From poor god to richest man
Chapter 358 Taking KPI too seriously
Chapter 358 Taking KPI too seriously
After handing over the matter of investing in two kung fu movies to Wen Wan'er, Zhen Qiong ignored it. He was really relieved of Wen Wan'er's ability to handle affairs.
Having nothing to do, after opening a video, his attention was attracted by one of the bullet screens.
"The S1 event almost crushed the X1 event."
Seeing this barrage, Zhen Qiong frowned slightly, feeling that things were not that simple.
So he started to learn about various reports of S1 and X1 events on the Internet.
Then he discovered that the barrage looked like it was provoking a war, but the reality was not much different.
Although the two events will last about three months, but only one month has passed, the gap between the two sides has gradually become apparent.
Reports on the Internet gave many explanations for this reason, but it is estimated that they are afraid of offending the Antarctic geese, so many questions are left to the end.
However, the analysis videos made by some UP hosts have mediocre responses due to various reasons.
In Zhen Qiong's view, the reason for the gap between the two competitions is that "Glory of the Canyon" puts too much emphasis on KPIs.
Although the skills of professional players are not comparable to ordinary players, even some so-called great gods have almost no power to fight back in front of professional players.
There is a good saying, don't use your hobbies to touch the other party's ability to eat.
But having said that, even if you can't imitate the operations of professional players 100%, then it should be no problem to imitate [-]% or [-]%, right?
It is one thing to watch the professional players operate in the X1 competition, but it is another thing to imitate the professional players in the game.
Many players found that even if they were trying new routines, they shouldn't be blown away so easily, even if their skills were almost the same!
Some players only thought it was their own problem, while some players thought it was bad luck, so they didn't delve too deeply into it.
But some players are the type to break the casserole and ask for the truth. Since a problem has arisen, they have to find out what caused the problem.
After many experiments, they ruled out the cause of themselves and luck, so the problem can only be caused by the other party.
After ruling out "illegal" possibilities such as cheats and footsteps, these players discovered that the reason why they were beaten up was because they had no "plug-ins."
To put it bluntly, it's just that I don't have enough krypton gold.
In "Canyon Glory", in addition to their own operations, players also need to consider two factors to make the heroes they control more powerful.
One is a talisman, and the other is a potential.
Players choose different heroes and need to match different talismans and potentials in order to maximize the hero's combat effectiveness.
Although the talismans and potentials, after each round of the game, will get different numbers of fragments, and then use the fragments to synthesize finished products. In a sense, both talismans and potentials can be obtained for nothing.
But the problem is that many players get fragments that are not suitable for the heroes they are proficient in. Even if they get a suitable one, the level is still the lowest.
To synthesize high-level talismans or potentials, several talismans and potentials of the same level are required for secondary synthesis.
This method of slowly superimposing and full of upgrades can be obtained for nothing, but because the acquisition of fragments is full of randomness, if the player is unlucky, after playing for a week, they may not be able to get together the talismans and talismans that are good at heroes. potential.
The purpose of "Glory of the Canyon" is to allow players to invest more time in the game, forcing players to live.
Of course, one of the traditional artistic skills of Antarctic geese is that krypton gold can become stronger.
In the game, players can also buy gift packages with krypton gold to obtain talismans and potential fragments.
For local rich players, they can have full talismans and potential dominance in one day. No matter what hero they play, they can bring a set of full-level talismans and potentials to go out.
In the case of similar technology, the local tyrants have a greater advantage.
After all, heroes who wear full-level talismans and potential, and heroes who don't, are completely two concepts.
Even if the krypton gold master hits A once, it is equivalent to two or three hits by a player without krypton gold, and the effect is even more significant when the skills are hit on the body.
As for zero-krypton or low-krypton players, unless the skills are much higher, even if the krypton gold bosses don't move, they won't be able to lose much blood.
It is worth mentioning that the skin of "Canyon Glory" also has additional attributes.
The lowest level of skin adds ten points of attack power, which seems to have little effect, but for some players, it is disgusting enough.
After all, ten points of attack power increases the player's probability of winning a prize and killing the opponent when facing a line.
Not to mention, this is just an ordinary skin, and the highest glory skin is even more outrageous.
Other skins can be bought as long as you have money. The Glory skin is not only limited, but also needs to be synthesized by drawing fragments.
If the player is unlucky and throws thousands of Dragon Brilliant Coins into it, it is estimated that they will not even have the corner of the Glory skin.
