Douluo's full-time soul master

Chapter 240 Setting Chapter: Scarlet Mystic

Chapter 240 Setting Chapter: Scarlet Mystic

This character setting is designed based on the data template of moba games. Of course, it can also be used in the Douluo system after some adaptations.

As for how to change, that is also a science.I have also studied for many years to be able to be so familiar with the road.

Crimson Mystic Ranged Assassin

HP 1480 Mana 500
Attack range 6.0 Attack damage 87 Attacks per second 1.0
Squeeze Blood (Trait):

赤红秘法师使用心能震爆和赤红之箭对敌方英雄造成伤害0.5秒后,会在其脚下生成一滩半径1.25码的血迹,持续8秒。血迹每0.25秒对站在上面的敌人造成9点伤害,并使其减速10%。血迹会提供半径1.5码的视野。附近6码内每有一滩血迹,就使赤红秘法师所有技能的施法或引导速度提高12%。

Blood Shuttle (D):

After casting the spell for 0.75 seconds, teleport to the designated bloodstain location. CD20 seconds.

Anima Blast (Q):

1 second after casting the spell, it deals 360 points of damage to an enemy. When used on a hero, heart failure is applied, reducing its damage dealt by 10% for 4 seconds.Only deals 60% damage when used against a target in Heart Failure.Consumption of blue 40, CD9 seconds.

(Range of 6 yards, once the spell is cast, it can be successfully cast even if the target is out of range)
Crimson Arrow (W):

Shoots a blood arrow that flies 9.5 yards quickly (flying speed and width refer to the total chain of grams), causing 240 points of damage to the first enemy hero hit, and adding heart failure to reduce its damage by 10%, Lasts 4 seconds.It can be activated again within 3 seconds after being hit, and shoots another red arrow from the target's position until no heroes are hit or a hero with central energy failure is hit, and the cooldown starts to be counted.Hitting a Hero with Central Failure increases damage by 60% and cannot be reactivated.Consumption of blue 60, CD11 seconds.

Blood Burst (E):

0.75 seconds after cast, detonates all existing bloodstains, dealing 2.5 damage to all enemies within 135 yards of it, and an additional 4 damage over 210 seconds.Consumption of blue 80, CD16 seconds.

Crimson Song (R1):

Channel for up to 7 seconds, and send out anima resonance every second, causing 3.5 points of damage to enemy heroes within 97 yards around, making them stunned for 0.25 seconds and creating a pool of blood under their feet.Each Resonance increases the radius of the next Resonance by 1 yard.Blood Shuttle can be used while channeling.Consumption of blue 100, CD90 seconds.

Blood penalty (R2):

Channel for up to 5 seconds, creating a cloud of anima on top of all enemy heroes every 0.5 seconds. The anima falls after 0.75 seconds, dealing 1.75 damage to enemies within a 110 yard radius and reducing the healing effect they receive by 10%. , lasts 4 seconds, stackable.Dealing damage to a hero creates a pool of blood at their feet.Consumption of blue 100, CD110 seconds.

1 level

Unknown resonance (Q):

Anima Blast also deals 2.5% damage to enemies within 60 yards of the target, but does not apply Anima Blast.Also detonates bloodstains within range.

Thirst for Blood (E/Trait):

Bloodstain deals 50% more damage and slows to 20%.

Quest: Use Burst of Blood to deal direct damage to enemy heroes.

Reward: After dealing 20 damage, the radius of Blood Stain and Blood Burst is increased by 20%.

Anima Vessel (Q/W):

The damage dealt to heroes with heart failure is increased by 10%. If the target is also affected by the continuous damage of blood stain or blood burst, this bonus is increased to 25%. Normal attacks receive an additional 300% bonus.

4 level

Drain Anima (Q/W):

Heart Failure deals 13 damage per second to enemy heroes and heals for 150% of that damage.

Crimson Armor (Active):

Passive: Gain 25 armor while standing on the bloodstain, and the armor lasts for 2 seconds after leaving.

Active: Immediately create a pool of blood under your feet, the blood lasts only for 3 seconds. CD30 seconds.

Incorporate into sin (D):

Reduce the cooldown of Blood Shuttle by 4 seconds.Each pool of blood created reduces the cooldown of Blood Shuttle by 3 seconds.

7 level

Chain of Sins (W):

Quest: Use the Crimson Arrow to damage 3 enemy heroes without Heart Failure at once.

Reward: Each completed requirement increases Crimson Arrow damage by 8% and deals an additional 8% damage to Heart-Failed enemies.Up to 40% increase.At 40%, the cooldown of Crimson Arrow is reduced by 2 seconds.

Reward: Damaging 4 enemy Heroes without Heart Failure at once with Crimson Arrow grants all bonus effects instantly.

Piercing Pain (Trait):

Every 14 seconds, your next basic attack will deal 35% bonus damage to enemy heroes and immediately leave a pool of blood at the target's feet, storing up to 2 stacks.Recharge speed is increased by 50% for each enemy affected by Heart Failure.

Concentrated release (Q):

Anima Blast now deals 15% more damage to Anima Blast enemies instead of being reduced.

Superperfusion (Active):

Instantly resets the cooldown of Anima Blast and removes the cooldown and mana cost of Anima Blast, but the base cast time of Anima Blast is increased to 1.5 seconds for 8 seconds.Cooldown time 45 seconds.

13 level

Complaint (Q):

Stores 30% of damage you take from non-heroes and 50% of damage from heroes, up to 210 points.Casting Anima Blast on an enemy Hero unleashes stored damage on them and grants you a Shield equal to 75% of that damage for 5 seconds.

Blood Fountain (E):

0.5 seconds after Blood Burst hits a hero, a pool of blood will be generated at the hit location.

Mourning (Trait):

Bloodstain increases the range of the Crimson Mystic's casting and channeling speed increase to 8 yards, and the bonus casting and channeling speed increase to 20%.

16 level

Brutal Extraction (Q):

The cooldown of Anima Blast is increased by 1 second, but gains an additional charge.

Drowned (E):

Blood Burst's direct damage has been increased by 75%, and its damage over time duration has been increased to 6 seconds.

Blight Anima (Q/W):

Heart Failure damage reduction increased to 40% and slowed by 30%.Crimson Arrow hits a centrally depleted enemy, creating an instant burst of blood at its location.

20 level

Red Avatar (Trait):

The Crimson Mystic moves 40% faster and becomes Unstoppable while standing on bloodstains.

Chorus of Death (R1):

While channeling Crimson Chant, each use of Blood Shuttle will extend the maximum duration of Crimson Chant by 1 second and leave a phantom of blood in place. Disappears on boot.

Instant Kill (R2):

Blood and Punishment damage increased by 25%, and healing reduction increased to 100%.

Perfect curtain call (active):

0.75 seconds after cast, cast Anima Blast on all enemy heroes within 6 yards, increasing its damage by up to 150% based on the Crimson Mystic's missing health. After 1 second, cast Blood Burst.After using Perfect Curtain Call, the Crimson Mystic dies immediately, but the resurrection time is reduced by 25%.

(End of this chapter)

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