game development savior
Chapter 26 I can only say one thing
Chapter 26 Can only say exactly the same
"While groping and operating, go to fight monsters at the same time?"
As the protagonist continues to move, Han Qi's eyes also follow the protagonist.
While moving, Hanqi can rotate the angle of view around James, so that more information about the surrounding environment of the game can be observed at the same time.
From simple front, back, left, and right, to backpacks, panels, and taskbars.
Then move, jump, and cut horizontally in an oblique direction, and use the fire sword skill.
Go to the dialogue, accept the task, and open the map.
But in a short while, Han Qi basically figured out the operation of the game and various functions.
The first task Han Qi received was that the villagers asked the knight James to eliminate the slimes on the road outside the village.
Han Qi, who received the task, went out of the village and operated on the slime.
The first slime is quickly wiped out.
The follow-up battle also went relatively smoothly.
Han Qi speculates that it may be because James Knight belongs to the teaching level, so the difficulty adjustment is relatively low.
The process of James’s quest line is - leaving the village - slime - returning to the village - robbers - returning to the village - orcs - returning to the village - rebels - entering the city to be a knight.
After completing a complete set of missions, Han Qi gained about three hours of gaming experience.
Han Qi also went to the toilet once and had something to eat - of course not in the toilet.
After completing the level of the teaching character James, the fire knight, Han Qi also had some preliminary comments on the super dream game "Nine Knights".
Screen: Nothing to say, full marks for the experience.
"Nine Knights", as a game of Chaomeng platform, is also one of the main products of Polar Bear Company, the strongest in the industry.
Although the game itself adopts a Japanese fantasy rendering style, which is not a high-realistic painting style, the overall picture quality, including the art style, is indeed very good.
From the perspective of Han Qi, the editor of the earth game, he can be regarded as excellent.
Han Qi had to sigh with emotion, this is the future technology!
The picture is good, but the picture is good.
In other respects, Han Qi has too much to complain about.
The first is that there is no sense of feedback in operation.
Although the design layout of the UI is okay, whether it is front, rear, left, right, attack jump, or opening the backpack and property panel.
They are all direct mind choices, and the operations are completed in the game.
The Chaomeng game itself is not like a physical game, with the feedback of handles, mouse keyboards and other equipment.
It's not even like touch screen games, where you can get the feedback of pressing the screen.
And the operation feedback of "Nine Knights" is nothing.
Han Qi performs a flat cut, and the game characters also perform a flat cut. This is the whole result.
As a result, the feel of the game is very bad.
Lack of a sense of operation.
When performing rapid continuous operations, it is also difficult to fully determine whether the operations are in place—during the previous wave of fierce battles, Han Qi issued many instructions in his brain in a short period of time.
In the end, Han Qi was very sure that not all of the instructions were executed.
If there is a good operation feedback, Han Qi will be more sure about his operation.
In addition to the operation, the game setting seems to be too simple.
I finished the level of Fire Knight James, and in the end, I only had 3 small skills and 1 big skill.
Simplifying skills is certainly a good setting, but for an RPG masterpiece, 4 skills are really too few.
In addition, in RPG games, the improvement of character attributes is also an important link.
As a result, the attribute panel of "Nine Knights" only has a few simple attributes such as attack, defense, blood volume, and magic value.
In addition to character attributes, equipment is also set the same, whether it is low-level equipment or ultimate magic equipment.
There are only these types of basic offensive and defensive blood demons.
There are no restraints, no entries, and no additional attributes, just a blank slate of offense and defense against Blood Demon.
Still the same sentence, if it is a sketch-level game.
There are only these few attributes, so it's not a big problem.
But "Nine Knights" is a super dream game that represents one of the highest levels in the industry!
It's a large epic RPG!
It feels like such a simple setting is a bit crude.
Another big problem is the boringness of the tasks.
Han Qi's first task is to invite the protagonist to fight slimes outside the village.
Han Qi's second mission is almost the same setting to fight robbers.
After several reincarnations, enemies from outside the village came. The villagers asked the protagonist to help. Finally, the level was high, the equipment was ready, and the rebels were defeated, becoming a knight.