But there are still many players who have a strong desire to possess the Glory skin.
After all, the Glory skin is not only cool in itself, but also has exclusive special effects when casting skills and returning to the city.
And the glory skin, but it has an additional [-] points of attack power!
Let’s ask an ordinary player, and the person who meets the line is a krypton gold boss, the opponent has a full-level talisman plus potential, and is wearing a glory skin.
If the skills are not too bad, apart from being pressed to the ground and rubbed by the krypton gold boss, you can only wait for your teammates to come to help.
It's fine if the teammates are strong, but if you meet teammates who are worse than yourself, this ordinary player can be said to have no gaming experience.
Moreover, "Glory of the Canyon" also launched traditional arts and launched mounts, which are also divided into levels. The more expensive the mount, the faster it can run.
It is obviously a competitive game, and players should be competing on skills, but in fact, when the skills of both sides are similar, it is about who earns more krypton gold.
I heard that someone learned from the insiders of "Glory of the Canyon" that they did this to keep the game running for a long time.
During the upswing period when the game was just launched, make more money, and then use this money to maintain the game during the downswing period.
In this way, even if the game starts to go downhill after a year or two, you can still go a long way with the money you earn now.
And in this process, there might be an opportunity, and the game can be rejuvenated for a second time, so that players who like "Glory of the Canyon" can continue to play.
This statement sounds reasonable, and it seems to be for the sake of the game and the players, but the question is, whether you can live to the bottom now is still a question!
Judging from the scene of the game, each game of the X1 event takes a long time and the rhythm is relatively slow.
After winning two out of three rounds, if the situation is tense, don't think about getting off work in less than three hours.
It is obviously a mobile game, but it feels like playing a heavy end game.
The mount not only did not speed up the pace, but slowed it down.
Players run away if they can't beat them. As long as their mounts are good enough and they run in time, they can completely save a flash.
The players are suffering, and the audience is also suffering. After all, if you are nervous and exciting throughout the game, the problem is that your rhythm cannot be fast at all.
Many X1 races are like old lady's foot wraps, smelly and long.
Unless they are true fans, few players are willing to go to the scene to watch the game, which makes the atmosphere of the X1 event a bit dull.
On the other hand, the S1 event is another scene.
(End of this chapter)
After handing over the matter of investing in two kung fu movies to Wen Wan'er, Zhen Qiong ignored it. He was really relieved of Wen Wan'er's ability to handle affairs.
Having nothing to do, after opening a video, his attention was attracted by one of the bullet screens.
"The S1 event almost crushed the X1 event."
Seeing this barrage, Zhen Qiong frowned slightly, feeling that things were not that simple.
So he started to learn about various reports of S1 and X1 events on the Internet.
Then he discovered that the barrage looked like it was provoking a war, but the reality was not much different.
Although the two events will last about three months, but only one month has passed, the gap between the two sides has gradually become apparent.
Reports on the Internet gave many explanations for this reason, but it is estimated that they are afraid of offending the Antarctic geese, so many questions are left to the end.
However, the analysis videos made by some UP hosts have mediocre responses due to various reasons.
In Zhen Qiong's view, the reason for the gap between the two competitions is that "Glory of the Canyon" puts too much emphasis on KPIs.
Although the skills of professional players are not comparable to ordinary players, even some so-called great gods have almost no power to fight back in front of professional players.
There is a good saying, don't use your hobbies to touch the other party's ability to eat.
But having said that, even if you can't imitate the operations of professional players 100%, then it should be no problem to imitate [-]% or [-]%, right?
It is one thing to watch the professional players operate in the X1 competition, but it is another thing to imitate the professional players in the game.
Many players found that even if they were trying new routines, they shouldn't be blown away so easily, even if their skills were almost the same!
Some players only thought it was their own problem, while some players thought it was bad luck, so they didn't delve too deeply into it.
But some players are the type to break the casserole and ask for the truth. Since a problem has arisen, they have to find out what caused the problem.
After many experiments, they ruled out the cause of themselves and luck, so the problem can only be caused by the other party.
After ruling out "illegal" possibilities such as cheats and footsteps, these players discovered that the reason why they were beaten up was because they had no "plug-ins."
To put it bluntly, it's just that I don't have enough krypton gold.
In "Canyon Glory", in addition to their own operations, players also need to consider two factors to make the heroes they control more powerful.
One is a talisman, and the other is a potential.
