game development savior
Chapter 149 Why did you choose to kill the original form?
Chapter 149 Why did you choose to kill the original form?
Yes, after a few days of consideration and preliminary design, Hanqi has actually decided on a new game.
Just to keep the mystery, Han Qi did not reveal any more information at the awards ceremony.
Regarding the more content of "The Prototype of Massacre", Han Qi decided to let everyone guess for a while.
The game "Prototype" did not receive much attention in the game circle on Earth at the beginning.
Objectively speaking, "Prototype of Murder" itself does not meet the standards of large investment in 3A games - the picture quality level is indeed average, and the investment is not large.
Even the development company itself is not too optimistic about it, and just wants to sell it casually.
But there is always no shortage of dark horse products in the gaming industry.
Soon, "Prototype" attracted a large number of fans because of its extremely high degree of freedom, violent and bloody and extremely cool moves.
In China at that time, it became one of the most suitable games for the last 5 minutes before getting off the plane in Internet cafes.
It is even certain that the domestic popularity of "Prototype" is far higher than that of foreign countries. If it is a new game that is released now, it may rank first in sales in the country!
The protagonist of the game is Alex Mercer, translated as Alex Mercer, commonly known as Brother A.
It has also become one of the most classic anti-hero characters in the history of the game.
The degree of freedom is high, the protagonist is handsome, the action is smooth, and the theme of superpowers.
A game like this clearly has all the ingredients for success.
As long as you do it well, you don't have to worry about not being able to attract people.
And the sales volume of more than 250 million sets in the year when the game was finally released is definitely a small explosion in terms of the volume of "Prototype".
Including Han Qi himself, when he first came into contact with the game "Prototype of Killing", he was also obsessed with the game's quick-to-play performance, as well as the bloody but cool, yet easy-to-play combo skills.
A game, even if it's not perfect.
However, the publisher is not optimistic about it, and in the case of zero domestic publicity, the final sales are good and the reputation is full.
It definitely shows that this game definitely has considerable merit.
But the reason why Han Qi chose "Prototype of Killing" as Ghost's first 3A masterpiece is that it is Ghost's first game that truly challenges polar bears.
It's definitely not because of Han Qi's personal preference, repaying childhood debt or anything like that.
It is the result of deliberation and repeated deduction.
Why did Specter choose "Prototype"?
"Prototype" is first and foremost an action RPG game, and it is naturally the most popular game type with the largest number of users.
As Ghost's first 3A game, the high cost and the pressure of being banned forced Han Qi to carefully choose the most popular game type.
Perhaps niche games are easier to score high scores and win awards.
But if you really want to sell it, it is still the gun car ball, or the action RPG that has the most guaranteed sales.
After all, it is the first 3A, and Ghost is just a small workshop now, without much capital to waste.
It's easy to understand why Han Qi chose an action RPG like "Prototype".
So, there are so many action RPGs, why is it "The Prototype of Massacre"?
One of the most important reasons is the ability to enter the play at the speed of light in "Prototype".
This game is so easy to play!
It is too easy for players to feel the fun of the game.
It is not even an exaggeration to say that the time it takes for a new player to enter the state of "Prototype" can be compressed to less than 10 seconds.
When you enter the game in an Internet cafe on Earth, the first thing you see is a man wearing a hood who is somewhat mysterious, but also looks cool.
Control the direction to move forward, just click the mouse randomly.
With a few seconds of simple operation, you can see the protagonist, brother A, killing all directions on the streets of New York with anti-physics movements.
No foreplay.
Why foreplay?
Directly enter the game, swipe your hand and close your eyes and press randomly, you can get a series of cool moves as feedback.
You can see Brother A killing everyone on the streets like Superman, kicking planes and demolishing tanks.
Han Qi knew that the Cyberstar players were too good.
Cyberstar players have almost no concept of sandbox games.
Attempts at action RPG are still at a very early stage.
To deal with the player group of Cyberstar, an easy-to-use RPG-such as "Prototype".
Absolutely the best.
Another reason why Han Qi fell in love with "Prototype" was the stage of "Prototype".
The game stage of "Prototype" took place in New York on Earth.