Such a single-line repetitive task will really wear down the patience of the player.
If it weren't for Han Qi, it would be the first time to play Chaomeng game, and the unparalleled immersive experience of Chaomeng game is at a novel stage.
I'm afraid that Han Qi will not be able to continue playing.
Han Qi still has a lot to complain about, Cyberstar’s dream-like masterpiece “Nine Knights.”
From Han Qi's point of view, there are too many areas for improvement in this game.
At this time, Xiao Rourou, the old man playing with him, asked Han Qi: "How was it? Did you enjoy playing "Nine Knights"?"
"This is an epic masterpiece, and there will be other knights' quest lines and the final battle after the Nine Knights pass the level."
Han Qi then reluctantly gave a positive review while preparing to re-enter Mewtwo.
"Well, I had a good time playing this game."
Of course, what Han Qi didn't say is: the main reason for the pleasure of playing is the novelty of the first Super Dream experience.
Rather than the game "Nine Knights", how high the quality itself is.
But next, after re-entering the game and opening the quest lines of several other protagonists.
Han Qi really lives in Bengbu.
The main plot of Fire Knight James: leaving the village - slime - returning to the village - bandits - returning to the village - orcs - returning to the village - rebels - entering the city to be knighted.
The main line of Thunder Knight Andrew: Go out of the village - goblins - return to the village - thieves - return to the village - spider monsters - return to the village - rebels - enter the city and be a knight.
The main line of the Atmospheric Knight Dexi: Leaving the Village - Gray Wolf...
Nine legendary knights, nine wonderful main missions?
That's it?
That's it?
It cannot be said that they are highly similar, only that they are exactly the same.
This is too perfunctory, right?
Han Qi originally thought that even though the main plot of Fire Knight James was a bit repetitive.
But considering that there are nine optional knights, the game time that can be added up is still very conscientious.
Now Han Qi just wants to say: Haha!
Even more anti-human.
In order to start the subsequent finale plot, nine optional knights must be activated.
Only when the nine legendary knights grow up can everyone unite to defeat the mighty devil.
If the nine identical main lines are said to be insincere.
The other setting is even crazier.
(End of this chapter)
"While groping and operating, go to fight monsters at the same time?"
As the protagonist continues to move, Han Qi's eyes also follow the protagonist.
While moving, Hanqi can rotate the angle of view around James, so that more information about the surrounding environment of the game can be observed at the same time.
From simple front, back, left, and right, to backpacks, panels, and taskbars.
Then move, jump, and cut horizontally in an oblique direction, and use the fire sword skill.
Go to the dialogue, accept the task, and open the map.
But in a short while, Han Qi basically figured out the operation of the game and various functions.
The first task Han Qi received was that the villagers asked the knight James to eliminate the slimes on the road outside the village.
Han Qi, who received the task, went out of the village and operated on the slime.
The first slime is quickly wiped out.
The follow-up battle also went relatively smoothly.
Han Qi speculates that it may be because James Knight belongs to the teaching level, so the difficulty adjustment is relatively low.
The process of James’s quest line is - leaving the village - slime - returning to the village - robbers - returning to the village - orcs - returning to the village - rebels - entering the city to be a knight.
After completing a complete set of missions, Han Qi gained about three hours of gaming experience.
Han Qi also went to the toilet once and had something to eat - of course not in the toilet.
After completing the level of the teaching character James, the fire knight, Han Qi also had some preliminary comments on the super dream game "Nine Knights".
Screen: Nothing to say, full marks for the experience.
"Nine Knights", as a game of Chaomeng platform, is also one of the main products of Polar Bear Company, the strongest in the industry.
Although the game itself adopts a Japanese fantasy rendering style, which is not a high-realistic painting style, the overall picture quality, including the art style, is indeed very good.
From the perspective of Han Qi, the editor of the earth game, he can be regarded as excellent.
Han Qi had to sigh with emotion, this is the future technology!
The picture is good, but the picture is good.
In other respects, Han Qi has too much to complain about.
The first is that there is no sense of feedback in operation.
Although the design layout of the UI is okay, whether it is front, rear, left, right, attack jump, or opening the backpack and property panel.
