Douluo's full-time soul master
Chapter 168 One Extra Setting
Chapter 168 Some extra settings
Name: Fu Jian.
Body element attributes: wind, wood.
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Trait (please roughly understand it as Martial Soul): Cucui Fan (thirteen-node type, a total of ten small nodes, three large nodes, and the large nodes are distributed in the fourth, eighth, and No.12).
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Trait Positioning: Auxiliary
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Special element attributes: wind, wood.
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Trait Main Attribute: Intelligence.
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Trait Mastery Attribute Effect: Every time you use Tailwind to attack an enemy, a cluster of Emerald Turbos will be created at the enemy's current location.
There is a healing amount equal to 20% of the damage amount of this tailwind power stored in the cluster of green turbines.
Turbo can be invoked by some of Fu Jian's skills, and can also be absorbed by Fu Jian or Fu Jian's allies approaching, and directly enjoy the healing amount stored in it.
Cluster Turbo lasts up to 30 seconds before despawning if not invoked.
The higher the percentage of the mastery attribute, the higher the amount of this healing.
Every 20 mastery attributes provide a 1% increase in the healing amount.Up to 100% increase is provided.
That is, when the proficiency attribute is 2000, the healing amount stored by the cluster turbine is equivalent to the healing amount of 40% of the damage amount of the tailwind force.
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Recommended sub-attribute priority: proficiency > crit > versatility > haste. (It means that if Fu Jian wants to pile up sub-attributes, he should give priority to stacking up the [Proficient] attribute, because this attribute brings him the highest income, compared to the other three sub-attributes.
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Limited use of weapons: Dual-wielding one-handed fans (meaning that each of the two hands holds a smaller fan as a weapon. In my system, the trait itself cannot be used directly as a weapon, but requires a corresponding weapon.)
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Normal attack mode: long-range (i.e. fan the wind with both hands in turn),
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(Except specific skills, all the following skills will have a [Shared Cooldown] time of 1.5 seconds.
This means that when you start using an ability, it and all abilities that share the cooldown with it will go on a 1.5 second cooldown. )
[Shared Cooldown] and the special cooldown time of each skill enjoy the shortening effect of the [Haste] attribute, that is, the higher the [Haste] attribute, the shorter the cooldown time, up to half.
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[Pre-casting] and [Guided casting] are also affected by the bonus effect of the [Haste] attribute, that is, the higher the [Rapid] attribute, the less time it takes for [Pre-casting] and [Guided casting].
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The first node skill: Power of Tailwind: Fu Jian pre-casts the spell for two seconds, alternately moves the fan held in both hands, and sends two wind attribute energy bombs, one in front and one in back, to an enemy, causing a small amount of spell damage. (equivalent to normal attack).
No special cooling. (It means that the shared cooldown is its cooldown, that is, this skill can be used every 1.5 seconds, but the pre-cast time is two seconds, so in fact this skill can only be used once every two seconds.)
Consumes two percent of mana.
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The second node skill: Phoenix scissors: Fu Jian immediately crossed the fans held by both hands, and sent out a sharp wind blade forward, causing moderate damage to all the enemies passing by, and interrupting their pre-casting actions.
Special Cooldown: Six seconds.
Consumes 5.00% of mana.
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The third node skill: Infusion of Wind: Fu Jian immediately pours the power of wind into a cluster of green turbines, causing it to expand and burst immediately, and heals every friendly army within a radius of five meters around it.
And these healing amounts will not be shared evenly, that is, each friendly army receives the standard amount of healing.
Special Cooldown: Eight seconds.
Consumes six percent of mana.
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The fourth node (big node) skill: Heart of Green Clusters: Fu Jian casts the spell in advance for one second, attracting all the cluster turbines within a radius of 50 meters to the top of his head, and aggregating them into a larger cluster turbine, that is, The heart of the cluster.It contains all the healing in those small turbos.
After the cluster heart is formed, it will burst out within one second, and immediately spread to the surrounding area with a radius of [-] yards, sharing the healing amount equally among all friendly troops within the range.
Special Cooldown: 20 seconds.
Does not cost mana.
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The fifth node skill: Green Breeze: Fu Jian immediately releases a burst of fragrant warm wind in a cone-shaped area with an opening angle of 50 degrees and a radius of [-] meters in front, dispelling a negative effect for the affected allies.
Prioritize dispelling the negative effects of poison damage.
Special Cooldown: 16 seconds.
Consumes 5.00% of mana.
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Sixth node skill: Cool field: Fu Jian summons a hemispherical field centered on himself and with a radius of 100 meters.
In this area, the temperature can be adjusted by Fu Jian, and the default is 26°C.All fire attribute skills or skills with high temperature effects will reduce the effect by 20.00% in this area.friend or foe.
