game development savior

Chapter 244 The Secret Meeting of the Aces

Chapter 244 The Secret Meeting of the Aces
When guy A said this, the barrage water friends were super shocked even more when they were already shocked.

Why and how did a girl with the ability to travel through time and space be imprisoned in a tower-like statue of an angel?

Even Booker couldn't help complaining: "This task is really getting worse."

Nevertheless, Booker continued to do the task wholeheartedly, and finally... Booker came to the library where Elizabeth was.

As a result, as soon as he entered, he accidentally made a fool of himself and fell from the sky in front of Elizabeth.

Elizabeth was naturally frightened, and threw a heavy book at the male protagonist Booker, and asked, "Who are you?"

……

With Elizabeth as a teammate, the following journey became much more enjoyable.

As an NPC teammate, Elizabeth does not need special protection and will not burden the player in battle.

Even a very good teammate.

Although Elizabeth is not directly involved in the battle, she can provide various support for the hero Booker.

From replenishing potions to coins, from providing bullets to opening doors, and even opening gaps in time and space to assist in battlefield battles.

Even after being accidentally killed, Booker will be given emergency battlefield first aid to allow Booker to return to the battlefield.

It can be said, let alone the barren history of Cyberstar games.

Even in the history of games on Earth, Elizabeth is one of the best teammates.

After playing for a few hours, guy A stood up and took a rest.

The rest time was set at 10 minutes, and then he also released a testimonial about the game.

"Although the game is not finished yet, I feel that there is still a long section of the plot. But after playing the middle part of the game, I can only say that the ghost is still that ghost."

"On the surface, "BioShock Infinite" is a clichéd story about an uncle and a loli, but obviously, we discovered it as the game's plot deepened."

"What Ghost is trying to tell us with BioShock Infinite is a lot more than that."

"There are a lot of audio tapes in the game. With the main part of the game, I can basically figure out the background of the game now."

"Colombia was originally the government of the lighthouse country, and it purposely built a dream city to showcase its national strength, which in a sense functions as a exhibit at the World Expo."

"As we all know, the World Expo was very eye-catching at that time, and it was also a big stage that could showcase the country's image."

"But Comstock, who later mastered Columbia, gradually controlled the spiritual thoughts of the citizens and regarded himself as a god, and made the entire city a mixture of extreme nationalism and extreme religiousism."

"Created a so-called pious, faith-filled and pure city."

“Then the main character, Booker, is an indebted private eye who is hired to go to Columbia to find a teenage girl named Elizabeth.”

"And the girl named Elizabeth actually possesses powerful superpowers. Because of this, she has been imprisoned in a high tower."

"We haven't played the following plot yet, but we can basically guess that there must be a huge conspiracy, an unexpected reversal."

"With Ghost games, we value what we can expect."

"Only from the current content, the ghost has created a super utopian city for us, but in such a beautiful city, many weird elements have been added very well, and they are well combined."

"This kind of deliberately created sense of tearing, if not well grasped, will mess up the game. This is also the daily routine of other game manufacturers."

"But the ghost did it, and I have to admire the ghost's ability to control."

"What impressed me even more was Elizabeth. Compared to Booker, who couldn't see her face, Elizabeth was even more like the protagonist of the game."

"First of all, Elizabeth is very smart, not like an AI. Obviously, the ghost is carefully designed."

"In-game hint: You don't need to protect Elizabeth in battle, she can take care of herself, it's totally true."

"Elizabeth not only doesn't hold back, but is a mad teammate Carry, and to some extent she is flying with Booker!"

"Remember the CG of the game? Booker kept falling in the air, and it was Elizabeth who saved Booker."

"This probably heralds Elizabeth's strength and her rescue of Booker."

"And Elizabeth in the CG was taken away by bad guys."

"Then what are we waiting for?"

"Save this girl!"

Yes, Guy A shouted out the aspirations of everyone in the live broadcast room.

After the foreshadowing of the early stage of the game, everyone has one idea - to save Elizabeth.

Save her from prison, from horrific experiments, from the oppression of her across Colombia.

And this is exactly the emotion that the game brings to the players.

It can be said that in the entire A guy's live broadcast room.

It also includes other people's live broadcast rooms.

Even including all players across the network.

It's all in place now.

They began to be overwhelmed by the game, shocked by the castle in the sky, worried about Elizabeth, and fascinated by the follow-up plot.

Again, not just players.

Even among colleagues, "BioShock Infinite" also gave extremely exaggerated evaluations.

Other game companies, of course, needless to say.

Even the polar bear, who has the worst relationship with ghosts, is indulging in the gorgeous steampunk world of "BioShock Infinite" created by Han Qi at this moment.

In a secret conference room, representatives of the Polar Bear's seven ace studios, Huben, Tieying, Yulin, Beifu, Xuanjia, Tiance, and Qixue, were all present.

There are also several non-aces, but they are very powerful within the company, such as representatives of studios such as Odin Studios.

There are more than 20 people in the meeting room. Although the number is small, the quality is extremely high.

It can be said that they are the core strength of the Polar Bear Game Company, and also the most powerful group of people in the entire Polar Bear game development.

The strength of Polar Bear Headquarters lies in capital, technology, channels, and connections.

But game development is really not something that headquarters does!
It is worth mentioning that this meeting was held in secret.

The conferences are privately contacted by these studios themselves, and then privately organized and convened.

Secret meeting, without notifying anyone in the head office at all!
And a mutual supervision mechanism has been established to strictly prevent the emergence of inner ghosts.

The most powerful studios under Polar Bear took the risk to get together, so naturally they didn't come to have a party.

They are all studios that have started to have new ideas under the recent strength of ghost games.

(End of this chapter)

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