game development savior
Chapter 104 Master, I'm Enlightened
Chapter 104 Master, I'm Enlightened
Han Qi nodded, and praised encouragingly: "Ha, you are right, "Little Nightmare" is indeed not a simple escape from terror."
"It's not the kind of game that avoids monsters and runs away, but has decryption elements."
Tian Kemeng laughed: "Decryption elements? I am familiar with this! My work "Underworld Exploration" back then is a horror decryption game!"
Han Qi also smiled and said, "That's right, I came here to ask you to join because I saw that."
""Little Nightmare", I have planned it for a long time, okay?"
"It is also a game with horror decryption elements, "Little Nightmare" should be very suitable for you to play."
Tian Kemeng made a gesture of wrapping around me, and said: "Okay! This time I will do a big job!"
""Underworld Exploration" is my glory and my regret. This time I hope to make up for the regret."
Everyone was gearing up, only Foxtail said hesitantly: "This game should be pretty good, but I'm not too courageous, and I don't dabble in horror elements much..."
Han Qi smiled and said, "Don't worry, you don't need to take care of this."
"The main horror elements will be designed by me."
"Miss Cao, you just need to treat it as an ordinary job. We can assign tasks to you for whatever we ask you to do."
"And." Han Qi joked, "Our protagonist is called Xiao Liu, and he's quite cute."
Setaria admitted: "Although the face can't be seen clearly, the little person is really cute when viewed from the back."
Han Qi said: "Yes, the back view is quite cute, but Xiao Liu will not show his face in the game."
"As for why you didn't show your face? Why did you let the protagonist Xiao Liu not show his true face?"
"I'll leave this question to you."
After all, Han Qi sent another piece of information to no one.
During this period of time, Han Qi's plans for "Little Nightmare" are all in the data attachment.
After receiving the information, everyone began to check the attached content provided by Han Qi.
Han Qi left the conference room without disturbing them.
In the beginning, the conference room was very quiet.
Everyone is carefully checking the information.
"Little Nightmare" is an adventure puzzle game with a horror background.
The game adopts a mode similar to the horizontal version. Players control Xiao Liu to pass through various levels and avoid enemies on the way.
During the game, Xiaoliu will gradually grow and change.
The little girl in yellow is still the little girl in yellow.
But Xiao Liu under the cloak is no longer the former Xiao Liu.
Players will also follow Xiao Liu to gradually get a glimpse of the whole picture of the game - to understand themselves, what kind of hell are they in?
In the information provided by Han Qi, except for the main plot of the game.
It also explained in detail the background stage where the game took place, and made a more detailed description of the atmosphere of the background stage.
In addition, Han Qi is also included in the data, with main level setting diagrams, monster setting diagrams, etc.
Of course, what Han Qi provided was only a draft, a simple but perfect skeleton.
Subsequent improvement also requires the efforts of the fire system and employees.
However, as a team leader, Han Qi's strength is that Han Qi can provide a very detailed and complete game framework.
Whether it is a relatively simple indie game like "Little Nightmare".
Or a potential epic masterpiece in the future.
Han Qi can give a very complete framework, and all the detailed settings are provided by Han Qi first.
Han Qi is equivalent to the god teammate of Carry's team, and the employees with ghosts are infinitely super gods.
As everyone gradually finished reading the materials, they began to think and share again.
The meeting room, which was originally quiet, gradually became noisy.
Tian Kemeng, who had experience in designing horror decryption games, stood up and refilled himself a cup of espresso.
"I think Mr. Han's request for the main character, Xiao Liu, to not show his face should be a common method to maintain mystery."
"Horror games, it's important to maintain suspense."
Then he said: "When I first saw the game settings, I felt very familiar, and I could master it by myself."
"A horror adventure game with horizontal version and decryption elements."
"Isn't this my "Underworld Exploration"?"
"In the "Underworld Exploration" I designed by myself, the protagonist is also advancing along the Styx River in the underworld. On the way, he needs to decrypt to pass the level, and will be attacked by monsters in the underworld."
"I once thought that "Little Nightmare" was a ship version of "Underworld Exploration"."
"But later, I found out that I was wrong."
"Little Nightmares is not a simple escape game."
"Adventure Survival + Horror Decryption?"
"It's just a representation of the game."
"I found that the weird and absurd background setting of the game is the killer weapon to create a horror atmosphere in the game!"