And if it's Cyberstar's "The Prototype of Massacre", the stage will naturally have to be in Suzaku City.
This is simply a seamless connection!
Let players transform into Brother A, become a man at the top of the food chain, burn Suzaku City to ashes, and smash PNPD, Peace Guards and other armed forces into pieces.
Absolutely cool enough!
As the worst city in the Pacific Rim, the players are definitely relieved to destroy Suzaku City.
Moreover, the game content of "Prototype" is not too much or too complicated.
This means that the production difficulty will not be too great.
Specter is still a small workshop after all, making a game like "Prototype" that doesn't have too much content, and the technical requirements are relatively low.
Except, of course, for the current conditions that suit the Ghost.
As a game, the various elements of "Prototype" itself are also very good and successful.
Very expressive game screens, visually impactful action performances, smooth punches to the flesh, unsparing blood, cool enough to have no friends standing at the top of the food chain - the charm of brother A, the plot is simple but also Clear enough to support the main line of the story.
The key elements of action games, "Prototype" is all the same.
In the game, the player transforms into Brother A, a superpower, and roams around Suzaku City.
A jump of hundreds of meters, a speed of supersonic speed, dismantling a plane with bare hands, and blasting a tank with one punch.
It is an action game, and it is a parkour game.
It is to defeat the enemy, and it is to kill the enemy!
Invigorating Newton's walking ability, one-man super power to kill the whole city, various but easy-to-release skills, full-screen explosions and rumbling battle performances.
Fight for your own survival, fight to protect your sister, fight for the lost memory.
Wreak havoc on the entire city in the course of the battle.
There is quite a sense of carefree revenge that people in the world have betrayed me, and I want to slaughter all people in the world.
As for the Prototype game's biggest flaw?
It is a relatively ordinary game screen and a highly repetitive game map.
And these two biggest shortcomings happen to be what Cyberstar is best at.
Hanqi, which has the level of cyberstar technology, can easily make up for the shortcomings of "Prototype" in the game screen level and the variety of sandbox maps.
Han Qi aims to create a high degree of completion, close to perfect action game.
Han Qi must do the same.
(End of this chapter)
Yes, after a few days of consideration and preliminary design, Hanqi has actually decided on a new game.
Just to keep the mystery, Han Qi did not reveal any more information at the awards ceremony.
Regarding the more content of "The Prototype of Massacre", Han Qi decided to let everyone guess for a while.
The game "Prototype" did not receive much attention in the game circle on Earth at the beginning.
Objectively speaking, "Prototype of Murder" itself does not meet the standards of large investment in 3A games - the picture quality level is indeed average, and the investment is not large.
Even the development company itself is not too optimistic about it, and just wants to sell it casually.
But there is always no shortage of dark horse products in the gaming industry.
Soon, "Prototype" attracted a large number of fans because of its extremely high degree of freedom, violent and bloody and extremely cool moves.
In China at that time, it became one of the most suitable games for the last 5 minutes before getting off the plane in Internet cafes.
It is even certain that the domestic popularity of "Prototype" is far higher than that of foreign countries. If it is a new game that is released now, it may rank first in sales in the country!
The protagonist of the game is Alex Mercer, translated as Alex Mercer, commonly known as Brother A.
It has also become one of the most classic anti-hero characters in the history of the game.
The degree of freedom is high, the protagonist is handsome, the action is smooth, and the theme of superpowers.
A game like this clearly has all the ingredients for success.
As long as you do it well, you don't have to worry about not being able to attract people.
And the sales volume of more than 250 million sets in the year when the game was finally released is definitely a small explosion in terms of the volume of "Prototype".
Including Han Qi himself, when he first came into contact with the game "Prototype of Killing", he was also obsessed with the game's quick-to-play performance, as well as the bloody but cool, yet easy-to-play combo skills.
A game, even if it's not perfect.
However, the publisher is not optimistic about it, and in the case of zero domestic publicity, the final sales are good and the reputation is full.
It definitely shows that this game definitely has considerable merit.
But the reason why Han Qi chose "Prototype of Killing" as Ghost's first 3A masterpiece is that it is Ghost's first game that truly challenges polar bears.
