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Chapter 165 Game Design From Life
Chapter 165 Game Design From Life
Wang Jian believes that the child competition in "Chinese Parents" can be said to be one of the most interesting contents, and it is also the content that can resonate with players.
In life, most people should have encountered various relatives and friends who came to visit when they were young, and then chatted with their parents about their homely experiences. Naturally, they would inevitably show off some "bright" content, such as "My child I got a good grade in the test last time", "I traveled abroad before, the scenery is so beautiful" and so on.
Making this kind of experience into a game is a battle of face.
In the battle of face, the parents will show off your strengths and hit the other party's HP, or "proud value", and the other party will "injure each other" with the parents. In the end, whoever has the most HP will have more face .
Of course, the game should not only consider the content of fun and resonance, but also a specific reward mechanism is essential.
When the player wins face, the parent's face will increase, which is shown by specific values.
As mentioned earlier, parental satisfaction and stress are the two main values.When the satisfaction of the parents is the greatest, they will give a chance to ask for rewards. The rewarded entertainment items are much better than ordinary entertainment activities, whether in terms of increased attributes or stress reduction.
Asking for rewards requires not only the number of rewards given by parents, but also the value of face. The pursuit of rewards will make players more motivated to win in the battle of face.
Wang Jian said again: "In addition to the battle of face, "Hua Guo Style Parents" also has some content that is also very Hua Guo, such as lucky money."
There must be Chinese New Year in the unforgettable memories of childhood. You can play happily and watch fireworks, and parents will not blame them on this day.And collecting lucky money is the most representative content of Chinese New Year.
Legend has it that in ancient times there was a little demon with a black body and a white hand named "Sui". Fever, babbling, and illness turn children into idiots.
Therefore, lucky money appeared, which is a homonym for "pressing evil". Giving lucky money to children during the Chinese New Year represents a kind of good blessing from the elders to the younger generation. It is a talisman given to the children by the elders to bless the children with good health and auspiciousness in the new year. .
There was excitement in the eyes of the planners.
"Make lucky money into the game? I think this idea is very good!"
"That's right, collecting New Year's money is the thing that impresses me the most during the Chinese New Year! When I was a child, the family gathered together for a reunion dinner, eating dumplings and roast duck, and watching the Spring Festival Gala. When dinner is almost finished, I will give it to my grandparents, There are also uncles and aunts who kowtow a few times, and they will give a red envelope. Although the red envelopes were taken away by the parents after returning home, they will still give me a little back as pocket money, and then I will use it Buy all kinds of guns to play with."
"When I was young, there was a big bookstore in front of my house. There was a set of detective novels that I wanted very much. It was placed in a very conspicuous position, but my parents always refused to buy it for me. They asked me to buy you a set of encyclopedias, but I refused. The day after I got the lucky money, I ran to the bookstore excitedly early in the morning and bought back the complete collection of detective novels that I had always dreamed of. This is my best memory about the lucky money.”
"Relatives' red envelopes are okay, but if a friend who is close to the parents comes to pay New Year's greetings and wants to give red envelopes, that guy is like fighting, 'Accept it! What is given to you is yours!' 'No, you are too polite, auntie! 'In the end, I had no choice but to accept it. In fact, parents will also give a red envelope to a friend's child, and no one will take advantage of anyone."
"same."
"Hee hee, my mother took all my lucky money and used it to play mahjong."
"But how do you combine lucky money with games?"
"Isn't this simple? Just use the form of an event. Write the story of everyone and the lucky money. Click on the lucky money event to see a random story, and then the pocket money will increase."
"Is it just in the form of words? Although this is not bad, it seems a bit monotonous. I think events with high importance such as New Year's money should be different from ordinary events and made more fun."
"It makes sense."
Bai Liao was thinking about it when the planners were arguing, and suddenly showed a flash of inspiration: "I have an idea, how about making it into a small game?
Just like in the discussion just now, a relative wants to give you a red envelope, but you can’t just accept the red envelope, you have to be polite, try to put it in your pocket while you refuse it, and accept it when the atmosphere is mature.
Adapt this part into a game. Within the specified time limit, the relative pushes the red envelope towards you, and you have to click the mouse to push the red envelope towards the relative. If the time is over, the position of the red envelope is in the middle area and the red envelope is accepted. , if it is not in the middle area, or it is out of the limit during the pulling process, it means that the game has failed and you will not get the lucky money. "
The planners nodded.
