League of Legends Nirvana Journey
Chapter 281 The Wolf King 15 minutes ago!
Chapter 281 The Wolf King 15 minutes ago!
If there is any position that can turn a team that was originally at a disadvantage in the early stage from a disadvantage to an advantage, it can basically only be the jungler.
First of all, the bot lane and top lane are directly ruled out. If you have little advantage in the lane, or even do not have the lane right, then if you go to the farthest place to support, you can only destroy yourself. For example, the top lane goes to the bottom lane Support, or support from the bottom lane to support the top lane, it is really easy to collapse yourself by forcing support without the line right.
Even if you get a kill during the support process, it is not necessarily a profit, especially in the early stage when everyone's level is relatively low, maybe after you return to the line, because you don't have the experience of getting online minions, it may lead to The level is behind the opponent, and then you can't beat the opponent.
In the end, there may be more minions on the line than you can take, and it may even be because the line is not correct, resulting in the loss of line rights, and then giving the opponent a very good chance to support, and finally the opposite side in that support Get more stuff than you got last time!
To sum up, basically only mid laners in the middle and junglers who are responsible for wandering around are better at supporting teammates, helping teammates resolve disadvantages, and defending against offenses. But in fact, if you have to compare junglers and mid laners, mid Lane is not as suitable as jungler. After all, mid laner also needs to eat lanes to develop, and it is impossible to support excessively.
Only the jungler, this position is the position where it is possible to truly turn your team's laning disadvantage into an advantage!
When the opponent's advantage is pressing the line, I can use Gank to grab the opponent, so as to give the advantage to my teammates on the lane. When the opponent wants to rely on the jungler to do things, I can rely on the anti-squatting to defeat the opponent's offensive. .
It can be said that whether it really dominates a team in the early stage is an advantage or a disadvantage. The first point is to look at the personal strength of the players of both teams in the lane, and the second point is to judge which jungler is more dominant in the early stage!
Which side's jungler is more dominant in the early stage, then that team's advantage in the early stage will definitely be greater!
And if we want to say which player in the jungle position at his peak can make his team invincible in the first 15 minutes, then this person should be the only jungler who can do it!
Remember when there was such a magical team in Taiwan?
That team can't beat anyone in Taiwan, and after the World Championships, they can't beat most opponents, but there is one opponent, or a type of opponent that will be very difficult when they meet this team. It's a headache, because almost every match is taken away by this team.
The kind of team that would have headaches and be taken away was the Korean team that dominated everything during that era, the LCK team that was basically invincible at that era!
This magical team is called the Anti-Han Qixia by the LPL audience. Their name is Flash Wolves, and the core of their team is Kasa!That is, the wolf king of the lightning wolf!
Under the leadership of Kasa, the Flash Wolves were basically invincible in the early stage!The Korean team, which mainly focused on operations in the early stage, basically had only the fate of being hammered when facing this Flash Wolves!
Especially when SKT faced the flash wolf, it basically didn't win much!Logically speaking, in terms of laning strength alone, SKT should still have an advantage in the early stage. Even if the advantage is not mentioned, the minimum balance of power can still be obtained, right?
But in the early stage, Lightning Wolves had unlimited advantages. Why?Because Kasa in the early stage was like a god, that is, he was able to smash SKT's head and at the same time arrange SKT clearly!
After RNG lost to SKT in S7, why did Feng Ge insist that Casar come to RNG? Why did he have to take Casar under his command?
Although there should be reasons for Xiangguo's poor physical condition, the most important reason must be Kasa Qiang!
Casa's upper limit is almost the highest among all professional players!
When he was at his peak, his team was invincible in the early stages!No matter what kind of opponent it is, it will be torn apart by this wolf king and his teammates!
................................................
According to Ye Qing's point of view, junglers before the advent of the jungle core era that should not have appeared can be roughly divided into two categories. One category is players like Factory Director and Leader An, who are grass-eating and graphics-controlling. , most of the time I like to choose anti-crouching, and I am not very good at taking the initiative to set the rhythm.
This kind of jungler prefers to play games with their brains to control the opponent's mind, and is not so eye-catching in terms of manipulation, but this kind of opponent is often more frightening than that kind of manipulative player, because you When facing the kind of carnivorous jungler who likes to operate, there is a high probability that you will know where you lost, but when facing this kind of IQ jungler, you may not even know why you lost in the end.
