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Chapter 348 Doesn't Represent Final Difficulty
Chapter 348 Doesn't Represent Final Difficulty
Carrot, a well-known gamer, "<Sekiro: Shadows Die Twice> needs to add a simple mode":
"At the Windmill Game Show, the highly anticipated action game "Sekiro" finally appeared, and the trial video of Shitou showed the charm of this game very well.
From a personal point of view, I like this game very much, whether it is its character image, art style, scene design, combat system, etc., it is very good.
However, it has one of the biggest problems, that is, the difficulty is too high!
Because of the high difficulty of the game, the excellent content I mentioned above may not be seen by most players at all!
What do players need?It's a chic beheading, and a handsome and gorgeous knife fight like the trailer. They absolutely don't want to die a dozen times even if they encounter the simplest little boss in the game.As for the BOSS, let alone, judging from the feedback from the on-site trial, only one player out of hundreds of players defeated the red ghost on the first day, and the monk who broke the precepts is even harder than the red ghost, I think so The difficulty is extremely unreasonable-you can't expect everyone to have the anchor-level operation and learning ability of Stone, and can quickly master the skills of the game.
Of course, if there is enough time, I believe that players can also pass the boss in the game by honing their skills, but what about office workers who don't have much time to play games?After they got home, they were brutally abused in front of a boss for an hour or two, but they hadn't even fought, and then they continued to be abused the next day, and the same on the third day?Then I died hundreds of times, went crazy for a week, and finally got through... a BOSS?
With this time, it is enough to clear other games once!
For me, 10 deaths per boss is the acceptable limit.
Players in the past may have the patience to repeatedly compete with a game, but that was when entertainment was extremely scarce, but now?There are a variety of games in front of the players, and they can choose at will. Why should he play this kind of masochistic game that asks for trouble?
To put it more extreme, some players may have physical defects, causing their operation level to fail to meet the requirements of the game.As long as they are not good enough in terms of reaction, speed, and judgment, unless these people watch the video, there is a high probability that they will never be able to pass the level.
I understand Wang Jian's production thinking. He may want to create an impressive hardcore action game, but it is not unreasonable that the games are getting simpler and simpler. This is the result of the two-way choice of players and producers.Going against the trend is destined to end sadly.
I can assert that if "Sekiro" is still at this level of difficulty in the official version, then the sales of the game will be extremely bleak.
Therefore, my suggestion is to add a simple mode to the game, so that all players can kill the boss beautifully and feel the charm of the game "Sekiro", and those players who have enough time and like difficult challenges can also You can continue to enjoy the fun of challenging difficulties.
Does the easy difficulty conflict with the hard difficulty?Of course there is no conflict!
Like the well-known game "Escape from Hell", there are a total of eight difficulties, from easy to normal, difficult, challenge, crazy, doomsday, dance of demons, party in hell, and the next few difficulties. The amount, attack, and defense will increase exponentially, and the number of elite boss monsters will also increase. Even mobs have various special affixes. Although the game attracts many hardcore players because of its high difficulty, low-level players also Can have fun with it.
I saw that in the debate about the difficulty of "Sekiro", some supporters put forward such opinions, why did "Sekiro" design the difficulty so high, like a towering and steep mountain, only to go through hardships and climb to the top Only those who are talented can enjoy the most beautiful and magnificent scenery, and that sense of accomplishment cannot be replaced by simple difficulty.
I think on the contrary, an easy mode doesn't make the game worse.
Those players who really like to challenge the high difficulty will not give up their pursuit of climbing the peak just because the game provides a simple mode, they know what they want.If you give up the challenge because of the simple mode, it has nothing to do with the difficulty, it can only be said that the desire to win is not enough.
A simple mode, really very simple, just need to slightly adjust the damage of both the enemy and the enemy. "
Carrot's article was analyzed in an orderly manner, and he also put forward his own suggestions, which quickly received forward support from many players!
The players ran to Wang Jian's scarf and shouted: "Wang Jian, let's take a look at this!"
"Wang Jian, please make "Sekiro" simpler, and take care of handicapped players like us, I also want to be handsome and kill!"
"Yes, yes, isn't it just to add a simple mode, just reduce the damage of the monsters a little!"
