pinnacle game producer
Chapter 217 Three-in-One Hero Design
Chapter 217 Trinity Hero Design
A week later, because Wang Jian asked the head of HR to raise wages boldly, the recruiting was still very fast.
In layman's terms, "I was hesitant at first, but he really gave too much."
Because there are more tools and people, this meeting was changed to a larger conference room.
Seeing the energetic and bald-headed planners below, Wang Jian nodded with satisfaction and began to speak: "The game we are going to make this time is called "League of Legends". Like "Dawn Battlefield", it is a MOBA. Class, that is, multiplayer online competitive games. Have you played "Dawn Battlefield" recently? I also assigned tasks for you to play before."
All the planners nodded.
Wang Jiandao: "This multiplayer online competitive game is just a literal meaning. Do you have any personal understanding of MOBA games?"
The leg hair planner was the first to say: "I think the MOBA game is like a 30-minute RPG. The player plays a hero and completes a match in 30 minutes."
Wang Jian nodded: "Is there any more?"
The fat house planner pondered: "I think MOBA games are more similar to fighting games. The player's personal operation level and skill casting are more important. The game should pay more attention to the sense of operation and action."
Baili Ao said: "I think the most important thing in MOBA games is teamwork. Five players who know or don't know each other form a team through a game to defeat another team. This is what this new type of game is like. What attracts players."
Wang Jian gradually wrote down the vocabulary of heroes, equipment, jungle, coordination, operation, and acting on the whiteboard.
Finally, I summed it up: "MOBA games do have a lot of complex content. First of all, players need to operate a hero, which is role-playing. Then things like equipment, jungle, and level, these belong to growth. Team battles, coordination, game play Going, supporting, these belong to cooperation and confrontation.
Heroes are the core of MOBA games, and they are undoubtedly very important. The uniqueness of heroes determines whether players can form a role-playing relationship with heroes.
And growth is also very important. It can be said that the whole process of MOBA games is to create unequal between players and opponents, gain combat advantages through unequal, and gradually achieve some combat goals, such as pushing towers and crystals, and growth is Provides players with a way to create inequalities.
Therefore, in the game, it is necessary to provide players with various growth channels, so that players can freely choose different ways to achieve their goals.
As for cooperation and confrontation, this part is also emphasized by MOBA games, but today I mainly tell you about the design of heroes. "
The following planners took out their small notebooks and memorized them.
"When a hero is born, the first thing to consider is the role setting. For example, is this a fighter or a mage, and his worldview, which cannot be without origin. The second is the style of play and positioning. The skills of each hero are How to use it and under what circumstances.
Then there is uniqueness, there must never be two identical heroes.A hero needs to have a strong core experience to support it. This core experience is not a shelf. For example, the skill is to release small fireballs, large fireballs, and meteorites. This is not allowed. "
Wang Jian gave an example: "For example, Galen, he is the most basic novice hero in "League of Legends".
Let's give him a character setting first, which is a fighter.Because as a novice hero, he should be relatively easy to use, and the operation difficulty is not high, so we can refine it further. This is a hero with rough skin and thick flesh, who charges forward bravely and absorbs damage for his teammates.
Then think about his image, the characteristics of rough skin and thick flesh can be reflected in the thick armor of the whole body, as well as the huge size, strong muscles, and the resolute Chinese character face.As for the brave charge, we can design him a big sword that is wider than the door panel. Imagine a muscular man in armor charging with a big sword. Is the image of a fearless and brave warrior the same? Out. "
After considering Galen's role setting, we can combine his image positioning to design skills for him.
For example, Galen's passive should be designed around his core characteristics, rough skin and thick flesh, ability to fight and resist. Therefore, the passive I designed for him is perseverance. If Galen has not been damaged recently or is hit by an enemy skill , then he will restore a certain percentage of the total life value per second.
The characteristic of the brave charge corresponds to the fatal blow of the Q skill. Garen removes all slowing effects on his body, gains a short-term movement speed bonus, and slashes the enemy with his great sword in the next attack.
