League of Legends Nirvana Journey
Chapter 337 The so-called advantage
Chapter 337 The so-called advantage
A truly excellent businessman must know how to use capital to create more capital, that is, to be proficient in the so-called technology of making money with money.
And an excellent team must know how to use small advantages to make big advantages, how to turn advantages into victories, and how to turn victories into victories!
To put it simply, one of the characteristics of a strong team is to ensure that its own advantage can be successfully won, rather than being overturned by others!
Although judging from the unexpected nature of e-sports competitions, being overturned is definitely inevitable, but we must avoid this from happening as much as possible, or the probability of it happening must be small!
And on this point, this RNG is performing very well now!
For RNG who has the strongest double Cs at present, turning the advantage into a victory is simply a simple matter!
The most direct way is to raise double C, and hand over the ball that decides the outcome to Ye Qing and Uzi. According to RNG's teamfight strength in the later stage, the final result does not mean that they will definitely win, but there is a high probability that they will win. !
What may really test RNG is how to turn a weak advantage into a big enough advantage. On this point, if you simply rely on your personal strength to force the team and rely on team battles to gain a greater advantage, then you are playing IG. The old way is that it is a relatively risky and unsafe way of playing.
After all, not every team is the pinnacle of IG, who can turn the so-called risky and insecure into inevitable, and into the legend of winning MSI with a 100% winning rate.
RNG with a more rational style of play has a high probability of doing this:
If the lineup allows, it is definitely best to rely on the lineup to expand the advantage, just like the full-face lineup that RNG chose in the previous game. If this lineup can take advantage, it must be It is necessary to start a group infinitely, face off infinitely, and rely on the kills generated by the winning group itself and the resource acquisition after winning the group to expand the advantage.
Although it sounds like IG's style of play, this is a characteristic of the lineup, and it is necessary to expand the advantage in this way.
If you choose to operate at this time, you are causing yourself trouble!
And if RNG chooses the POKE system, it is almost the same reason, that is, relying on the characteristics of the lineup to expand its advantages.
Just change the strategy of starting a group to avoid the other party starting a group, and then use the advantage of hand length to continuously obtain strategic resources until the advantage is large enough to win the game.
And if RNG chooses a late-stage lineup like the current game, then RNG will generally rely on operations and pulling to expand its advantage until its lineup enters an advantage period, and then it will try to convert the advantage into a victory. The above is RNG's primary approach after gaining an advantage with this lineup.
In this game, RNG was no exception. After gaining the advantage, Nakano's enchantress and wine barrel did not lead the rhythm and obtain resources like the audience and FPX players.
Not only that, they didn't even support the top and bottom lanes, they just suppressed the opposing mid-field combination, allowing their own upper and lower lanes to develop quietly.
Many people may think that this is a waste of the advantage that they managed to gain before, but for the RNG players, this is precisely the way to respect their own advantages the most!
If you want to change to the usual ranking, or when you encounter a slightly weaker team in the regular season, you should really try to get a big advantage if you get an advantage, and end the game as soon as possible to avoid any accidents.
But this is the global finals, and they are facing the FPX team with very sufficient tactical reserves!
With this advantage now, try to start team battles when your lineup is not strong, to plunder map resources, but give FPX a chance!
Note that this opportunity not only gives FPX a chance to win this game, but also a chance for FPX to let the second chase the third!
…………
In the professional circle, there is an interesting phenomenon!
Many outstanding players are not because their personal strength is much better than other professional players, the main reason is that they can hold their breath!When it is time to enter the field and output, it will enter the field and output, and when it should not enter the field for output, even if the team battle collapses, it will never enter the field!
This has achieved their shocking famous scenes and their reputation!
Contrary to them, there are still some professional players whose personal strength is actually quite good, but they can't bear their temper, and enter the arena early in a hurry, and after entering the arena, they are instantly dropped by their opponents. The battle is lost.
This also contributed to their shocking famous scenes, and at the same time ruined their reputation.
What is it like?
This is like a phenomenon that occurred when Ye Qing practiced clockwork.
When he first started playing Clockwork, he couldn't bear himself in team battles. He threw his ult as soon as he found an opportunity, but it was empty, and the team battle was naturally lost.
During that time, Ye Qing's ranking win rate was surprisingly low, for a while his win rate even dropped to around 40%!
Fortunately, Ye Qing is not a master who gives up easily, he feels that his clockwork is definitely more than this winning rate, so after a long time of practice, Ye Qing finally got it.
The main turning point is that Ye Qing has learned to control his own hands. If he doesn't see a good enough opportunity, even if his teammates are about to collapse, he can still hold back his ultimate move!
Only when he found a good enough opportunity, Ye Qing would not be able to throw a big move, so when Ye Qing used the clockwork, almost every time he could pull more than three, or he could pull to the opponent's back row C position!
The same is true in the game, if the lineup is not strong enough, and the advantage is not big enough, forcing the team to force the team, forcing the rhythm, will probably lead to the loss of the original advantage!
