's double C to find a comfortable position to output in a team battle!
Unless you are willing to stand on top of Rambo's big move and do damage!
Under this premise, the trouble that Rambo, whose development has exceeded the timeline, brings to the SKT team is inevitably highlighted - they cannot use Rambo's ultimate move to compete with the LTG team in team battles. group!
If this cannot be done, even if the SKT team drags the game to the mid-to-late team battle stage, it will be difficult to complete their comeback through team battles without an equipment advantage!
This leads to an embarrassing situation.
If there is no advantage in laning, or even a disadvantage, then the opponent's equipment will be better than your own. At this time, if you want to make a comeback, you can only look forward to the team battle in the later stage.
But the opponent's equipment is better than one's own, and the team battle cannot be won.
The team battle idea of the lineup selected by the SKT team in this game is to use the front row to attack the opponent's back row, and then use the protection of Zyra's own back row to kite the opponent's back row with the advantage of their own length to complete the battle. Teamfight victory.
But this idea was keenly grasped by LTG's coach Jin from the very beginning of the banpick session. With a mid-lane Rambo and an auxiliary female gun, most of the double Cs of the SKT team were abolished. At the same time, his lineup It is still a lineup of quick kills in the front row. It can be said that when facing the lineup of the LTG team in the later team battles of the SKT team, there is no way to unleash their fists!
Just imagine, once the team battle starts, Rambo has a big move, a female gun and a big move, whether it is EZ or three hands, who of these two can go to the front with this AOE output?
Coupled with Fan Mom's enhanced shield, even if the two brothers Ike and Olaf rush into the LTG lineup, how can they finish cutting off the LTG team when they face five people who are more mobile than them? What about this important task?
From the moment this lineup was selected, it was doomed that the SKT team would be weak in team battles in the later stage!
Under such circumstances, Li Ge, the mid laner of the SKT team, was still eager for success. He wanted to use his hero advantage in the middle lane to open up the situation, but he was caught twice, which directly made Kai Rui, the most promising team in the SKT team, stand up. The three hands of this team also became a semi-disabled one, which made the SKT team fall into a passive situation no matter whether it was in the early stage or the late stage!
Now that the game has progressed, it can actually be declared over.
The rest is just the inertia of the professional players in the SKT team.
After Stupid Chicken once again launched several failed ganks against LTG's bottom lane, LTG took advantage of the trend to double-team the bottom lane and forced SKT to take the team in front of the bottom lane. After the wave of team battles ended, LTG team played a Changing the record of four, thus directly dismantling the SKT team's bottom lane highland.
After pushing the SKT team's bottom lane to the high ground, the LTG team took a short rest and immediately started to force the SKT team to engage in a team fight around the Baron. At this time, the SKT team's bottom lane was forced to have high ground and someone had to defend it, so they could only let the leader. Ekko, who is teleporting, is clearing the lane in the bottom lane!
After the five members of the LTG team used the big dragon to force Ike's teleportation out, the fan mother strengthened the E skill and led the whole team to quickly pull away to avoid a frontal team battle with the SKT team. People, let their own bottom lane super soldiers attack the SKT team's bottom lane.
Under this pull, the SKT team reluctantly gave up the first dragon of the game, shrinking across the board and turning to defense.
With the big dragon buff, the subsequent games will be completely performed by the LTG team.
By playing with the pawn lines, the LTG team split and reunited outside the three pawn lines, sometimes on the top and sometimes down, dragging everyone in the SKT team to focus on one thing and lose the other. In the end, the two high grounds in the upper and middle lanes were broken one after another!
During this period, the SKT team gave full play to the Korean team's execution ability, abruptly did not start any team battles against the LTG team, and just gave up all the three-lane highlands of their own home to the LTG team.
In the end, at 31 minutes, the LTG team launched a strong team and ended the entire game.
(End of this chapter)
Although there is no suspense in this game in the eyes of everyone, it is not over yet!
The five players of the SKT team are still holding on to their last chance of victory on the field!
Although even they themselves don't know where their last chance will appear!
Even for professional players, it is quite a test of their mentality to play a game against the wind. Since the SKT team was established for so long, except when facing the Xg team in the World Championship, this situation will appear before us. , At other times, there is really no team that can push them into the desperate situation in front of them in an official game.
You know, for a BO5 game, after being the first to win two consecutive games and entering the opponent's match point game, it is almost impossible to continue to complete the situation of letting two people chase three!
There is no precedent for this in the course of the World Championship!
It can be said to be unprecedented!
Of course, maybe in a few years there will be a team that can make the second chase the third in the knockout stage of the World Championship...
But, that's another story.
At least for now, right now!
No one can comfort the five players of the SKT team even on a psychological level!
They can only withstand the tremendous pressure and continue to forge ahead on the field in front of them!
The game time is 15 minutes.
The second dragon is refreshed, and the attribute of the dragon is water. In this version where there is no dragon soul, there is no need for any competition for the dragon of the water attribute. The SKT team gave up this water dragon very rationally in order to obtain little development time.
