Entertainment starts from self-media
Chapter 297: Yu-Gi-Oh!
Chapter 297: Yu-Gi-Oh!
In Li Zhe's memory, "Yu-Gi-Oh, Part I" has a total of 27 episodes, and it is still a work of the 98th century. It was broadcast in Japan in [-], and soon it began to be screened in many Asian countries, and it has a large number of fans. fans.
This work is a card game made possible by animation. Merchants discovered business opportunities and slowly improved the gameplay. The game became more and more playable.
And now, Li Zhe has released this anime, which shows that he has great ambitions. He wants to sell toys and earn reputation. Needless to say, Yu-Gi-Oh is very playable.
After the broadcast of "Yu-Gi-Oh! Part [-]", it received a very good reputation, many fans, and a high score on the Internet.
"Yu-Gi-Oh" is the top boss of collectible card games.
In fact, when the original author Takahashi first created Yu-Gi-Oh, the earliest version was "Dark Games" in the "Game Dynasty Day Edition". Although there were also card games, it was not very clear at the time. , and the early rule is that the flop is stronger than the monster's attack power. Although "Game Dynasty Day Edition" is not as successful as the later "Yu-Gi-Oh" anime, it also laid the foundation for "Game King" "collectible card game" , Takahashi made statistics on some games in "Game Dynasty Day Edition", and found that card-style games are the most popular, and I don't think it is possible to invent "dark games" if they want to develop in reality.
The continuation of "Game Dynasty Day Edition" Takahashi officially developed "Yu-Gi-Oh DM", which can be regarded as the prelude to "trading card game". After the animation was released, a large number of real cards began to be sold.
The highest sales volume of "Yu-Gi-Oh" cards reached 6 billion in 251 years, that is to say, on average, each person in the world has 3 game cards. If there are 60 billion people in the world, then K Club has issued at least 180 game cards. 1.4 million, with an average of around [-] yuan per card, and there were also many out-of-print and orphan Yu-Gi-Oh cards during the period.
Collecting cards is a kind of fun, and drawing cards is also a kind of fun. Some people enjoy it all the time, and some even rely on it to make money.
The sales of game cards are considerable, which will naturally drive subsequent creations, but the follow-up creations are mainly animations created for the purpose of selling cards, and each new work has developed new monsters "synchronous" and "overweight". "Pendulum" and "Link", in the end, it is completely impossible to buy the rhythm. If you want to compete, you must be a genuine deck, and the chances of winning with the old cards are too low if the new cards are so perverted.
Li Zhe also made changes in the animation, just to make the rules of the game more clear, so that people can feel the charm of the card game in the animation more quickly.
Only if they like it will consumers want to buy it. Regardless of the product, if it wants to go long term, it will definitely need the support of consumers.
Li Zhe has already set the general direction and tone of the animation. The production of animation is not only limited to the people inside Suguang, but also outsources some work, just to make the animation faster.
However, this is because the first two movies need to be produced quickly, and the follow-up anime will only be released when the game cards are sold and the players are almost playing.
This is like the map upgrade in Xianxia novels. After finishing a map and solving the current biggest boss, you can enter the next map, from the family competition, then the city competition, to the college competition, and then to the location competition. The heroes meeting in the mainland, and then the battle between good and evil, if you need to continue to develop, then break the void, soar to the fairy world, and then there is a battle between dragons and tigers, continue to soar, and there is a god world, if you want it, it depends on the writer's imagination With the ability, some people still have primordial spirits, while some people are very powerful, and come up with a kind of "evolution path of different planes", and create various levels by themselves.
The same is true in the later stages of Yu-Gi-Oh, all kinds of settings are designed to allow you to buy cards.
Suguang Toys has not reached that step yet, but if the market needs it, it is not impossible to reach that step.
The broadcast of "Yu-Gi-Oh" does not follow the usual weekly update status of anime, but a daily update status, which lasts for 27 days. The purpose is to quickly finish the story of the first part, and then lead to card games, so that Suguang Toys can sell Toy.
The status of children in China is very high, no matter what family they are in, the Chinese people attach great importance to the next generation.
Unlike some developed countries, there will be many unmarried people. This may be related to the welfare of all aspects of society, but this kind of thing is always unbeautiful. If you think about it, think about it carefully, dying alone is a curse word.
The changes made by Li Zhe made the first part a clear card game.
When the anime was broadcast, not only children were watching it, but some teenagers were also watching it.
