game development savior
Chapter 195 Extra Useless Work?
Chapter 195 Extra Useless Work?
Is the protagonist of Warcraft the King of Popularity?
Is it two fools Alsace?
Is it Illidan Stormrage who has been debuting in the C position since the War of the Ancients?
Or is it the truly chosen son, Chief Thrall?
In a global epic drama, the heroes of the era are all protagonists, but none of them are protagonists.
After thinking about it, Han Qi replied: "Warcraft is a big IP, and I will launch more works and more detailed settings in the future."
"In a certain work, such as "The Founding of Durotar", the protagonist is Rexxar, and the perspective is also from the perspective of the orc tribe."
"But if you look at it from a more macro perspective, there are still many protagonists in our Warcraft series."
"In the novel "The Destruction of Lordaeron", the protagonist is the human Alsace, and the main camp is also human."
"In an epic fantasy world, there is more than one protagonist."
"Troubled times are also times when heroes emerge in large numbers, and everyone is their own protagonist."
"But the protagonist of the first Warcraft game that Ghost is going to release is of course the Beast King Rexxar."
Setaria held the information given by Han Qi in her hand, and looked carefully at some of the pictures. Although the pictures were all ferocious and brutal orcs with terrifying shapes, Setaria was still fascinated by them.
Admiring the setting drawings provided by Han Qi, Setaria sibirica said: "It's so scary, what a detailed setting!"
"And there are so many of them! Boss, you made such a detailed setting by yourself. It's hard to believe that it's only used for one game."
"Obviously, boss, you also said that "The Founding of Durotar" is only a small part of the Warcraft series, and it is a rumored work."
"The result is that there are so many, such beautiful and uniform manuscripts!"
"The side story is like this, but I wonder how exaggerated the official work will be?"
Tian Kemeng also interjected: "Yes, I personally prefer games with detailed settings, but I feel that the settings of "The Founding of Durotar" are too cumbersome? I feel that many settings have no value in the game at all. , and players won't notice at all."
"What chaotic attack, what heroic attack, what heavy armor, what sacred armor, etc."
"There are so many offensive and defensive attribute settings, but it seems to have... zero effect on our game content?"
Han Qi does not deny this. As Blizzard's last pinnacle in the field of RTS games, "Warcraft 3" is a super masterpiece after many years of precipitation.
In the subsequent "StarCraft 2", although the game itself was excellent, it did not reach the level of Warcraft 3 in terms of audience.
It can even be said that "Warcraft 3" is the most popular RTS game on the planet.
In a sense, it is the pinnacle of the RTS game genre.
For such a game, its original manuscript and settings are naturally very detailed.
What's even more terrifying is that "Warcraft 3" obviously has very detailed settings, but it is a very easy-to-use RTS game.
This is probably why Warcraft can become the most popular RTS game, and starting from "Warcraft", it has been derived from "World of Warcraft", "Hearthstone", "DOTA", and subsequent LOL, auto chess, The glory of the king and so on.
Before Han Qi estimated that the IP of Warcraft could build a super game empire, it was not an exaggeration.
Facing employees' doubts about whether the game settings are too complicated, too cumbersome, and contain a lot of useless work.
Han Qi smiled and explained: "Yes, "The Founding of Durotar" itself is an RPG game. We have added so many settings to the game, and many of them are indeed unnecessary."
"To put it bluntly, the game settings required for a third-person RPG game are often other aspects."
"But I also said that "The Founding of Durotar" is a rumor. The settings I added to this game, such as attack types, armor types, attribute growth, magic effects, etc., include RTS-like The mode of operation of the game."
"It's also all paving the way for the official RTS game of the Warcraft series."
Tian Kemeng asked with some hesitation: "I can see that there are many settings, not only to serve "The Founding of Durotar", but to lay a foundation for other games."
"But I feel... even for an RTS game, there are too many settings in the game? There are so many forces, arms, attack effects, etc., I feel that it is not easy to make it!"
