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Chapter 111 Interlocking fun! (100 first orders plus 13 more)

Chapter 111 Interlocking fun! (100 first orders plus 13 more)

Wang Jiandao: "Another fun of "Pokemon" is to collect."

Collection can be said to exist widely in various games.

Collection in some games is an element that enriches the gameplay of the system.

For example, the game "Black Hand" was once popular for a while, but was banned because it was too violent.The protagonist in the game is a gangster. After being beaten by someone once, he is unwilling to be a gangster all his life. He decides to challenge the local boss Yangnov and become a star in the underground world.

The main line of the game is to fight and kill all the way, but besides the main line of the game, there are various cigarette boxes that can be collected.

Either play cards with punks to win, or hide in various places such as bar counters, trash cans, or buy them from different shops.

At that time, a player made a very detailed guide. In "Black Hand", there are a total of 108 kinds of cigarette boxes that can be collected. Many players even have no intention of fighting later, and are addicted to collecting cigarette boxes.

That's the beauty of collecting elements.

It is also like the classic game "Snake", which uses collection as the fundamental driving force of the game.

There are also some games that focus on the process of collection, while downplaying the value of the collection itself and the purpose of the collection.

To put it simply, it is to add the gameplay of the game to the collection process to make this process interesting or challenging, and the collected objects are just rewards or loot for them to complete this process.

For example, in a platform jumping game, gold coins are set as collectibles and placed on a platform with spikes on both sides.

You can choose not to eat gold coins and go directly to the next level, or you can challenge higher difficulty to get gold coins as rewards.

Although gold coins are very common, the process of collecting gold coins is very challenging, and you can enjoy the fun of challenging challenges during the collection process.

There are also those that combine all kinds of fun of collection: only through various interesting or challenging processes can the props that bring strength growth be collected.

However, it is not enough to just combine the fun of collecting, the most important thing is the fit.

In addition, collecting elements can also be used as a means to enrich the game world view, enhance the game atmosphere, and enhance the sense of immersion.

For example, in "Pirate King", the treasures and antiques of various countries in various treasures have their own history behind them, and there are special dialogues for private collectors, making the world more real.

Another example is the research notes scattered in different laboratories in "Electronic Wasteland". Through the recorded experimental content, the reasons why the world became ruins and the background of the protagonist are revealed bit by bit.

Speaking of "Pokemon", there are a wide variety of Pokémon with distinctive personalities and different images that will undoubtedly allow players to fully experience the fun of collecting.

Not only because the Pokémon itself is cute, can fight, and has practical value, but the process of collecting Pokémon is full of fun-running around every corner of the continent, spending an afternoon in the dense grass, or in the dark Walking back and forth in the cave until I caught the Pokémon I wanted, I was excited to share my joy with my friends... Seeing the Pokémon on the illustrated book being filled one by one, I felt a sense of accomplishment in my heart... …

After talking about collecting, Wang Jian said again: "The other great fun in "Pokemon" is the exchange."

exchange?

All the tools were lost in thought.

Although they couldn't understand the joy of exchange for a while, they still tried hard to think about it.

Bailiao's brain is also spinning rapidly. He rests his chin in one hand, and his raised eyebrows can pinch walnuts: "Swapping, it turns out to be the core fun? What kind of Pokémon do you want to catch, but you can't catch it yourself? Why bother?" ?

Or is it difficult to catch some Pokémon with a low probability, and then some players catch this one, others catch that one, and then exchange each other?

But in this way, isn't the game experience degraded instead?Intuitively, it feels very cheating.

And what is the purpose of this?Promote player communication?But at the expense of sacrificing the game experience, it feels a bit outweighed.

No, there must be something I haven't figured out. "

Wang Jiandao: "Do you still remember the name of the game? "Pokemon: Fire Red/Leaf Green"."

Bai Liao was taken aback for a moment, as if he had caught some inspiration!
Wang Jian smiled: "Actually, "Pokemon: Fire Red/Leaf Green" are two versions of the same game! It is divided into "Pokemon: Fire Red" and "Pokemon: Leaf Green". In the two different versions, There are some version-limited Pokémon!"

As Wang Jian said, he also sighed in his heart.

Wonderful!

He also discovered the beauty of this setting through continuous thinking.

One game, two versions.

As I said before, collecting is one of the core joys of Pokémon.Players may not understand what the two versions mean at the beginning, and they don’t pay attention to the exchange function, but when the game reaches the later stage and they want to collect the full picture book, they will find that there are a few Pokémon that can’t be found. !

When they ask for help online or communicate with friends who play "Pokemon" together, they will be surprised and puzzled: Hey, why do some people like me have these few?Why do some people have the ones I don't have, but not the ones I have?

At this time, players will notice the exchange function, and spontaneously find other versions of players to exchange!
In the process of exchanging Pokémon, exchanging experience in the game is also smooth.

Even become friends in the process of happily exchanging Pokémon and discussing games, and the relationship with friends will be deeper.

Spontaneous gathering, spontaneous publicity, and spontaneous formation of topics!

This game mode of exchanging Pokémon is the best and most natural viral marketing!

One of the reasons for the success of "The Demon King Hid the Holy Sword from the Brave" at the beginning was that it relied on free games and wonderful brain holes to form spontaneous publicity among players.

Wang Jian couldn't imagine how popular "Pokemon" would be after its release!
He cleared his throat and continued: "As for the battle, it also complements the exchange! When players collect Pokémon and want to exchange them, they have experienced many battles in the game and have cultivated their own Pokémon team. .

When the enemies in the game can't satisfy them, and there is an opportunity to exchange Pokémon to create a battle, they will naturally start a passionate battle.

Then you will find that fighting with people is even more fun! "

After listening to Wang Jian's explanation, all the tool men exclaimed: "Fuck, awesome!"

"This design is too strong! It perfectly combines the fun of the game with the means of publicity!"

"The rings are interlocking, and the quadruple fun comes one after another. Who can resist this!"

"It turns out that when the game is played in the late stage, it is not the end but the beginning?"

"Pokemon wouldn't be a thing if it wasn't popular!"

Bai Liao was even more shocked: "I can always learn a lot from the boss!"

(End of this chapter)

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