Li Zhe himself still has a lot of fans, and works related to him will attract everyone's attention.
The ratings came out, and the effect was not bad. After the first episode of such a work was broadcast, the combined ratings reached 0.7%.
This is the star effect, and this is why children's works have such low ratings. If it is a normal TV series, the ratings will definitely be higher.
After the animation was broadcast, the score of the work was no longer as low as that of the previous works released by Suguang Film and Television. On the same day, it got a good score of 8 points, which is a good start.
This work has just begun, and with the broadcast of the anime and the continuous progress of the plot, its reputation on the Internet is getting better and better, and its ratings on related websites have also gradually increased. Basically, An increase of one-tenth of a point in one day, the growth rate is extremely astonishing.
On the tenth day of broadcast, the score of this work directly reached an unimaginable nine points.
That's a super high score.
The popularity of anime has led to the launch of cards.
In major toy stores, stationery stores, and canteens, Yu-Gi-Oh card packs began to appear, and the sales situation is naturally needless to say. There will be fewer people buying it at the beginning. However, as the anime plot progresses, the gameplay becomes clearer and more people buy it. There are more and more people.
In school, some students imitated the way the characters in the anime play cards, especially those who started duels in the second grade, and calculated for the damage of a certain effect, which was more attentive than those in math class.
This kind of thing is slowly becoming popular, and more and more people are beginning to participate.
It feels like the scenes in the anime are reproduced in reality, and everyone has a card.
Many parents have also noticed that their children seem to be using up their pocket money a bit quickly.
It is indeed expensive to draw cards, but genuine cards are not too expensive to sell, and the card packs are also divided into levels. It can only be said that the higher the level of the card pack, the higher the probability of drawing rare cards, and the level of the card pack The lower it is, although you can also draw rare cards, the probability will be much lower. For ordinary players, low-level card packs are enough, and they can also play battle games, but they are easy to be abused.
The anime is good-looking and the games are fun, that’s enough. In fact, after many people grow up, they have a feeling for the things they played before, and they still feel nostalgic in retrospect.
There is a group of people of about the same age to play with, basically working towards the same goal. Such things basically disappear after going out to work.
After stepping out of society, many things are done by one person.
Eating alone, watching movies alone, going to work alone, leaving get off work alone, alone, alone, everything alone.
(End of this chapter)
In Li Zhe's memory, "Yu-Gi-Oh, Part I" has a total of 27 episodes, and it is still a work of the 98th century. It was broadcast in Japan in [-], and soon it began to be screened in many Asian countries, and it has a large number of fans. fans.
This work is a card game made possible by animation. Merchants discovered business opportunities and slowly improved the gameplay. The game became more and more playable.
And now, Li Zhe has released this anime, which shows that he has great ambitions. He wants to sell toys and earn reputation. Needless to say, Yu-Gi-Oh is very playable.
After the broadcast of "Yu-Gi-Oh! Part [-]", it received a very good reputation, many fans, and a high score on the Internet.
"Yu-Gi-Oh" is the top boss of collectible card games.
In fact, when the original author Takahashi first created Yu-Gi-Oh, the earliest version was "Dark Games" in the "Game Dynasty Day Edition". Although there were also card games, it was not very clear at the time. , and the early rule is that the flop is stronger than the monster's attack power. Although "Game Dynasty Day Edition" is not as successful as the later "Yu-Gi-Oh" anime, it also laid the foundation for "Game King" "collectible card game" , Takahashi made statistics on some games in "Game Dynasty Day Edition", and found that card-style games are the most popular, and I don't think it is possible to invent "dark games" if they want to develop in reality.
The continuation of "Game Dynasty Day Edition" Takahashi officially developed "Yu-Gi-Oh DM", which can be regarded as the prelude to "trading card game". After the animation was released, a large number of real cards began to be sold.
The highest sales volume of "Yu-Gi-Oh" cards reached 6 billion in 251 years, that is to say, on average, each person in the world has 3 game cards. If there are 60 billion people in the world, then K Club has issued at least 180 game cards. 1.4 million, with an average of around [-] yuan per card, and there were also many out-of-print and orphan Yu-Gi-Oh cards during the period.
Collecting cards is a kind of fun, and drawing cards is also a kind of fun. Some people enjoy it all the time, and some even rely on it to make money.