Han Qi smiled easily: "Haha, don't worry. Warcraft will launch a professional RTS game. RTS is inherently hard-core. Even complex games have an audience, not to mention that complex games can be made easy to play."
"As long as we work hard to make games, there will be players who like complex but easy-to-use RTS games, and sales don't have to worry."
Tian Kemeng nodded thoughtfully: "Hardcore? It will be more difficult to make a game that is too hardcore, but if it is a project hosted by Mr. Han, we are confident that we can do well even if it is a complex game."
In fact, what Han Qi wants to say is that as an RTS game, Warcraft 3 is already very simple and easy to play, and it has nothing to do with hardcore.
However, considering the overall game level of Cyberstar, it is not wrong to say that "The Founding of Durotar" is a hardcore RTS work under the conditions of Cyberstar.
After all, Han Qi has seen the setting standards of many other Cyberstar RTS games, and feels that they are on the same level as "Blood Lion".
Against the backdrop of peers, "The Founding of Durotar" has become very hardcore.
Luo Shan, Han Qi's assistant, also expressed his opinion: "I have no opinion on the settings of the game itself, whether it is gameplay or anything else."
"I pay more attention to the plot. I always feel that although there is a complete paragraph after the customs clearance, there are too many foreshadowing left."
"I feel that during the game, there are foreshadowing everywhere, plots everywhere, and extensions outside the game everywhere. After playing the game once, players will feel lonely after playing the game!"
"How did Durotar, an orc nation, come about?"
"Why does the admiral hate the orcs so much?"
"Isn't Jaina a hero of mankind? Why do you turn your elbows out?"
"As well as the forces behind those monsters, it doesn't feel like a simple story."
"The Founding of Durotar is just a rumor, but it leaves too much foreshadowing. Is that okay?"
Is this good?
Han Qi smiled happily: "I don't worry if I leave too many foreshadowings. As a rumored work, I want to leave a lot of room for expansion, and I want to make players interested in the world view outside the game."
"Only give a small part in the game, and let the players figure out the rest!"
(End of this chapter)
Is the protagonist of Warcraft the King of Popularity?
Is it two fools Alsace?
Is it Illidan Stormrage who has been debuting in the C position since the War of the Ancients?
Or is it the truly chosen son, Chief Thrall?
In a global epic drama, the heroes of the era are all protagonists, but none of them are protagonists.
After thinking about it, Han Qi replied: "Warcraft is a big IP, and I will launch more works and more detailed settings in the future."
"In a certain work, such as "The Founding of Durotar", the protagonist is Rexxar, and the perspective is also from the perspective of the orc tribe."
"But if you look at it from a more macro perspective, there are still many protagonists in our Warcraft series."
"In the novel "The Destruction of Lordaeron", the protagonist is the human Alsace, and the main camp is also human."
"In an epic fantasy world, there is more than one protagonist."
"Troubled times are also times when heroes emerge in large numbers, and everyone is their own protagonist."
"But the protagonist of the first Warcraft game that Ghost is going to release is of course the Beast King Rexxar."
Setaria held the information given by Han Qi in her hand, and looked carefully at some of the pictures. Although the pictures were all ferocious and brutal orcs with terrifying shapes, Setaria was still fascinated by them.
Admiring the setting drawings provided by Han Qi, Setaria sibirica said: "It's so scary, what a detailed setting!"
"And there are so many of them! Boss, you made such a detailed setting by yourself. It's hard to believe that it's only used for one game."
"Obviously, boss, you also said that "The Founding of Durotar" is only a small part of the Warcraft series, and it is a rumored work."
"The result is that there are so many, such beautiful and uniform manuscripts!"
"The side story is like this, but I wonder how exaggerated the official work will be?"
Tian Kemeng also interjected: "Yes, I personally prefer games with detailed settings, but I feel that the settings of "The Founding of Durotar" are too cumbersome? I feel that many settings have no value in the game at all. , and players won't notice at all."
"What chaotic attack, what heroic attack, what heavy armor, what sacred armor, etc."