"That's a good idea!"
"I think it's ok."
Wang Jian was also a little surprised.
In fact, what Bai Liao thought just now coincided with the little game of collecting lucky money in "Chinese Parents". He didn't expect that he just started it, without any guidance, and Bai Liao thought of this inspiration.
"Yes, this idea can also be adopted."
Then, Wang Jian talked about other content in the game.
The love system, which appears when the character enters junior high school, is equivalent to a simple love game.
There are different types of female students who consume energy and can chat with them.
Choose one of the three options. Some options can increase the favorability, some can decrease the favorability, and some can't increase or decrease.
Maybe the same option, different female students will have different reactions.
For example, discussing study with a female student who is a top student, the favorability will increase, and discussing study with a scumbag girl who likes sports, the favorability will decrease.
But regarding the content of the dating system, Wang Jian is going to make some improvements.
He feels that some of these options are too vague, and it is difficult to distinguish whether to increase or decrease the favorability. If the player often chooses the wrong choice and consumes a lot of action power but the favorability has not been increased, the experience will definitely be bad.
Therefore, in addition to making the results of the options more in line with the player's intuition, after the same option is selected once, when it appears again later, a prompt symbol for increasing or decreasing favorability is added.
There is also the part of digging holes, which he intends to improve.
Every round has to dig out brain holes. The first week of the game is still relatively fresh, but when players play multiple games, they will feel that this process is very cumbersome and repetitive.
Therefore, Wang Jian plans to add a button that automatically digs brain holes, which can be turned on in the third week.
Although it is definitely not as good as the player's ability to plan the path reasonably and add more attributes by digging their own brains, it can save a lot of time and make the game easier for the player.
There is also a part-time job.
Originally, it was just consuming action power and increasing pocket money, but Wang Jian planned to improve it so that while increasing pocket money, it could also increase certain attributes.
After listening to Wang Jian's explanation of the main content of the game, all the planners were gearing up and excited.
"Hua Guo Style Parents" will definitely become another hit game of Long Yuan!
(End of this chapter)
Wang Jian believes that the child competition in "Chinese Parents" can be said to be one of the most interesting contents, and it is also the content that can resonate with players.
In life, most people should have encountered various relatives and friends who came to visit when they were young, and then chatted with their parents about their homely experiences. Naturally, they would inevitably show off some "bright" content, such as "My child I got a good grade in the test last time", "I traveled abroad before, the scenery is so beautiful" and so on.
Making this kind of experience into a game is a battle of face.
In the battle of face, the parents will show off your strengths and hit the other party's HP, or "proud value", and the other party will "injure each other" with the parents. In the end, whoever has the most HP will have more face .
Of course, the game should not only consider the content of fun and resonance, but also a specific reward mechanism is essential.
When the player wins face, the parent's face will increase, which is shown by specific values.
As mentioned earlier, parental satisfaction and stress are the two main values.When the satisfaction of the parents is the greatest, they will give a chance to ask for rewards. The rewarded entertainment items are much better than ordinary entertainment activities, whether in terms of increased attributes or stress reduction.
Asking for rewards requires not only the number of rewards given by parents, but also the value of face. The pursuit of rewards will make players more motivated to win in the battle of face.
Wang Jian said again: "In addition to the battle of face, "Hua Guo Style Parents" also has some content that is also very Hua Guo, such as lucky money."
There must be Chinese New Year in the unforgettable memories of childhood. You can play happily and watch fireworks, and parents will not blame them on this day.And collecting lucky money is the most representative content of Chinese New Year.
Legend has it that in ancient times there was a little demon with a black body and a white hand named "Sui". Fever, babbling, and illness turn children into idiots.
Therefore, lucky money appeared, which is a homonym for "pressing evil". Giving lucky money to children during the Chinese New Year represents a kind of good blessing from the elders to the younger generation. It is a talisman given to the children by the elders to bless the children with good health and auspiciousness in the new year. .
There was excitement in the eyes of the planners.
"Make lucky money into the game? I think this idea is very good!"