"The background stage of the game is very ingenious - because the stage is a cruise ship."
"What if the danger is the outside world? A cruise brings a sense of security."
"But what if the cruise itself is a horror cruise?"
"Then this kind of desperation with nowhere to escape will put a lot of pressure on the player in the background."
"Because the players are so weak, our Xiao Liu is just a little person, but he has to face an extremely powerful enemy, and he simply doesn't know how to fight against it?"
"Run away?"
"It happened to be on a closed ship again. Although I was running all the way, I don't know where I could go?"
"It's a very clever backdrop."
"Then I also found a problem, especially comparing it with my own "Underworld Exploration"."
"I found that, although in terms of setting abilities, the various underworld monsters in "Underworld Exploration" often possess superpowers that can destroy the world."
"But what can really bring fear to the heart is the horrible creatures on the cruise ship provided by the boss."
"Speaking of which, there are not many types of monsters, but they are very terrifying."
"For example, I looked at the setting of the leech monster. In fact, this monster has an ordinary shape, just an ordinary leech image."
"But using such a common creature as a special monster is even more frightening."
"Because everyone can see why."
"Originally, leeches are sticky and disgusting, but the leeches in the game, due to the small size of the protagonist, have changed from disgusting bugs to deadly hunters."
"This kind of bug that makes many people feel uncomfortable in reality, the effect in the game is definitely doubled!"
"However, although the leech drawn by the boss is very refined, it is still a bit rough in general."
"How to perfect it, we have to work hard, we must come up with a beautiful horror thing! Hehe!"
Hearing this, Setaria couldn't help shaking, a little numb!
After reading the game's monster illustrated book, Setaria felt very scary, but her professionalism kept her going.
It was just seeing Tian Kemeng talking so excitedly that the bristles were numb.
But I didn't dare to say it, so I had to stick to it...
Tian Kemeng continued: "There is also a monster named Administrator, which also impressed me deeply."
"Compared to other weirdos, the administrator is not too big."
"And the way he looks -- can't speak, has no vision."
"It always makes me feel that this monster is very lonely."
"Of course, the biggest feature is the extra long hands - it's really easy to manage."
"Using such a monster to capture the protagonist Xiao Liu really makes people feel easy to be controlled."
"The administrator is not scary, but the unique shape can leave a deep impression on us, that is to say, on the players."
"Compared to the very skinny administrator, the design of the cook brothers is even more terrifying."
"Their huge bodies themselves are very overwhelming compared to Xiao Liu."
"Think about the jobs they do, and how ugly and dirty they look... Well, just thinking about it will make you feel terrible."
"A minion protagonist is not enough for a fat chef to swallow his mouthful, and it is not as big as a piece of meat in the chef's hand."
"It will give players a kind of tension that can be made into food at any time."
"Although these kinds of people have almost no superpowers, they have weird appearances and relatively large sizes."
"Especially when our protagonist is just a little Little Six."
"Comparing them with each other, the sense of horror simply overflows the screen!"
"I don't know, boss, how did you come up with the characters of these monsters?"
"Obviously they are ordinary people, but they are designed so ingeniously and horribly, it makes people feel creepy."
"I found that the gap between me and the boss is really too big!"
"I also said at the beginning that "Little Nightmare" is also a horizontal version, solving puzzles in horror."
"It's my field of expertise."
"But now it looks like what I call my area of expertise."
"Compared to the boss, he is like a younger brother!"
"Just from seeing it for the first time, I can feel that it is not of the same level. Hey, I am hit hard!"
Xian Yuchi said: "As a horror game, it matches the tense music that appears in the scene."
"And atmospheric music that sets the mood."
"These are very powerful means to enhance the effect of horror games."
"Hey, I always feel that my role will be obvious this time."
"it is good!"
"I'm so excited to rub my hands together!"
Luo Shan, on the other hand, put his focus on the meaning of the game.
"The boss said before that the new game is not a first-line masterpiece."
"Although I am a little disappointed, I also know that the game made by the boss, especially since the official establishment of our ghost studio, is the first game made for ourselves."
"It will never be easy."
"In other words, the game will be simple but not simple."
"Looked at the main plot of the game, and then matched with the character design of the monster and the layout of the background stage."
"I can only say: Master, I have enlightened."
"This game is too dark!"
