Chapter 334 Choice
The FPX lounge seemed a bit quiet, but the atmosphere was not as depressing as many people imagined.

In fact, there is really no need for them to panic and panic just because of the loss of these two games.

If RNG is well prepared for this final, isn't FPX not well prepared for this final?
Or which team that entered the final has not prepared well for this final?
Moreover, FPX has never encountered an opponent of the level of SKT, and the physical strength of its own players has not been excessively overdrawn. You must know that the opponent DWG in the quarter-finals of FPX and the opponent IG in the semi-finals are opponents who are not very good at tactics.

In those two BO5 games, FPX basically relied on its own operational strength and the player's own tactical thinking to crush the opponent's tactical layout. There was no need to expose his hidden tactical system or routines, and he could even use these two Opponents come to experience their own tactical system that may still be flawed.

So now they are different from RNG. In terms of preparation for this game, FPX can be said to be much richer than RNG!

RNG's current tactical reserves are definitely not enough to cover the entire BO5 round. Even if they only play three games, their current tactical reserves are not enough. As for FPX, even if this game is played for five rounds, their tactical reserves are still insufficient. They are absolutely enough!
Their tactical reserves are sufficient, so they still have the confidence to let the first chase the third after losing one game, and they are confident that the second will chase the third after losing two games!

If the tactical reserves are not sufficient, even if the players push the opponent 2:0 to a desperate situation, it feels like they may be overthrown by the opponent.

This is the difference between having tactical reserves and not having tactical reserves!

Just like when SKT was cornered by TL2:0 before, because SKT knew how to play the next game, they didn't panic, and they even had the leisure to think about which lineup to choose to better face RNG.

The opposite is the situation on RNG's side. In fact, what the audience didn't expect was that RNG's side is the team that should really panic!

Even though they won the first two rounds, they knew that their tactical system was not enough. At this point in the game, almost all of their tactical arrangements were exhausted. The next game... basically can only rely on Played on the spot.

Ye Qing rubbed his hair unconsciously with his fingers, he didn't know which hero he should use in order to win the next match the fastest.

Perhaps this is the trouble caused by too many signature heroes. Although many signature heroes can make the design and layout of one's own tactics more convenient in normal times, but at this critical moment, it is necessary to choose one that you really feel that you can not leave regrets. Heroes are still tough.

Perhaps Ye Qing's problem can be better resolved after Foyego is officially launched, or when Silas gets some enhancements, but for now, he really can't find his signature, the most Who is the confident hero?

So at this moment, he still doesn't know how to choose a hero for his next game, he is a bit confused.

FPX's Doinb is in the same situation as Ye Qing, he is also very confused, but unlike Ye Qing, Ye Qing is struggling with his own hero selection, while Doinb is struggling with his team's lineup selection .

As I said a long time ago, when the team is in a difficult situation, or when Doinb thinks that he can't win with the support style of play, he will use the hero with the center as the core.

For example, clockwork, and Victor, his unique skill.

The previous few rounds gave Doinb a corresponding idea, that is, to use a set of tactics centered on himself to play the most stressful game.

If it was Doinb before, or if he was in another team, he would not hesitate, just like he did in his last game in RW.

At that time, RW faced the peak IG in the semi-finals of the S game, and was forced to a desperate situation by 2:0. At that time, Doinb chose Clockwork without the slightest hesitation, and wanted to use himself as the core to resist the opponents from IG pressure, try to win that game.

Although the final result was indeed a loss, Doinb felt that he had no regrets. If he lost the game like this, Doinb would not have any complaints, because he really couldn't beat it and he was not strong enough.

Although Doinb was personally comforted, this may actually be an act of distrusting his teammates.

This is inevitable. After all, Doinb's personal strength is worthy of recognition. The main reason why he is considered a bastard with weak operations is that he is in charge of FPX's command. Generally speaking, the player in charge of command is very weak. Difficult to take care of your own operations.

Of course, monsters like Uzi at the peak and Faker at the peak are excluded.

Doinb's personal strength is not weak. When he was in QG before, he and Swift were called Nakano power leveling together. The degree of Carry can be imagined!
At this stage, he can give up his ability to carry the game for the sake of his teammates and make sacrifices for the team's victory, but when the team's Carry ability cannot win the game, he will naturally choose to carry the game by himself.

So when FPX lost three match points to RNG 2:0, Doinb hesitated whether to carry himself or not.

The reason for his hesitation is that, on the one hand, Doinb is really willing to believe that his teammates are strong enough, so he doesn't need to carry the game by himself.

