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Chapter 35 Pixel style is not so easy to draw!
Chapter 35 Pixel style is not so easy to draw!
new week.
For Ye Meng and Tong Ke, the two artists, this week's task is still very important.
In the past few weeks, Wang Jian asked them to start with bookshelves, pianos and other items to get familiar with the pixel-style painting method.
Now that the objects are basically drawn, and the two have improved their mastery of pixel-style drawing, it's time to start drawing people.
For the time being, the characters in the game are still the rough templates provided by the RPG production tool used.
It is not easy to draw distinctive characters in a small space with a simple and rustic pixel style.
Ye Meng decided to start with Dr. Rosalien, and looked at the art needs: "Long black hair, yellowish complexion, wearing a white coat, there is a feeling of intellectual beauty? Hmm..."
Pick up the tablet and start sketching the rough outline of the character.
The general outline of the character was quickly drawn, and Ye Meng drew two vertical strokes in the middle of the character's hair. The hair at the back of the head fell straight down. Like a skirt, it suddenly has a feminine feeling.
This step is the foundation, to show the figure's body shape.
Next, Ye Meng enlarged the contour map until every pixel could be seen clearly, continued to modify the contour, trimmed the discrete pixels, and removed the aliasing.
The pressure-sensitive pen in his hand turned around, a thoughtful expression appeared on his small face, and soon his eyes lit up, and he added some details to Dr. Rosalien, such as the round-toed leather shoes on his feet, the collar of his white coat .
With the outline complete, a front view of the female doctor character in blank color appears.
Next is coloring.
"This is pretty easy to color." Ye Meng thought, while toning the character's hair to black, and toning the skin to yellowish.
The white coat is naturally white, so there is no need to color it.
After the coloring is the shadow, which is also the most critical part.
Ye Meng painted a line of dark shadows on the lower edge of the female doctor's face, where the long hair meets the face, arms and body, and a few gray shadows on the chest and the hem of the white coat. The inner parts are slightly polished.
After she painted these shadows, the three-dimensional and layered sense of the characters appeared instantly.
Pixel-style games don’t have too many layers of light and shade. Generally, three layers of light and shade are enough for bright parts, dark parts, and shadows, or even only bright parts, dark parts, and no shadows.The more light and dark layers are divided, the more realistic and three-dimensional it will be, but the pixel map does not pursue realism.
Ye Meng observed her work and began to adjust the final details.
The first is to adjust the outline - using all black outlines will make the characters too conspicuous, and it will appear incompatible with the environment in the game. Therefore, in addition to the hands of the characters and the round-toed leather shoes that need to be highlighted, Ye Meng redraws the outline with light colors.
Then outline the eyes of the characters to make the characters look more divine.
So far, the frontal image of the female doctor has been completed.
With the talent skill [Pixel Style], Ye Meng draws pixel style images very smoothly, and the effect looks good.
She admired it for a while, and sent the screenshot to Wang Jian: "Senior, how is my drawing?"
Wang Jian looked at it and praised: "Not bad, keep working hard!"
The drawn character was praised by Wang Jian, and Ye Meng was immediately overjoyed, like a seal who just drew a rare character, and replied with a grinning expression.
With a happy mood, continue to draw the character.
Depending on the importance of a character, the number of images that need to be drawn is also very different.
For a character like Dr. Rosalien, in addition to the frontal image, there is also a frontal walking image, and the frontal walking image is divided into a frontal left foot and a frontal right foot. Similarly, there are back images, side images...these It's just the most basic image of a character.
For example, in an animation, Dr. Rosalien turns to look at Dr. Watts. In order to make the animation look smoother, it is necessary to add a 45-degree side-angle image between the front image and the back image.
In the game "To the Moon" in Wang Jian's mind, the up and down movements of the characters are realized through image translation. Jumping onto the chair, it looks like it will make the player play a little bit.
Although such details are relatively harmless to the overall game and will not affect the quality of the game, Wang Jian still wants the game to be as perfect as possible, so he decided to add more images for the characters.
For the action of stepping on a chair, if the picture is to look smooth, at least two transition images need to be added.