"It's dark and quintessential."
(End of this chapter)
Han Qi nodded, and praised encouragingly: "Ha, you are right, "Little Nightmare" is indeed not a simple escape from terror."
"It's not the kind of game that avoids monsters and runs away, but has decryption elements."
Tian Kemeng laughed: "Decryption elements? I am familiar with this! My work "Underworld Exploration" back then is a horror decryption game!"
Han Qi also smiled and said, "That's right, I came here to ask you to join because I saw that."
""Little Nightmare", I have planned it for a long time, okay?"
"It is also a game with horror decryption elements, "Little Nightmare" should be very suitable for you to play."
Tian Kemeng made a gesture of wrapping around me, and said: "Okay! This time I will do a big job!"
""Underworld Exploration" is my glory and my regret. This time I hope to make up for the regret."
Everyone was gearing up, only Foxtail said hesitantly: "This game should be pretty good, but I'm not too courageous, and I don't dabble in horror elements much..."
Han Qi smiled and said, "Don't worry, you don't need to take care of this."
"The main horror elements will be designed by me."
"Miss Cao, you just need to treat it as an ordinary job. We can assign tasks to you for whatever we ask you to do."
"And." Han Qi joked, "Our protagonist is called Xiao Liu, and he's quite cute."
Setaria admitted: "Although the face can't be seen clearly, the little person is really cute when viewed from the back."
Han Qi said: "Yes, the back view is quite cute, but Xiao Liu will not show his face in the game."
"As for why you didn't show your face? Why did you let the protagonist Xiao Liu not show his true face?"
"I'll leave this question to you."
After all, Han Qi sent another piece of information to no one.
During this period of time, Han Qi's plans for "Little Nightmare" are all in the data attachment.
After receiving the information, everyone began to check the attached content provided by Han Qi.
Han Qi left the conference room without disturbing them.
In the beginning, the conference room was very quiet.
Everyone is carefully checking the information.
"Little Nightmare" is an adventure puzzle game with a horror background.
The game adopts a mode similar to the horizontal version. Players control Xiao Liu to pass through various levels and avoid enemies on the way.
During the game, Xiaoliu will gradually grow and change.
The little girl in yellow is still the little girl in yellow.
But Xiao Liu under the cloak is no longer the former Xiao Liu.
Players will also follow Xiao Liu to gradually get a glimpse of the whole picture of the game - to understand themselves, what kind of hell are they in?
In the information provided by Han Qi, except for the main plot of the game.
It also explained in detail the background stage where the game took place, and made a more detailed description of the atmosphere of the background stage.
In addition, Han Qi is also included in the data, with main level setting diagrams, monster setting diagrams, etc.
Of course, what Han Qi provided was only a draft, a simple but perfect skeleton.
Subsequent improvement also requires the efforts of the fire system and employees.
However, as a team leader, Han Qi's strength is that Han Qi can provide a very detailed and complete game framework.
Whether it is a relatively simple indie game like "Little Nightmare".
Or a potential epic masterpiece in the future.
Han Qi can give a very complete framework, and all the detailed settings are provided by Han Qi first.
Han Qi is equivalent to the god teammate of Carry's team, and the employees with ghosts are infinitely super gods.
As everyone gradually finished reading the materials, they began to think and share again.
The meeting room, which was originally quiet, gradually became noisy.
Tian Kemeng, who had experience in designing horror decryption games, stood up and refilled himself a cup of espresso.
"I think Mr. Han's request for the main character, Xiao Liu, to not show his face should be a common method to maintain mystery."
"Horror games, it's important to maintain suspense."
Then he said: "When I first saw the game settings, I felt very familiar, and I could master it by myself."
"A horror adventure game with horizontal version and decryption elements."
"Isn't this my "Underworld Exploration"?"
"In the "Underworld Exploration" I designed by myself, the protagonist is also advancing along the Styx River in the underworld. On the way, he needs to decrypt to pass the level, and will be attacked by monsters in the underworld."
"I once thought that "Little Nightmare" was a ship version of "Underworld Exploration"."
"But later, I found out that I was wrong."
"Little Nightmares is not a simple escape game."
"Adventure Survival + Horror Decryption?"
"It's just a representation of the game."
"I found that the weird and absurd background setting of the game is the killer weapon to create a horror atmosphere in the game!"
