game development savior

Chapter 192 Be a Warcraft, But You Can’t Completely Be a Warcraft

Chapter 192 Be a Warcraft, But You Can’t Completely Be a Warcraft
"In short, the creation of a worldview requires a lot of investment, and it also takes time to ferment."

"But no matter how much effort you put in, it's definitely worth it considering the rewards you can get."

""The Destruction of Lordaeron" is the first novel, a link under the Great Warcraft system, and the first game I created under this worldview is...the establishment of Durotar."

""Warcraft - The Founding of Durotar"."

Yes, the game that Hanqi is going to make this time will be born out of one of the most successful game IPs in the game circle on earth.

"Warcraft"!
Choosing Warcraft is actually a high probability event, because the current ghost needs a lot of money and prestige to build a huge game empire.

At least build the Ghost's new headquarters first.

Han Qi needs tens of billions of funds, and needs to quickly upgrade the ghost to the point where it can stand up to the polar bear.

In the urgent need of rapid development, Hanqi would choose one of the most successful game IPs on the planet to take Ghost a step further, which is a very normal choice.

Warcraft is selected, but not fully selected.

As we all know, the two most successful generations of Warcraft IP,

The RTS game "Warcraft" with a strong e-sports nature.

And the large-scale RPG online game "World of Warcraft", which is a milestone in the history of online games.

Theoretically speaking, whether Hanqi chooses the stand-alone game "Warcraft" or the online game "World of Warcraft".

All of them should be able to achieve great success and obtain massive financial benefits for Hanqi.

But Han Qi actually chose Warcraft, but he didn't make a complete choice.

First of all, Han Qi did not consider making "World of Warcraft".

There are three reasons.

The first is that Cyberstar currently has no soil for online games.

The overall standard of Cyberstar's games is very high, and a long-running online game - even a relatively small online game, requires sophisticated design and long-term maintenance and updates.

Not to mention super-large online games like "World of Warcraft", even if it is a mobile game such as Erthorn Ape and Xianxia, ​​or 20D online games such as Legend and Stone Age 2 years ago.

Regardless of the huge differences in the capacity and size of these online games, it is really necessary to make these classic or cheating games run, people can play them, and make money.

No matter what type of online game it is, it still needs some careful design if it really wants to become popular.

Online games require careful design and long-term maintenance.

Polar Bear doesn't intend to do this, and they won't allow other game companies to do this.

Among the few online games of Cyberstar, most of them died suddenly due to lack of careful design.

A small number of online games that survived the start also had to face the oppression of polar bears.

The general environment is not good, and its own strength is also stretched. The soil of Cyberstar online games can be said to be very thin.

Cyberstar players are more accepting of online stand-alone games, but less able to accept the most traditional classic RPG online games.

In the absence of soil environment, even "World of Warcraft" can die suddenly!

The second reason for not choosing "World of Warcraft" is that Han Qi is worried about his own technical ability.

If you just need to copy it out, then there is no pressure with the fire system.

But it's impossible to use the graphics level of "World of Warcraft" on Earth to play for players of Cyberstar Technology, right?

If you don't raise Yamaguchi-san's level to the level of Cyberstar, you will waste this game, and at the same time feel sorry for the players of Cyberstar!

The third reason is also very simple.

That's because the time is not yet ripe.

"World of Warcraft" on Earth directly raised the level of RPG online games to a new level in the year it was born, promoted the computer upgrades of domestic players, and set a benchmark for subsequent online games.

The quality of the game itself is naturally extremely high, and the popularity of the game is also amazing.

But if there is no foreshadowing in the early stage, there is no massive fans brought by the first three generations of single-player games of Warcraft, and if there is no Blizzard's reputation that was in full swing.

"World of Warcraft" can also achieve such an achievement?
Maybe.

But maybe not.

And now Han Qi, if he wants to, he can.

Han Qi also wants to copy the operations of Blizzard on Earth and first create a World of Warcraft.

Finally, World of Warcraft itself was built.

Given that Cyberstar lacks an online game environment, and Ghost lacks the capital and technology to make super-large RPG online games, the IP of Warcraft has not yet been created.

So Han Qi will not do "World of Warcraft" first.

This is why Han Qi does not plan to make "Warcraft 3 Reign of Chaos" or "Warcraft 3 Frozen Throne".

For Warcraft, this potential super IP can directly elevate Ghost Studio to more than one level.

It must be used and handled with care.

After all, despite the fact that there are many games in Hanqi's internal fire system, there are only a handful of games that can reach the IP level of Warcraft.

Big IP deserves to be treated with high standards.

Instead of making the main story of Warcraft, we will first make the independent game "Warcraft - The Founding of Durotar" which is a side story.

What are the benefits of doing this?

First of all, "Founding of Durotar" is the orc campaign of Warcraft 3.

Although it is part of "Warcraft 3", it is not an RTS game like Warcraft 3 at all.

It is an attempt with a strong RPG nature.

Many people regard the "Establishment of Durotar" part of the campaign in "Warcraft 3" as an early access version of World of Warcraft.

But the operation of the game still maintains the model of the original version of Warcraft 3.

It is a breakthrough attempt in the original version of Warcraft and is also the forefront of online games of Warcraft.

This is exactly what Han Qi values.

Han Qi wants to use the strength of Warcraft IP to earn a lot of money to build his own game headquarters.

But Han Qi was reluctant to directly launch the heavyweight Warcraft 3 or Yamaguchi without foreshadowing.

"The Founding of Durotar" is between the two games, and it is very independent, very interesting, simple and easy to play.

There is another more important reason: "The Founding of Durotar" is an independent spin-off game.

The risk is very low.

If you do your best to create a "Warcraft 3", or even create a "World of Warcraft".

In the end, he encountered Waterloo because of unacceptable conditions.

The consequences are quite serious!

To put it mildly, Specter spent billions of resources to build the Warcraft game. If it hits the market, it will affect the operation of Specter, and it will lose all the wealth it has saved so hard in previous "Little Nightmare" and "Prototype".

Speaking more broadly, if the first main sequel of Warcraft were directly launched.

It is possible that the Warcraft IP will die directly.

(End of this chapter)

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