No special cooling, can be turned on and off at any time, and does not take up public cooling.
Consumes one percent of mana per second.
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The seventh node skill: Spiritual Fan Guard: Fu Jian throws an incorporeal spiritual fan in one direction, stops after hitting the first enemy or terrain, or stops after reaching the maximum distance of 30 meters, and stays in place .
When hitting an enemy, it causes a small amount of magic damage.
The spiritual fan guards that stay in place will continue to rotate, forming a wind column. The radius of the wind column gradually changes from one meter to five meters, increasing by half a meter every second, and it takes eight seconds.Disappears one second after reaching maximum radius.
During this time, any enemies that come close to the edge of the wind column will be knocked back at least five meters.
Special Cooldown: Four seconds.
Consumes 5.00% of mana.
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The eighth node (big node) skill: Tsunade Tornado: Fu Jian immediately gathers all the existing spiritual fan guards to his position and fuses them together.The radii are superimposed to become a huge cyclone.There are five seconds in total.
During this period, enemies inside the tornado will be immediately thrown high and thrown outside, and at the same time, all positive effects on them will also be cleared.Enemies outside will be knocked back at least ten meters when they try to approach the tornado.
Allies in the tornado will receive a small amount of healing every second and all negative effects will be removed from them.
Special Cooldown: Seventy seconds.
Consumes 20.00% of mana
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Ninth Node Skill: Riding the Wind: Fu Jian surrounds himself with a cloud of fresh wind, gains a small amount of shield value, and immediately rushes in a direction for a short distance.
Special Cooldown: 12 seconds.
Consumes six percent of mana.
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The tenth node skill: Kinetic Energy of the Wind: Fu Jian immediately changes the properties of all the existing verdant vortexes, making their stored healing amount equal to the mana value of the same value.
Special Cooldown: 18 seconds.
Does not cost mana.
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No.11 node skill: Baili Gale: Fu Jian pre-casts the spell for two seconds. After success, he will fan out a very wide wind channel in the direction he is facing to repel the enemy.Repel at least 200 meters, at most [-] meters.
Special Cooldown: 20 seconds.
Consumes 15.00% of mana.
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No.12 node (big node) skill: Ancient Hurricane: After it is turned on, the next Baili Gale will fan the wind for ten seconds, that is, knock back the enemies on the wind tunnel for ten seconds.When the enemy is knocked back by Baili Gale for the first time, it will take moderate damage. If it is knocked back to the terrain, it will also suffer additional physical damage and stun.
Special Cooldown: 150 seconds.
Does not cost mana.
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No.13 node skill: Emerald Blessing: After Fu Jian applies Emerald Blessing to an ally, it lasts up to five days.For those with the Blessing of Emerald Clusters, the first two negative effects received after each activation of the trait (priority is poisonous negative effects) will not take effect.
Cluster Blessing cannot be dispelled.
Special cooldown: one day
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. . . . . .
Name: Yici
Body Element Attributes: Fire, Wood, Wild, Light
Traits: Red Lotus Eyes (Fire, Wood), Blazing Green Unicorn (Wood, Wild, Fire), Sunny Faerie (Fire, Light)
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Red Lotus Eyes (twelve-node type, nine small nodes, three large nodes. The big nodes are distributed in the fourth, eighth, and No.12)
Trait Positioning: Auxiliary.
Trait Main Attribute: Spirit.
Trait Mastery Effect: Seal of Vision: Both Yi Ci's [Eye Beam] and [Red Lotus Astigmatism] can apply the Seal of Vision to the enemy, reducing their field of vision to 80% of normal.Every 15 mastery attributes can increase this effect by 1%, up to 100%.At this time, the effect of reducing the vision range brought by the seal of vision to the enemy is 60% of the normal situation.The duration of the Seal of Sight is also increased by the mastery attribute.The basic time is 8 seconds, and every 15 points of proficiency will increase the duration by 1%, up to a maximum of 50%. At this time, the maximum time for the Seal of Sight to exist is 12 seconds.
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Recommended sub-attribute priority: Haste > Mastery > Versatility > Critical Strike.
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Restricted weapons: None. (It means that as long as the main attribute is added, it can be used. Whether it is a staff or a sword.)
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Shared cooldown: 1 seconds.
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The first node skill: Eye Beam: Yi Ci pre-casts the spell for one second, launching it in one direction, causing a small amount of mental suppression effect on the first enemy in this direction, lasting for ten seconds, and stacking up to five layers.This skill can also apply trait mastery effects.
If this skill also hits a hero whose main attribute is mental power, it will also cause a small amount of mental damage.
No special cooling.
Consume [-]% of mental power.