They are all direct mind choices, and the operations are completed in the game.
The Chaomeng game itself is not like a physical game, with the feedback of handles, mouse keyboards and other equipment.
It's not even like touch screen games, where you can get the feedback of pressing the screen.
And the operation feedback of "Nine Knights" is nothing.
Han Qi performs a flat cut, and the game characters also perform a flat cut. This is the whole result.
As a result, the feel of the game is very bad.
Lack of a sense of operation.
When performing rapid continuous operations, it is also difficult to fully determine whether the operations are in place—during the previous wave of fierce battles, Han Qi issued many instructions in his brain in a short period of time.
In the end, Han Qi was very sure that not all of the instructions were executed.
If there is a good operation feedback, Han Qi will be more sure about his operation.
In addition to the operation, the game setting seems to be too simple.
I finished the level of Fire Knight James, and in the end, I only had 3 small skills and 1 big skill.
Simplifying skills is certainly a good setting, but for an RPG masterpiece, 4 skills are really too few.
In addition, in RPG games, the improvement of character attributes is also an important link.
As a result, the attribute panel of "Nine Knights" only has a few simple attributes such as attack, defense, blood volume, and magic value.
In addition to character attributes, equipment is also set the same, whether it is low-level equipment or ultimate magic equipment.
There are only these types of basic offensive and defensive blood demons.
There are no restraints, no entries, and no additional attributes, just a blank slate of offense and defense against Blood Demon.
Still the same sentence, if it is a sketch-level game.
There are only these few attributes, so it's not a big problem.
But "Nine Knights" is a super dream game that represents one of the highest levels in the industry!
It's a large epic RPG!
It feels like such a simple setting is a bit crude.
Another big problem is the boringness of the tasks.
Han Qi's first task is to invite the protagonist to fight slimes outside the village.
Han Qi's second mission is almost the same setting to fight robbers.
After several reincarnations, enemies from outside the village came. The villagers asked the protagonist to help. Finally, the level was high, the equipment was ready, and the rebels were defeated, becoming a knight.
Such a single-line repetitive task will really wear down the patience of the player.
If it weren't for Han Qi, it would be the first time to play Chaomeng game, and the unparalleled immersive experience of Chaomeng game is at a novel stage.
I'm afraid that Han Qi will not be able to continue playing.
Han Qi still has a lot to complain about, Cyberstar’s dream-like masterpiece “Nine Knights.”
From Han Qi's point of view, there are too many areas for improvement in this game.
At this time, Xiao Rourou, the old man playing with him, asked Han Qi: "How was it? Did you enjoy playing "Nine Knights"?"
"This is an epic masterpiece, and there will be other knights' quest lines and the final battle after the Nine Knights pass the level."
Han Qi then reluctantly gave a positive review while preparing to re-enter Mewtwo.
"Well, I had a good time playing this game."
Of course, what Han Qi didn't say is: the main reason for the pleasure of playing is the novelty of the first Super Dream experience.
Rather than the game "Nine Knights", how high the quality itself is.
But next, after re-entering the game and opening the quest lines of several other protagonists.
Han Qi really lives in Bengbu.
The main plot of Fire Knight James: leaving the village - slime - returning to the village - bandits - returning to the village - orcs - returning to the village - rebels - entering the city to be knighted.
The main line of Thunder Knight Andrew: Go out of the village - goblins - return to the village - thieves - return to the village - spider monsters - return to the village - rebels - enter the city and be a knight.
The main line of the Atmospheric Knight Dexi: Leaving the Village - Gray Wolf...
Nine legendary knights, nine wonderful main missions?
That's it?
That's it?
It cannot be said that they are highly similar, only that they are exactly the same.
This is too perfunctory, right?
Han Qi originally thought that even though the main plot of Fire Knight James was a bit repetitive.
But considering that there are nine optional knights, the game time that can be added up is still very conscientious.
Now Han Qi just wants to say: Haha!
Even more anti-human.
In order to start the subsequent finale plot, nine optional knights must be activated.
Only when the nine legendary knights grow up can everyone unite to defeat the mighty devil.
If the nine identical main lines are said to be insincere.
The other setting is even crazier.
(End of this chapter)
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