But on the other hand, in the process of the previous competition, FPX can almost always gain an advantage in the early stage, but the advantage always cannot be converted into a victory. This makes Doinb have a certain degree of worry, and naturally generates the desire The idea of ​​​​carrying the game by yourself.

But he quickly dismissed the idea.

Because he thought carefully about the entire process of the two games, he was shocked to find that no matter whether he chose a lineup that relied on his own mid-lane as the core, it seemed to have no effect on the situation of the game. RNG still won in the end.

Needless to say in the first game, FPX had a problem in the mid-term, which caused Akali's murder book to be stacked, and was forced to be dragged to the late stage by RNG.

And RNG's Angel and Kai'Sa's routines in the later stage are basically invincible, not to mention that Kai'Sa's operator is still Uzi!

Choosing a clockwork or Victor by yourself is just an extra crispy skin behind Kai'Sa and Akali that will fall off in seconds.

Not to mention the second game, RNG didn't let FPX drag it to the late stage and ended the game, and even if it was delayed to the late stage, the two heroes with no displacement, Clockwork and Victor, could compete in RNG's full Survive the face-off lineup?
To win RNG, FPX must make tactical adjustments, but it is definitely not as simple as turning Doinb from a rhythm point to a Carry core.

What FPX has to do now is definitely to optimize the problem of losing its rhythm in the mid-term. Isn’t it because RNG found an opportunity in the mid-term and executed a wave of counterattacks, and then lost the rhythm? ?
Logically speaking, FPX's rhythm shouldn't be interrupted so easily, but Ye Qing is just so outrageous.

Akali with a killing book in one round, and Pike in one round, Ye Qing's chosen heroes in both rounds snowballed into a situation that FPX couldn't afford, directly disintegrating FPX's offensive rhythm.

So after optimizing the problem of mid-term rhythm interruption, what FPX must do is to limit Ye Qing's performance, and not let this person snowball unscrupulously.

In this regard, FPX is a little helpless, mainly because they have never targeted Ye Qing before, and the answer they got is not very optimistic, targeting Ye Qing is just making themselves unhappy.

It is precisely for this reason that Faker developed a set of tactics to limit Ye Qing and make Ye Qing invisible based on Ye Qing's flaws in play style and lack of experience.

It's a pity that Ye Qing solved his flaws in his style of play during the finals of the summer competition. Now he can't do it against Ye Qing, and he can't do it without Ye Qing.

In the first two rounds, FPX didn't target Ye Qing, and adopted the tactics that restricted Ye Qing's performance in the previous summer split. Unfortunately, in the two rounds, Ye Qing didn't feel restricted at all. Akali and Pike each This kind of random killing, his assassin put too much pressure on everyone in FPX!

But they can't target him. FPX also targeted Ye Qing in the regular season of the summer season before, and almost every time they returned without success. There were even many people besieging and killing Ye Qing, and Ye Qing finally killed him. scene.

It can be said that at this stage, Ye Qing has become one of the few players in the world who can't handle it at all!

In order to make up for FPX's current inability to control Ye Qing, they must strengthen their rhythm in the early stage and gain as many advantages as possible in the early stage.

In this regard, FPX is actually very smart. They didn't feel overwhelmed or even negative because they couldn't control Ye Qing at all. In fact, they have long been baptized by IG's peak period. up.

Since you can't find the opponent's flaws, and there is no way to use the flaws to limit and target the opponent, then the best way is to better show your own advantages, make yourself stronger, and the winning rate will naturally increase.

They quickly adjusted the lineup and prepared the lineup to choose in the next game.

On RNG's side, the starting players also thought about the heroes they might choose in the future.

Amidst the cheers of the audience, the BP of the last game...started!

In this game, both sides chose heroes that they have always wanted to choose but have never chosen.

FPX, who was on the blue side, chose to lock Kai'Sa, who Lin Weixiang had always wanted to play, but hadn't played in this finals.

The red-haired RNG locked the vampire that was finally released.

In fact, FPX does not want to release RNG's vampires, but unfortunately, the more important task of FPX is to deal with the nightmare of RNG's single-player lane. It's really a bit scary, so the nightmare must be targeted.

They also want to target Uzi's Xia, and Ye Qing's Syndra and Lucian who must be banned. These two heroes will put too much pressure on Doinb's lane, and may cause Doinb to be immobile. stand up.

At the same time, some of Xiangguo's heroes and Yan Junze's angels all need to be banned.