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The second node skill: Red Lotus Astigmatism: Yi Ci pre-casts the spell for two seconds, and then inflicts a moderate mental suppression effect on all enemies within a radius of 30 meters, lasting for five seconds.Cannot be stacked.This skill can also apply trait mastery effects.
If this skill affects heroes who also have spiritual power as their main attribute, it will also cause moderate spiritual damage.
Special Cooldown: Eight seconds.
Consumes 5.00% of mental power.
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The third node skill: clairvoyance: Yi Ci turns on the clairvoyance mode, and can perceive everything in the surrounding area.The perceived range of this skill increases as her main attribute increases.
No special cooling, can be turned off and on at any time.
Consumes 0.5% of mental power per second.
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The fourth node skill: symbiotic clairvoyance: Yi Ci can make a teammate share the effect of clairvoyance with her in clairvoyance mode.
No special cooling, can be turned off and on at any time.
Consumes 0.5% of mental power per second.
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The fifth node skill: Teleportation Art Spirit Battle Intent: Yi Ci pre-casts the spell for one second, and restores 10% of the battle will for a teammate (the battle will is the resource used by heroes whose main attribute is strength).
No special cooling.
Consumes 10% of mental power.
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The sixth node skill: transfer technique · spirit versus mana: Yi Ci pre-casts the spell for one second, and restores 10% mana for a teammate (mana is the resource used by heroes whose main attribute is intelligence).
No special cooling.
Consumes 10% of mental power.
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The seventh node skill: Transference Art Concentration: Yi Ci pre-casts the spell for one second, and restores 20% of the concentration value for a teammate (the concentration value is the resource used by the hero whose main attribute is agility).
No special cooling.
Consumes 10% of mental power.
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The eighth node (big node) skill: energy-saving transfer: after opening, the consumption of the next six transfers will be halved.
Special Cooldown: 60 seconds.
Not consumed.
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Ninth Node Skill: Field of View Filter·Red Lotus: Yi Ci possesses the effect of [Vision Filter·Red Lotus] for an ally, which lasts up to ten seconds.At the same time, Yi Ci himself will also get this effect.
》》》Vision Filter·Red Lotus: The field of view is doubled, and two special border strips composed of red lotus petal patterns will appear on both sides of the field of view to help lock the target.
Special Cooldown: 20 seconds.
Consumes 10% of mental power.
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Tenth node skill: Resonant Eye Beam (Passive): When a teammate and Yi Ci both have the effect of [Vision Filter·Red Lotus], the consumption of Yi Ci's Eye Beam skill will be halved.And when Yi Ci uses Eye Beam, teammates with the effect of [Vision Filter·Red Lotus] can also launch Eye Beam automatically.
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No.11 node skill: Clear Eyes: Yi Ci pre-casts the spell for one second, and then immediately clears the blinding effect on himself and all nearby allies, and makes everyone immune to blinding for the next 8 seconds .
Special Cooldown: 25 seconds.
Consumes 5% of mental power.
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No.12 node skill: Red Lotus Qisi: Yi Ci places a mark on an enemy, which lasts up to 20 seconds, and this mark cannot be dispelled by any dispelling skills. .During this period, every time the enemy uses a skill, he will be randomly given a fire or wood negative state.If the enemy does not use more than 5 skills during this period, the cooldown of Red Lotus Qisi will be refreshed and the consumption will be refunded.
Special Cooldown: 120 seconds.
Consumes 20% of mental power.
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Yi Ci's second trait.
特质:炽翠独角兽(16节点型,12个小节点,4个大节点。大节点分布在第4、8、12、16)
Trait Positioning: Auxiliary.
Trait element attributes: wood, wild, fire.
Trait Main Attribute: Intelligence.
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Trait Mastery Effect: Yi Chi's direct healing abilities now generate an additional heal per second for 6 seconds.
The total amount of these additional healing amounts to 20% of the direct healing amount.
The higher the percentage of the mastery attribute, the higher the amount of this healing.
Every 25 mastery attributes provide a 1% increase in the healing amount.Up to 100% increase is provided.
即当精通属性为2500时,额外治疗量是直接治疗量的40%(意思就是20%+20%*100%=40%)
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Recommended sub-attribute priority: Mastery > Crit > Versatility > Haste.
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Restricted weapons: None.
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Shared cooldown: 1.5 seconds.
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The first node skill: Quick Healing: Yi Ci pre-casts the spell for 1.5 seconds, recovering a small amount of HP for an allied army.
No special cooling.
Consumes 3% mana.
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The second node skill: Unicorn Shimmer: Yi Ci pre-casts the spell for 3 seconds, and restores a medium HP for an ally, which is about 2.5 times the healing amount of Quick Heal.
No special cooling.
Consumes 6% mana.
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The third node skill: Emerald Purification: Yi Ci immediately dispels all negative effects on an ally, including complex diseases.
