pinnacle game producer
Chapter 313 The Shaping of Psychological Fear!
Chapter 313 The Shaping of Psychological Fear!
conference room.
Wang Jian gathered the tool people, and said straight to the point: "Next, we will make a horror game, and we will also participate in the Tomb-sweeping Festival horror-themed game competition on the game platform."
Horror game?Theme contest?
Bai Liao had known the news for a long time and acted calmly, while the other planners showed surprised expressions.
"Horror games, we don't seem to have done this type of game yet?"
"The focus is on participation?"
Their surprise was not without reason.
Because horror games are very different from other types of games, the purpose of other games is to make players feel fun while playing, and the most important indicator for judging horror games is how scary the game is!
What is fun and fun?
The more creepy you get, the more successful this horror game will be!
And it seems that Wang Jian is not good at this.
Wang Jian continued: "Not only do we want to participate in the competition, but we also want to win the prize!"
A weak voice said: "I seem to have read the news before that Huozhu Company also intends to participate? It is said that the game they are working on "Strange School" has been planned since two years ago."
The planners were suddenly silent, and some people frowned, looking very pessimistic.
Surprised!
Who here doesn't know the name of Huozhu Company?They are professional in making horror games!
Moreover, "Strange Campus" is not a temporary idea, it has been brewing for a long time, but it just started to be done recently, just in time for this theme competition.
Basically, the champion of this competition has been booked by them.
Wang Jian wants to win a winning prize when Huozhu Company participates in the competition. I'm afraid it's not a fantasy?
"Everyone has a little confidence, okay, the game we are going to do this time is called "Corridor"."
Wang Jian smiled and talked a little bit about the game plot of "PT".
The original intention of "PT" is an interactive preview. It is no longer appropriate to continue to use this name in this world, so he directly changed it to "Corridor" when explaining.
In fact, the plot of the game is very simple, it is an infinitely repeating corridor, and the player gradually uncovers the secret in the process of exploring the corridor, and discovers that the husband is the murderer who killed his wife and children.
The horror of the whole game lies mainly in the various thrilling details and the rendering of the horror atmosphere in the game.
How to create the most profound terror is what Wang Jian mainly wants to talk about today.
"Why do people like horror games? Or, need? In fact, in the process of playing horror games, the feeling of fear and fear is not comfortable. Horror games, I also like to pull people to watch and play together, why is that?
I think fear is an essential part of our emotions.
Imagine that on a quiet night thousands of years ago, our primitive ancestors were holding a weakly burning torch, surrounded by darkness that could not be seen, and there seemed to be pairs of eyes watching themselves, occasionally in the jungle. There will also be strange noises.And all he can rely on is this weak torch and the wooden stick he holds tightly in his hand. He must keep his spirits tight and be alert to his surroundings at all times.
When you were a child at night, would you wonder if there was a strange man with a grimace looking at you in the dark corridor?So dare not get out of bed to pee.
It is the sense of fear engraved deep in our DNA that helps us avoid those potential crises and allows us to survive.
Although we are now safer than primitive societies, and there will be no wild beasts attacking at night, our subconscious mind still reminds us that we need something that can help us recall this feeling.
Such as suddenly finding out that there is no money in the wallet, and the vacation is decreasing day by day and you have not done anything. The fear urges you to make changes so that you can survive better. "
Wang Jian shrugged: "Of course, even with the urging of fear, most people still won't make any changes. Perhaps the fear is not thorough enough."
The planners suddenly laughed, and the air was full of joy.
"This is why we need a sense of fear." Wang Jian wrote a few words on the whiteboard, survival instinct.
Bailiao nodded, thoughtfully.
He is the kind of person who is cowardly and wants to play horror games. It turns out that survival instinct makes people need a sense of fear. No wonder his heart beats faster every time he plays. Not only is he nervous and scared, but he may also be excited and looking forward to it.
The feeling of experiencing fear, of overcoming it is truly addictive.
Wang Jiandao: "I have experienced "The Hospital" in the past two days. It is indeed a scary enough horror game. The horror atmosphere in it is very good, but the jumpscare inside is not very satisfying. One is that it appears The frequency is too high, and the other part is that the design is very rough."