Another example is moving things. If there is no corresponding image arranged, you have to use the "force to move things". The things will move by themselves without contact with people.
It is extremely troublesome to realize the picture of moving things, but also to add the front view, rear view, front view, etc. of the characters holding things.
In the RPG games of Dachang, there may be [-] or [-] related images of a main character in different running and walking postures. If there are fighting movements, there will be more.
This is why characters in RPG games generally only have one set of clothing on the map, because one more set of clothing means double the workload.
However, not every image has to be drawn from scratch, and some slight modifications on the basis of the original image are another action.
"To the Moon" is a plot-based RPG with a short process and requires very few character images.
Even so, Wang Jian estimated that he would need at least [-] copies.
Enough for Ye Meng and Tong Ke to draw for a while.
Wang Jian was even thinking about whether to recruit another artist.
But think about it or forget it.
Pixel-style games only had a short-lived glory when the game industry was just developing.At that time, due to technical limitations, the memory of the game device was small, and the display color was single, so it could only present a simple pixel art style, and players did not mind.
With the rapid innovation of technology, the game screen has also changed from full-screen pixels to high-definition texture. Players prefer high-definition screens, and games with pixel screens will soon decline.As far as Wang Jian knows, there seems to be a game company in Qingzhou that is still making nostalgic pixel games, but the downloads are relatively average.
There are few companies that make pixel games, and there are naturally fewer artists who are good at pixel art. Wang Jian also bought a few elementary experience books on pixel art drawing from the system's points store and took them to Ye Meng and Tong Ke. They can quickly get started with drawing. .
If you recruit art again, it will take a long time just to learn how to draw pictures adapted to the pixel style. By the time the pixel style images that can be used in the game are drawn, the game is probably finished.
Based on the speed at which Ye Meng drew the first character image, Wang Jian estimated the next development time.
Bai Xueyao's arrangement and Luo Shuai's program are also going on simultaneously.
After the game is finished, debug it at the end to see if there are any bugs, and the development of the game is completed.
Hmm... almost, it will take more than a month.
(End of this chapter)
new week.
For Ye Meng and Tong Ke, the two artists, this week's task is still very important.
In the past few weeks, Wang Jian asked them to start with bookshelves, pianos and other items to get familiar with the pixel-style painting method.
Now that the objects are basically drawn, and the two have improved their mastery of pixel-style drawing, it's time to start drawing people.
For the time being, the characters in the game are still the rough templates provided by the RPG production tool used.
It is not easy to draw distinctive characters in a small space with a simple and rustic pixel style.
Ye Meng decided to start with Dr. Rosalien, and looked at the art needs: "Long black hair, yellowish complexion, wearing a white coat, there is a feeling of intellectual beauty? Hmm..."
Pick up the tablet and start sketching the rough outline of the character.
The general outline of the character was quickly drawn, and Ye Meng drew two vertical strokes in the middle of the character's hair. The hair at the back of the head fell straight down. Like a skirt, it suddenly has a feminine feeling.
This step is the foundation, to show the figure's body shape.
Next, Ye Meng enlarged the contour map until every pixel could be seen clearly, continued to modify the contour, trimmed the discrete pixels, and removed the aliasing.
The pressure-sensitive pen in his hand turned around, a thoughtful expression appeared on his small face, and soon his eyes lit up, and he added some details to Dr. Rosalien, such as the round-toed leather shoes on his feet, the collar of his white coat .
With the outline complete, a front view of the female doctor character in blank color appears.
Next is coloring.
"This is pretty easy to color." Ye Meng thought, while toning the character's hair to black, and toning the skin to yellowish.
The white coat is naturally white, so there is no need to color it.
After the coloring is the shadow, which is also the most critical part.
Ye Meng painted a line of dark shadows on the lower edge of the female doctor's face, where the long hair meets the face, arms and body, and a few gray shadows on the chest and the hem of the white coat. The inner parts are slightly polished.
After she painted these shadows, the three-dimensional and layered sense of the characters appeared instantly.
