Douluo's full-time soul master
Chapter 246 Setting Chapter: Crazy Poker
Chapter 246 Setting Chapter: Crazy Poker
Name: Fengbude
Trait: Crazy Poker
Trait positioning: damage output
Trait element attribute: Austrian
Trait Main Attribute: Intelligence
Base Resource: Mana
Limited weapons: none
Global cooldown: 1 second
----
Trait Mastery Effect: Crazy Poker: All the damage of Feng Bujue will be increased according to the current value of the card.
该百分比取决他的扑克数组当前数值。从3开始到A这十三种普通数值牌分别代表从1%到13%的加成。小王代表15%,大王代表20%。
每25点精通属性值可以使精通效果提高1%。当精通属性值达到2500时,精通效果提高100%。此时,从3开始到A这十三种普通数值牌分别代表从2%到26%的加成。小王代表30%,大王代表40%。
----
The first node skill: Spade Shock: Fengbuju launches a spade card in one direction, hits an enemy and integrates into the enemy, causing (intelligence*3) points of damage, and at the same time will increase the current poker array by one value.
Special Cooldown: 3 seconds.
Mana Cost: 5%.
----
The second node skill: Plum Blossom Impact: Feng Buju locks three enemies, and then activates a Plum Blossom card, causing them all to suffer (intelligence*1) points of damage, and cracking their defenses, making them attack in the next 3 seconds Any active or passive defense measures are completely ineffective.
Special Cooldown: 12 seconds.
Mana Cost: 15%.
----
The third node skill: Cube Explosion: Feng Bujue defines a diamond-shaped area. After 2 seconds, the diamond-shaped area explodes, causing (intelligence*5) points of damage, shared by all enemies in the area.
Special Cooldown: 20 seconds.
Mana Cost: 10%.
----
The fourth node (big node) skill: Guardian of hearts: Fengbuju activates a heart card to surround his body, lasting at most 20 seconds.When the heart card is present, Feng Buju's health recovery effect and healing received from any source will be doubled.When an enemy is close, the heart card will automatically sacrifice itself to cause damage and knockback effects to the close.The amount of damage depends on how long the heart card has left.
Special Cooldown: 80 seconds.
Mana Cost: 20%.
----
The fifth node skill: Matching cards: Feng Bujue selects two enemies, making them represent two cards of a pair of cards, which lasts for 10 seconds.
If the distance between these two enemies exceeds four meters, all of their attributes will be weakened by 10%.
If the distance between these two enemies is less than five meters, they will take a small amount of damage every second.
Special Cooldown: 25 seconds.
Mana Cost: 10%.
----
The sixth node skill: Three belts and one: Feng Bujue selects 4 enemies, sets 3 of them as cards representing the same value, and sets the other enemy as a card representing a different value for 1 seconds.When any one of the 10 enemies with the same card takes damage, the enemy with a different card will receive the same damage effect, but the damage value is only equivalent to one-third of the original damage.
Special Cooldown: 30 seconds.
Mana Cost: 15%.
----
Seventh node skill: Shunzi: Feng Buju uses Shunzi on an enemy.A total of 5 enemies including this enemy will be affected by Shun Zi's damage effect in turn.The damage dealt to the first enemy is (Intelligence*2).After that, other enemies that are implicated will receive 1.1 times the damage of the last damaged enemy.
Special Cooldown: 9 seconds.
Mana Cost: 10%.
[Task 1] Kill a trainee clown (growth stage).
[Reward 1] The number of enemies that can be affected by a straight is changed from 5 to 6.
[Task 2] Kill a clown (mature stage).
[Reward 2] The number of enemies that can be affected by a straight is changed from 6 to 7.
[Task 3] Kill a smiling clown (full body).
[Reward 3] The number of enemies that can be affected by a straight is changed from 7 to 8.
[Task 4] Kill a grinning clown (excellent body).
[Reward 4] The number of enemies that can be affected by a straight is changed from 8 to 9.
----
The eighth node (big node) skill: Bomb: Feng Buju summons four cards with the same value in four nearby locations for 6 seconds. After 6 seconds, the four cards explode, each dealing moderate damage to all nearby enemies in a super large radius.If the four cards explode at the same second, a certain amount of damage will be added to the explosion damage of the four cards.Such damage is enough to severely damage any enemy of similar strength.
But the enemy can make a single attack on the bomb card (that is, the group attack is invalid).Every time a bomb card is attacked, it will explode one second earlier.In this way, four cards will not explode at the same time.
Special Cooldown: 120 seconds.
Mana Cost: 30%.
----
Ninth Node Skill: Three Belts Two: It is an upgraded version of Three Belts One.Feng Bujue selects 5 enemies, sets 3 of them as cards representing the same value, and sets the other 2 enemies as cards representing different values for 10 seconds.When any one of the 3 enemies with the same card receives damage, the 2 enemies with different cards will receive the same damage effect, but the damage value is only equivalent to one-third of the original damage.
Special Cooldown: 40 seconds.
Mana Cost: 20%.