Thick armor, this feature corresponds to the W skill courage, you can get a continuous shield after turning on the skill, reducing the upcoming damage.
However, these skills are not enough to reflect the uniqueness of Garen, so we need to add some more distinctive and distinctive skills to him, so that he has his own core experience, so that players can play with him once, or with him. Galen on the opposite side can remember this hero deeply after the battle.
Therefore, his E skill is Judgment, and Galen swung his great sword quickly, forming a storm of blades, causing continuous physical damage to surrounding enemies.
R skill: Justice of Demacia, Galen stabs down with both hands of the sword, summoning a big sword to descend from the sky, causing a beheading effect on the enemy.The screen will vibrate when the skills are released. Killing enemies in this way will bring players a sense of comfort.
Perseverance, bravery, courage, judgment, justice, this is the power of Demacia, Galen. "
The planners below, after hearing this, all showed expressions of understanding.
Wang Jian continued: "A hero's gameplay design, art design, and character story should be a trinity. Only when these three echo each other can it present a coherent and consistent experience to players.
After the gameplay and art image of Galen have been determined, we can arrange a background story for him.
The world background of the League of Legends is a place called Valoran. The entire continent is composed of many complex and diverse forces and camps. Among these forces, the most incompatible camps are Noxus and Demacia.
Galen is the supreme military leader and moral model of Demacia, a warrior with the title of "Might of Demacia".He is loved by his fellow soldiers and respected by his enemies.
He was entrusted with the important task of guarding the territory and ideals of Demacia.Wearing heavy armor against magic and holding a broad sword, he is always ready to face all madmen who manipulate magic with a righteous steel storm on the battlefield.
In the war with Noxus, Galen encountered a worthy opponent - Katarina, the ominous blade.To those who fought and survived the battle, Galen and Katarina's battle was less like a fight than a dance.
Although some players may not care about the world view of the game and the background story of the hero at all, they just want to play the game and compete with others, but the background story must be done carefully, because when the player really loves a hero, he will It will take the initiative to learn about the hero, which is also a way to deepen the bond between the player and the hero. "
(End of this chapter)
A week later, because Wang Jian asked the head of HR to raise wages boldly, the recruiting was still very fast.
In layman's terms, "I was hesitant at first, but he really gave too much."
Because there are more tools and people, this meeting was changed to a larger conference room.
Seeing the energetic and bald-headed planners below, Wang Jian nodded with satisfaction and began to speak: "The game we are going to make this time is called "League of Legends". Like "Dawn Battlefield", it is a MOBA. Class, that is, multiplayer online competitive games. Have you played "Dawn Battlefield" recently? I also assigned tasks for you to play before."
All the planners nodded.
Wang Jiandao: "This multiplayer online competitive game is just a literal meaning. Do you have any personal understanding of MOBA games?"
The leg hair planner was the first to say: "I think the MOBA game is like a 30-minute RPG. The player plays a hero and completes a match in 30 minutes."
Wang Jian nodded: "Is there any more?"
The fat house planner pondered: "I think MOBA games are more similar to fighting games. The player's personal operation level and skill casting are more important. The game should pay more attention to the sense of operation and action."
Baili Ao said: "I think the most important thing in MOBA games is teamwork. Five players who know or don't know each other form a team through a game to defeat another team. This is what this new type of game is like. What attracts players."
Wang Jian gradually wrote down the vocabulary of heroes, equipment, jungle, coordination, operation, and acting on the whiteboard.
Finally, I summed it up: "MOBA games do have a lot of complex content. First of all, players need to operate a hero, which is role-playing. Then things like equipment, jungle, and level, these belong to growth. Team battles, coordination, game play Going, supporting, these belong to cooperation and confrontation.
Heroes are the core of MOBA games, and they are undoubtedly very important. The uniqueness of heroes determines whether players can form a role-playing relationship with heroes.
And growth is also very important. It can be said that the whole process of MOBA games is to create unequal between players and opponents, gain combat advantages through unequal, and gradually achieve some combat goals, such as pushing towers and crystals, and growth is Provides players with a way to create inequalities.