Wang Jian opened the scarf and looked at the comments of these players below, and he was extremely speechless!
The difficulty of "Sekiro" is already part of the game design, how can it be so easy to say "change the damage"?
For example, in the demo, the firecracker is hidden on the high platform at the side of the city gate. If the player doesn't notice his existence, he can directly go inside and fight. When fighting with the samurai, it is easy to be attacked by the firecracker. Just die.
After learning this lesson, players will know that when entering a new map, they need to carefully observe the environment to see if they can find opportunities to kill, and know how to use their brains to break through each.
If you jump on a high platform to assassinate the firecrackers, the movement will be noticed by the miscellaneous soldiers below, but you will not be able to stab the wall and throw his body down, so you can continue to use the claws to fly to the tree trunk above, Assassinate the last miscellaneous soldier.
If the player can find this point, most of the monsters can be solved by assassination.
For example, when the stone broke the monk, it was in the process of using the maple tree to jump to avoid the attack, and found a chance to kill for a moment, so the scene looked so tense and hearty.
If the damage of the modified monster is lower, the player doesn't care at all, can they still appreciate these exquisite designs?
Find difficulties, learn to think, and make progress, so the fun of gradually overcoming the game's difficulties will disappear.
Directly sent a dynamic reply: "I have seen everyone's thoughts, the difficulty in the demo does not represent the final difficulty of the finished product, don't be confused by the demo.
Because the production has not yet been completed, some content has not been reflected. In fact, the broken precept monk in the demo is not in full form, and he still has a few moves that he has not used yet. "
The players nodded in relief when they saw the first sentence. Wang Jian was really kind, and after seeing everyone's opinions, he immediately corrected it.
But when I saw the second sentence, I wiped my eyes in disbelief, wondering if I read it wrong?
What the hell, it's not a complete form, how many tricks are still not used?
"What do you mean, the official version of "Sekiro" will not become easier, but will be more difficult?"
"Your uncle, if you don't buy it, don't buy it! I went to play games, not to be played by games!"
"I beg you, Wang Jian, you can be a human being!"
Amidst the wailing and complex emotions of the players, the time for the release of "Sekiro" is approaching day by day!
(End of this chapter)
Carrot, a well-known gamer, "<Sekiro: Shadows Die Twice> needs to add a simple mode":
"At the Windmill Game Show, the highly anticipated action game "Sekiro" finally appeared, and the trial video of Shitou showed the charm of this game very well.
From a personal point of view, I like this game very much, whether it is its character image, art style, scene design, combat system, etc., it is very good.
However, it has one of the biggest problems, that is, the difficulty is too high!
Because of the high difficulty of the game, the excellent content I mentioned above may not be seen by most players at all!
What do players need?It's a chic beheading, and a handsome and gorgeous knife fight like the trailer. They absolutely don't want to die a dozen times even if they encounter the simplest little boss in the game.As for the BOSS, let alone, judging from the feedback from the on-site trial, only one player out of hundreds of players defeated the red ghost on the first day, and the monk who broke the precepts is even harder than the red ghost, I think so The difficulty is extremely unreasonable-you can't expect everyone to have the anchor-level operation and learning ability of Stone, and can quickly master the skills of the game.
Of course, if there is enough time, I believe that players can also pass the boss in the game by honing their skills, but what about office workers who don't have much time to play games?After they got home, they were brutally abused in front of a boss for an hour or two, but they hadn't even fought, and then they continued to be abused the next day, and the same on the third day?Then I died hundreds of times, went crazy for a week, and finally got through... a BOSS?
With this time, it is enough to clear other games once!
For me, 10 deaths per boss is the acceptable limit.
Players in the past may have the patience to repeatedly compete with a game, but that was when entertainment was extremely scarce, but now?There are a variety of games in front of the players, and they can choose at will. Why should he play this kind of masochistic game that asks for trouble?
To put it more extreme, some players may have physical defects, causing their operation level to fail to meet the requirements of the game.As long as they are not good enough in terms of reaction, speed, and judgment, unless these people watch the video, there is a high probability that they will never be able to pass the level.
I understand Wang Jian's production thinking. He may want to create an impressive hardcore action game, but it is not unreasonable that the games are getting simpler and simpler. This is the result of the two-way choice of players and producers.Going against the trend is destined to end sadly.