----
The tenth node skill: even pair: a joint upgraded version of pair card and straight.Fung decides to choose three pairs of enemies.All three pairs of enemies are affected by effects similar to pair cards.But these three pairs of enemies are in order.The first pair is affected just like a normal fifth node skill pair.The effect of the second pair is increased by 10% on the basis of the first pair, and the effect of the third pair is increased by 10% on the basis of the second pair.
Special Cooldown: 40 seconds.
Mana Cost: 20%.
----
No.11 node skill: Aircraft: The combined upgrade of Three Belts One and Shunzi.Fung decided to choose two groups of three belts and one.These two groups of enemies will be affected by a skill similar to the sixth node with three belts and one.But these two groups of enemies are sequential.The effect on the first group of enemies is to increase the effect by 10% on the basis of the normal sixth node skill with three belts and one.The effect of the second group is added 10% on the basis of the first group.
Special Cooldown: 40 seconds.
Mana Cost: 20%.
----
No.12 Node (Big Node) Skills: Big Airplane: A joint upgraded version of Three Belts Two and Shunzi.Feng decided to choose two groups of three with two.These two groups of enemies will be affected by a skill similar to the ninth node with three belts and two.But these two groups of enemies are in order.The effect on the first group of enemies is to increase the effect by 10% on the basis of the normal ninth node skill three with two.The effect of the second group is based on the first group plus 10%.
Special Cooldown: 40 seconds.
Mana Cost: 20%.
----
No.13 node skill: Xiao Wang: Fengbuju puts himself into the state of Xiao Wang for 15 seconds.In Xiao Wang's state, all damage received by Feng Bujue is reduced by 20%.
Special Cooldown: 50 seconds.
Mana Cost: 10%
----
No.14 node skill: King: Fengbuju makes himself enter the state of King for 15 seconds.In the king state, all damage caused by Feng Buju is increased by 20%.This full damage boost effect is multiplicative with the damage boost of the trait mastery effect.
Special Cooldown: 50 seconds.
Mana Cost: 10%.
----
No.15 node skill: Shuffle: Feng Buju immediately cools down all other node skills under his "Crazy Poker" trait.
Special Cooldown: 240 seconds.
Does not cost mana.
----
No.16 node (big node) skill: Wang Bo: The joint upgraded version of Bomb, Xiao Wang and Da Wang.Feng Bujue enters the state of Xiao Wang and King at the same time.When the status of Little King and King brought by this skill is over, it will cause a huge damage to the surrounding super large range.But before the explosion comes, every time the enemy deals damage to Feng Buju, the power of the final explosion will be reduced by 5%.But up to 50% lower.
Special Cooldown: 240 seconds.
Mana Cost: 40%.
(End of this chapter)
Name: Fengbude
Trait: Crazy Poker
Trait positioning: damage output
Trait element attribute: Austrian
Trait Main Attribute: Intelligence
Base Resource: Mana
Limited weapons: none
Global cooldown: 1 second
----
Trait Mastery Effect: Crazy Poker: All the damage of Feng Bujue will be increased according to the current value of the card.
该百分比取决他的扑克数组当前数值。从3开始到A这十三种普通数值牌分别代表从1%到13%的加成。小王代表15%,大王代表20%。
每25点精通属性值可以使精通效果提高1%。当精通属性值达到2500时,精通效果提高100%。此时,从3开始到A这十三种普通数值牌分别代表从2%到26%的加成。小王代表30%,大王代表40%。
----
The first node skill: Spade Shock: Fengbuju launches a spade card in one direction, hits an enemy and integrates into the enemy, causing (intelligence*3) points of damage, and at the same time will increase the current poker array by one value.
Special Cooldown: 3 seconds.
Mana Cost: 5%.
----
The second node skill: Plum Blossom Impact: Feng Buju locks three enemies, and then activates a Plum Blossom card, causing them all to suffer (intelligence*1) points of damage, and cracking their defenses, making them attack in the next 3 seconds Any active or passive defense measures are completely ineffective.
Special Cooldown: 12 seconds.
Mana Cost: 15%.
----
The third node skill: Cube Explosion: Feng Bujue defines a diamond-shaped area. After 2 seconds, the diamond-shaped area explodes, causing (intelligence*5) points of damage, shared by all enemies in the area.
Special Cooldown: 20 seconds.
Mana Cost: 10%.
----
The fourth node (big node) skill: Guardian of hearts: Fengbuju activates a heart card to surround his body, lasting at most 20 seconds.When the heart card is present, Feng Buju's health recovery effect and healing received from any source will be doubled.When an enemy is close, the heart card will automatically sacrifice itself to cause damage and knockback effects to the close.The amount of damage depends on how long the heart card has left.
Special Cooldown: 80 seconds.
Mana Cost: 20%.
----
The fifth node skill: Matching cards: Feng Bujue selects two enemies, making them represent two cards of a pair of cards, which lasts for 10 seconds.
If the distance between these two enemies exceeds four meters, all of their attributes will be weakened by 10%.
If the distance between these two enemies is less than five meters, they will take a small amount of damage every second.
Special Cooldown: 25 seconds.
Mana Cost: 10%.