It can be said that the ban positions of FPX are completely insufficient, so the vampires naturally have to be released.

Fortunately, FPX also has enough tactical reserves to deal with this vampire. They selected Kled, who is very restrained against vampires, and they are also very good at themselves.

One of the reasons they chose Kled was to prevent Ye Qing from using this vampire. During the summer playoffs, they had seen how powerful this vampire was, and his dominance in the later stage was a bit too scary. It is absolutely impossible for Ye Qing to choose him.

Relatively speaking, although Letme's vampire is also strong and is very useful in team battles, it is definitely not as difficult to deal with as Ye Qing's vampire.

So they quickly took down Klein, who is very good at Doinb, to force Ye Qing to move this vampire to the top lane. At the same time, they were still in the final stage of BP, a few seconds before stopping the exchange of heroes, they took this Klein It was switched to the top lane, and Jin Gong was to handle Kled, and go to the line with Letme's vampire.

RNG doesn't mind these small moves by FPX, anyway, they originally thought that Letme would be the one to handle the vampire.

Although Ye Qing's vampire operation strength is definitely stronger than Yan Junze's vampire, logically speaking, Ye Qing should be allowed to operate this vampire.

But Ye Qing is laning against Doinb, the rhythm point of FPX. Ye Qing must choose a hero who can give Doinb enough pressure to laning. If Ye Qing chooses Vampire, it is letting Doinb play the rhythm unscrupulously.

Therefore, when RNG selected the vampire, it was for Yan Junze, and it could only be played for Yan Junze. At the same time, this is Yan Junze's most confident hero choice at present. As for the disadvantage against Kled... This is Yan Junze, facing Theshy There will be no big disadvantages, how could he be suppressed in the face of Jin Gong.

And Xiangguo chose the wine barrel that had a very good impact on the team battle situation in the later stage, and Uzi locked Xia, who was too late for FPX to ban.

Doinb chose Ryze, who has both Carry ability in the mid-to-late game and rhythmic ability in the early-to-mid game.

It is worth mentioning that Doinb's hero build is different from many others. When he chooses a tank hero like Titan, he likes to use full damage equipment, and when he chooses a mid lane traditional mage like Ryze , but likes to produce auxiliary equipment such as the Glory of Justice...it's very interesting.

The assistant Liu Qingsong selected Galio to cooperate with Kai'Sa to enter the field.

And Xiao Ming locked on Luo, who had his own champion skin, and directly had a CP with Uzi's Xia.

After Xiaotian took down the blind monk without any accidents, FPX's lineup took shape:
Kled in the top lane, blind monk in the jungle, Ryze in the mid laner, Kai'Sa in AD, and Galio in support.

You can’t find this lineup if you don’t look carefully. It feels like all the hero selections are quite normal, but if you really look at this lineup carefully, you will find that this lineup is really fully supported by all members, and everyone has extremely fast support capabilities. .

Needless to say, Kled, Galio, and Ryze, their ultimate moves are fast map-running skills.

And when Kai’Sa has teammates playing Plasma, her ult can also support a wide range. The support ability of the blind monk is also very strong when it is designed in advance. It was shown not long ago when RNG played against SKT in the semifinals. Is the ability of the blind monk to run the map once?
It can be said that this lineup of FPX is playing support ability!
They just want to rely on their support capabilities to win all the small-scale team battles in the early and mid-term, and drag the situation to the late stage with a big enough advantage to win the game.

Ye Qing, who was in charge of the last selection of the red side, looked at the FPX lineup, and subconsciously rubbed the keycap of his dark forest, he fell into a brief silence.

The RNG players all turned their heads to look at Ye Qing, as if they were waiting for which hero Ye Qing would choose for this crucial match, or the RNG players were very curious, Ye Qing has so many signatures Among the heroes, which hero does Ye Qing have the strongest confidence in?
After more than ten seconds, Ye Qing ended his silence, turned to look at Brother Feng, and said:
"Lock the Yaoji for me. With this lineup on the opposite side, I think my Yaoji can show off, and our lineup is a little lacking in damage and rhythm in the early and mid-term. Yaoji is more suitable!"

Somewhat unexpectedly, what Ye Qing considers is not which hero he has the most confidence in, what he considers is which hero is the most suitable for his lineup and the most restrained opponent's lineup.

For Ye Qing, he felt that he didn't know which hero he used well or which hero he used poorly. The one who should really guide his hero selection should be which hero is more suitable for the lineup of both sides!
This is what the red Fang Kang should really consider!
(End of this chapter)

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