This is especially true when the strength of the opposing team is close to that of your own!
In the first game, RNG performed very well. Although Ye Qing Akali's murder book had already had a very high number of layers, everyone felt that RNG should use this murder book to force FPX to join the team, so as to make the team even better. Quickly expand the advantage.
But RNG never did this, and they abruptly used Akali's murder book to pave the way for Kai'Sa and Angel. This feeling of violence is too serious.
But when the strong period of Angel and Kai'Sa came, RNG did win the game with an unsolvable attitude!
Although it is said that the lineup in the later stage has an advantage in the early stage and then eliminates the opponent. This approach is very cool and strong, and it can prove the strength gap between the two teams, but the RNG players are not rare for such proofs!
What they pursue is victory!It is the victory of this game, the victory of this final!
For them who have no tactical reserves, the advantage of this game is hard-won, and they must grasp it well and turn it into victory!
So they will not try to start a team when the lineup is not in a strong period, take the rhythm, and forcibly expand the economic advantage.
Because Ye Qing's Yaoji is not strong enough, he will not try to lead the rhythm in the bottom lane and top lane. He only suppresses the opposite Doinb in the middle lane to prevent the opponent from wandering. At the same time, he will also support Xiangguo against Xiao Amano area of suppression.
As I said before, the main rhythm engine on FPX is the three Nakanosuke!
Liu Qingsong in the bottom lane was suppressed by Uzi and Xiao Ming's laning strength, Doinb in the middle lane was also restrained by Ye Qing, Xiangguo would find Xiaotian in the wild, suppress Xiaotian's wild area, and cut Xiaotian rhythm of the day.
In this way, after FPX's rhythm points are all broken, they can only play against RNG.
And the result of only being able to play against RNG...not only their support lineup can't play its due role, but they won't have the slightest advantage in the lineup alone, on the contrary, they are at a pure loss.
Doinb in the middle lane must be suppressed, and Tian Tian in the jungle is also suppressed, not to mention Lin Weixiang and Liu Qingsong in the bottom lane. There is too much to Yan Junze, as for the role of team battles... Don't be kidding, how does Kled's role in team battles in the later stage compare with that of vampires!
It can be said that Kled couldn't suppress enough vampires, and he was at a loss!
To sum up, as long as the current situation is maintained, not only will FPX not be able to play its lineup advantage, but RNG will still be making money in laning, and the later the game, the more advantage RNG's lineup will have. If this is the case, why should RNG destroy What about the great situation now?
The so-called use of team battles to gain a big advantage is okay, but since there are smarter and safer ways, why not do it?
(End of this chapter)
A truly excellent businessman must know how to use capital to create more capital, that is, to be proficient in the so-called technology of making money with money.
And an excellent team must know how to use small advantages to make big advantages, how to turn advantages into victories, and how to turn victories into victories!
To put it simply, one of the characteristics of a strong team is to ensure that its own advantage can be successfully won, rather than being overturned by others!
Although judging from the unexpected nature of e-sports competitions, being overturned is definitely inevitable, but we must avoid this from happening as much as possible, or the probability of it happening must be small!
And on this point, this RNG is performing very well now!
For RNG who has the strongest double Cs at present, turning the advantage into a victory is simply a simple matter!
The most direct way is to raise double C, and hand over the ball that decides the outcome to Ye Qing and Uzi. According to RNG's teamfight strength in the later stage, the final result does not mean that they will definitely win, but there is a high probability that they will win. !
What may really test RNG is how to turn a weak advantage into a big enough advantage. On this point, if you simply rely on your personal strength to force the team and rely on team battles to gain a greater advantage, then you are playing IG. The old way is that it is a relatively risky and unsafe way of playing.
After all, not every team is the pinnacle of IG, who can turn the so-called risky and insecure into inevitable, and into the legend of winning MSI with a 100% winning rate.
RNG with a more rational style of play has a high probability of doing this:
If the lineup allows, it is definitely best to rely on the lineup to expand the advantage, just like the full-face lineup that RNG chose in the previous game. If this lineup can take advantage, it must be It is necessary to start a group infinitely, face off infinitely, and rely on the kills generated by the winning group itself and the resource acquisition after winning the group to expand the advantage.
Although it sounds like IG's style of play, this is a characteristic of the lineup, and it is necessary to expand the advantage in this way.
If you choose to operate at this time, you are causing yourself trouble!
And if RNG chooses the POKE system, it is almost the same reason, that is, relying on the characteristics of the lineup to expand its advantages.
Just change the strategy of starting a group to avoid the other party starting a group, and then use the advantage of hand length to continuously obtain strategic resources until the advantage is large enough to win the game.
And if RNG chooses a late-stage lineup like the current game, then RNG will generally rely on operations and pulling to expand its advantage until its lineup enters an advantage period, and then it will try to convert the advantage into a victory. The above is RNG's primary approach after gaining an advantage with this lineup.
In this game, RNG was no exception. After gaining the advantage, Nakano's enchantress and wine barrel did not lead the rhythm and obtain resources like the audience and FPX players.