Special Cooldown: 8 seconds.
Consumes 5% mana.
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The fourth node (big node) skill: Resurrection Prayer: Yi Ci pre-casts the spell for 5 seconds, and immediately fills up the HP of a friendly army.
Note: This skill cannot be interrupted by interrupted skills.
However, if Yi Ci himself is stunned, knocked into the air, or knocked back, this skill can still be interrupted.
Special Cooldown: 5 minutes.
Consumes 60% mana.
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The fifth node skill: Unicorn's Tenacity: Yi Ci channeled the spell for up to 20 seconds. During this period, she and all nearby teammates are immune to control effects, and the damage received is reduced by [-]%.
Special Cooldown: 30 seconds.
Consumes 5% mana per second.
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The sixth node skill: Wisdom of the Unicorn (Passive): Yi Ci’s intelligence attributes obtained from all other channels are increased by 5%, including self-cultivation, equipment bonuses, essence bonuses, spirit bar bonuses, and other gaining skills Bonuses and more. (meaning her overall intelligence attribute * 105%)
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Seventh node skill: Mark of lushness: Yi Ci applies a mark of lushness to all allies in the team, which lasts for 30 minutes.
""" Mark of Flourishing: The duration of the continuous healing effect received from all channels is extended by 10%, which is equivalent to an increase of the total amount of healing received by 10%.
No special cooling.
Does not cost mana.
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第八节点(大节点)技能:审慎沉思(被动):当易慈连续15秒没有使用快速治疗时,她的下一次快速治疗的治疗量提高50%。该效果每15秒可叠加1层,最多叠加到4层。
The stacks of deliberate contemplation cannot be dispelled.
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Ninth node skill: Emerald Binding: Yi Ci pre-casts the spell for 2 seconds, restraining an enemy, making it unable to move, attack, or cast spells.
Lasts 32 seconds.However, if the enemy is attacked during this period, Emerald Shackle will immediately lose effect.
Continuously using Emerald Shackle on an enemy will cause the maximum effective time of Emerald Shackle on that enemy to decrease.
The first time may be controlled for 32 seconds, the second time is halved, and the third time is halved again
Using Emerald Shackle on an Aberration-type enemy will deal heavy damage to that enemy after Emerald Shackle expires.
No special cooling.
Consumes 5% mana.
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Tenth node skill: Prayer of Yongmao: Yi Ci increases his maximum HP by 25%, and restores an equal amount of HP to himself at the same time.The maximum health increase lasts for 10 seconds.
Special Cooldown: 1 minutes.
Consumes 10% mana.
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No.11 node skill: Emerald Soothe: Yi Ci soothes the target with gentle wood and fire dual-attribute energy (regardless of friend or foe), which can remove various special statuses from the target.Includes berserk, mind control, corruption, distortion, insanity, wariness, and more.
Special Cooldown: 1 minutes.
Does not cost mana.
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No.12 node (big node) skill: Energy-saving spellcasting (passive): Yi Ci has a 20% chance to gain a layer of [Energy-saving spellcasting] effect when casting any skill.Up to 5 layers can be superimposed.
While Clearcasting is active, Yi Ci's Flash Heal will consume 1 stack of Clearcasting instead of mana, and Unicorn Shimmer will consume 2 stacks of Clearcasting instead of mana.
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No.13 node skill: Emerald Nova: Yi Ci immediately overflows the unstable energy, causing a small amount of healing to all friendly forces within 20 meters around.
If more than 4 allies receive this healing amount (including Yi Ci himself), then the healing amount will increase by 30%.
Special Cooldown: 8 seconds.
Consumes 10% mana.
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No.14 Node skill: Blazing Emerald Prayer: Yi Ci guides and casts a spell for 6 seconds, recovering a small amount of health for all friendly troops within a radius of 50 meters per second.After the smooth guidance is completed, they will also be provided with the [Full of Hope] effect.
》》》Full of Hope: Healing effects received from all channels are increased by 10% for 10 seconds.
Special Cooldown: 4 minutes.
Does not cost mana.
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No.15 node skill: Recovery Prayer: Yi Ci guides and casts a spell for 4 seconds, recovering a small amount of mana for all friendly support heroes within a radius of 50 meters per second.After the smooth guidance is completed, they will also be provided with the [Promote Savings] effect.
》》》Promote saving: the mana consumed by releasing all skills is reduced by 20% for 10 seconds.
Special Cooldown: 4 minutes.
Does not cost mana.
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No.16 node (big node) skill: Return of the Emerald Savior (passive): When Yi Ci receives fatal damage, she will become the soul of the Emerald Savior. At this time, although she cannot move, she can continue Use skills.Lasts 1 minute.Yi Ci will then be revived with full health.
