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Chapter 60 The Core Fun of Tower Defense Games

Chapter 60 The Core Fun of Tower Defense Games

The next day, the conference room.

"Everyone, are you still resting?" Wang Jian asked with a smile.

Tong Ke wore a T-shirt with a cat's head on it today, held the black rice in her arms and scratched it gently, and smiled with her eyes bent into crescent moons: "Look at Fan Fan every day, read comics, and go to the square to feed the pigeons." , I had a very comfortable life. Because the manga is so good-looking, I didn’t draw the fanart of Riva I told my fans, so I’ll draw it in a few days.”

Heimi narrowed his eyes, looking very enjoying, with his beard raised and raised.In the whole studio, apart from Wang Jian, it has the best relationship with Tong Ke.

Ye Meng's face was full of energy: "I had a lot of fun, but it's even more fun to play games! I'm going to work harder today!"

"I've been obsessed with "Rise of Kingdoms II" for the past few days. Although it's an old game, it's still very interesting to play again. I always thought about going to sleep after another round, but I accidentally played it all night. It's really fun!" Luo Shuai's dark circles became thicker, and he laughed, with a look of unfinished thought, "Boss, why don't we make a real-time strategy game!"

"Rise of the Kingdom" is a game based on the era of Western monarchs and aristocrats. The player plays a weak king and develops and strengthens his own country. Now it has reached the fourth generation. Trade, war, diplomacy and other elements It's also getting more complex.So some old players still like the old version with rough content and graphics, but not bad playability.

Wang Jian recalled the fear of being dominated by "Rise of the Kingdom" for countless nights when he was in school: "Well, I also like this genre, but we don't have enough technology now, and we can do it when the time is right."

Bai Liao smiled slightly. In order to better produce "Kingdom Defense" in the future, he spent his holidays studying tower defense games, and he also thought a lot. This time, he will definitely impress the boss.

After chatting about the holiday, Wang Jian got down to business.

"The "Kingdom Defense" we are going to do next is a tower defense game. What kind of tower defense game do you have in mind? Can someone tell me about your understanding of tower defense games?"

Everyone chattered.

"never play it."

"There are mobs at the exit, they will go through a tortuous road, and build defensive towers on both sides of the road to attack, the purpose is to prevent the monsters from reaching the base."

"Different towers have different functions. There are roughly three types of towers. The basic tower can only fight one monster, the group attack tower can fight one monster but has low damage, and the ice tower can slow down. Several types of towers are needed to match. At the beginning There is only money for building the basic tower, and the gold coins obtained from fighting mobs can be used to build the tower, and so on.”

"The further you go, the more monsters there are, and the higher the blood volume, it's very difficult to fight."

Wang Jian concluded: "Well, these tower defenses are relatively rough. To put it bluntly, it is to use limited resources to buy enough towers to block the tide of enemies. There are not enough enemy types and countermeasures, and the strategy is insufficient. At this point, there is actually a lot of potential that can be tapped.

Strategy, sufficient strategy choices, different defense system construction, and a flexible system to deal with the combined impact of various monsters, I think this is the core fun of tower defense games.

Therefore, in "Kingdom Rush", I designed a total of [-] kinds of monsters, four types of towers, and [-] types of towers. Each monster and tower has its own different characteristics. "

"Eighty kinds of monsters? Twenty kinds of towers?" Luo Shuai opened his mouth wide, "Tuigui, is this still a tower defense game?"

Wang Jiandao: "In addition to the lack of strategy, there is another major shortcoming, that is, the invalid time is too long. The monsters appear one by one from the monster exit, and the monsters walk within the shooting range of the tower. These times are meaningless The waiting time. If the defense tower is deployed, the player has nothing to do during this period.

In order to enhance the immediacy of the game and reduce the invalid time, "Kingdom Rush" has some brand-new designs. For example, in addition to the attack of the tower, players can also use skills to defend.

There are two skills, one is fire rain, which can summon a meteorite in the designated area, and it will fall down after a certain delay, causing good damage to the enemies within the range, and the cooling time is long.

The second is the mercenary squad, which can summon a team of mercenaries to block and attack the enemies along the way, with a short cooling time.

There is also a hero, a hero is a powerful and flexible special unit, which is equivalent to a defense tower that can run all over the map.Players can mobilize heroes to defend weak defenses, and heroes also have a skill that can be actively cast. "

Everyone discussed enthusiastically.

"Wow, the tower defense game has added a skill system, and I feel that the operability and playability of the game have risen to a new level!"

"It sounds very interesting! There are heroes, different heroes, different defense towers, players can use various combinations to challenge the same level!"

"What skills to use in a scene, as well as the timing of skill casting, all test the player's strategy!"

Bai Liao was so excited that his face turned red: "I think the most eye-catching thing is the setting that monsters can be blocked! In this way, players can focus on the layout when arranging defensive towers, and output higher firepower !"

Monsters can be blocked, and this innovation can be said to be an important watershed between "Kingdom Rush" and previous tower defense games.

After Wang Jian introduced the main features of "Kingdom Rush", he began to explain various types of monsters.

Monsters have attributes such as health, attack power, armor, magic resistance, movement speed, bounty, base damage, and skills.

The life value is the blood volume of the monster.

As for the attack power, it involves the aforementioned setting that the monster can be blocked. In "Kingdom Defense", in addition to summoning mercenaries with skills, there is also a type of barracks defense tower that can produce soldiers, and dispatch soldiers to block at key intersections, allowing the surrounding defense towers to concentrate their firepower output.

The monster's attack power is high, the soldiers' blocking time is short, and the defense tower's output time is short.Therefore, in addition to improving firepower, you must not forget to upgrade the barracks.

There are two types of tower attack, physical attack and magic attack, and the defense type of monsters also corresponds to armor and magic resistance.If you use a physical attack tower, such as an arrow tower to attack a monster with high armor, it will be very difficult to fight, but it will be much easier to fight a monster with a high armor if you switch to a magic tower, and vice versa.

The design of armor and magic resistance is also to increase the strategy of the game, allowing players to think about how to match different attack types of defense towers, and build a targeted defense system.

For example, there are two monster exits for monsters, one for monsters with high armor and one for monsters with high magic resistance. Arrange arrow towers or turrets.

Of course, this is just a simple design idea, and there are many things to consider when actually designing the level.

(End of this chapter)

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