Chapter 58
"Yes." Wang Jian continued: "When you continue to think about this aspect, you will find that this is a question worth pondering.

Have you ever done the thing you regret the most in your life?I think everyone has done it in reality, because regretting things is actually a part of life growth, just like our life is full of joy and sorrow.

But what if, I mean if you had the means to go back in time and live your life all over again, would you try to make up for your mistakes? "

Little Rabbit said: "Indeed, everyone has done things that they regret. I think this is the most touching part of the game, which makes players cry. When you see players crying while playing, they cry Will it be a great sense of accomplishment?"

Wang Jian said while stroking the cat: "There must be a certain sense of accomplishment. The player cried when playing "To the Moon", which shows that he has realized what the game wants to express. I think the carrier of the game can sometimes be better than words. Good at conveying emotion."

Xiaotu: "Let me ask you another very interesting question. Many games now put exquisite graphics in the first place, but your "To the Moon" does the opposite, using a relatively rough pixel art style. , can you tell me why?"

"I think there are three reasons. The first is that the development cost of pixel wind is low, and there is no need to buy those smart consoles with good visual effects but very expensive game development. Longyeon was still quite poor before."

Wang Jian's self-deprecating words made Xiaotu cover her mouth and laugh: "The implication is that you are rich now."

"Well, I made a little money. Second, when the resources for game production are limited, you will concentrate more on a certain aspect."

Xiaotu: "Put more energy into polishing the plot of the game without considering technical issues."

"That's right, for a purely plot-driven game like "To the Moon", the plot is the most important thing and the key to impressing players."

Wang Jian paused and said: "Third point, although the pixel style is the rough style of early video games due to hardware constraints, I think roughness does not mean bad, but it can endow the work with a unique charm. .”

"My colleagues and I have this feeling after playing "To the Moon". The seemingly rough 16-Bit screen is actually very suitable for this game." The feeling is more pure, and you can experience the moving part of the game more directly."

"It's like this. In fact, it is quite troublesome to draw the pixel style. It is necessary to accurately highlight the characteristics of the object in the rough picture. Especially the expression of the pixel villain, this is difficult to draw, and can only be enhanced by other methods. Expressive."

Wang Jian grabbed the black rice that felt bored and wanted to jump away, and put it on his lap again: "For example, in the scene where the protagonist strikes up a conversation with the heroine in the game, firstly, through the communication and chatting between him and his friends, a subtle feeling is created. atmosphere; then when he strikes up a conversation, the villain’s facing direction is constantly switching between the corridor, the hostess, and the window to show his shy and nervous mood.”

Xiaotu sighed: "It's really not easy to use pixel style to reflect the content you want to express. There are many similar details in the game, which is enough to show the degree of care in the production."

She asked again: "In "To the Moon", the excellent music is also an important part of the players' praise. There are many bgm with different styles in To the Moon, some are warm and touching, some are naughty and weird, and some are eerie. Combined with the plot of the game, it produces a very wonderful chemical reaction. Can you tell us about the experience of creating these music?"

Wang Jiandao: "When I was creating a story, ideas about these music naturally emerged. Actually, I am not good at music, but there are very good musicians in my team members. I told her my ideas, and she played The melody was played, we fumbled to create and modify it until the music finally reached the desired effect.”

Xiaotu: "I noticed a detail. At the end of the game, the two doctors fulfilled the old man's wish and received a new task. When they were about to leave, a red light flashed on the screen, which made people terrified. Could it be , the whole game is nested in three layers, and the story actually happened in Dr. Watts' memory before he died, and his regret is that he failed to help the old man realize his wish when he was young?"

Wang Jian smiled without comment: "Don't ask me, I don't know anything. Just like the ending of a movie, sometimes it's more interesting to leave some suspense and let the audience think about it."

The little rabbit said: "Unfortunately, I couldn't get an answer from the game producer. However, I still prefer to believe that Dr. Watts fulfilled the old man's wish."

Next, Xiaotu asked Wang Jian some other questions, such as the difficulties encountered in the development process, how the role of Riva was designed, and his experience in creating drama games, etc.

"Finally, I would like to ask you a question. In the ending, the two doctors received new tasks. Everyone can see that this is the foreshadowing for the development of the sequel. Then can you tell me when the sequel will be developed? What kind of story?"

Wang Jian shrugged: "Although there is a foreshadowing left in the game, there is currently no plan to develop a sequel."

"Ah?" Xiaotu had a regretful expression on his face, "Why not develop a sequel? I think the players of "To the Moon" are looking forward to it."

Wang Jiandao: "Articles are made by nature, and you can get them by chance. At present, I don't have any good ideas for the sequel. I am afraid that if there is a sequel, it will be difficult to meet the expectations of the players."

Xiaotu nodded understandingly: "The better the story, the more time it takes to prepare it. The starting point of "To the Moon" is too high, and the pressure to make a sequel will be great. So do you have any plans for the next game development?"

Wang Jiandao: "Well, next plan is to develop a tower defense game called "Kingdom Defense"."

The expression on Xiaotu's face suddenly became very exciting, and he looked sideways at Wang Jian.

Black question mark.jpg.

She never expected that Wang Jian would give such an answer, which was quite unexpected.

Xiaotu hesitated for a few seconds and said: "Producer Wang Jian, you are good at story games, why don't you continue to make story games, but choose unpopular tower defense games instead? Are you not worried about the failure of "Kingdom Defense"? "

Wang Jian smiled slightly: "It's not interesting to always make one type of game. I think tower defense is a game type with great potential, but there are currently no representative games that show the charm of tower defense games. Let's put it this way , when "Kingdom Defense" hits the shelves, I don't think the praise will be lower than "To the Moon."

Xiaotu's eyes widened: "Are you joking?"

The higher the sales of the game, the more people play it, and the rating will definitely drop. After all, everyone's preferences cannot be exactly the same.

"To the Moon" sold 10 copies and still maintained a score of 9.9, which can be said to be incredible.

Players have a simple name for such a game-God's Work.

Any game producer who can make a masterpiece in his lifetime can be proud for a lifetime.

Make a tower defense that is as good as "To the Moon", do you think you are a wholesaler of masterpieces?

Wang Jian looked serious: "No, I'm serious. Isn't it the basic skill of a game producer to make a game that players like?"

Xiaotu almost choked: "I thought you were a very humble game producer, but I didn't expect..."

Wang Jian: "easy-going and fun?"

The little rabbit laughed: "Haha, yes."

In fact, she was thinking.

Crooked, Yaoyao zero?Someone is pretending here!

(End of this chapter)

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