This skill can only be triggered once every 10 days.
(End of this chapter)
Name: Fu Jian.
Body element attributes: wind, wood.
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Trait (please roughly understand it as Martial Soul): Cucui Fan (thirteen-node type, a total of ten small nodes, three large nodes, and the large nodes are distributed in the fourth, eighth, and No.12).
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Trait Positioning: Auxiliary
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Special element attributes: wind, wood.
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Trait Main Attribute: Intelligence.
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Trait Mastery Attribute Effect: Every time you use Tailwind to attack an enemy, a cluster of Emerald Turbos will be created at the enemy's current location.
There is a healing amount equal to 20% of the damage amount of this tailwind power stored in the cluster of green turbines.
Turbo can be invoked by some of Fu Jian's skills, and can also be absorbed by Fu Jian or Fu Jian's allies approaching, and directly enjoy the healing amount stored in it.
Cluster Turbo lasts up to 30 seconds before despawning if not invoked.
The higher the percentage of the mastery attribute, the higher the amount of this healing.
Every 20 mastery attributes provide a 1% increase in the healing amount.Up to 100% increase is provided.
That is, when the proficiency attribute is 2000, the healing amount stored by the cluster turbine is equivalent to the healing amount of 40% of the damage amount of the tailwind force.
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Recommended sub-attribute priority: proficiency > crit > versatility > haste. (It means that if Fu Jian wants to pile up sub-attributes, he should give priority to stacking up the [Proficient] attribute, because this attribute brings him the highest income, compared to the other three sub-attributes.
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Limited use of weapons: Dual-wielding one-handed fans (meaning that each of the two hands holds a smaller fan as a weapon. In my system, the trait itself cannot be used directly as a weapon, but requires a corresponding weapon.)
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Normal attack mode: long-range (i.e. fan the wind with both hands in turn),
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(Except specific skills, all the following skills will have a [Shared Cooldown] time of 1.5 seconds.
This means that when you start using an ability, it and all abilities that share the cooldown with it will go on a 1.5 second cooldown. )
[Shared Cooldown] and the special cooldown time of each skill enjoy the shortening effect of the [Haste] attribute, that is, the higher the [Haste] attribute, the shorter the cooldown time, up to half.
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[Pre-casting] and [Guided casting] are also affected by the bonus effect of the [Haste] attribute, that is, the higher the [Rapid] attribute, the less time it takes for [Pre-casting] and [Guided casting].
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The first node skill: Power of Tailwind: Fu Jian pre-casts the spell for two seconds, alternately moves the fan held in both hands, and sends two wind attribute energy bombs, one in front and one in back, to an enemy, causing a small amount of spell damage. (equivalent to normal attack).
No special cooling. (It means that the shared cooldown is its cooldown, that is, this skill can be used every 1.5 seconds, but the pre-cast time is two seconds, so in fact this skill can only be used once every two seconds.)
Consumes two percent of mana.
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The second node skill: Phoenix scissors: Fu Jian immediately crossed the fans held by both hands, and sent out a sharp wind blade forward, causing moderate damage to all the enemies passing by, and interrupting their pre-casting actions.
Special Cooldown: Six seconds.
Consumes 5.00% of mana.
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The third node skill: Infusion of Wind: Fu Jian immediately pours the power of wind into a cluster of green turbines, causing it to expand and burst immediately, and heals every friendly army within a radius of five meters around it.
And these healing amounts will not be shared evenly, that is, each friendly army receives the standard amount of healing.
Special Cooldown: Eight seconds.
Consumes six percent of mana.
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The fourth node (big node) skill: Heart of Green Clusters: Fu Jian casts the spell in advance for one second, attracting all the cluster turbines within a radius of 50 meters to the top of his head, and aggregating them into a larger cluster turbine, that is, The heart of the cluster.It contains all the healing in those small turbos.
After the cluster heart is formed, it will burst out within one second, and immediately spread to the surrounding area with a radius of [-] yards, sharing the healing amount equally among all friendly troops within the range.
Special Cooldown: 20 seconds.
Does not cost mana.
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The fifth node skill: Green Breeze: Fu Jian immediately releases a burst of fragrant warm wind in a cone-shaped area with an opening angle of 50 degrees and a radius of [-] meters in front, dispelling a negative effect for the affected allies.
Prioritize dispelling the negative effects of poison damage.
Special Cooldown: 16 seconds.
Consumes 5.00% of mana.
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Sixth node skill: Cool field: Fu Jian summons a hemispherical field centered on himself and with a radius of 100 meters.
In this area, the temperature can be adjusted by Fu Jian, and the default is 26°C.All fire attribute skills or skills with high temperature effects will reduce the effect by 20.00% in this area.friend or foe.
No special cooling, can be turned on and off at any time, and does not take up public cooling.