He projected several scenes of "Strange Hospital" on the slide: "This is the first jumpscare, and the design is more careful. When we read the weird records with flashlights in the dark archives, we were feeling nervous. When the time came, it was really scary.
But when the door was opened here, a bloody grimace appeared. Although it was quite scary, it was really rough, as did the following scenes.
The most important thing about the game "Corridor" is psychological horror, creating a terrifying and depressive atmosphere.
Choosing corridors as the basic map of the game is to use people's most primitive fear of confined environments to give players a subconscious hint.In the elevator, people will unconsciously stare at the indicator light on the floor, trying to escape from this small space.This reaction is amplified, that is, claustrophobia.A small and confined space will bring great pressure to people's psychology and physiology.
At first, the hallway environment looks normal and not scary.
But there are also some confusing places, such as the closed door, through the subconscious horror hints created before, this kind of blank space will make people think, what is behind the door?
As the corridors cycle again and again and the scene changes, this small space and the fear of the unknown at the door will gradually magnify unconsciously, and players will gradually become anxious due to unknown potential threats.
According to research, when danger is slowly approaching, human beings will have a sense of anxiety, and face this potential danger to increase their attention and sensitivity.
When the player feels anxious, we will amplify this anxiety to the extreme. For example, at the beginning, the bright light turns red, and cockroaches run out from the crack of the door. The more anxious the player is, the more sensitive the spirit will be. Definitely a surprise. "
Wang Jian concluded: "Fear is a very intense emotion that needs to be brewed slowly. It has to be like a roller coaster, starting slowly from the beginning, gradually rising to the sky, and then falling instantly, in order to scare people into tears. The kind of jumpscare that pops up out of nowhere is a very substandard thing."
He was talking happily on the stage, but he didn't notice the planners below, looking at him with a very weird look.
Are you... are you a devil?
Bai Liao raised his hand and said solemnly, "Boss, I have a suggestion!"
"What?"
"In the game, it must be marked in the most conspicuous place, and heart patients cannot play!"
(End of this chapter)
conference room.
Wang Jian gathered the tool people, and said straight to the point: "Next, we will make a horror game, and we will also participate in the Tomb-sweeping Festival horror-themed game competition on the game platform."
Horror game?Theme contest?
Bai Liao had known the news for a long time and acted calmly, while the other planners showed surprised expressions.
"Horror games, we don't seem to have done this type of game yet?"
"The focus is on participation?"
Their surprise was not without reason.
Because horror games are very different from other types of games, the purpose of other games is to make players feel fun while playing, and the most important indicator for judging horror games is how scary the game is!
What is fun and fun?
The more creepy you get, the more successful this horror game will be!
And it seems that Wang Jian is not good at this.
Wang Jian continued: "Not only do we want to participate in the competition, but we also want to win the prize!"
A weak voice said: "I seem to have read the news before that Huozhu Company also intends to participate? It is said that the game they are working on "Strange School" has been planned since two years ago."
The planners were suddenly silent, and some people frowned, looking very pessimistic.
Surprised!
Who here doesn't know the name of Huozhu Company?They are professional in making horror games!
Moreover, "Strange Campus" is not a temporary idea, it has been brewing for a long time, but it just started to be done recently, just in time for this theme competition.
Basically, the champion of this competition has been booked by them.
Wang Jian wants to win a winning prize when Huozhu Company participates in the competition. I'm afraid it's not a fantasy?
"Everyone has a little confidence, okay, the game we are going to do this time is called "Corridor"."
Wang Jian smiled and talked a little bit about the game plot of "PT".
The original intention of "PT" is an interactive preview. It is no longer appropriate to continue to use this name in this world, so he directly changed it to "Corridor" when explaining.
In fact, the plot of the game is very simple, it is an infinitely repeating corridor, and the player gradually uncovers the secret in the process of exploring the corridor, and discovers that the husband is the murderer who killed his wife and children.
The horror of the whole game lies mainly in the various thrilling details and the rendering of the horror atmosphere in the game.