Therefore, in the game, it is necessary to provide players with various growth channels, so that players can freely choose different ways to achieve their goals.
As for cooperation and confrontation, this part is also emphasized by MOBA games, but today I mainly tell you about the design of heroes. "
The following planners took out their small notebooks and memorized them.
"When a hero is born, the first thing to consider is the role setting. For example, is this a fighter or a mage, and his worldview, which cannot be without origin. The second is the style of play and positioning. The skills of each hero are How to use it and under what circumstances.
Then there is uniqueness, there must never be two identical heroes.A hero needs to have a strong core experience to support it. This core experience is not a shelf. For example, the skill is to release small fireballs, large fireballs, and meteorites. This is not allowed. "
Wang Jian gave an example: "For example, Galen, he is the most basic novice hero in "League of Legends".
Let's give him a character setting first, which is a fighter.Because as a novice hero, he should be relatively easy to use, and the operation difficulty is not high, so we can refine it further. This is a hero with rough skin and thick flesh, who charges forward bravely and absorbs damage for his teammates.
Then think about his image, the characteristics of rough skin and thick flesh can be reflected in the thick armor of the whole body, as well as the huge size, strong muscles, and the resolute Chinese character face.As for the brave charge, we can design him a big sword that is wider than the door panel. Imagine a muscular man in armor charging with a big sword. Is the image of a fearless and brave warrior the same? Out. "
After considering Galen's role setting, we can combine his image positioning to design skills for him.
For example, Galen's passive should be designed around his core characteristics, rough skin and thick flesh, ability to fight and resist. Therefore, the passive I designed for him is perseverance. If Galen has not been damaged recently or is hit by an enemy skill , then he will restore a certain percentage of the total life value per second.
The characteristic of the brave charge corresponds to the fatal blow of the Q skill. Garen removes all slowing effects on his body, gains a short-term movement speed bonus, and slashes the enemy with his great sword in the next attack.
Thick armor, this feature corresponds to the W skill courage, you can get a continuous shield after turning on the skill, reducing the upcoming damage.
However, these skills are not enough to reflect the uniqueness of Garen, so we need to add some more distinctive and distinctive skills to him, so that he has his own core experience, so that players can play with him once, or with him. Galen on the opposite side can remember this hero deeply after the battle.
Therefore, his E skill is Judgment, and Galen swung his great sword quickly, forming a storm of blades, causing continuous physical damage to surrounding enemies.
R skill: Justice of Demacia, Galen stabs down with both hands of the sword, summoning a big sword to descend from the sky, causing a beheading effect on the enemy.The screen will vibrate when the skills are released. Killing enemies in this way will bring players a sense of comfort.
Perseverance, bravery, courage, judgment, justice, this is the power of Demacia, Galen. "
The planners below, after hearing this, all showed expressions of understanding.
Wang Jian continued: "A hero's gameplay design, art design, and character story should be a trinity. Only when these three echo each other can it present a coherent and consistent experience to players.
After the gameplay and art image of Galen have been determined, we can arrange a background story for him.
The world background of the League of Legends is a place called Valoran. The entire continent is composed of many complex and diverse forces and camps. Among these forces, the most incompatible camps are Noxus and Demacia.
Galen is the supreme military leader and moral model of Demacia, a warrior with the title of "Might of Demacia".He is loved by his fellow soldiers and respected by his enemies.
He was entrusted with the important task of guarding the territory and ideals of Demacia.Wearing heavy armor against magic and holding a broad sword, he is always ready to face all madmen who manipulate magic with a righteous steel storm on the battlefield.
In the war with Noxus, Galen encountered a worthy opponent - Katarina, the ominous blade.To those who fought and survived the battle, Galen and Katarina's battle was less like a fight than a dance.
Although some players may not care about the world view of the game and the background story of the hero at all, they just want to play the game and compete with others, but the background story must be done carefully, because when the player really loves a hero, he will It will take the initiative to learn about the hero, which is also a way to deepen the bond between the player and the hero. "
(End of this chapter)
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