Another style of jungler is the manipulative reckless man like Xiangguo and NIng Wang. Rather than using IQ to arrange a round and induce the opponent to go where he wants the opponent to go, they are more suitable to directly solve it with manipulation opponent.
Their style of play is bloody, and they like to directly destroy the opponent's defense line or layout by gambling and predicting.
If an IQ jungler like Factory Director is like a spider weaving a web, when the opponent realizes that he has been caught in a trap, the web has already tied him tightly. When he tries to struggle, he finds that he has been poisoned and has escaped. No more falling!
A carnivorous reckless man like Xiangguo is like a super sports car with the brakes removed. They have only two options, one is to step on the accelerator to accelerate and kill the opponent, and the other is to use the steering wheel to turn and find A better direction to kill the opponent!
The most terrifying thing about this kind of jungler is that you know he will come to Gank you, but you just can't avoid it!
Of course, this does not mean that these two types of junglers are invincible. Both types of junglers will definitely have corresponding flaws. For example, the first kind of spider-like players will not be able to judge the end of their webs and poisons. How long it can trap the opponent, it is easy to slow down the opponent, and it is not impossible to be killed by the opponent in the end.
But for a carnivorous jungler like Xiangguo, he might be too fast to turn when his opponent dug a hole for him, and his opponent would easily win him.
It's not that Xiangguo can't do anything when he is dug by his opponent. Sometimes he can't turn the steering wheel when faced with such a situation, but instead slams on the accelerator and tries to fly over the hole dug for him by the opponent. This is the so-called hunger strike flow, which is usually used when the incense pot is not available.
And Casa is unique!
He is different from the above two factions, but very similar to the above two sorts!
Compared with IQ junglers, although he is also good at controlling the map and counter-crouching, he can also invade and actively gank!
Compared with the carnivorous jungler, while he takes the initiative to lead the rhythm, he will also quietly design the opponent. When facing the opponent's trap, he does not have to take more extreme measures like Xiangguo He not only has a very sensitive steering wheel, but also the brakes are not thrown, and the brake performance is also very good!
Of course, this only happens when he is in his peak state, or it is established when he is abusing food, but once this state is established for him, his team will be invincible in the early stage!
He will predict when the opponent is attacking, and back squat at the most deadly position, stop the opponent's attack, and even get a lot of benefits from the opponent's attack, and when the opponent is defending, he will be at the last A good position creates good enough offensive opportunities for your opponent and helps your opponent gain an advantage!
Casa at its peak is really so terrifying, so terrifying that you can only watch yourself fall into a disadvantage 15 minutes ago!
But it doesn't mean that such a powerful Casa has no flaws. Although he is indeed invincible in the first 15 minutes in his peak state, if he is used as a command in the middle and late stages...it will not work.
Why was the Flash Wolves so strong in the early stage but had a mediocre record except against Korea?Why did Ye Qing always have an advantage in the early stage of TES in the last timeline, but always fell ill when he struggled with the dragon in the middle and late stages?In the end, it was clear that he was invincible at the beginning, but he lost the game in the end?
In fact, I really have to blame Kasa's command ability in the mid-to-late stage. He is indeed very fierce and invincible in the early rhythm, but he is indeed a lot worse in the mid-to-late stage command. Maybe this is Kasa's role. The only flaw for a jungler~
......................................................
A player like Kasa cannot be allowed to command in the mid-to-late stage. If he is given a teammate who has the ability to command in the mid-to-late stage and has a strong ability to end games in the late stage at his peak, then Kasa's team will be invincible!
Just like in MSI in 2018, Uzi chose Ezreal at that time, and played 2v2 in the bottom lane and the opposite side in the early stage, and then RNG's upper middle field and KZ's upper middle field fought. They should be at a disadvantage, but Naihe card It is true that Sa's ability in the early stage is too strong. With Letme and Xiaohu, who were in good form back then, they directly gained the advantage in KZ's confident upper middle field game.