The sales of game cards are considerable, which will naturally drive subsequent creations, but the follow-up creations are mainly animations created for the purpose of selling cards, and each new work has developed new monsters "synchronous" and "overweight". "Pendulum" and "Link", in the end, it is completely impossible to buy the rhythm. If you want to compete, you must be a genuine deck, and the chances of winning with the old cards are too low if the new cards are so perverted.
Li Zhe also made changes in the animation, just to make the rules of the game more clear, so that people can feel the charm of the card game in the animation more quickly.
Only if they like it will consumers want to buy it. Regardless of the product, if it wants to go long term, it will definitely need the support of consumers.
Li Zhe has already set the general direction and tone of the animation. The production of animation is not only limited to the people inside Suguang, but also outsources some work, just to make the animation faster.
However, this is because the first two movies need to be produced quickly, and the follow-up anime will only be released when the game cards are sold and the players are almost playing.
This is like the map upgrade in Xianxia novels. After finishing a map and solving the current biggest boss, you can enter the next map, from the family competition, then the city competition, to the college competition, and then to the location competition. The heroes meeting in the mainland, and then the battle between good and evil, if you need to continue to develop, then break the void, soar to the fairy world, and then there is a battle between dragons and tigers, continue to soar, and there is a god world, if you want it, it depends on the writer's imagination With the ability, some people still have primordial spirits, while some people are very powerful, and come up with a kind of "evolution path of different planes", and create various levels by themselves.
The same is true in the later stages of Yu-Gi-Oh, all kinds of settings are designed to allow you to buy cards.
Suguang Toys has not reached that step yet, but if the market needs it, it is not impossible to reach that step.
The broadcast of "Yu-Gi-Oh" does not follow the usual weekly update status of anime, but a daily update status, which lasts for 27 days. The purpose is to quickly finish the story of the first part, and then lead to card games, so that Suguang Toys can sell Toy.
The status of children in China is very high, no matter what family they are in, the Chinese people attach great importance to the next generation.
Unlike some developed countries, there will be many unmarried people. This may be related to the welfare of all aspects of society, but this kind of thing is always unbeautiful. If you think about it, think about it carefully, dying alone is a curse word.
The changes made by Li Zhe made the first part a clear card game.
When the anime was broadcast, not only children were watching it, but some teenagers were also watching it.
Li Zhe himself still has a lot of fans, and works related to him will attract everyone's attention.
The ratings came out, and the effect was not bad. After the first episode of such a work was broadcast, the combined ratings reached 0.7%.
This is the star effect, and this is why children's works have such low ratings. If it is a normal TV series, the ratings will definitely be higher.
After the animation was broadcast, the score of the work was no longer as low as that of the previous works released by Suguang Film and Television. On the same day, it got a good score of 8 points, which is a good start.
This work has just begun, and with the broadcast of the anime and the continuous progress of the plot, its reputation on the Internet is getting better and better, and its ratings on related websites have also gradually increased. Basically, An increase of one-tenth of a point in one day, the growth rate is extremely astonishing.
On the tenth day of broadcast, the score of this work directly reached an unimaginable nine points.
That's a super high score.
The popularity of anime has led to the launch of cards.
In major toy stores, stationery stores, and canteens, Yu-Gi-Oh card packs began to appear, and the sales situation is naturally needless to say. There will be fewer people buying it at the beginning. However, as the anime plot progresses, the gameplay becomes clearer and more people buy it. There are more and more people.
In school, some students imitated the way the characters in the anime play cards, especially those who started duels in the second grade, and calculated for the damage of a certain effect, which was more attentive than those in math class.
This kind of thing is slowly becoming popular, and more and more people are beginning to participate.
It feels like the scenes in the anime are reproduced in reality, and everyone has a card.
Many parents have also noticed that their children seem to be using up their pocket money a bit quickly.
It is indeed expensive to draw cards, but genuine cards are not too expensive to sell, and the card packs are also divided into levels. It can only be said that the higher the level of the card pack, the higher the probability of drawing rare cards, and the level of the card pack The lower it is, although you can also draw rare cards, the probability will be much lower. For ordinary players, low-level card packs are enough, and they can also play battle games, but they are easy to be abused.
The anime is good-looking and the games are fun, that’s enough. In fact, after many people grow up, they have a feeling for the things they played before, and they still feel nostalgic in retrospect.
There is a group of people of about the same age to play with, basically working towards the same goal. Such things basically disappear after going out to work.
After stepping out of society, many things are done by one person.
Eating alone, watching movies alone, going to work alone, leaving get off work alone, alone, alone, everything alone.
(End of this chapter)
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