Consumes one percent of mana per second.
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The seventh node skill: Spiritual Fan Guard: Fu Jian throws an incorporeal spiritual fan in one direction, stops after hitting the first enemy or terrain, or stops after reaching the maximum distance of 30 meters, and stays in place .
When hitting an enemy, it causes a small amount of magic damage.
The spiritual fan guards that stay in place will continue to rotate, forming a wind column. The radius of the wind column gradually changes from one meter to five meters, increasing by half a meter every second, and it takes eight seconds.Disappears one second after reaching maximum radius.
During this time, any enemies that come close to the edge of the wind column will be knocked back at least five meters.
Special Cooldown: Four seconds.
Consumes 5.00% of mana.
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The eighth node (big node) skill: Tsunade Tornado: Fu Jian immediately gathers all the existing spiritual fan guards to his position and fuses them together.The radii are superimposed to become a huge cyclone.There are five seconds in total.
During this period, enemies inside the tornado will be immediately thrown high and thrown outside, and at the same time, all positive effects on them will also be cleared.Enemies outside will be knocked back at least ten meters when they try to approach the tornado.
Allies in the tornado will receive a small amount of healing every second and all negative effects will be removed from them.
Special Cooldown: Seventy seconds.
Consumes 20.00% of mana
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Ninth Node Skill: Riding the Wind: Fu Jian surrounds himself with a cloud of fresh wind, gains a small amount of shield value, and immediately rushes in a direction for a short distance.
Special Cooldown: 12 seconds.
Consumes six percent of mana.
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The tenth node skill: Kinetic Energy of the Wind: Fu Jian immediately changes the properties of all the existing verdant vortexes, making their stored healing amount equal to the mana value of the same value.
Special Cooldown: 18 seconds.
Does not cost mana.
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No.11 node skill: Baili Gale: Fu Jian pre-casts the spell for two seconds. After success, he will fan out a very wide wind channel in the direction he is facing to repel the enemy.Repel at least 200 meters, at most [-] meters.
Special Cooldown: 20 seconds.
Consumes 15.00% of mana.
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No.12 node (big node) skill: Ancient Hurricane: After it is turned on, the next Baili Gale will fan the wind for ten seconds, that is, knock back the enemies on the wind tunnel for ten seconds.When the enemy is knocked back by Baili Gale for the first time, it will take moderate damage. If it is knocked back to the terrain, it will also suffer additional physical damage and stun.
Special Cooldown: 150 seconds.
Does not cost mana.
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No.13 node skill: Emerald Blessing: After Fu Jian applies Emerald Blessing to an ally, it lasts up to five days.For those with the Blessing of Emerald Clusters, the first two negative effects received after each activation of the trait (priority is poisonous negative effects) will not take effect.
Cluster Blessing cannot be dispelled.
Special cooldown: one day
. . . . . .
. . . . . .
Name: Yici
Body Element Attributes: Fire, Wood, Wild, Light
Traits: Red Lotus Eyes (Fire, Wood), Blazing Green Unicorn (Wood, Wild, Fire), Sunny Faerie (Fire, Light)
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Red Lotus Eyes (twelve-node type, nine small nodes, three large nodes. The big nodes are distributed in the fourth, eighth, and No.12)
Trait Positioning: Auxiliary.
Trait Main Attribute: Spirit.
Trait Mastery Effect: Seal of Vision: Both Yi Ci's [Eye Beam] and [Red Lotus Astigmatism] can apply the Seal of Vision to the enemy, reducing their field of vision to 80% of normal.Every 15 mastery attributes can increase this effect by 1%, up to 100%.At this time, the effect of reducing the vision range brought by the seal of vision to the enemy is 60% of the normal situation.The duration of the Seal of Sight is also increased by the mastery attribute.The basic time is 8 seconds, and every 15 points of proficiency will increase the duration by 1%, up to a maximum of 50%. At this time, the maximum time for the Seal of Sight to exist is 12 seconds.
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Recommended sub-attribute priority: Haste > Mastery > Versatility > Critical Strike.
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Restricted weapons: None. (It means that as long as the main attribute is added, it can be used. Whether it is a staff or a sword.)
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Shared cooldown: 1 seconds.
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The first node skill: Eye Beam: Yi Ci pre-casts the spell for one second, launching it in one direction, causing a small amount of mental suppression effect on the first enemy in this direction, lasting for ten seconds, and stacking up to five layers.This skill can also apply trait mastery effects.
If this skill also hits a hero whose main attribute is mental power, it will also cause a small amount of mental damage.
No special cooling.
Consume [-]% of mental power.
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The second node skill: Red Lotus Astigmatism: Yi Ci pre-casts the spell for two seconds, and then inflicts a moderate mental suppression effect on all enemies within a radius of 30 meters, lasting for five seconds.Cannot be stacked.This skill can also apply trait mastery effects.
