Chapter 119
He didn't clear his mind until he walked back to the room. Seeing that Lei Na and Huya were playing a game of horse riding on the dog's body, he simply ignored the above issues and focused his attention on the system space, looking at the residual value of reward points.

Using the White Widow to issue a death notice, it created fear, and then there was a Jedi reversal, so that the residents of Gem City recognized him as a righteous man who defied power and dared to resist, and changed their views on themselves.

Excluding some reward points spent in last night's battle, such as exchanging fragmentation grenades, high-explosive grenades, etc., the current remaining value of reward points reached 13955, with an incremental value of more than 12000 points.

The emotion of fear will feed back 4 points of reward value, and the emotion of satisfaction will feed back 1 point of reward value, which adds up to 5 points of reward value. On average, more than 2400 people have contributed to him.

Considering that many residents are too "pure and ascetic", many residents have not seen the death of the White Widow, and some residents are not in the city, it is already very good that nearly a quarter of them can contribute rewards to him.

Next, he turned his attention to the system space and retrieved the newly unlocked elements.

The conventional weapons and consumables available to individual soldiers have basically been unlocked, but there is a new item under other subcategories.

Mini-Nuke - The Mini-Nuclear is a man-portable nuclear weapon, and the Tyranid Federation deployed several "cold fusion" devices during World War I.The unit's transport needs to be placed in the cooling box, which can be carried by two marines.The Empire used the device to blast the scientific probe ship Amerigo, which was infested by zerg.

Redeeming this portable nuke requires 8000 bonus points.

A nuclear weapon capable of blowing up a science ship, if detonated in a stadium, would the Jewel City be wiped off the map?

Although as a portable nuclear device, it is certainly not as powerful as a large nuclear bomb with an yield of hundreds of thousands or millions of millions, but for human settlements established in the wasteland, it is undoubtedly a weapon of mass destruction.

8000 ah...

His current net worth is only enough to put on a firecracker.

Of course, the most important thing about this thing to him is not how many people it can kill, but its deterrent power.

Imagine putting it in the center of a settlement larger than Gem City, wouldn't the bonus points of the horror feedback flood in like a flood?

Big city... big city...

He muttered a few words softly and turned his attention to the sub-category of individual armor.

Added CMC5 power armor for medical soldiers under the 4-405 combat armor protective clothing used by the marauders. The exchange requires 4800 reward points.

One must know that only 5 reward points are needed to exchange for the 4-3200 type combat armor protective clothing specially used for marauders, and the CMC405 type power armor used by medical soldiers is much worse in defense, so why is it much more expensive than the former.

He didn't understand until he saw the parameters listed below.

The CMC405 power armor is refitted on the basis of the CMC300 power armor. The stimulant injection function is removed, and it is equipped with nano-scale anesthetics with higher technological content, chemical regulators, battlefield surgical laser knives, and a new generation of injection-type armor. Nano-robots can perform precise repairs at the cellular level.

In short, the CMC405 power armor is smaller than the 5-4 combat armor protective suit, but its technological content is very high, so it requires a higher reward value.

In addition, the system recommends that this kind of highly specific power armor be equipped by medical professional personnel, and ordinary combatants cannot play the role of CMC405 power armor.

After browsing the content about the CMC-405 power armor for medical soldiers, he looked at the unlocking item below.

To Tang Yan's surprise, it was not the harsh environment protective clothing used by Specter or Specter, but a brand-new individual power armor that was not in the memory of StarCraft.

The system notes show that it is Heck's special power armor, which is modified from drilling engineering power armor, and has a defense comparable to CMC660 power armor and 5-4 combat armor protective clothing.

Heck... heck...

Could it be the unit in the new expansion pack of the game called "StarCraft"?

It takes 4600 reward points to exchange for Heck's special power armor, which is also higher than the 5-4 combat armor protective suit.

No way... Could it be that the technology content of Heck's special power armor is higher than that of the 5-4 combat armor protective suit?
Wait, no!That's not how it counts!

He suddenly realized a problem, the system is to divide the weapons and equipment of the marauders into two parts, the K-12 quadruple punisher grenade launcher is included in the sub-category of individual weapons as a weapon, and the 5-4 combat armor Protective clothing is included in the small category of individual armor as a piece of power armor.

Only combining them together, plus the Manipulator, makes a Marauder.

1200 plus 3200, a total of 4400 reward points are needed, not to mention that it takes another 160 reward points to replenish the materials for making Punisher grenades. In general, the burning speed is a bit higher than that of Heck Power Armor and CMC405 Power Armor.

同样的,产出一名火蝠需要3900奖励点(CMC660型动力装甲X1、毁灭级火焰喷射器X2),补充一次等离子油罐需要额外花费120奖励点。

Looking at it this way, the cost of the above sets of power armor are all 5000 levels.

Behind the Hurk power armor is the harsh environment protective suit. It costs 11200 reward points to exchange for the harsh environment protective suit used by Ghost Agent and Ghost Agent.

He was startled when he saw this value.

If you add the 20 reward points for the C-880A electromagnetic rifle and the 500 reward points for the psionic blade, you need to spend a total of 12500 reward points to become a ghost agent, which is enough to build a firebat team.

Not to mention that the sticky grenade, EMP grenade, high-explosive grenade and other destructive ammunition used by the ghost special forces need to be purchased separately.

The system provides a more detailed sample analysis report for the harsh environment protective clothing, including a special nanofiber that can respond to psionic energy --- this nanofiber tissue can not only enhance the wearer's strength and endurance, but also absorb and blunt It can minimize high-risk elements, provide nuclear radiation, biological and chemical protection, and reduce the dependence of combatants on heavy armor.

In addition, the outer layer of the harsh environment protective clothing is embedded with a type of synthetic cells, which can refract light under the catalysis of psychic energy to form a single invisibility effect, making the wearer invisible to the naked eye.

From the above introduction, it can be seen that the technological content of harsh environment protective clothing is a long way behind CMC series power armor, and it is reasonable to have such an expensive price.You must know that even in the battle mode, the ghost agent itself is a powerful technological unit that will be released later.

收割者战甲、CMC300型动力装甲(海军陆战队员)、CMC660型动力装甲(火蝠)、5-4战斗装甲防护服(劫掠者)、CMC405型(医疗兵)动力装甲、赫克动力甲、恶劣环境防护服(幽灵特工)。

All common-level individual armors that appear in StarCraft Versus Mode and Campaign Mode have now been unlocked.

He thought that the new project of individual armor sub-category ended here, and there was nothing below.

He made a mistake, there is more below!
 I didn’t break the chapter yesterday, and you guys still provoked me. Read the first sentence of this chapter and last night’s chapter for yourself, and move it to the previous chapter to see how it feels.

  
 
(End of this chapter)

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