In fact, I really can’t say what happened to Little Peanut. This was indeed the peak of Casa at that time. Little Peanut really has no special way to face the peak of Casa, facing a player whose IQ and operation are stronger than you , how can this be done?I can't beat it!
And when no one is in charge of Uzi, KZ's upper middle field has not won in the early stage. In this case, Uzi, who has a great equipment advantage in the middle and late stages, takes over the command. It is no wonder that KZ can win against RNG!
This is why I feel that RNG was so strong at that time, and this is also the reason why Brother Feng hired Casa, because Brother Feng knows that what Casa needs at its peak is a Uzi, who has a pretty good player in the middle and late stages. Commanding ability, and a very strong player who ends the game after gaining the advantage.
But it's a pity that in the last timeline, RNG completely disappeared after losing the game in an upset. Not only did the other players start to behave strangely, the unconfident ones had no self-confidence, and the operations were deformed. The state of decline has declined, including Casa's own state has been ups and downs, and finally in S9, RNG's ending is self-evident.
Although Casa was really full after going to TES, but the person who directed the game in the middle and late stages was gone, so the middle and late stages of TES will always fall ill around the dragon area like the Flash Wolves back then. It was a pity in the end lose the game.
Of course, this problem does not exist in the current Casa. There are too many players with command ability in the middle and late stages of RNG. Uzi holds the most important command power and plans rough tactical ideas. Perfect all kinds of details, if Ye Qing is on board, he will control all kinds of unexpected situations that other RNG players can't think of normally.
It can be said that RNG's command system is really perfect to the extreme.
In terms of decision-making in the mid-to-late stage, apart from SKT and FPX, there is not even a single team that has the power to compete with today's RNG. Note that it is not comparable, but has the power to compete!
In other words, at this stage, RNG is definitely the strongest in terms of decision-making in the mid-to-late stage!
Although Kasa, who is in charge of the early stage, is not in the peak state, for him, after carefully studying the various habits of GRF players, and with the background of the general psychological activities provided by Ye Qing, what Kasa has to do It is more than enough to arrange the early stage of GRF!
After all, it is definitely not so handy to control the strength of this kind of thing. Under this background, a well-prepared wolf king can't clean up this group of inexperienced rookies, which is outrageous!
(End of this chapter)
If there is any position that can turn a team that was originally at a disadvantage in the early stage from a disadvantage to an advantage, it can basically only be the jungler.
First of all, the bot lane and top lane are directly ruled out. If you have little advantage in the lane, or even do not have the lane right, then if you go to the farthest place to support, you can only destroy yourself. For example, the top lane goes to the bottom lane Support, or support from the bottom lane to support the top lane, it is really easy to collapse yourself by forcing support without the line right.
Even if you get a kill during the support process, it is not necessarily a profit, especially in the early stage when everyone's level is relatively low, maybe after you return to the line, because you don't have the experience of getting online minions, it may lead to The level is behind the opponent, and then you can't beat the opponent.
In the end, there may be more minions on the line than you can take, and it may even be because the line is not correct, resulting in the loss of line rights, and then giving the opponent a very good chance to support, and finally the opposite side in that support Get more stuff than you got last time!
To sum up, basically only mid laners in the middle and junglers who are responsible for wandering around are better at supporting teammates, helping teammates resolve disadvantages, and defending against offenses. But in fact, if you have to compare junglers and mid laners, mid Lane is not as suitable as jungler. After all, mid laner also needs to eat lanes to develop, and it is impossible to support excessively.
Only the jungler, this position is the position where it is possible to truly turn your team's laning disadvantage into an advantage!
When the opponent's advantage is pressing the line, I can use Gank to grab the opponent, so as to give the advantage to my teammates on the lane. When the opponent wants to rely on the jungler to do things, I can rely on the anti-squatting to defeat the opponent's offensive. .
It can be said that whether it really dominates a team in the early stage is an advantage or a disadvantage. The first point is to look at the personal strength of the players of both teams in the lane, and the second point is to judge which jungler is more dominant in the early stage!
Which side's jungler is more dominant in the early stage, then that team's advantage in the early stage will definitely be greater!
And if we want to say which player in the jungle position at his peak can make his team invincible in the first 15 minutes, then this person should be the only jungler who can do it!
Remember when there was such a magical team in Taiwan?