How to create the most profound terror is what Wang Jian mainly wants to talk about today.
"Why do people like horror games? Or, need? In fact, in the process of playing horror games, the feeling of fear and fear is not comfortable. Horror games, I also like to pull people to watch and play together, why is that?
I think fear is an essential part of our emotions.
Imagine that on a quiet night thousands of years ago, our primitive ancestors were holding a weakly burning torch, surrounded by darkness that could not be seen, and there seemed to be pairs of eyes watching themselves, occasionally in the jungle. There will also be strange noises.And all he can rely on is this weak torch and the wooden stick he holds tightly in his hand. He must keep his spirits tight and be alert to his surroundings at all times.
When you were a child at night, would you wonder if there was a strange man with a grimace looking at you in the dark corridor?So dare not get out of bed to pee.
It is the sense of fear engraved deep in our DNA that helps us avoid those potential crises and allows us to survive.
Although we are now safer than primitive societies, and there will be no wild beasts attacking at night, our subconscious mind still reminds us that we need something that can help us recall this feeling.
Such as suddenly finding out that there is no money in the wallet, and the vacation is decreasing day by day and you have not done anything. The fear urges you to make changes so that you can survive better. "
Wang Jian shrugged: "Of course, even with the urging of fear, most people still won't make any changes. Perhaps the fear is not thorough enough."
The planners suddenly laughed, and the air was full of joy.
"This is why we need a sense of fear." Wang Jian wrote a few words on the whiteboard, survival instinct.
Bailiao nodded, thoughtfully.
He is the kind of person who is cowardly and wants to play horror games. It turns out that survival instinct makes people need a sense of fear. No wonder his heart beats faster every time he plays. Not only is he nervous and scared, but he may also be excited and looking forward to it.
The feeling of experiencing fear, of overcoming it is truly addictive.
Wang Jiandao: "I have experienced "The Hospital" in the past two days. It is indeed a scary enough horror game. The horror atmosphere in it is very good, but the jumpscare inside is not very satisfying. One is that it appears The frequency is too high, and the other part is that the design is very rough."
He projected several scenes of "Strange Hospital" on the slide: "This is the first jumpscare, and the design is more careful. When we read the weird records with flashlights in the dark archives, we were feeling nervous. When the time came, it was really scary.
But when the door was opened here, a bloody grimace appeared. Although it was quite scary, it was really rough, as did the following scenes.
The most important thing about the game "Corridor" is psychological horror, creating a terrifying and depressive atmosphere.
Choosing corridors as the basic map of the game is to use people's most primitive fear of confined environments to give players a subconscious hint.In the elevator, people will unconsciously stare at the indicator light on the floor, trying to escape from this small space.This reaction is amplified, that is, claustrophobia.A small and confined space will bring great pressure to people's psychology and physiology.
At first, the hallway environment looks normal and not scary.
But there are also some confusing places, such as the closed door, through the subconscious horror hints created before, this kind of blank space will make people think, what is behind the door?
As the corridors cycle again and again and the scene changes, this small space and the fear of the unknown at the door will gradually magnify unconsciously, and players will gradually become anxious due to unknown potential threats.
According to research, when danger is slowly approaching, human beings will have a sense of anxiety, and face this potential danger to increase their attention and sensitivity.
When the player feels anxious, we will amplify this anxiety to the extreme. For example, at the beginning, the bright light turns red, and cockroaches run out from the crack of the door. The more anxious the player is, the more sensitive the spirit will be. Definitely a surprise. "
Wang Jian concluded: "Fear is a very intense emotion that needs to be brewed slowly. It has to be like a roller coaster, starting slowly from the beginning, gradually rising to the sky, and then falling instantly, in order to scare people into tears. The kind of jumpscare that pops up out of nowhere is a very substandard thing."
He was talking happily on the stage, but he didn't notice the planners below, looking at him with a very weird look.
Are you... are you a devil?
Bai Liao raised his hand and said solemnly, "Boss, I have a suggestion!"
"What?"
"In the game, it must be marked in the most conspicuous place, and heart patients cannot play!"
(End of this chapter)
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