"There are so many offensive and defensive attribute settings, but it seems to have... zero effect on our game content?"
Han Qi does not deny this. As Blizzard's last pinnacle in the field of RTS games, "Warcraft 3" is a super masterpiece after many years of precipitation.
In the subsequent "StarCraft 2", although the game itself was excellent, it did not reach the level of Warcraft 3 in terms of audience.
It can even be said that "Warcraft 3" is the most popular RTS game on the planet.
In a sense, it is the pinnacle of the RTS game genre.
For such a game, its original manuscript and settings are naturally very detailed.
What's even more terrifying is that "Warcraft 3" obviously has very detailed settings, but it is a very easy-to-use RTS game.
This is probably why Warcraft can become the most popular RTS game, and starting from "Warcraft", it has been derived from "World of Warcraft", "Hearthstone", "DOTA", and subsequent LOL, auto chess, The glory of the king and so on.
Before Han Qi estimated that the IP of Warcraft could build a super game empire, it was not an exaggeration.
Facing employees' doubts about whether the game settings are too complicated, too cumbersome, and contain a lot of useless work.
Han Qi smiled and explained: "Yes, "The Founding of Durotar" itself is an RPG game. We have added so many settings to the game, and many of them are indeed unnecessary."
"To put it bluntly, the game settings required for a third-person RPG game are often other aspects."
"But I also said that "The Founding of Durotar" is a rumor. The settings I added to this game, such as attack types, armor types, attribute growth, magic effects, etc., include RTS-like The mode of operation of the game."
"It's also all paving the way for the official RTS game of the Warcraft series."
Tian Kemeng asked with some hesitation: "I can see that there are many settings, not only to serve "The Founding of Durotar", but to lay a foundation for other games."
"But I feel... even for an RTS game, there are too many settings in the game? There are so many forces, arms, attack effects, etc., I feel that it is not easy to make it!"
Han Qi smiled easily: "Haha, don't worry. Warcraft will launch a professional RTS game. RTS is inherently hard-core. Even complex games have an audience, not to mention that complex games can be made easy to play."
"As long as we work hard to make games, there will be players who like complex but easy-to-use RTS games, and sales don't have to worry."
Tian Kemeng nodded thoughtfully: "Hardcore? It will be more difficult to make a game that is too hardcore, but if it is a project hosted by Mr. Han, we are confident that we can do well even if it is a complex game."
In fact, what Han Qi wants to say is that as an RTS game, Warcraft 3 is already very simple and easy to play, and it has nothing to do with hardcore.
However, considering the overall game level of Cyberstar, it is not wrong to say that "The Founding of Durotar" is a hardcore RTS work under the conditions of Cyberstar.
After all, Han Qi has seen the setting standards of many other Cyberstar RTS games, and feels that they are on the same level as "Blood Lion".
Against the backdrop of peers, "The Founding of Durotar" has become very hardcore.
Luo Shan, Han Qi's assistant, also expressed his opinion: "I have no opinion on the settings of the game itself, whether it is gameplay or anything else."
"I pay more attention to the plot. I always feel that although there is a complete paragraph after the customs clearance, there are too many foreshadowing left."
"I feel that during the game, there are foreshadowing everywhere, plots everywhere, and extensions outside the game everywhere. After playing the game once, players will feel lonely after playing the game!"
"How did Durotar, an orc nation, come about?"
"Why does the admiral hate the orcs so much?"
"Isn't Jaina a hero of mankind? Why do you turn your elbows out?"
"As well as the forces behind those monsters, it doesn't feel like a simple story."
"The Founding of Durotar is just a rumor, but it leaves too much foreshadowing. Is that okay?"
Is this good?
Han Qi smiled happily: "I don't worry if I leave too many foreshadowings. As a rumored work, I want to leave a lot of room for expansion, and I want to make players interested in the world view outside the game."
"Only give a small part in the game, and let the players figure out the rest!"
(End of this chapter)
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