That team can't beat anyone in Taiwan, and after the World Championships, they can't beat most opponents, but there is one opponent, or a type of opponent that will be very difficult when they meet this team. It's a headache, because almost every match is taken away by this team.
The kind of team that would have headaches and be taken away was the Korean team that dominated everything during that era, the LCK team that was basically invincible at that era!
This magical team is called the Anti-Han Qixia by the LPL audience. Their name is Flash Wolves, and the core of their team is Kasa!That is, the wolf king of the lightning wolf!
Under the leadership of Kasa, the Flash Wolves were basically invincible in the early stage!The Korean team, which mainly focused on operations in the early stage, basically had only the fate of being hammered when facing this Flash Wolves!
Especially when SKT faced the flash wolf, it basically didn't win much!Logically speaking, in terms of laning strength alone, SKT should still have an advantage in the early stage. Even if the advantage is not mentioned, the minimum balance of power can still be obtained, right?
But in the early stage, Lightning Wolves had unlimited advantages. Why?Because Kasa in the early stage was like a god, that is, he was able to smash SKT's head and at the same time arrange SKT clearly!
After RNG lost to SKT in S7, why did Feng Ge insist that Casar come to RNG? Why did he have to take Casar under his command?
Although there should be reasons for Xiangguo's poor physical condition, the most important reason must be Kasa Qiang!
Casa's upper limit is almost the highest among all professional players!
When he was at his peak, his team was invincible in the early stages!No matter what kind of opponent it is, it will be torn apart by this wolf king and his teammates!
................................................
According to Ye Qing's point of view, junglers before the advent of the jungle core era that should not have appeared can be roughly divided into two categories. One category is players like Factory Director and Leader An, who are grass-eating and graphics-controlling. , most of the time I like to choose anti-crouching, and I am not very good at taking the initiative to set the rhythm.
This kind of jungler prefers to play games with their brains to control the opponent's mind, and is not so eye-catching in terms of manipulation, but this kind of opponent is often more frightening than that kind of manipulative player, because you When facing the kind of carnivorous jungler who likes to operate, there is a high probability that you will know where you lost, but when facing this kind of IQ jungler, you may not even know why you lost in the end.
Another style of jungler is the manipulative reckless man like Xiangguo and NIng Wang. Rather than using IQ to arrange a round and induce the opponent to go where he wants the opponent to go, they are more suitable to directly solve it with manipulation opponent.
Their style of play is bloody, and they like to directly destroy the opponent's defense line or layout by gambling and predicting.
If an IQ jungler like Factory Director is like a spider weaving a web, when the opponent realizes that he has been caught in a trap, the web has already tied him tightly. When he tries to struggle, he finds that he has been poisoned and has escaped. No more falling!
A carnivorous reckless man like Xiangguo is like a super sports car with the brakes removed. They have only two options, one is to step on the accelerator to accelerate and kill the opponent, and the other is to use the steering wheel to turn and find A better direction to kill the opponent!
The most terrifying thing about this kind of jungler is that you know he will come to Gank you, but you just can't avoid it!
Of course, this does not mean that these two types of junglers are invincible. Both types of junglers will definitely have corresponding flaws. For example, the first kind of spider-like players will not be able to judge the end of their webs and poisons. How long it can trap the opponent, it is easy to slow down the opponent, and it is not impossible to be killed by the opponent in the end.
But for a carnivorous jungler like Xiangguo, he might be too fast to turn when his opponent dug a hole for him, and his opponent would easily win him.
It's not that Xiangguo can't do anything when he is dug by his opponent. Sometimes he can't turn the steering wheel when faced with such a situation, but instead slams on the accelerator and tries to fly over the hole dug for him by the opponent. This is the so-called hunger strike flow, which is usually used when the incense pot is not available.
And Casa is unique!
He is different from the above two factions, but very similar to the above two sorts!
Compared with IQ junglers, although he is also good at controlling the map and counter-crouching, he can also invade and actively gank!
Compared with the carnivorous jungler, while he takes the initiative to lead the rhythm, he will also quietly design the opponent. When facing the opponent's trap, he does not have to take more extreme measures like Xiangguo He not only has a very sensitive steering wheel, but also the brakes are not thrown, and the brake performance is also very good!