"That's right, collecting New Year's money is the thing that impresses me the most during the Chinese New Year! When I was a child, the family gathered together for a reunion dinner, eating dumplings and roast duck, and watching the Spring Festival Gala. When dinner is almost finished, I will give it to my grandparents, There are also uncles and aunts who kowtow a few times, and they will give a red envelope. Although the red envelopes were taken away by the parents after returning home, they will still give me a little back as pocket money, and then I will use it Buy all kinds of guns to play with."
"When I was young, there was a big bookstore in front of my house. There was a set of detective novels that I wanted very much. It was placed in a very conspicuous position, but my parents always refused to buy it for me. They asked me to buy you a set of encyclopedias, but I refused. The day after I got the lucky money, I ran to the bookstore excitedly early in the morning and bought back the complete collection of detective novels that I had always dreamed of. This is my best memory about the lucky money.”
"Relatives' red envelopes are okay, but if a friend who is close to the parents comes to pay New Year's greetings and wants to give red envelopes, that guy is like fighting, 'Accept it! What is given to you is yours!' 'No, you are too polite, auntie! 'In the end, I had no choice but to accept it. In fact, parents will also give a red envelope to a friend's child, and no one will take advantage of anyone."
"same."
"Hee hee, my mother took all my lucky money and used it to play mahjong."
"But how do you combine lucky money with games?"
"Isn't this simple? Just use the form of an event. Write the story of everyone and the lucky money. Click on the lucky money event to see a random story, and then the pocket money will increase."
"Is it just in the form of words? Although this is not bad, it seems a bit monotonous. I think events with high importance such as New Year's money should be different from ordinary events and made more fun."
"It makes sense."
Bai Liao was thinking about it when the planners were arguing, and suddenly showed a flash of inspiration: "I have an idea, how about making it into a small game?
Just like in the discussion just now, a relative wants to give you a red envelope, but you can’t just accept the red envelope, you have to be polite, try to put it in your pocket while you refuse it, and accept it when the atmosphere is mature.
Adapt this part into a game. Within the specified time limit, the relative pushes the red envelope towards you, and you have to click the mouse to push the red envelope towards the relative. If the time is over, the position of the red envelope is in the middle area and the red envelope is accepted. , if it is not in the middle area, or it is out of the limit during the pulling process, it means that the game has failed and you will not get the lucky money. "
The planners nodded.
"That's a good idea!"
"I think it's ok."
Wang Jian was also a little surprised.
In fact, what Bai Liao thought just now coincided with the little game of collecting lucky money in "Chinese Parents". He didn't expect that he just started it, without any guidance, and Bai Liao thought of this inspiration.
"Yes, this idea can also be adopted."
Then, Wang Jian talked about other content in the game.
The love system, which appears when the character enters junior high school, is equivalent to a simple love game.
There are different types of female students who consume energy and can chat with them.
Choose one of the three options. Some options can increase the favorability, some can decrease the favorability, and some can't increase or decrease.
Maybe the same option, different female students will have different reactions.
For example, discussing study with a female student who is a top student, the favorability will increase, and discussing study with a scumbag girl who likes sports, the favorability will decrease.
But regarding the content of the dating system, Wang Jian is going to make some improvements.
He feels that some of these options are too vague, and it is difficult to distinguish whether to increase or decrease the favorability. If the player often chooses the wrong choice and consumes a lot of action power but the favorability has not been increased, the experience will definitely be bad.
Therefore, in addition to making the results of the options more in line with the player's intuition, after the same option is selected once, when it appears again later, a prompt symbol for increasing or decreasing favorability is added.
There is also the part of digging holes, which he intends to improve.
Every round has to dig out brain holes. The first week of the game is still relatively fresh, but when players play multiple games, they will feel that this process is very cumbersome and repetitive.
Therefore, Wang Jian plans to add a button that automatically digs brain holes, which can be turned on in the third week.
Although it is definitely not as good as the player's ability to plan the path reasonably and add more attributes by digging their own brains, it can save a lot of time and make the game easier for the player.
There is also a part-time job.
Originally, it was just consuming action power and increasing pocket money, but Wang Jian planned to improve it so that while increasing pocket money, it could also increase certain attributes.
After listening to Wang Jian's explanation of the main content of the game, all the planners were gearing up and excited.
"Hua Guo Style Parents" will definitely become another hit game of Long Yuan!
(End of this chapter)
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