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Chapter 81 How interesting it is to pinch your face
Chapter 81 How interesting it is to pinch your face
After talking about the system of races and spaceships, the next step is to venture between galaxies.
There are about 20 planets in each galaxy that can be explored. You may be robbed by pirates in the desperate interstellar world, or you may encounter a plague breaking out on a certain planet, and you need to rescue them, or you can buy ammunition supplies, repair and upgrade spaceships store.
When the player's spaceship is exploring, there will be a rebel fleet chasing behind him. Every round, the red sphere of influence representing the rebels will expand. The player must reach the exit before the rebel fleet catches up and jump to the next one. galaxy.
Different planets may have some special environments that will cause damage to the spaceship.For example, hot stars will burst out solar flares from time to time, causing burning and igniting the spacecraft.And the asteroid has a lot of meteorites, so it needs to raise the shield to defend.
In addition to this kind of direct damage environment, there are also some special environments that will indirectly affect the spacecraft.For example, the pulsar planet will burst out ion pulses, and the systems affected by the pulses will temporarily lose their function.The thundercloud area will make the energy supply of the spacecraft unstable, and half of the power will be locked and cannot be used.
The nebula area will limit the monitoring system of the spacecraft. Except for the cabin where the crew is, the rest of the cabin will be blacked out. If you fight in this area, the spacecraft will have invisible cabin damage and burning, and it will be very troublesome if you cannot find it in time.
When the spaceship is in the nebula area, it will also make it difficult for enemy ships to find traces, and the speed at which the red area expands will be reduced, allowing players to explore more rounds.
Different galaxies are also different. Green civilian galaxies are more likely to have events and shops, while red pirates or rebel galaxies encounter more frequent battles. Players need to judge and choose their own way forward.
If you play aggressively and choose the red galaxy all the way, in frequent battles, the spaceship cannot repair supplies in time, and it is very likely that the ship will be destroyed halfway.If you take a conservative attitude and choose green galaxies all the way, you will not be able to get enough resources to upgrade your spaceship if you encounter few battles. In the final battle, you will inevitably fail to face the rebel flagship.
If you want to successfully pass the level, you need to test the player's strategy and luck.
These are almost the contents of "Beyond the Speed of Light". In Wang Jian's opinion, although it is good, there are still many areas for improvement.
For example, the picture is rough, and there are only options for events, without pictures.
So he added some new content to the basic framework of the game.
The first is character expertise, and some expertise must be obtained through events.
[Famous name]: You have gone through countless adventures, and the interstellar mercenaries are familiar with your name, reputation value +1.
Prestige is also a new content added by Wang Jian. Some events will require reputation. For example, an interstellar merchant wants you to deliver goods to a certain location. If the player's prestige is not enough, the interstellar merchant will not issue tasks.
[Miser]: You are more stingy than the aunt who buys vegetables, and the most treacherous interstellar businessman will feel a headache when bargaining with you.When shopping in the store, all items cost -1.
Like this feat, you can get it when you buy goods with a price of less than 10 when passing through three shops.
Some specialties have to be honed in long-term battles.
[Veteran driver]: Long-term driving the spaceship to shuttle through the hail of bullets, the spaceship with you at the helm is as flexible as a fish.When the character is in the cockpit, the spaceship dodge rate increases by 10%.
[Weapon Expert]: You are familiar with these weapons, just like you are familiar with your right hand.Weapon refill cooldown is reduced by 10% while the character is in the weapon room.
[Brutal]: The scene of blood splatter and the desperate eyes of life before death make you extremely excited.When a character kills an enemy, attack speed +2% within 20s.
Another change is the face pinching system.
In the original game, although the characters have several clothing or skins in different colors to choose from, players don’t care about the slightly different shapes of the villains, after all, this is not the main content of the game.
"Players choose a custom character. There are more than a dozen face shapes, hair, decorations, and clothing combinations. They can even choose background stories and specialties. This way of treating the characters' feelings will definitely make a big difference in the degree of involvement in the game."
Using Luo Shuai as an example, Wang Jian said: "For example, you name a human crew member 'Luo Shuai', and then adjust the appearance to a face of an interstellar captain who has experienced many vicissitudes, with a thick cigar dangling from the corner of his mouth, or a face with A horrific scar, the specialty chooses [Big Name]—during playing, will you feel like an interstellar captain, taking risks between galaxies and avoiding the pursuit of the rebels?"