"The background stage of the game is very ingenious - because the stage is a cruise ship."
"What if the danger is the outside world? A cruise brings a sense of security."
"But what if the cruise itself is a horror cruise?"
"Then this kind of desperation with nowhere to escape will put a lot of pressure on the player in the background."
"Because the players are so weak, our Xiao Liu is just a little person, but he has to face an extremely powerful enemy, and he simply doesn't know how to fight against it?"
"Run away?"
"It happened to be on a closed ship again. Although I was running all the way, I don't know where I could go?"
"It's a very clever backdrop."
"Then I also found a problem, especially comparing it with my own "Underworld Exploration"."
"I found that, although in terms of setting abilities, the various underworld monsters in "Underworld Exploration" often possess superpowers that can destroy the world."
"But what can really bring fear to the heart is the horrible creatures on the cruise ship provided by the boss."
"Speaking of which, there are not many types of monsters, but they are very terrifying."
"For example, I looked at the setting of the leech monster. In fact, this monster has an ordinary shape, just an ordinary leech image."
"But using such a common creature as a special monster is even more frightening."
"Because everyone can see why."
"Originally, leeches are sticky and disgusting, but the leeches in the game, due to the small size of the protagonist, have changed from disgusting bugs to deadly hunters."
"This kind of bug that makes many people feel uncomfortable in reality, the effect in the game is definitely doubled!"
"However, although the leech drawn by the boss is very refined, it is still a bit rough in general."
"How to perfect it, we have to work hard, we must come up with a beautiful horror thing! Hehe!"
Hearing this, Setaria couldn't help shaking, a little numb!
After reading the game's monster illustrated book, Setaria felt very scary, but her professionalism kept her going.
It was just seeing Tian Kemeng talking so excitedly that the bristles were numb.
But I didn't dare to say it, so I had to stick to it...
Tian Kemeng continued: "There is also a monster named Administrator, which also impressed me deeply."
"Compared to other weirdos, the administrator is not too big."
"And the way he looks -- can't speak, has no vision."
"It always makes me feel that this monster is very lonely."
"Of course, the biggest feature is the extra long hands - it's really easy to manage."
"Using such a monster to capture the protagonist Xiao Liu really makes people feel easy to be controlled."
"The administrator is not scary, but the unique shape can leave a deep impression on us, that is to say, on the players."
"Compared to the very skinny administrator, the design of the cook brothers is even more terrifying."
"Their huge bodies themselves are very overwhelming compared to Xiao Liu."
"Think about the jobs they do, and how ugly and dirty they look... Well, just thinking about it will make you feel terrible."
"A minion protagonist is not enough for a fat chef to swallow his mouthful, and it is not as big as a piece of meat in the chef's hand."
"It will give players a kind of tension that can be made into food at any time."
"Although these kinds of people have almost no superpowers, they have weird appearances and relatively large sizes."
"Especially when our protagonist is just a little Little Six."
"Comparing them with each other, the sense of horror simply overflows the screen!"
"I don't know, boss, how did you come up with the characters of these monsters?"
"Obviously they are ordinary people, but they are designed so ingeniously and horribly, it makes people feel creepy."
"I found that the gap between me and the boss is really too big!"
"I also said at the beginning that "Little Nightmare" is also a horizontal version, solving puzzles in horror."
"It's my field of expertise."
"But now it looks like what I call my area of expertise."
"Compared to the boss, he is like a younger brother!"
"Just from seeing it for the first time, I can feel that it is not of the same level. Hey, I am hit hard!"
Xian Yuchi said: "As a horror game, it matches the tense music that appears in the scene."
"And atmospheric music that sets the mood."
"These are very powerful means to enhance the effect of horror games."
"Hey, I always feel that my role will be obvious this time."
"it is good!"
"I'm so excited to rub my hands together!"
Luo Shan, on the other hand, put his focus on the meaning of the game.
"The boss said before that the new game is not a first-line masterpiece."
"Although I am a little disappointed, I also know that the game made by the boss, especially since the official establishment of our ghost studio, is the first game made for ourselves."
"It will never be easy."
"In other words, the game will be simple but not simple."
"Looked at the main plot of the game, and then matched with the character design of the monster and the layout of the background stage."
"I can only say: Master, I have enlightened."
"This game is too dark!"
"It's dark and quintessential."
(End of this chapter)
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