If this skill affects heroes who also have spiritual power as their main attribute, it will also cause moderate spiritual damage.
Special Cooldown: Eight seconds.
Consumes 5.00% of mental power.
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The third node skill: clairvoyance: Yi Ci turns on the clairvoyance mode, and can perceive everything in the surrounding area.The perceived range of this skill increases as her main attribute increases.
No special cooling, can be turned off and on at any time.
Consumes 0.5% of mental power per second.
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The fourth node skill: symbiotic clairvoyance: Yi Ci can make a teammate share the effect of clairvoyance with her in clairvoyance mode.
No special cooling, can be turned off and on at any time.
Consumes 0.5% of mental power per second.
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The fifth node skill: Teleportation Art Spirit Battle Intent: Yi Ci pre-casts the spell for one second, and restores 10% of the battle will for a teammate (the battle will is the resource used by heroes whose main attribute is strength).
No special cooling.
Consumes 10% of mental power.
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The sixth node skill: transfer technique · spirit versus mana: Yi Ci pre-casts the spell for one second, and restores 10% mana for a teammate (mana is the resource used by heroes whose main attribute is intelligence).
No special cooling.
Consumes 10% of mental power.
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The seventh node skill: Transference Art Concentration: Yi Ci pre-casts the spell for one second, and restores 20% of the concentration value for a teammate (the concentration value is the resource used by the hero whose main attribute is agility).
No special cooling.
Consumes 10% of mental power.
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The eighth node (big node) skill: energy-saving transfer: after opening, the consumption of the next six transfers will be halved.
Special Cooldown: 60 seconds.
Not consumed.
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Ninth Node Skill: Field of View Filter·Red Lotus: Yi Ci possesses the effect of [Vision Filter·Red Lotus] for an ally, which lasts up to ten seconds.At the same time, Yi Ci himself will also get this effect.
》》》Vision Filter·Red Lotus: The field of view is doubled, and two special border strips composed of red lotus petal patterns will appear on both sides of the field of view to help lock the target.
Special Cooldown: 20 seconds.
Consumes 10% of mental power.
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Tenth node skill: Resonant Eye Beam (Passive): When a teammate and Yi Ci both have the effect of [Vision Filter·Red Lotus], the consumption of Yi Ci's Eye Beam skill will be halved.And when Yi Ci uses Eye Beam, teammates with the effect of [Vision Filter·Red Lotus] can also launch Eye Beam automatically.
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No.11 node skill: Clear Eyes: Yi Ci pre-casts the spell for one second, and then immediately clears the blinding effect on himself and all nearby allies, and makes everyone immune to blinding for the next 8 seconds .
Special Cooldown: 25 seconds.
Consumes 5% of mental power.
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No.12 node skill: Red Lotus Qisi: Yi Ci places a mark on an enemy, which lasts up to 20 seconds, and this mark cannot be dispelled by any dispelling skills. .During this period, every time the enemy uses a skill, he will be randomly given a fire or wood negative state.If the enemy does not use more than 5 skills during this period, the cooldown of Red Lotus Qisi will be refreshed and the consumption will be refunded.
Special Cooldown: 120 seconds.
Consumes 20% of mental power.
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Yi Ci's second trait.
特质:炽翠独角兽(16节点型,12个小节点,4个大节点。大节点分布在第4、8、12、16)
Trait Positioning: Auxiliary.
Trait element attributes: wood, wild, fire.
Trait Main Attribute: Intelligence.
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Trait Mastery Effect: Yi Chi's direct healing abilities now generate an additional heal per second for 6 seconds.
The total amount of these additional healing amounts to 20% of the direct healing amount.
The higher the percentage of the mastery attribute, the higher the amount of this healing.
Every 25 mastery attributes provide a 1% increase in the healing amount.Up to 100% increase is provided.
即当精通属性为2500时,额外治疗量是直接治疗量的40%(意思就是20%+20%*100%=40%)
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Recommended sub-attribute priority: Mastery > Crit > Versatility > Haste.
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Restricted weapons: None.
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Shared cooldown: 1.5 seconds.
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The first node skill: Quick Healing: Yi Ci pre-casts the spell for 1.5 seconds, recovering a small amount of HP for an allied army.
No special cooling.
Consumes 3% mana.
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The second node skill: Unicorn Shimmer: Yi Ci pre-casts the spell for 3 seconds, and restores a medium HP for an ally, which is about 2.5 times the healing amount of Quick Heal.
No special cooling.
Consumes 6% mana.
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The third node skill: Emerald Purification: Yi Ci immediately dispels all negative effects on an ally, including complex diseases.
Special Cooldown: 8 seconds.