Luo Shuai seemed to have imagined the scene: "It's quite immersive."
The spaceship is from a top-down perspective, and the villains in the cabin are active in their respective positions. Just click on the villains to see their specific images and attributes.
The attributes of the characters are no longer fixed, and there will be certain fluctuations in the basic attributes of the race.
Just imagine, when the player encounters an interstellar bar, the three members that can be hired in it are all stone people.
If the attributes of the same race are the same, and the player is not short of manpower, he will definitely not even look at it.And if the attributes fluctuate randomly, he will look carefully at them one by one: "This one has a blood volume of 140, which is delicious. Wow, this one has a blood volume of 170, and also has a perseverance feat, he is simply a god of war! Kick out the best one, and put Hire him! I'm going to name him Iron Heart!"
Randomness is the fun of rougelike, and Wang Jian will make more of this fun.
In addition, there are various changes and adjustments to the environment, weapons, and events.
Wang Jian also talked about it briefly, and looked around at the people around the conference table: "Do you have any questions?"
Luo Shuai asked: "Boss, according to your description, once the game fails, you have to start over, isn't it too hardcore?
The randomness of the game is too high, and if you are not careful in the middle, the ship will be destroyed and people will die, and an hour or two of hard work may be wasted.If you count the repeated failures, you may have to play for seven or eight hours before reaching the decisive battle. If you fail at this time, wouldn't the player be very upset?Do you want to increase the chance to read files twice? "
Wang Jian felt a little dry mouth, drank his saliva, and was ready to answer.
Seeing Wang Jian drinking water calmly, Bai Liao immediately thought nervously: "It seems that the boss already has an answer to this question in his heart, what is the reason?"
He suddenly had a flash of inspiration, and said excitedly: "I see, "Beyond the Speed of Light" is a relatively hard-core game, and the audience of the game must be carefully considered. Maintaining a certain degree of difficulty will certainly dissuade some players, but it can also attract players. To players who like a challenge.
If you increase the chance of loading files, players can easily pass the game, and they will not be able to experience the fun of failure and repeated challenges in roguelike games, nor will they be interested in continuing to challenge, and it will soon feel boring.
The result of this is that both sides are not happy. "
Wang Jian: "...Yes, you really understand."
(End of this chapter)
After talking about the system of races and spaceships, the next step is to venture between galaxies.
There are about 20 planets in each galaxy that can be explored. You may be robbed by pirates in the desperate interstellar world, or you may encounter a plague breaking out on a certain planet, and you need to rescue them, or you can buy ammunition supplies, repair and upgrade spaceships store.
When the player's spaceship is exploring, there will be a rebel fleet chasing behind him. Every round, the red sphere of influence representing the rebels will expand. The player must reach the exit before the rebel fleet catches up and jump to the next one. galaxy.
Different planets may have some special environments that will cause damage to the spaceship.For example, hot stars will burst out solar flares from time to time, causing burning and igniting the spacecraft.And the asteroid has a lot of meteorites, so it needs to raise the shield to defend.
In addition to this kind of direct damage environment, there are also some special environments that will indirectly affect the spacecraft.For example, the pulsar planet will burst out ion pulses, and the systems affected by the pulses will temporarily lose their function.The thundercloud area will make the energy supply of the spacecraft unstable, and half of the power will be locked and cannot be used.
The nebula area will limit the monitoring system of the spacecraft. Except for the cabin where the crew is, the rest of the cabin will be blacked out. If you fight in this area, the spacecraft will have invisible cabin damage and burning, and it will be very troublesome if you cannot find it in time.
When the spaceship is in the nebula area, it will also make it difficult for enemy ships to find traces, and the speed at which the red area expands will be reduced, allowing players to explore more rounds.
Different galaxies are also different. Green civilian galaxies are more likely to have events and shops, while red pirates or rebel galaxies encounter more frequent battles. Players need to judge and choose their own way forward.
If you play aggressively and choose the red galaxy all the way, in frequent battles, the spaceship cannot repair supplies in time, and it is very likely that the ship will be destroyed halfway.If you take a conservative attitude and choose green galaxies all the way, you will not be able to get enough resources to upgrade your spaceship if you encounter few battles. In the final battle, you will inevitably fail to face the rebel flagship.
If you want to successfully pass the level, you need to test the player's strategy and luck.
These are almost the contents of "Beyond the Speed of Light". In Wang Jian's opinion, although it is good, there are still many areas for improvement.