Pixel-style games don’t have too many layers of light and shade. Generally, three layers of light and shade are enough for bright parts, dark parts, and shadows, or even only bright parts, dark parts, and no shadows.The more light and dark layers are divided, the more realistic and three-dimensional it will be, but the pixel map does not pursue realism.
Ye Meng observed her work and began to adjust the final details.
The first is to adjust the outline - using all black outlines will make the characters too conspicuous, and it will appear incompatible with the environment in the game. Therefore, in addition to the hands of the characters and the round-toed leather shoes that need to be highlighted, Ye Meng redraws the outline with light colors.
Then outline the eyes of the characters to make the characters look more divine.
So far, the frontal image of the female doctor has been completed.
With the talent skill [Pixel Style], Ye Meng draws pixel style images very smoothly, and the effect looks good.
She admired it for a while, and sent the screenshot to Wang Jian: "Senior, how is my drawing?"
Wang Jian looked at it and praised: "Not bad, keep working hard!"
The drawn character was praised by Wang Jian, and Ye Meng was immediately overjoyed, like a seal who just drew a rare character, and replied with a grinning expression.
With a happy mood, continue to draw the character.
Depending on the importance of a character, the number of images that need to be drawn is also very different.
For a character like Dr. Rosalien, in addition to the frontal image, there is also a frontal walking image, and the frontal walking image is divided into a frontal left foot and a frontal right foot. Similarly, there are back images, side images...these It's just the most basic image of a character.
For example, in an animation, Dr. Rosalien turns to look at Dr. Watts. In order to make the animation look smoother, it is necessary to add a 45-degree side-angle image between the front image and the back image.
In the game "To the Moon" in Wang Jian's mind, the up and down movements of the characters are realized through image translation. Jumping onto the chair, it looks like it will make the player play a little bit.
Although such details are relatively harmless to the overall game and will not affect the quality of the game, Wang Jian still wants the game to be as perfect as possible, so he decided to add more images for the characters.
For the action of stepping on a chair, if the picture is to look smooth, at least two transition images need to be added.
Another example is moving things. If there is no corresponding image arranged, you have to use the "force to move things". The things will move by themselves without contact with people.
It is extremely troublesome to realize the picture of moving things, but also to add the front view, rear view, front view, etc. of the characters holding things.
In the RPG games of Dachang, there may be [-] or [-] related images of a main character in different running and walking postures. If there are fighting movements, there will be more.
This is why characters in RPG games generally only have one set of clothing on the map, because one more set of clothing means double the workload.
However, not every image has to be drawn from scratch, and some slight modifications on the basis of the original image are another action.
"To the Moon" is a plot-based RPG with a short process and requires very few character images.
Even so, Wang Jian estimated that he would need at least [-] copies.
Enough for Ye Meng and Tong Ke to draw for a while.
Wang Jian was even thinking about whether to recruit another artist.
But think about it or forget it.
Pixel-style games only had a short-lived glory when the game industry was just developing.At that time, due to technical limitations, the memory of the game device was small, and the display color was single, so it could only present a simple pixel art style, and players did not mind.
With the rapid innovation of technology, the game screen has also changed from full-screen pixels to high-definition texture. Players prefer high-definition screens, and games with pixel screens will soon decline.As far as Wang Jian knows, there seems to be a game company in Qingzhou that is still making nostalgic pixel games, but the downloads are relatively average.
There are few companies that make pixel games, and there are naturally fewer artists who are good at pixel art. Wang Jian also bought a few elementary experience books on pixel art drawing from the system's points store and took them to Ye Meng and Tong Ke. They can quickly get started with drawing. .
If you recruit art again, it will take a long time just to learn how to draw pictures adapted to the pixel style. By the time the pixel style images that can be used in the game are drawn, the game is probably finished.
Based on the speed at which Ye Meng drew the first character image, Wang Jian estimated the next development time.
Bai Xueyao's arrangement and Luo Shuai's program are also going on simultaneously.
After the game is finished, debug it at the end to see if there are any bugs, and the development of the game is completed.
Hmm... almost, it will take more than a month.
(End of this chapter)
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