In terms of the entire team economy, the SKT team is already behind the LTG team by 4000 and nearly [-] yuan. It doesn’t seem like much. Even if it is concentrated on one person, it is just a big piece of money. But when these economic advantages are distributed When it comes to Rambo and Ice Shooter, things won't be that simple!
The hero Rambo's main damage method in team battles is his ultimate move, and the damage caused by Rambo's ultimate move is notoriously painful!
Not only is it painful, but the scope is also very large!
The scope here refers to two aspects.
The first is range.
Rambo's ultimate move has a range of 750 yards. This distance is almost equivalent to the distance between the two defense towers in the middle!
The second is scope.
The skill range of Rambo's ultimate move, that is, the burning path that everyone can see intuitively, has a total length of a thousand yards!
It can be said that when the side with Rambo starts a team battle, the opponent must always pay attention to the arrival of a huge AOE with a length of [-] yards that suddenly falls from outside the screen!
As long as the position of this skill can be released a little more accurately, it is difficult for the opponent's double C to find a comfortable position to output in a team battle!
Unless you are willing to stand on top of Rambo's big move and do damage!
Under this premise, the trouble that Rambo, whose development has exceeded the timeline, brings to the SKT team is inevitably highlighted - they cannot use Rambo's ultimate move to compete with the LTG team in team battles. group!
If this cannot be done, even if the SKT team drags the game to the mid-to-late team battle stage, it will be difficult to complete their comeback through team battles without an equipment advantage!
This leads to an embarrassing situation.
If there is no advantage in laning, or even a disadvantage, then the opponent's equipment will be better than your own. At this time, if you want to make a comeback, you can only look forward to the team battle in the later stage.
But the opponent's equipment is better than one's own, and the team battle cannot be won.
The team battle idea of the lineup selected by the SKT team in this game is to use the front row to attack the opponent's back row, and then use the protection of Zyra's own back row to kite the opponent's back row with the advantage of their own length to complete the battle. Teamfight victory.
But this idea was keenly grasped by LTG's coach Jin from the very beginning of the banpick session. With a mid-lane Rambo and an auxiliary female gun, most of the double Cs of the SKT team were abolished. At the same time, his lineup It is still a lineup of quick kills in the front row. It can be said that when facing the lineup of the LTG team in the later team battles of the SKT team, there is no way to unleash their fists!
Just imagine, once the team battle starts, Rambo has a big move, a female gun and a big move, whether it is EZ or three hands, who of these two can go to the front with this AOE output?
Coupled with Fan Mom's enhanced shield, even if the two brothers Ike and Olaf rush into the LTG lineup, how can they finish cutting off the LTG team when they face five people who are more mobile than them? What about this important task?
From the moment this lineup was selected, it was doomed that the SKT team would be weak in team battles in the later stage!
Under such circumstances, Li Ge, the mid laner of the SKT team, was still eager for success. He wanted to use his hero advantage in the middle lane to open up the situation, but he was caught twice, which directly made Kai Rui, the most promising team in the SKT team, stand up. The three hands of this team also became a semi-disabled one, which made the SKT team fall into a passive situation no matter whether it was in the early stage or the late stage!
Now that the game has progressed, it can actually be declared over.
The rest is just the inertia of the professional players in the SKT team.
After Stupid Chicken once again launched several failed ganks against LTG's bottom lane, LTG took advantage of the trend to double-team the bottom lane and forced SKT to take the team in front of the bottom lane. After the wave of team battles ended, LTG team played a Changing the record of four, thus directly dismantling the SKT team's bottom lane highland.
After pushing the SKT team's bottom lane to the high ground, the LTG team took a short rest and immediately started to force the SKT team to engage in a team fight around the Baron. At this time, the SKT team's bottom lane was forced to have high ground and someone had to defend it, so they could only let the leader. Ekko, who is teleporting, is clearing the lane in the bottom lane!
After the five members of the LTG team used the big dragon to force Ike's teleportation out, the fan mother strengthened the E skill and led the whole team to quickly pull away to avoid a frontal team battle with the SKT team. People, let their own bottom lane super soldiers attack the SKT team's bottom lane.
Under this pull, the SKT team reluctantly gave up the first dragon of the game, shrinking across the board and turning to defense.
With the big dragon buff, the subsequent games will be completely performed by the LTG team.
By playing with the pawn lines, the LTG team split and reunited outside the three pawn lines, sometimes on the top and sometimes down, dragging everyone in the SKT team to focus on one thing and lose the other. In the end, the two high grounds in the upper and middle lanes were broken one after another!
During this period, the SKT team gave full play to the Korean team's execution ability, abruptly did not start any team battles against the LTG team, and just gave up all the three-lane highlands of their own home to the LTG team.
In the end, at 31 minutes, the LTG team launched a strong team and ended the entire game.
(End of this chapter)
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