----
The sixth node skill: Three belts and one: Feng Bujue selects 4 enemies, sets 3 of them as cards representing the same value, and sets the other enemy as a card representing a different value for 1 seconds.When any one of the 10 enemies with the same card takes damage, the enemy with a different card will receive the same damage effect, but the damage value is only equivalent to one-third of the original damage.
Special Cooldown: 30 seconds.
Mana Cost: 15%.
----
Seventh node skill: Shunzi: Feng Buju uses Shunzi on an enemy.A total of 5 enemies including this enemy will be affected by Shun Zi's damage effect in turn.The damage dealt to the first enemy is (Intelligence*2).After that, other enemies that are implicated will receive 1.1 times the damage of the last damaged enemy.
Special Cooldown: 9 seconds.
Mana Cost: 10%.
[Task 1] Kill a trainee clown (growth stage).
[Reward 1] The number of enemies that can be affected by a straight is changed from 5 to 6.
[Task 2] Kill a clown (mature stage).
[Reward 2] The number of enemies that can be affected by a straight is changed from 6 to 7.
[Task 3] Kill a smiling clown (full body).
[Reward 3] The number of enemies that can be affected by a straight is changed from 7 to 8.
[Task 4] Kill a grinning clown (excellent body).
[Reward 4] The number of enemies that can be affected by a straight is changed from 8 to 9.
----
The eighth node (big node) skill: Bomb: Feng Buju summons four cards with the same value in four nearby locations for 6 seconds. After 6 seconds, the four cards explode, each dealing moderate damage to all nearby enemies in a super large radius.If the four cards explode at the same second, a certain amount of damage will be added to the explosion damage of the four cards.Such damage is enough to severely damage any enemy of similar strength.
But the enemy can make a single attack on the bomb card (that is, the group attack is invalid).Every time a bomb card is attacked, it will explode one second earlier.In this way, four cards will not explode at the same time.
Special Cooldown: 120 seconds.
Mana Cost: 30%.
----
Ninth Node Skill: Three Belts Two: It is an upgraded version of Three Belts One.Feng Bujue selects 5 enemies, sets 3 of them as cards representing the same value, and sets the other 2 enemies as cards representing different values for 10 seconds.When any one of the 3 enemies with the same card receives damage, the 2 enemies with different cards will receive the same damage effect, but the damage value is only equivalent to one-third of the original damage.
Special Cooldown: 40 seconds.
Mana Cost: 20%.
----
The tenth node skill: even pair: a joint upgraded version of pair card and straight.Fung decides to choose three pairs of enemies.All three pairs of enemies are affected by effects similar to pair cards.But these three pairs of enemies are in order.The first pair is affected just like a normal fifth node skill pair.The effect of the second pair is increased by 10% on the basis of the first pair, and the effect of the third pair is increased by 10% on the basis of the second pair.
Special Cooldown: 40 seconds.
Mana Cost: 20%.
----
No.11 node skill: Aircraft: The combined upgrade of Three Belts One and Shunzi.Fung decided to choose two groups of three belts and one.These two groups of enemies will be affected by a skill similar to the sixth node with three belts and one.But these two groups of enemies are sequential.The effect on the first group of enemies is to increase the effect by 10% on the basis of the normal sixth node skill with three belts and one.The effect of the second group is added 10% on the basis of the first group.
Special Cooldown: 40 seconds.
Mana Cost: 20%.
----
No.12 Node (Big Node) Skills: Big Airplane: A joint upgraded version of Three Belts Two and Shunzi.Feng decided to choose two groups of three with two.These two groups of enemies will be affected by a skill similar to the ninth node with three belts and two.But these two groups of enemies are in order.The effect on the first group of enemies is to increase the effect by 10% on the basis of the normal ninth node skill three with two.The effect of the second group is based on the first group plus 10%.
Special Cooldown: 40 seconds.
Mana Cost: 20%.
----
No.13 node skill: Xiao Wang: Fengbuju puts himself into the state of Xiao Wang for 15 seconds.In Xiao Wang's state, all damage received by Feng Bujue is reduced by 20%.
Special Cooldown: 50 seconds.
Mana Cost: 10%
----
No.14 node skill: King: Fengbuju makes himself enter the state of King for 15 seconds.In the king state, all damage caused by Feng Buju is increased by 20%.This full damage boost effect is multiplicative with the damage boost of the trait mastery effect.
Special Cooldown: 50 seconds.
Mana Cost: 10%.
----
No.15 node skill: Shuffle: Feng Buju immediately cools down all other node skills under his "Crazy Poker" trait.
Special Cooldown: 240 seconds.
Does not cost mana.
----
No.16 node (big node) skill: Wang Bo: The joint upgraded version of Bomb, Xiao Wang and Da Wang.Feng Bujue enters the state of Xiao Wang and King at the same time.When the status of Little King and King brought by this skill is over, it will cause a huge damage to the surrounding super large range.But before the explosion comes, every time the enemy deals damage to Feng Buju, the power of the final explosion will be reduced by 5%.But up to 50% lower.
Special Cooldown: 240 seconds.
Mana Cost: 40%.
(End of this chapter)
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