It's definitely not because of Han Qi's personal preference, repaying childhood debt or anything like that.
It is the result of deliberation and repeated deduction.
Why did Specter choose "Prototype"?
"Prototype" is first and foremost an action RPG game, and it is naturally the most popular game type with the largest number of users.
As Ghost's first 3A game, the high cost and the pressure of being banned forced Han Qi to carefully choose the most popular game type.
Perhaps niche games are easier to score high scores and win awards.
But if you really want to sell it, it is still the gun car ball, or the action RPG that has the most guaranteed sales.
After all, it is the first 3A, and Ghost is just a small workshop now, without much capital to waste.
It's easy to understand why Han Qi chose an action RPG like "Prototype".
So, there are so many action RPGs, why is it "The Prototype of Massacre"?
One of the most important reasons is the ability to enter the play at the speed of light in "Prototype".
This game is so easy to play!
It is too easy for players to feel the fun of the game.
It is not even an exaggeration to say that the time it takes for a new player to enter the state of "Prototype" can be compressed to less than 10 seconds.
When you enter the game in an Internet cafe on Earth, the first thing you see is a man wearing a hood who is somewhat mysterious, but also looks cool.
Control the direction to move forward, just click the mouse randomly.
With a few seconds of simple operation, you can see the protagonist, brother A, killing all directions on the streets of New York with anti-physics movements.
No foreplay.
Why foreplay?
Directly enter the game, swipe your hand and close your eyes and press randomly, you can get a series of cool moves as feedback.
You can see Brother A killing everyone on the streets like Superman, kicking planes and demolishing tanks.
Han Qi knew that the Cyberstar players were too good.
Cyberstar players have almost no concept of sandbox games.
Attempts at action RPG are still at a very early stage.
To deal with the player group of Cyberstar, an easy-to-use RPG-such as "Prototype".
Absolutely the best.
Another reason why Han Qi fell in love with "Prototype" was the stage of "Prototype".
The game stage of "Prototype" took place in New York on Earth.
And if it's Cyberstar's "The Prototype of Massacre", the stage will naturally have to be in Suzaku City.
This is simply a seamless connection!
Let players transform into Brother A, become a man at the top of the food chain, burn Suzaku City to ashes, and smash PNPD, Peace Guards and other armed forces into pieces.
Absolutely cool enough!
As the worst city in the Pacific Rim, the players are definitely relieved to destroy Suzaku City.
Moreover, the game content of "Prototype" is not too much or too complicated.
This means that the production difficulty will not be too great.
Specter is still a small workshop after all, making a game like "Prototype" that doesn't have too much content, and the technical requirements are relatively low.
Except, of course, for the current conditions that suit the Ghost.
As a game, the various elements of "Prototype" itself are also very good and successful.
Very expressive game screens, visually impactful action performances, smooth punches to the flesh, unsparing blood, cool enough to have no friends standing at the top of the food chain - the charm of brother A, the plot is simple but also Clear enough to support the main line of the story.
The key elements of action games, "Prototype" is all the same.
In the game, the player transforms into Brother A, a superpower, and roams around Suzaku City.
A jump of hundreds of meters, a speed of supersonic speed, dismantling a plane with bare hands, and blasting a tank with one punch.
It is an action game, and it is a parkour game.
It is to defeat the enemy, and it is to kill the enemy!
Invigorating Newton's walking ability, one-man super power to kill the whole city, various but easy-to-release skills, full-screen explosions and rumbling battle performances.
Fight for your own survival, fight to protect your sister, fight for the lost memory.
Wreak havoc on the entire city in the course of the battle.
There is quite a sense of carefree revenge that people in the world have betrayed me, and I want to slaughter all people in the world.
As for the Prototype game's biggest flaw?
It is a relatively ordinary game screen and a highly repetitive game map.
And these two biggest shortcomings happen to be what Cyberstar is best at.
Hanqi, which has the level of cyberstar technology, can easily make up for the shortcomings of "Prototype" in the game screen level and the variety of sandbox maps.
Han Qi aims to create a high degree of completion, close to perfect action game.
Han Qi must do the same.
(End of this chapter)
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