Not only that, they didn't even support the top and bottom lanes, they just suppressed the opposing mid-field combination, allowing their own upper and lower lanes to develop quietly.
Many people may think that this is a waste of the advantage that they managed to gain before, but for the RNG players, this is precisely the way to respect their own advantages the most!
If you want to change to the usual ranking, or when you encounter a slightly weaker team in the regular season, you should really try to get a big advantage if you get an advantage, and end the game as soon as possible to avoid any accidents.
But this is the global finals, and they are facing the FPX team with very sufficient tactical reserves!
With this advantage now, try to start team battles when your lineup is not strong, to plunder map resources, but give FPX a chance!
Note that this opportunity not only gives FPX a chance to win this game, but also a chance for FPX to let the second chase the third!
…………
In the professional circle, there is an interesting phenomenon!
Many outstanding players are not because their personal strength is much better than other professional players, the main reason is that they can hold their breath!When it is time to enter the field and output, it will enter the field and output, and when it should not enter the field for output, even if the team battle collapses, it will never enter the field!
This has achieved their shocking famous scenes and their reputation!
Contrary to them, there are still some professional players whose personal strength is actually quite good, but they can't bear their temper, and enter the arena early in a hurry, and after entering the arena, they are instantly dropped by their opponents. The battle is lost.
This also contributed to their shocking famous scenes, and at the same time ruined their reputation.
What is it like?
This is like a phenomenon that occurred when Ye Qing practiced clockwork.
When he first started playing Clockwork, he couldn't bear himself in team battles. He threw his ult as soon as he found an opportunity, but it was empty, and the team battle was naturally lost.
During that time, Ye Qing's ranking win rate was surprisingly low, for a while his win rate even dropped to around 40%!
Fortunately, Ye Qing is not a master who gives up easily, he feels that his clockwork is definitely more than this winning rate, so after a long time of practice, Ye Qing finally got it.
The main turning point is that Ye Qing has learned to control his own hands. If he doesn't see a good enough opportunity, even if his teammates are about to collapse, he can still hold back his ultimate move!
Only when he found a good enough opportunity, Ye Qing would not be able to throw a big move, so when Ye Qing used the clockwork, almost every time he could pull more than three, or he could pull to the opponent's back row C position!
The same is true in the game, if the lineup is not strong enough, and the advantage is not big enough, forcing the team to force the team, forcing the rhythm, will probably lead to the loss of the original advantage!
This is especially true when the strength of the opposing team is close to that of your own!
In the first game, RNG performed very well. Although Ye Qing Akali's murder book had already had a very high number of layers, everyone felt that RNG should use this murder book to force FPX to join the team, so as to make the team even better. Quickly expand the advantage.
But RNG never did this, and they abruptly used Akali's murder book to pave the way for Kai'Sa and Angel. This feeling of violence is too serious.
But when the strong period of Angel and Kai'Sa came, RNG did win the game with an unsolvable attitude!
Although it is said that the lineup in the later stage has an advantage in the early stage and then eliminates the opponent. This approach is very cool and strong, and it can prove the strength gap between the two teams, but the RNG players are not rare for such proofs!
What they pursue is victory!It is the victory of this game, the victory of this final!
For them who have no tactical reserves, the advantage of this game is hard-won, and they must grasp it well and turn it into victory!
So they will not try to start a team when the lineup is not in a strong period, take the rhythm, and forcibly expand the economic advantage.
Because Ye Qing's Yaoji is not strong enough, he will not try to lead the rhythm in the bottom lane and top lane. He only suppresses the opposite Doinb in the middle lane to prevent the opponent from wandering. At the same time, he will also support Xiangguo against Xiao Amano area of suppression.
As I said before, the main rhythm engine on FPX is the three Nakanosuke!
Liu Qingsong in the bottom lane was suppressed by Uzi and Xiao Ming's laning strength, Doinb in the middle lane was also restrained by Ye Qing, Xiangguo would find Xiaotian in the wild, suppress Xiaotian's wild area, and cut Xiaotian rhythm of the day.
In this way, after FPX's rhythm points are all broken, they can only play against RNG.
And the result of only being able to play against RNG...not only their support lineup can't play its due role, but they won't have the slightest advantage in the lineup alone, on the contrary, they are at a pure loss.
Doinb in the middle lane must be suppressed, and Tian Tian in the jungle is also suppressed, not to mention Lin Weixiang and Liu Qingsong in the bottom lane. There is too much to Yan Junze, as for the role of team battles... Don't be kidding, how does Kled's role in team battles in the later stage compare with that of vampires!
It can be said that Kled couldn't suppress enough vampires, and he was at a loss!
To sum up, as long as the current situation is maintained, not only will FPX not be able to play its lineup advantage, but RNG will still be making money in laning, and the later the game, the more advantage RNG's lineup will have. If this is the case, why should RNG destroy What about the great situation now?
The so-called use of team battles to gain a big advantage is okay, but since there are smarter and safer ways, why not do it?
(End of this chapter)
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