Consumes 5% mana.
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The fourth node (big node) skill: Resurrection Prayer: Yi Ci pre-casts the spell for 5 seconds, and immediately fills up the HP of a friendly army.
Note: This skill cannot be interrupted by interrupted skills.
However, if Yi Ci himself is stunned, knocked into the air, or knocked back, this skill can still be interrupted.
Special Cooldown: 5 minutes.
Consumes 60% mana.
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The fifth node skill: Unicorn's Tenacity: Yi Ci channeled the spell for up to 20 seconds. During this period, she and all nearby teammates are immune to control effects, and the damage received is reduced by [-]%.
Special Cooldown: 30 seconds.
Consumes 5% mana per second.
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The sixth node skill: Wisdom of the Unicorn (Passive): Yi Ci’s intelligence attributes obtained from all other channels are increased by 5%, including self-cultivation, equipment bonuses, essence bonuses, spirit bar bonuses, and other gaining skills Bonuses and more. (meaning her overall intelligence attribute * 105%)
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Seventh node skill: Mark of lushness: Yi Ci applies a mark of lushness to all allies in the team, which lasts for 30 minutes.
""" Mark of Flourishing: The duration of the continuous healing effect received from all channels is extended by 10%, which is equivalent to an increase of the total amount of healing received by 10%.
No special cooling.
Does not cost mana.
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第八节点(大节点)技能:审慎沉思(被动):当易慈连续15秒没有使用快速治疗时,她的下一次快速治疗的治疗量提高50%。该效果每15秒可叠加1层,最多叠加到4层。
The stacks of deliberate contemplation cannot be dispelled.
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Ninth node skill: Emerald Binding: Yi Ci pre-casts the spell for 2 seconds, restraining an enemy, making it unable to move, attack, or cast spells.
Lasts 32 seconds.However, if the enemy is attacked during this period, Emerald Shackle will immediately lose effect.
Continuously using Emerald Shackle on an enemy will cause the maximum effective time of Emerald Shackle on that enemy to decrease.
The first time may be controlled for 32 seconds, the second time is halved, and the third time is halved again
Using Emerald Shackle on an Aberration-type enemy will deal heavy damage to that enemy after Emerald Shackle expires.
No special cooling.
Consumes 5% mana.
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Tenth node skill: Prayer of Yongmao: Yi Ci increases his maximum HP by 25%, and restores an equal amount of HP to himself at the same time.The maximum health increase lasts for 10 seconds.
Special Cooldown: 1 minutes.
Consumes 10% mana.
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No.11 node skill: Emerald Soothe: Yi Ci soothes the target with gentle wood and fire dual-attribute energy (regardless of friend or foe), which can remove various special statuses from the target.Includes berserk, mind control, corruption, distortion, insanity, wariness, and more.
Special Cooldown: 1 minutes.
Does not cost mana.
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No.12 node (big node) skill: Energy-saving spellcasting (passive): Yi Ci has a 20% chance to gain a layer of [Energy-saving spellcasting] effect when casting any skill.Up to 5 layers can be superimposed.
While Clearcasting is active, Yi Ci's Flash Heal will consume 1 stack of Clearcasting instead of mana, and Unicorn Shimmer will consume 2 stacks of Clearcasting instead of mana.
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No.13 node skill: Emerald Nova: Yi Ci immediately overflows the unstable energy, causing a small amount of healing to all friendly forces within 20 meters around.
If more than 4 allies receive this healing amount (including Yi Ci himself), then the healing amount will increase by 30%.
Special Cooldown: 8 seconds.
Consumes 10% mana.
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No.14 Node skill: Blazing Emerald Prayer: Yi Ci guides and casts a spell for 6 seconds, recovering a small amount of health for all friendly troops within a radius of 50 meters per second.After the smooth guidance is completed, they will also be provided with the [Full of Hope] effect.
》》》Full of Hope: Healing effects received from all channels are increased by 10% for 10 seconds.
Special Cooldown: 4 minutes.
Does not cost mana.
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No.15 node skill: Recovery Prayer: Yi Ci guides and casts a spell for 4 seconds, recovering a small amount of mana for all friendly support heroes within a radius of 50 meters per second.After the smooth guidance is completed, they will also be provided with the [Promote Savings] effect.
》》》Promote saving: the mana consumed by releasing all skills is reduced by 20% for 10 seconds.
Special Cooldown: 4 minutes.
Does not cost mana.
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No.16 node (big node) skill: Return of the Emerald Savior (passive): When Yi Ci receives fatal damage, she will become the soul of the Emerald Savior. At this time, although she cannot move, she can continue Use skills.Lasts 1 minute.Yi Ci will then be revived with full health.
This skill can only be triggered once every 10 days.
(End of this chapter)
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