Players choose different heroes and need to match different talismans and potentials in order to maximize the hero's combat effectiveness.
Although the talismans and potentials, after each round of the game, will get different numbers of fragments, and then use the fragments to synthesize finished products. In a sense, both talismans and potentials can be obtained for nothing.
But the problem is that many players get fragments that are not suitable for the heroes they are proficient in. Even if they get a suitable one, the level is still the lowest.
To synthesize high-level talismans or potentials, several talismans and potentials of the same level are required for secondary synthesis.
This method of slowly superimposing and full of upgrades can be obtained for nothing, but because the acquisition of fragments is full of randomness, if the player is unlucky, after playing for a week, they may not be able to get together the talismans and talismans that are good at heroes. potential.
The purpose of "Glory of the Canyon" is to allow players to invest more time in the game, forcing players to live.
Of course, one of the traditional artistic skills of Antarctic geese is that krypton gold can become stronger.
In the game, players can also buy gift packages with krypton gold to obtain talismans and potential fragments.
For local rich players, they can have full talismans and potential dominance in one day. No matter what hero they play, they can bring a set of full-level talismans and potentials to go out.
In the case of similar technology, the local tyrants have a greater advantage.
After all, heroes who wear full-level talismans and potential, and heroes who don't, are completely two concepts.
Even if the krypton gold master hits A once, it is equivalent to two or three hits by a player without krypton gold, and the effect is even more significant when the skills are hit on the body.
As for zero-krypton or low-krypton players, unless the skills are much higher, even if the krypton gold bosses don't move, they won't be able to lose much blood.
It is worth mentioning that the skin of "Canyon Glory" also has additional attributes.
The lowest level of skin adds ten points of attack power, which seems to have little effect, but for some players, it is disgusting enough.
After all, ten points of attack power increases the player's probability of winning a prize and killing the opponent when facing a line.
Not to mention, this is just an ordinary skin, and the highest glory skin is even more outrageous.
Other skins can be bought as long as you have money. The Glory skin is not only limited, but also needs to be synthesized by drawing fragments.
If the player is unlucky and throws thousands of Dragon Brilliant Coins into it, it is estimated that they will not even have the corner of the Glory skin.
But there are still many players who have a strong desire to possess the Glory skin.
After all, the Glory skin is not only cool in itself, but also has exclusive special effects when casting skills and returning to the city.
And the glory skin, but it has an additional [-] points of attack power!
Let’s ask an ordinary player, and the person who meets the line is a krypton gold boss, the opponent has a full-level talisman plus potential, and is wearing a glory skin.
If the skills are not too bad, apart from being pressed to the ground and rubbed by the krypton gold boss, you can only wait for your teammates to come to help.
It's fine if the teammates are strong, but if you meet teammates who are worse than yourself, this ordinary player can be said to have no gaming experience.
Moreover, "Glory of the Canyon" also launched traditional arts and launched mounts, which are also divided into levels. The more expensive the mount, the faster it can run.
It is obviously a competitive game, and players should be competing on skills, but in fact, when the skills of both sides are similar, it is about who earns more krypton gold.
I heard that someone learned from the insiders of "Glory of the Canyon" that they did this to keep the game running for a long time.
During the upswing period when the game was just launched, make more money, and then use this money to maintain the game during the downswing period.
In this way, even if the game starts to go downhill after a year or two, you can still go a long way with the money you earn now.
And in this process, there might be an opportunity, and the game can be rejuvenated for a second time, so that players who like "Glory of the Canyon" can continue to play.
This statement sounds reasonable, and it seems to be for the sake of the game and the players, but the question is, whether you can live to the bottom now is still a question!
Judging from the scene of the game, each game of the X1 event takes a long time and the rhythm is relatively slow.
After winning two out of three rounds, if the situation is tense, don't think about getting off work in less than three hours.
It is obviously a mobile game, but it feels like playing a heavy end game.
The mount not only did not speed up the pace, but slowed it down.
Players run away if they can't beat them. As long as their mounts are good enough and they run in time, they can completely save a flash.
The players are suffering, and the audience is also suffering. After all, if you are nervous and exciting throughout the game, the problem is that your rhythm cannot be fast at all.
Many X1 races are like old lady's foot wraps, smelly and long.
Unless they are true fans, few players are willing to go to the scene to watch the game, which makes the atmosphere of the X1 event a bit dull.
On the other hand, the S1 event is another scene.
(End of this chapter)
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