For example, the picture is rough, and there are only options for events, without pictures.
So he added some new content to the basic framework of the game.
The first is character expertise, and some expertise must be obtained through events.
[Famous name]: You have gone through countless adventures, and the interstellar mercenaries are familiar with your name, reputation value +1.
Prestige is also a new content added by Wang Jian. Some events will require reputation. For example, an interstellar merchant wants you to deliver goods to a certain location. If the player's prestige is not enough, the interstellar merchant will not issue tasks.
[Miser]: You are more stingy than the aunt who buys vegetables, and the most treacherous interstellar businessman will feel a headache when bargaining with you.When shopping in the store, all items cost -1.
Like this feat, you can get it when you buy goods with a price of less than 10 when passing through three shops.
Some specialties have to be honed in long-term battles.
[Veteran driver]: Long-term driving the spaceship to shuttle through the hail of bullets, the spaceship with you at the helm is as flexible as a fish.When the character is in the cockpit, the spaceship dodge rate increases by 10%.
[Weapon Expert]: You are familiar with these weapons, just like you are familiar with your right hand.Weapon refill cooldown is reduced by 10% while the character is in the weapon room.
[Brutal]: The scene of blood splatter and the desperate eyes of life before death make you extremely excited.When a character kills an enemy, attack speed +2% within 20s.
Another change is the face pinching system.
In the original game, although the characters have several clothing or skins in different colors to choose from, players don’t care about the slightly different shapes of the villains, after all, this is not the main content of the game.
"Players choose a custom character. There are more than a dozen face shapes, hair, decorations, and clothing combinations. They can even choose background stories and specialties. This way of treating the characters' feelings will definitely make a big difference in the degree of involvement in the game."
Using Luo Shuai as an example, Wang Jian said: "For example, you name a human crew member 'Luo Shuai', and then adjust the appearance to a face of an interstellar captain who has experienced many vicissitudes, with a thick cigar dangling from the corner of his mouth, or a face with A horrific scar, the specialty chooses [Big Name]—during playing, will you feel like an interstellar captain, taking risks between galaxies and avoiding the pursuit of the rebels?"
Luo Shuai seemed to have imagined the scene: "It's quite immersive."
The spaceship is from a top-down perspective, and the villains in the cabin are active in their respective positions. Just click on the villains to see their specific images and attributes.
The attributes of the characters are no longer fixed, and there will be certain fluctuations in the basic attributes of the race.
Just imagine, when the player encounters an interstellar bar, the three members that can be hired in it are all stone people.
If the attributes of the same race are the same, and the player is not short of manpower, he will definitely not even look at it.And if the attributes fluctuate randomly, he will look carefully at them one by one: "This one has a blood volume of 140, which is delicious. Wow, this one has a blood volume of 170, and also has a perseverance feat, he is simply a god of war! Kick out the best one, and put Hire him! I'm going to name him Iron Heart!"
Randomness is the fun of rougelike, and Wang Jian will make more of this fun.
In addition, there are various changes and adjustments to the environment, weapons, and events.
Wang Jian also talked about it briefly, and looked around at the people around the conference table: "Do you have any questions?"
Luo Shuai asked: "Boss, according to your description, once the game fails, you have to start over, isn't it too hardcore?
The randomness of the game is too high, and if you are not careful in the middle, the ship will be destroyed and people will die, and an hour or two of hard work may be wasted.If you count the repeated failures, you may have to play for seven or eight hours before reaching the decisive battle. If you fail at this time, wouldn't the player be very upset?Do you want to increase the chance to read files twice? "
Wang Jian felt a little dry mouth, drank his saliva, and was ready to answer.
Seeing Wang Jian drinking water calmly, Bai Liao immediately thought nervously: "It seems that the boss already has an answer to this question in his heart, what is the reason?"
He suddenly had a flash of inspiration, and said excitedly: "I see, "Beyond the Speed of Light" is a relatively hard-core game, and the audience of the game must be carefully considered. Maintaining a certain degree of difficulty will certainly dissuade some players, but it can also attract players. To players who like a challenge.
If you increase the chance of loading files, players can easily pass the game, and they will not be able to experience the fun of failure and repeated challenges in roguelike games, nor will they be interested in continuing to challenge, and it will soon feel boring.
The result of this is that both sides are not happy. "
Wang Jian: "...Yes, you really understand."
(End of this chapter)
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