I can assert that if "Sekiro" is still at this level of difficulty in the official version, then the sales of the game will be extremely bleak.
Therefore, my suggestion is to add a simple mode to the game, so that all players can kill the boss beautifully and feel the charm of the game "Sekiro", and those players who have enough time and like difficult challenges can also You can continue to enjoy the fun of challenging difficulties.
Does the easy difficulty conflict with the hard difficulty?Of course there is no conflict!
Like the well-known game "Escape from Hell", there are a total of eight difficulties, from easy to normal, difficult, challenge, crazy, doomsday, dance of demons, party in hell, and the next few difficulties. The amount, attack, and defense will increase exponentially, and the number of elite boss monsters will also increase. Even mobs have various special affixes. Although the game attracts many hardcore players because of its high difficulty, low-level players also Can have fun with it.
I saw that in the debate about the difficulty of "Sekiro", some supporters put forward such opinions, why did "Sekiro" design the difficulty so high, like a towering and steep mountain, only to go through hardships and climb to the top Only those who are talented can enjoy the most beautiful and magnificent scenery, and that sense of accomplishment cannot be replaced by simple difficulty.
I think on the contrary, an easy mode doesn't make the game worse.
Those players who really like to challenge the high difficulty will not give up their pursuit of climbing the peak just because the game provides a simple mode, they know what they want.If you give up the challenge because of the simple mode, it has nothing to do with the difficulty, it can only be said that the desire to win is not enough.
A simple mode, really very simple, just need to slightly adjust the damage of both the enemy and the enemy. "
Carrot's article was analyzed in an orderly manner, and he also put forward his own suggestions, which quickly received forward support from many players!
The players ran to Wang Jian's scarf and shouted: "Wang Jian, let's take a look at this!"
"Wang Jian, please make "Sekiro" simpler, and take care of handicapped players like us, I also want to be handsome and kill!"
"Yes, yes, isn't it just to add a simple mode, just reduce the damage of the monsters a little!"
Wang Jian opened the scarf and looked at the comments of these players below, and he was extremely speechless!
The difficulty of "Sekiro" is already part of the game design, how can it be so easy to say "change the damage"?
For example, in the demo, the firecracker is hidden on the high platform at the side of the city gate. If the player doesn't notice his existence, he can directly go inside and fight. When fighting with the samurai, it is easy to be attacked by the firecracker. Just die.
After learning this lesson, players will know that when entering a new map, they need to carefully observe the environment to see if they can find opportunities to kill, and know how to use their brains to break through each.
If you jump on a high platform to assassinate the firecrackers, the movement will be noticed by the miscellaneous soldiers below, but you will not be able to stab the wall and throw his body down, so you can continue to use the claws to fly to the tree trunk above, Assassinate the last miscellaneous soldier.
If the player can find this point, most of the monsters can be solved by assassination.
For example, when the stone broke the monk, it was in the process of using the maple tree to jump to avoid the attack, and found a chance to kill for a moment, so the scene looked so tense and hearty.
If the damage of the modified monster is lower, the player doesn't care at all, can they still appreciate these exquisite designs?
Find difficulties, learn to think, and make progress, so the fun of gradually overcoming the game's difficulties will disappear.
Directly sent a dynamic reply: "I have seen everyone's thoughts, the difficulty in the demo does not represent the final difficulty of the finished product, don't be confused by the demo.
Because the production has not yet been completed, some content has not been reflected. In fact, the broken precept monk in the demo is not in full form, and he still has a few moves that he has not used yet. "
The players nodded in relief when they saw the first sentence. Wang Jian was really kind, and after seeing everyone's opinions, he immediately corrected it.
But when I saw the second sentence, I wiped my eyes in disbelief, wondering if I read it wrong?
What the hell, it's not a complete form, how many tricks are still not used?
"What do you mean, the official version of "Sekiro" will not become easier, but will be more difficult?"
"Your uncle, if you don't buy it, don't buy it! I went to play games, not to be played by games!"
"I beg you, Wang Jian, you can be a human being!"
Amidst the wailing and complex emotions of the players, the time for the release of "Sekiro" is approaching day by day!
(End of this chapter)
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