Of course, this only happens when he is in his peak state, or it is established when he is abusing food, but once this state is established for him, his team will be invincible in the early stage!
He will predict when the opponent is attacking, and back squat at the most deadly position, stop the opponent's attack, and even get a lot of benefits from the opponent's attack, and when the opponent is defending, he will be at the last A good position creates good enough offensive opportunities for your opponent and helps your opponent gain an advantage!
Casa at its peak is really so terrifying, so terrifying that you can only watch yourself fall into a disadvantage 15 minutes ago!
But it doesn't mean that such a powerful Casa has no flaws. Although he is indeed invincible in the first 15 minutes in his peak state, if he is used as a command in the middle and late stages...it will not work.
Why was the Flash Wolves so strong in the early stage but had a mediocre record except against Korea?Why did Ye Qing always have an advantage in the early stage of TES in the last timeline, but always fell ill when he struggled with the dragon in the middle and late stages?In the end, it was clear that he was invincible at the beginning, but he lost the game in the end?
In fact, I really have to blame Kasa's command ability in the mid-to-late stage. He is indeed very fierce and invincible in the early rhythm, but he is indeed a lot worse in the mid-to-late stage command. Maybe this is Kasa's role. The only flaw for a jungler~
......................................................
A player like Kasa cannot be allowed to command in the mid-to-late stage. If he is given a teammate who has the ability to command in the mid-to-late stage and has a strong ability to end games in the late stage at his peak, then Kasa's team will be invincible!
Just like in MSI in 2018, Uzi chose Ezreal at that time, and played 2v2 in the bottom lane and the opposite side in the early stage, and then RNG's upper middle field and KZ's upper middle field fought. They should be at a disadvantage, but Naihe card It is true that Sa's ability in the early stage is too strong. With Letme and Xiaohu, who were in good form back then, they directly gained the advantage in KZ's confident upper middle field game.
In fact, I really can’t say what happened to Little Peanut. This was indeed the peak of Casa at that time. Little Peanut really has no special way to face the peak of Casa, facing a player whose IQ and operation are stronger than you , how can this be done?I can't beat it!
And when no one is in charge of Uzi, KZ's upper middle field has not won in the early stage. In this case, Uzi, who has a great equipment advantage in the middle and late stages, takes over the command. It is no wonder that KZ can win against RNG!
This is why I feel that RNG was so strong at that time, and this is also the reason why Brother Feng hired Casa, because Brother Feng knows that what Casa needs at its peak is a Uzi, who has a pretty good player in the middle and late stages. Commanding ability, and a very strong player who ends the game after gaining the advantage.
But it's a pity that in the last timeline, RNG completely disappeared after losing the game in an upset. Not only did the other players start to behave strangely, the unconfident ones had no self-confidence, and the operations were deformed. The state of decline has declined, including Casa's own state has been ups and downs, and finally in S9, RNG's ending is self-evident.
Although Casa was really full after going to TES, but the person who directed the game in the middle and late stages was gone, so the middle and late stages of TES will always fall ill around the dragon area like the Flash Wolves back then. It was a pity in the end lose the game.
Of course, this problem does not exist in the current Casa. There are too many players with command ability in the middle and late stages of RNG. Uzi holds the most important command power and plans rough tactical ideas. Perfect all kinds of details, if Ye Qing is on board, he will control all kinds of unexpected situations that other RNG players can't think of normally.
It can be said that RNG's command system is really perfect to the extreme.
In terms of decision-making in the mid-to-late stage, apart from SKT and FPX, there is not even a single team that has the power to compete with today's RNG. Note that it is not comparable, but has the power to compete!
In other words, at this stage, RNG is definitely the strongest in terms of decision-making in the mid-to-late stage!
Although Kasa, who is in charge of the early stage, is not in the peak state, for him, after carefully studying the various habits of GRF players, and with the background of the general psychological activities provided by Ye Qing, what Kasa has to do It is more than enough to arrange the early stage of GRF!
After all, it is definitely not so handy to control the strength of this kind of thing. Under this background, a well-prepared wolf king can't clean up this group of inexperienced rookies, which is outrageous!
(End of this chapter)
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